Editing Bayonetta (SSBU)/Back aerial

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This is a relatively slow back air attack, and is also somewhat precise to land, and it has moderate kill power. Outside of jab, this is Bayonetta's only realistic [[KO]] move from within neutral. Occasionally, it's also used for specific combo extensions and combo starters at low percent.
This is a relatively slow back air attack, and is also somewhat precise to land, and it has moderate kill power. Outside of jab, this is Bayonetta's only realistic [[KO]] move from within neutral. Occasionally, it's also used for specific combo extensions and combo starters at low percent.


This move is awkward to land on its own, because of its range, hitbox location, and Bayonetta's movement and physics. It is mostly used as an ender during a kill confirm combo, as a result. These kill confirms are primarily started with up tilt, either comboing directly into back air, or an intermediary up air to bring the opponent closer to the blastzone, which itself bridges into a back air. At higher percents, Afterburner Kick also sets up into it really well.
This move is awkward to land on its own, because of its range, hitbox location, and Bayonetta's movement and physics. It is mostly used as an ender during a kill confirm combo, as a result. These kill confirms are primarily started with up tilt, either comboeing directly into back air, or an intermediary up air to bring the opponent closer to the blastzone, which itself bridges into a back air. At higher percents, Afterburner Kick also sets up into it really well.


==Hitboxes==
==Hitboxes==

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