Editing Bayonetta (SSBU)

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==Update history==
==Update history==
Bayonetta received a mix of buffs and nerfs in game updates, but was significantly buffed overall. Before update 3.1.0, she received few and relatively minor changes to her moveset, making Bullet Climax less effective on shield much like most other projectiles, but allowing Bayonetta to grab ledges easier after using neutral aerial, while also removing [[Stun Jacket]], which used to affect her Bullet Arts more notably than most other characters.
Bayonetta received a mix of buffs and nerfs in game updates, but was significantly buffed overall. Before update 3.1.0, she received few and relatively minor changes to her moveset, making Bullet Climax less effective on shield much like most other projectiles, but allowing Bayonetta to grab ledges easier after neutral aerial, while also removing [[Stun Jacket]], which used to affect her Bullet Arts more notably than most other characters.


Update 3.1.0 gave her a much larger amount of buffs, particularly Witch Time having more counter frames and intangibility frames alongside faster regeneration, which makes it more reliable even through multiple uses. This greatly improved Witch Time's usability as a counter, with its incarnation in the base game having arguably the worst frame data for a counter and no guarantee for a reward when landing it. Witch Twist and After Burner Kick both have less landing lag, making Bayonetta less punishable after performing combos and opening new opportunities for applying pressure. Her dash attack's clean hit deals more knockback, making it a semi-reliable kill option on lighter characters. Neutral attack gained a slightly longer lasting hitbox on the first hit and also received greater knockback for the final hit of the rapid jab. Her down smash also received a longer lasting hitbox on the second hit. Her up tilt was also improved by allowing it to connect more reliably even at very high percents, which was previously notorious for being inconsistent. Most notably, Witch Time was buffed even further by making Bat Within activate later during the counter without changing the move's total duration, reducing its ending lag.
Update 3.1.0 gave her a much larger amount of buffs, particularly Witch Time having more counter frames and intangibility frames alongside faster regeneration, which makes it more reliable even through multiple uses. This greatly improved Witch Time's usability as a counter, with its incarnation in the base game having arguably the worst frame data for a counter and no guarantee for a reward when landing it. Witch Twist and After Burner Kick both have less landing lag, making Bayonetta less punishable after performing combos and opening new opportunities for applying pressure. Her dash attack's clean hit deals more knockback, making it a semi-reliable kill option on lighter characters. Neutral attack gained a slightly longer lasting hitbox on the first hit and also received greater knockback for the final hit of the rapid jab. Her down smash also received a longer lasting hitbox on the second hit. Her up tilt was also improved by allowing it to connect more reliably even at very high percents, which was previously notorious for being inconsistent. Most notably, Witch Time was buffed even further by making Bat Within activate later during the counter without changing the move's total duration, reducing its ending lag.

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