Editing Bayonetta (SSBU)/Forward aerial/Hit 3

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:BayonettaFAir3SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's forward aerial 3.]]
[[File:BayonettaFAir3BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's forward aerial 3 bullet arts.]]
{{competitive expertise}}
{{competitive expertise}}
[[File:BayonettaFAir3SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's forward aerial 3.]]
[[File:BayonettaFAir3BulletArtsSSBU.gif|thumb|300px|Hitbox visualization showing Bayonetta's forward aerial 3 bullet arts.]]
==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
===Attack===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 13: Line 10:
|damage=7.0%
|damage=7.0%
|angle=54
|angle=54
|af=3
|bk=60
|bk=60
|ks=68
|ks=68
Line 32: Line 28:
|damage=7.0%
|damage=7.0%
|angle=54
|angle=54
|af=3
|bk=60
|bk=60
|ks=68
|ks=68
Line 51: Line 46:
|damage=7.0%
|damage=7.0%
|angle=54
|angle=54
|af=3
|bk=60
|bk=60
|ks=68
|ks=68
Line 67: Line 61:
}}
}}
|}
|}
===Bullet Arts===
Bayonetta first shoots two simultaneous bullets from her left arm and leg guns (down and down-forward), then shoots two other simultaneous bullets from her right arm and leg guns (up and down-backward).
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Left arm|42}}
{{UltimateHitboxTableRow
|id=0
|damage=0.5%
|angle=270
|af=3
|bk=10
|ks=100
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=3.0 to -1.0
|zpos=-0.5
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
{{UltimateHitboxTableRow
|id=1
|damage=0.5%
|angle=270
|af=3
|bk=0
|ks=0
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=3.0 to -57.0
|zpos=-0.5
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
{{HitboxTableTitle|Left leg|42}}
{{UltimateHitboxTableRow
|id=2
|damage=0.5%
|angle=300
|af=3
|bk=10
|ks=100
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=1.5 to -2.0
|zpos=7.5 to 9.5
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
{{UltimateHitboxTableRow
|id=3
|damage=0.5%
|angle=300
|af=3
|bk=0
|ks=0
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=1.5 to -50.5
|zpos=7.5 to 37.5
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
{{HitboxTableTitle|Right arm|42}}
{{UltimateHitboxTableRow
|id=0
|damage=0.5%
|angle=90
|af=3
|bk=10
|ks=100
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=19.0 to 23.0
|zpos=-0.7
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
{{UltimateHitboxTableRow
|id=1
|damage=0.5%
|angle=90
|af=3
|bk=0
|ks=0
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=19.0 to 79.0
|zpos=-0.7
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
{{HitboxTableTitle|Right leg|42}}
{{UltimateHitboxTableRow
|id=2
|damage=0.5%
|angle=250
|af=3
|bk=10
|ks=100
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=2.0 to -1.8
|zpos=-3.0 to -4.4
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
{{UltimateHitboxTableRow
|id=3
|damage=0.5%
|angle=250
|af=3
|bk=0
|ks=0
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=2.0 to -54.4
|zpos=-3.0 to -23.5
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
|}
==Timing==
==Timing==
===Attack===
{|class="wikitable"
{|class="wikitable"
!Initial autocancel
!Initial autocancel
Line 269: Line 68:
!Hitboxes
!Hitboxes
|12-15
|12-15
|-
!Bullet Arts window
|18
|-
|-
!Ending autocancel
!Ending autocancel
Line 284: Line 80:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=2|e=LagStateS}}{{FrameStrip|t=Lag|c=29|s=LagStateE}}{{FrameStrip|t=Interruptible|c=9}}
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=31}}{{FrameStrip|t=Interruptible|c=9}}
|-
|-
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=32}}{{FrameStrip|t=Autocancel|c=21}}
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=32}}{{FrameStrip|t=Autocancel|c=21}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Bullet Arts===
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|autocancel=y}}
Up to 10 consecutive bullets from each gun (20 rounds; 40 bullets total) can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 14 frames.
{|class="wikitable"
!Left arm and leg bullets
|1
|-
!Right arm and leg bullets
|4
|-
!Loop point
|7-8
|-
!Animation length
|14
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3|e=LagLoopS}}{{FrameStrip|t=Lag|c=7|s=LagLoopE}}
{{FrameStripEnd}}
 
===Landing lag===
{|class="wikitable"
!Interruptible
|13 (without Bullet Arts)<br>19 (with Bullet Arts)
|-
!Animation length
|24 (without Bullet Arts)<br>36 (with Bullet Arts)
|}
 
{{FrameStripStart}}
!Without Bullet Arts&nbsp;{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Interruptible|c=12}}{{FrameStrip|t=Blank|c=12}}
|-
!With Bullet Arts&nbsp;{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=18}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|loop=y|state=y|interruptible=y|autocancel=y}}


{{MvSubNavBayonetta|g=SSBU}}
{{MvSubNavBayonetta|g=SSBU}}
[[Category:Bayonetta (SSBU)]]
[[Category:Bayonetta (SSBU)]]
[[Category:Forward aerials (SSBU)]]
[[Category:Forward aerials (SSBU)]]

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