Editing Bayonetta (SSBU)/Neutral attack/Hit 1

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
[[File:BayonettaJab1SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's first jab.]]
[[File:BayonettaJab1SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's first jab.]]
[[File:BayonettaJab1BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's first jab Bullet Arts.]]
[[File:BayonettaJab1BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's first jab bullet arts.]]


==Overview==
==Overview==
Performs a forward strike. The [[Bullet Arts]] version allows her to fire straight forward. It is then followed by the [[Bayonetta (SSBU)/Neutral attack/Hit 2|second hit]], the [[Bayonetta (SSBU)/Neutral attack/Hit 3|third hit]], then an [[Bayonetta (SSBU)/Neutral attack/Infinite|infinite jab]].
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}'''
*{{buff|Neutral attack 1 has a longer hitbox duration (frames 9-11 → 9-12).}}
*{{buff|Neutral attack 1 has a longer hitbox duration (frames 9-11 → 9-12).}}
==Hitboxes==
==Hitboxes==
===Attack===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
! Hitstun
Line 17: Line 15:
|damage=1.4%
|damage=1.4%
|angle=361
|angle=361
|af=3
|bk=36
|bk=36
|ks=8
|ks=8
|fkv=0
|fkv=0
|setweight=t
|r=2.8
|r=2.8
|bn=top
|bn=top
Line 38: Line 34:
|damage=1.4%
|damage=1.4%
|angle=361
|angle=361
|af=3
|bk=36
|bk=36
|ks=8
|ks=8
|fkv=0
|fkv=0
|setweight=t
|r=2.6
|r=2.6
|bn=top
|bn=top
Line 59: Line 53:
|damage=1.4%
|damage=1.4%
|angle=361
|angle=361
|af=3
|bk=32
|bk=32
|ks=8
|ks=8
|fkv=0
|fkv=0
|setweight=t
|r=2.2
|r=2.2
|bn=top
|bn=top
Line 74: Line 66:
|sfx=Punch
|sfx=Punch
|slvl=S
|slvl=S
|a=f
}}
}}
|'''+8''' frames
|'''+8''' frames
Line 81: Line 72:
|damage=1.4%
|damage=1.4%
|angle=180
|angle=180
|af=3
|bk=32
|bk=32
|ks=6
|ks=6
|fkv=0
|fkv=0
|setweight=t
|r=2.8
|r=2.8
|bn=top
|bn=top
Line 96: Line 85:
|sfx=Punch
|sfx=Punch
|slvl=S
|slvl=S
|hitbits=Fighter only
}}
}}
|'''+8''' frames
|'''+8''' frames
Line 103: Line 91:
|damage=1.4%
|damage=1.4%
|angle=361
|angle=361
|af=3
|bk=32
|bk=32
|ks=6
|ks=6
|fkv=0
|fkv=0
|setweight=t
|r=2.8
|r=2.8
|bn=top
|bn=top
Line 120: Line 106:
}}
}}
|'''+8''' frames
|'''+8''' frames
|}
{{HitboxTableRowNote|Uses weight-independent knockback.|25}}
 
===Bullet Arts===
The bullet is shot from Bayonetta's left arm gun.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
|id=0
|damage=0.5%
|angle=361
|af=3
|bk=10
|ks=100
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=10.5
|zpos=9.0 to 13.0
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
{{UltimateHitboxTableRow
|id=1
|damage=0.5%
|angle=361
|af=3
|bk=0
|ks=0
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=10.5
|zpos=9.0 to 69.0
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
|}
|}


==Timing==
==Timing==
===Attack===
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitboxes
|9-12
|9-12
|-
|-
!Bullet Arts window
!Earliest continuable
|13
|15
|-
!Continuability window
|15-26
|-
|-
!Interruptible
!Interruptible
Line 193: Line 125:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=4|e=HitboxStateS}}{{FrameStrip|t=Lag|c=2|s=LagStateE|e=LagContinuableS}}{{FrameStrip|t=Lag|c=17|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=22}}
{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=17|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=22}}
|-
{{FrameStrip|t=Blank|c=14}}{{FrameStrip|t=Continuable|c=12}}{{FrameStrip|t=Blank|c=27}}
{{FrameStripEnd}}
 
===Bullet Arts===
Up to 10 consecutive bullets can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 11 frames.
{|class="wikitable"
!Hitboxes
|1
|-
!Loop point
|7-8
|-
!Animation length
|11
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Lag|c=4|s=LagLoopE}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|loop=y|state=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}


{{MvSubNavBayonetta|g=SSBU}}
{{MvSubNavBayonetta|g=SSBU}}
[[Category:Bayonetta (SSBU)]]
[[Category:Bayonetta (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: