Editing Bayonetta (SSBU)/Forward tilt/Hit 3

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
[[File:BayonettaFTilt3SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's forward tilt 3.]]
[[File:BayonettaFTilt3SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's forward tilt 3.]]
[[File:BayonettaFTilt3BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's forward tilt 3 bullet arts.]]
[[File:BayonettaFTilt3BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's forward tilt 3 bullet arts.]]
 
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{buff|The third hit has less ending lag (FAF 43 → 40), allowing it to combo into a forward aerial from low to mid percents.}}
*{{buff|The third hit has less ending lag (FAF 43 → 40), allowing it to combo into a forward aerial from low to mid percents.}}
==Hitboxes==
==Hitboxes==
===Attack===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 16: Line 13:
|damage=7.0%
|damage=7.0%
|angle=81
|angle=81
|af=3
|bk=70
|bk=70
|ks=68
|ks=68
Line 35: Line 31:
|damage=7.0%
|damage=7.0%
|angle=81
|angle=81
|af=3
|bk=70
|bk=70
|ks=68
|ks=68
Line 51: Line 46:
}}
}}
|}
|}
===Bullet Arts===
The bullet is shot from Bayonetta's right leg gun.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
|id=0
|damage=0.5%
|angle=72
|af=3
|bk=10
|ks=100
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=24.0 to 27.8
|zpos=2.5 to 3.7
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
{{UltimateHitboxTableRow
|id=1
|damage=0.5%
|angle=72
|af=3
|bk=0
|ks=0
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=24.0 to 81.1
|zpos=2.5 to 21.0
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
|}
==Timing==
==Timing==
===Attack===
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitboxes
|14-15
|14-15
|-
!Bullet Arts window
|16
|-
|-
!Interruptible
!Interruptible
Line 120: Line 59:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=2|e=HitboxStateS}}{{FrameStrip|t=Lag|c=24|s=LagStateE}}{{FrameStrip|t=Interruptible|c=39}}
{{FrameStrip|t=Lag|c=13}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=39}}
{{FrameStripEnd}}
 
===Bullet Arts===
Up to 10 consecutive bullets can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 11 frames.
{|class="wikitable"
!Hitboxes
|1
|-
!Loop point
|7-8
|-
!Animation length
|11
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Lag|c=4|s=LagLoopE}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|loop=y|state=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavBayonetta|g=SSBU}}
{{MvSubNavBayonetta|g=SSBU}}
[[Category:Bayonetta (SSBU)]]
[[Category:Bayonetta (SSBU)]]
[[Category:Forward tilts (SSBU)]]
[[Category:Forward tilts (SSBU)]]

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