Editing Bayonetta (SSB4)

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{{Infobox Character
{{Infobox Character
|name = Bayonetta
|name = Bayonetta
|image = {{tabber|title1=Bayonetta 2|content1=[[File:Bayonetta SSB4.png|x250px]]|title2=Bayonetta|content2=[[File:Bayonetta SSB4 Bayo1.png|x250px]]}}
|image = [[File:Bayonetta SSB4.png|220px|Bayonetta]]
|game = SSB4
|game = SSB4
|ssbgame1 = SSBU
|universe = {{uv|Bayonetta}}
|availability = [[Downloadable content (SSB4)|Downloadable]]
|availability = [[Downloadable content|Downloadable]]
|tier = S
|ranking = 1
}}
}}
:{{cquote|''Bayonetta Gets Wicked!''|cite=Introduction Tagline}}
:{{cquote|Bayonetta Gets Wicked!|cite=Introduction Tagline}}
'''Bayonetta''' ({{ja|ベヨネッタ|Beyonetta}}, ''Bayonetta'') is a character and newcomer in ''[[Super Smash Bros. 4]]'', and is the seventh and final [[Downloadable content (SSB4)|downloadable character]]. She was announced alongside {{SSB4|Corrin}} during the [[Nintendo Direct#Super Smash Bros. for Nintendo 3DS and Wii U - Final Video Presentation (December 15, 2015)|Super Smash Bros. for Nintendo 3DS and Wii U - Final Video Presentation]] on December 15th, 2015 and both were released on February 3rd, 2016. She is the sixth third-party character to be introduced in ''SSB4'', following fellow [[SEGA]] character {{SSB4|Sonic}}, [[Capcom]]'s {{SSB4|Mega Man}} and {{SSB4|Ryu}}, [[Bandai Namco]]'s {{SSB4|Pac-Man}} and [[Square Enix]]'s {{SSB4|Cloud}}. According to [[Masahiro Sakurai]], Bayonetta was added to the game as the winner of the [[Super Smash Bros. 4 Official Site|Smash Bros. Fighter Ballot]], being the highest-voted character in Europe, and among the top 5 in North America, making her the overall #1 pick worldwide among negotiable and realizable characters. It was later revealed on October 5th, 2021 in "{{h2|Mr. Sakurai Presents|Battling with Sora}}" that [[Disney]]'s [[Sora]] was the actual winner, but it has been implied that Sora's inclusion at the time was impractical for unspecified reasons. Her default appearance is based on her redesign for ''[https://bayonetta.fandom.com/wiki/Bayonetta_2 Bayonetta 2]'', but with slightly modified proportions, most notably in her height. Bayonetta's English voice actress, Hellena Taylor, and her Japanese voice actress, Atsuko Tanaka, both reprise their roles in ''Super Smash Bros. 4''.
'''Bayonetta''' ({{ja|ベヨネッタ|Beyonetta}}, ''Bayonetta'') is a character and newcomer in ''[[Super Smash Bros. 4]]'', as the seventh and final [[downloadable content|downloadable character]]. She was announced alongside {{SSB4|Corrin}} during the [[Nintendo Direct#Super Smash Bros. - Final Video Presentation (December 15, 2015)|Super Smash Bros. - Final Video Presentation]] on December 15th, 2015 and both were released on February 3rd, 2016. She is the sixth third party character to be introduced in ''SSB4'', following fellow [[SEGA]] character {{SSB4|Sonic}}, [[Capcom]]'s {{SSB4|Mega Man}} and {{SSB4|Ryu}}, [[Bandai Namco]]'s {{SSB4|Pac-Man}} and [[Square Enix]]'s {{SSB4|Cloud}}. Bayonetta was added to the game as the winner of the [[Super Smash Bros. 4 Official Site|Smash Bros. Fighter Ballot]], being the highest-voted character in Europe and among the top 5 in North America, making her the overall #1 worldwide among realizable characters. Her appearance is based on her redesign for ''[http://bayonetta.wikia.com/wiki/Bayonetta_2 Bayonetta 2]'', but with slightly modified proportions, most notably in her height.


Bayonetta ranks 1st out of 54 on the tier list, placing her at the top of the S tier and making her the highest ranked character in the game. Bayonetta's top placing is primarily due to her unrivaled combo game; almost all of her attacks can reliably combo into one another, leading to powerful 50/50 mixups at high percentages, and she even has [[zero-to-death]] potential. Furthermore, a majority of her best KO attacks can be easily comboed into, and she can also start combos by using [[Witch Time]] or [[Bat Within]] on opponents who make mistakes, giving her a safe approach; further bolstering her approach is a number of decent zoning options, such as [[Bullet Climax]] and her unique [[Bullet Arts]]. Bayonetta also boasts a long, safe recovery with both [[After Burner Kick]] and [[Witch Twist]] granting significant distance, directional flexibility, and enormous hitboxes, which is further supplemented with her ability to [[wall jump]] and [[wall cling]]. She herself is capable of edge-guarding many characters with her quick aerials, including several which can become [[sex kick]]s if held and a number of powerful grounded options as well, such as a large and powerful [[meteor]] smash in her down smash.
Bayonetta's English voice actress, Hellena Taylor, and her Japanese voice actress, Atsuko Tanaka, both reprise their roles in ''Super Smash Bros. 4''.
 
Although Bayonetta is widely considered to be the best character in ''Smash 4'', she still has her weaknesses. Bayonetta's primary flaw is her poor frame data on the ground, with most of her grounded attacks coming out on frame 7 or later, as well as frequently having high ending lag, especially on her smash attacks. Some of her specials gain more landing lag the more she uses them in the air, making her landings relatively exploitable if her combos whiff. Because of their high lag, her attacks are unsafe on shield while also dealing minimal shield damage. Furthermore, despite her long recovery, Bayonetta is still considered a lightweight, and when considering her large [[hurtbox]], she is easier to hit and KO than most other characters. Finally, players must exercise caution with her Witch Time, due to its poor effectiveness on multi-hitting moves, and its lowering efficiency if used too often. Her flaws are outshined by her overwhelming strengths, however, and thus, Bayonetta still remains at 1st place on the tier list.
 
Bayonetta has achieved excellent tournament results and representation, even after she received significant nerfs in update 1.1.6, with {{Sm|Pink Fresh}} winning {{Trn|2GGT: KTAR Saga}} with her, along with players like {{Sm|Mistake}} and {{Sm|CaptainZack}} placing high in nationals such as {{Trn|Super Smash Con 2017}} and {{Trn|GENESIS 4}} respectively, while {{Sm|Salem}} most notably achieved success from winning {{Trn|EVO 2017}}, {{Trn|DreamHack Atlanta 2017}}, {{Trn|2GGC: Fire Emblem Saga}} and {{Trn|Shine 2018}}. Additionally, {{Sm|Lima}} took first place over {{Sm|CaptainZack}} at {{Trn|EVO 2018}}, both while maining Bayonetta.


==Attributes==
==Attributes==
Bayonetta, much like in her home series, is a combo-heavy fighter, having many multi-hitting attacks designed to link into each other. She is notably larger than most humanoid characters; her attacks have excellent range and large hitboxes. Her corresponding large hurtbox and her surprisingly light [[weight]], though, render her fragile. Her movement stats are mediocre: moderately high [[air acceleration]], [[jump]] height, [[fall speed]], and [[gravity]], but slow [[walking]] speed, average [[dashing]] speed, and below average [[air speed]]. Despite this, her mobility and [[recovery]] are among the best in the game in practice thanks to her movement-based aerial special moves.
Bayonetta, much like in her home series, is a combo-heavy fighter, with many multi-hitting attacks and chainable moves. Unlike {{SSB4|Ryu}}, Bayonetta specializes in aerial combos, with her special moves being a main component in many of them. However, she shares a similar problem with Ryu in that her overall mobility is only passable with a slow [[walking]] speed, average [[dash]]ing and below average [[air speed]], but she has high [[air acceleration]], [[jump]] force, [[falling speed]] (the ninth fastest), and [[gravity]], attributes unlike most other combo-based characters. Similar to {{SSB4|Sheik}}, she is also tall and light, which when combined with her fast falling speed and high gravity makes her a rather frail fighter overall.
 
Bayonetta's greatest and most defining strength is her infamous [[punishment]] game. Up tilt, down tilt, up throw, forward aerial's first hit and [[Heel Slide]] serve as good combo starters; they all launch opponents into the air, where from there she can mix and match her attacks including, but not limited to, her aerial attacks (most notably multiple forward aerials), [[Witch Twist]] and [[After Burner Kick]] (which lets her perform the move again if it lands on an opponent), which can result in massive damage and can [[wall of pain]] or even [[zero-death]] opponents. This also gives her a good [[edge-guarding]] game, especially with a powerful back aerial, a neutral and up aerial that can frame-trap recovering opponents, and a [[meteor smash]] in down aerial that is incredibly powerful even at low percentages and surprisingly recoverable for a [[stall-then-fall]].
 
Bullet Arts is a special mechanic unique to Bayonetta. For most of her attacks and specials, holding the button extends the animation, holding the final pose and firing her guns. She fires up to ten bullets (with some exceptions) depending on how long the button is held. The shots have long range (about half the length of Final Destination), and deal no [[hitstun]] unless connecting at point blank range. The shots generally follow the direction of the attack, but not always; for example, down tilt's Bullet Arts extension fires both in front and behind. The bullets are not counted as projectiles, but instead are disjointed [[hitbox]]es attached to Bayonetta; they cannot be reflected or absorbed. The Bullet Arts extensions of her aerials are particularly notable: they have almost no end lag, and she can freely move back and forth while she fires. This makes them very difficult to challenge when used in [[neutral game|neutral]]. In addition, the Bullet Arts extension of neutral air and up air give them a second launching hitbox, giving more possibilities for combo routes. Bullet Arts complements her neutral special, [[Bullet Climax]], which is a more traditional projectile attack that is useful for edge-guarding and KOing offstage opponents at higher percentages.
 
Her down special, [[Witch Time]], is an extremely powerful high-risk/high-reward tool. It is a counterattack; when triggered, instead of striking back directly, it slows down targets to 1/8 of their speed for a brief time. This leaves them wide open to Bayonetta's powerful combo game, or simply a charged [[smash attack]] (although her smash attack damage multiplier is reduced to 1.2x on slowed opponents).
 
Bayonetta's other unique mechanic is Bat Within, which, when triggered, negates all knockback and reduces the damage of any attack that hits her. It triggers during the startup of her dodges, and in the cooldown of her down special (just after the true counterattack window). It also teleports her a short distance if the player is holding a direction, often letting her reposition favorably. In effect, Bat Within gives Bayonetta a frame 1 [[air dodge]] and [[sidestep]], and a frame 3 [[roll]]; it often lets her escape situations which are impossible for other characters.
 
In regards to the strength of her moveset, Bayonetta also has some notably potent and/or useful attacks that can help her close out stocks, even more so with the help of her Witch Time, which serves as the glue on her surplus punishment game. All of her smash attacks are powerful and useful, with forward smash having the biggest hitbox out of them, up smash being the fastest and strongest, and down smash being a meteor smash that serves as an extremely useful edgeguarding move. Her up aerial is her main aerial to KO out of her combos, as they often take the opponent to the upper blast line, where she can finish the combo off with an up aerial to net a relatively early KO. Back aerial, while having rather slow startup, is her most powerful and damaging aerial, has incredibly long range, and can be used to finish an opponent in a similar vein to her up aerial, through the use of a combo that carries the opponent to the lateral blast lines. Down aerial's notably high base knockback often KOs opponents at very low percentages if they are below or at the stage's height. Her forward throw is strong, though due to it launching opponents at a slightly high angle and being commonly used, it can often fail to KO, and thus it is one of her last resort KOing options. Witch Twist is also infamous for causing very early KOs due to the hits' high base knockback.


Another of Bayonetta's strengths lies in her recovery, arguably the best and most flexible in the game; After Burner Kick gives her fair horizontal distance, although it can only be used once unless she hits an opponent with it. While Witch Twist comes up vertically short, she can re-use it after a midair jump. Her wall jump/cling also helps her recovery and can often leave the opponent on an unfavorable position. Lastly, Witch Twist has a special quirk where she can midair jump and immediately use the move up to three frames after, which restores her midair jump and lets her to jump up to four times, allowing for recovery mix-ups. Her punishment game and recovery complement the other well, as the immense range of her special attacks allows her to easily [[edge-guard break]] opponents, and edgeguard or KO them in return. Thus, like {{SSB4|Sheik}}, Bayonetta is among the hardest characters to successfully edgeguard, with very few characters such as {{SSB4|Palutena}} having options that can keep her away from the stage. Lastly, due to the aforementioned points above in her immense range, lingering hitboxes, excellent recovery and fast escape/reversal options in After Burner Kick, Witch Twist and Witch Time, Bayonetta has the best disadvantage state in the game, as she can immediately turn the tides on her opponent if they're careless.
She has a special mechanic, Bullet Arts, where holding the attack/special button during many of her attacks extends the ending animation to allow her to shoot. Depending on how long the relevant button is held, Bayonetta will fire up to five (with some exceptions) invisible bullets from each used gun with no hitstun and medium range as a way to rack up damage. Most of these bullets are arced in the direction that her attack faces her, while many shoot bullets in separate directions, such as her down tilt (forward and backwards). With this in effect, Bayonetta has the potential to deal more than standard damage should her Bullet Arts connect. Tapping the attack button again during Bullet Arts transitions to the next move in her attack chain (if applicable), but she must do this before she twirls her guns to put them to rest (signifying the end of her combo). With this ability, she has a very good damage racking game, and because her Bullet Arts have moderate range (about the size of half of Final Destination), she can force approaches by dealing chip damage at a distance, or simply hold down the attack button after a whiffed aerial attack to pelt opponents with minor damage, making a missed attack less of a detriment for her compared to other fighters. Bayonetta also has a more traditional projectile variant in her neutral special [[Bullet Climax]], which unlike Bullet Arts, has visible bullets that cause hitstun and can be used to edgeguard recovering opponents.


Even with her set of strengths, Bayonetta has some weaknesses. Her tall frame and light weight makes her rather easy to combo and KO (though it is worth mentioning she technically has a frame 1 air dodge, making her harder to combo by characters without fast enough attacks or whose combo ability isn't perfectly linear). Her frame data is also quite polarized: while her aerial attacks have very low ending lag, many of her grounded attacks have notable start-up and ending lag, especially her smash attacks, making them unsafe on shield, and leaves her vulnerable to opponents that have better frame data than her while grounded, like {{SSB4|Pikachu}} or {{SSB4|Little Mac}}. Her smash attacks also [[Priority#Objects that do not terminate on hit|do not terminate on hit]], rendering them unable to hit any character with an active hitbox, while being unable to trade with most attacks if they make contact with her although this problem can easily be solved by hitting the opponent with a weak attack during Witch Time and then using her smash attacks. Her position after performing After Burner Kick and/or Witch Twist can be exploitable, as the more of these moves she uses in the air, the longer [[landing lag]] she will receive at the end, leaving Bayonetta punishable if they are whiffed and if she is forced to land on the ground (though she can avoid this by using an aerial attack to knock the opponent away, landing with Bullet Climax or Witch Time to cancel her landing lag or retreating to a ledge).
As aforementioned, Bayonetta's strengths are in her combos, with up tilt, down tilt, up throw, and [[Heel Slide]] being good starters. These all launch opponents into the air, where from there she can mix and match her aerials, such as multiple forward airs, [[Witch Twist]], and [[After Burner Kick]], which can result in massive damage and can [[wall of pain]] or even [[zero-death]] opponents. This also gives her a good [[edge-guarding]] game, especially with a powerful back air, a neutral and up air that can frame-trap recovering opponents, and a [[meteor smash]] in down air that is surprisingly powerful and recoverable for a [[stall-then-fall]]. Her flexible recovery is among the best in the game, as After Burner Kick gives her fair horizontal distance, and while Witch Twist comes up vertically short, she can re-use it after a midair jump. She can also use Witch Twist, double jump, Witch Twist again one frame after, and use her double jump ''again'' as a mix-up to her somewhat linear recovery, although this difficult to execute due to the frame precision needed. Using her [[Witch Time]] counterattack wisely is also crucial to victory, as the slowdown renders targets wide open to her combos or to one of her powerful smash attacks. She also benefits from her unique safety net in Bat Within, which negates all knockback and reduces damage for attacks that would have hit her if her counter activates too late or during the starting frames of any of her dodging methods. The latter essentially gives Bayonetta a frame 1 [[air dodge]] and [[sidestep]], and a frame 3 [[roll]], breaking many combos that would otherwise be true on other characters, such as {{SSB4|Charizard}}'s down throw to forward aerial. Furthermore, Bat Within enables Bayonetta to teleport in a given (usually more favorable) position, enabling her to punish her attacker.


Despite Bullet Arts granting her a relatively good neutral game, her approach is poor and linear, as her few options in dash attack, dash grab and Heel Slide are predictable. Despite her abundance of KOing options, if she can't end her opponent's stock early with her combos, she is reliant on Witch Time to land her smash attacks, spacing to land her back and up aerials, or on forward throw to KO the opponent if her level of [[rage]] is high enough. When it comes to escaping her combos, Bayonetta has a 2× SDI multiplier on Witch Twist and both versions of After Burner Kick, causing her combos to fail if the player doesn't read their opponent's DI and SDI, and lessening her zero-death combos' efficacy. Her rolls, sidestep, and air dodge all have noticeable ending lag (though her rolls end three frames earlier than {{SSB4|Samus}}'s), and the former two also have among the slowest start-ups out of all the characters in terms of invincibility (though Bat Within somewhat compensates for this). Witch Twist doesn't travel much vertical distance on its own, making her recovery short-ranged if she doesn't use her midair jump or has used it too late. Finally, she lacks custom specials, like the other DLC characters, though due to the huge utility her special moveset already has, it is less of a weakness to her.
However, Bayonetta has weaknesses that are quite exploitable. Being tall and light-weight makes her rather easy to combo and KO (though it is worth mentioning she tecnically has a frame 1 air dodge, making her harder to combo by characters whose combo ability isn't perfectly linear). She is also quite polarized: while her aerial attacks have very low ending lag,  many of her grounded attacks have notable start-up and ending lag, especially her smash attacks, making them relatively unsafe on shield (sans up and down tilt, which have low range) and leaves her vulnerable to opponents that have better frame data than her while grounded, like {{SSB4|Pikachu}}. Her smash attacks also have low [[priority]], rendering them unable to hit any character with an active hitbox, while being unable to trade with most attacks if they make contact with her. Her position after performing aerials can be exploitable too, as the more attacks she performs in the air, the longer [[landing lag]] she will receive at the end, leaving Bayonetta [[punish]]able if they are whiffed and if she is forced to land on the ground. Her KOing options are lacking outside of back and down aerials, zero-death combos and smashes, with her zero-deaths usually getting [[stale]]d and escapable if the opponent uses [[DI]] and smash DI effectively. Her smashes are somewhat slow to land and are easy to cancel out due to their low priority, enforcing the use of Witch Time or her forward throw (which does not kill until very high percents) to score KOs. In addition, Witch Time can be a double-edged sword as it does not negate lingering hitboxes that can interrupt her attempt to counterattack. Her rolls, sidestep, and air dodge all have noticeable ending lag (though her rolls end three frames earlier than {{SSB4|Samus}}'s), and the former two also have among the slowest start-ups out of all the characters. Furthermore, despite functioning like a counterattack, Bat Within sometimes moves Bayonetta too far to exploit her opponent's vulnerability, enforcing strict timing for Witch Time and her dodges or to use the move for other purposes. As stated earlier, Witch Twist doesn't travel much vertical distance on its own, making her recovery arguably on par with {{SSB4|Little Mac}}'s if she doesn't utilize her second jump or her After Burner Kick. Finally, she also suffers against characters that can camp and zone well against her such as {{SSB4|Villager}}, {{SSB4|Toon Link}} and {{SSB4|R.O.B.}} as they give her little room to act against them due to not possessing a reliable projectile to defend against them, and they can capitalize on a misused Witch Time to punish her if she tries to use it against a stray projectile.


Overall, Bayonetta's strengths noticeably outweigh her weaknesses. She can dish out large amounts of punishing damage in her combos once she reads the opponent and exploits their vulnerabilities, but must also be careful not to let her opponent take advantage of her own weaknesses, though due to the high range and priority her attacks have, doing so is a difficult task to begin with. Perhaps the only characters that she has problems against are those who can camp well against her, or have much a much better neutral game than she does, such as {{SSB4|Rosalina & Luma}} or {{SSB4|Diddy Kong}} for the former point and {{SSB4|Sheik}} for the latter one, but outside of that, she can easily dominate and punish characters who cannot properly capitalize on her weaknesses. She has arguably the highest tournament representation among the entire roster, with top smashers including {{Sm|Salem}}, {{Sm|Tweek}}, {{Sm|Mistake}}, {{Sm|CaptainZack}}, {{Sm|Lima}}, {{Sm|Abadango}}, {{Sm|Chag}}, {{Sm|tyroy}}, and many more using her with consistently strong results in regional and national tournaments. However, while Bayonetta was quickly considered the best character in the game upon release, opinions varied on how dominating she was in tournaments; while some regions went as far as to ban her from tournaments due to her overpowering potential, others claimed that Bayonetta's supposed potential did not yield the overwhelming success other characters had previously attained, such as Sheik and Diddy Kong. Update [[1.1.6]] ultimately nerfed a variety of Bayonetta's attributes; while not significantly crippled, her tournament results and general perception among the community both fell in response. Despite these nerfs, she is still an incredibly powerful character and her excellent tournament results have led to her being widely seen as the best character in the game and one of the most competitively viable characters in the entire roster when her high learning curve is fully mastered.
Overall, Bayonetta's strengths significantly outweigh her weaknesses. She can dish out huge amounts of punishing damage in her combos once she reads her opponents and exploit their vulnerabilities, but must also be careful not to let her foe take advantage of her own weaknesses, though due to the incredibly high range and priority her attacks have (with the exception being her smash attacks for the latter), doing so is a very difficult task to begin with. Perhaps the only characters she has problems with is against those who can camp well against her as well as {{SSB4|Rosalina & Luma}} due to their puppet-fighter playstyle, but outside of that, she can easily dominate and punish characters who cannot capitalize easily on her own weaknesses. Despite how new Bayonetta is to the metagame, she has quickly gained among the best tournament representation among all the DLC characters. In the United States, American smashers {{Sm|Salem}} and {{Sm|Pink Fresh}} have used her with consistently high results, and even more so in Japan with {{Sm|9B}}, {{Sm|Komorikiri}} and {{Sm|Nyanko}} netting strong results in regional and national tournaments. While Bayonetta is widely considered one of the best characters in the game (if not the best), opinions vary widely on how dominating she is; some ''SSB4'' scenes (such as in Spain) have banned her from tournaments, while on the other hand, she has not seen the same level of overwhelming success as {{SSB4|Sheik}} and {{SSB4|Diddy Kong}} in previous patches, leading many top players and community members to question the validity of the ban.


==Update history==
==Update history==
Most likely as a result of her dominance in the competitive scene, Bayonetta was noticeably nerfed in game updates. She was at first slightly nerfed in update [[1.1.5]]: her up smash and forward smash are both slightly weaker, her down aerial has more ending lag, her [[Heel Slide]] has more ending lag, her [[Witch Twist]] deals less damage, and her infamous [[Witch Time]] has more ending lag, shorter duration, decays more with each use, and has a slower regeneration rate after usage. However, these changes did not reduce her effectiveness as she was still widely perceived as the best character in the game due to her immense strengths, while the effectiveness of other top tier characters, notably {{SSB4|Sheik}} and {{SSB4|Zero Suit Samus}}, being toned down in the same patch further exacerbated her dominance.
Bayonetta was nerfed slightly. Her up and forward smash are weaker (especially the former), her down aerial's animation lasts a few frames longer, her Heel Slide has more ending lag, and her infamous Witch Time has more ending lag, shorter duration, decays more with each use, and has a slower regeneration rate after usage. However, these changes have not reduced her effectiveness, and due to the effectiveness of [[Sheik (SSB4)|certain]] [[Zero Suit Samus (SSB4)|characters]] being toned down in the same patch, she is now seen as arguably the best character in the game.
 
However, update [[1.1.6]] significantly nerfed Bayonetta by directly worsening her combo game, with the effectiveness of her combo starters being weakened and her combos becoming easier to escape. Her down tilt and forward aerial both have slightly more ending lag, while the former has less range and the latter has less knockback on the third hit, both versions of [[After Burner Kick]] and [[Witch Twist]] have doubled [[SDI]] multipliers that make it easier to escape her combos, upward ABK has increased knockback scaling that renders it worse for comboing at high percents, downward ABK's vertical launch angle is now a more horizontal launch angle that only combos into upward ABK at high percents (turned from a low percent combo into a high percent combo) and Witch Twist has altered knockback values that limit its combo ability at higher percentages.
 
Despite these nerfs, however, Bayonetta has been compared to {{SSB4|Diddy Kong}} in that while she initially seemed to be far less powerful after her nerfs, her greatest strengths have remained intact and she is still considered to be the best character in the game.


'''{{GameIcon|ssb4}} [[1.1.5]]'''
'''{{GameIcon|ssb4}} [[1.1.5]]'''
{{UpdateList/1.1.5|char=Bayonetta}}
{{UpdateList/1.1.5|char=Bayonetta}}
'''{{GameIcon|ssb4}} [[1.1.6]]'''
{{UpdateList/1.1.6|char=Bayonetta}}


==Moveset==
==Moveset==
*Bayonetta receives various amounts of landing lag depending on the amount of aerials and special moves she performs in midair before landing. For more info, see [[Bayonetta Recovery Frames]].
*Bayonetta can [[wall jump]] and [[wall cling]].
*Bayonetta can [[wall jump]] and [[wall cling]].
''For a gallery of Bayonetta's hitboxes, see [[/Hitboxes|here]].''
{{MovesetTable
{{MovesetTable
|game=SSB4
|game=SSB4
|nocustoms=y
|neutralname= 
|neutralname=Bullet Punch ({{ja|バレットパンチ|Baretto Panchi}}) / Combo Sweep ({{ja|コンボスイープ|Konbo Suīpu}}) / Swing Up ({{ja|スイングアップ|Suingu Appu}}) / Phantom Rush ({{ja|ファントムラッシュ|Fantomu Rasshu}}) / Phantom Finish ({{ja|ファントムフィニッシュ|Fantomu Finisshu}})
|neutralinf=y
|neutralinf=y
|neutralcount=3
|neutralcount=3
|neutral1dmg=1.5%
|neutral1dmg=1.5%
|neutral2dmg=1.5%
|neutral2dmg=1.5%
|neutral3dmg=2.7%
|neutral3dmg=2%
|neutralinfdmg=0.3% (loop), 1% (penultimate hit) 6% (last)
|neutralinfdmg=0.5% (loop), 1% (penultimate hit) 6% (last)
|neutraldesc=Bayonetta's Punch + Punch + Punch • Punch (PPP • P) combo from ''Bayonetta 2''. If button mashed, it is followed by a barrage of pistol-whips that concludes a thrusting pistol-whip. It has an excellent damage output for a neutral infinite, as the Bullet Arts version is capable of dealing 19% if all of its hits connect. It is also very hard to SDI out of, but due to being active on frame 9, it is the third slowest neutral attack in the game, behind {{SSB4|King Dedede}} and {{SSB4|Zelda}}'s. All hits of the combo shoots her guns forward, with the exception of the third hit, which shoots forward and upward in a diagonal direction behind herself. In addition, she may sometimes shout "Get out!" when it is performed.
|neutraldesc=A three-hit punch combo. If the standard button is mashed, it is followed by a barrage of punches, with a big punch for her finisher. Deals massive damage for a jab, with the ability to do 19% if all hits connect. It is also very hard to SDI out of- but it is the third slowest jab in the game, behind {{SSB4|King Dedede}} and {{SSB4|Zelda}}, being active on frame 9. All hits of the combo shoots her guns forward, with the exception of the third hit, which shoots forward and upward in a diagonal direction behind her. Based on the standard punch combo in ''Bayonetta 2''.
|-
|-
|ftiltname=Consecutive Kicks ({{ja|連続キック|Renzoku Kikku}})
|ftiltname= 
|ftiltcount=3
|ftiltdmg=3% (hit 1), 3% (hit 2), 8% (hit 3)
|ftiltdmg=3.5%
|ftiltdesc=A forward kick, which can be pressed again for up to three hits total. Her slowest tilt, with the first hitbox active on frame 12. The second hit is a roundhouse kick. The last hit is an upwards kick that sends the opponent upwards. The standard attack button can be held down on any part of the attack to fire her guns at different angles, first forward, then slightly upward, then diagonally upwards. Based on the standard Kick combo with Love is Blue.
|ftilt2dmg=3%
|ftilt3dmg=8.5%
|ftiltdesc=Bayonetta's Kick + Kick + Kick combo while wielding [https://bayonetta.fandom.com/wiki/Love_Is_Blue Love is Blue]. Like {{SSB4|Meta Knight}}'s forward tilt, it functions similarly to a neutral attack: pressing the attack button will cause Bayonetta to perform the first hit, while subsequently pressing the attack button will cause her to perform the second and last hits. It is her slowest tilt attack, due to being active on frame 12. The last hit launches opponents diagonally upward, while holding the attack button down on any part of the attack allows her fire her guns at different angles: forward, then slightly upward, then diagonally upward.
|-
|-
|utiltname=Chain Upper ({{ja|チェーンアッパー|Chēn Appā}})
|utiltname= 
|utiltdmg=5% (hit 1, clean), 2% (hit 1, late), 6% (hit 2)
|utiltdmg=5% (early), 6% (clean)
|utiltdesc=An upward pistol-whip. One of her faster tilts, though it can only hit opponents in front of and/or above herself. Consists of two hits, though the first hit only connects into the second if hitting an aerial opponent; grounded opponents will be weakly launched away from Bayonetta. It can lead into aerial combos, as well as combo into itself with the second hit at low percents. At around 130%, it can lead into up aerial as a kill confirm. The Bullet Arts version fires both guns upward. It is based on the delayed punch launcher.
|utiltdesc=An upward pistol whip. One of her faster tilts, though it can only hit opponents in front of and above her. Can lead into aerial combos. The Bullet Art version fires both guns upwards. Based on the delayed punch launcher.
|-
|-
|dtiltname=Kick Attack ({{ja|キックアタック|Kikku Atakku}})
|dtiltname= 
|dtiltdmg=7% (heel), 6% (leg)
|dtiltdmg=7% (heel), 6% (leg)
|dtiltdesc=The final hit of Bayonetta's PPK combo while wielding Love is Blue. Her most reliable anti-pressure option and grounded combo starter, due to its range, vertical launching angle and speed. At around 130%, it can lead into up aerial as a kill confirm. The Bullet Arts version fires two guns in front of herself and one behind herself.
|dtiltdesc=A sweeping kick that launches opponents upwards. Her most reliable "get-off-me" and combo ground move due to its range and speed. The Bullet Art version fires two guns in front, and one behind her. Based on the Punch Punch Kick combo with Love is Blue.
|-
|-
|dashname=Stiletto ({{ja|スティレット|Sutiretto}})
|dashname= 
|dashdmg=10% (clean), 8% (late)
|dashdmg=10% (clean), 8% (late)
|dashdesc=The [https://bayonetta.fandom.com/wiki/Stiletto Stiletto]. It has noticeable start-up. The Bullet Arts version fires both guns in front of herself.
|dashdesc=Lunges toward the enemy with an extended gun. Noticeable startup. The Bullet Art version fires both guns in front of her. Based on the Stiletto technique.
|-
|-
|fsmashname=Umbran Straight ({{ja|アンブランストレート|Anburan Sutorēto}})
|fsmashname= 
|fsmashdmg= {{ChargedSmashDmgSSB4|16}} (fist), {{ChargedSmashDmgSSB4|14}} (wrist)
|fsmashdmg={{ChargedSmashDmgSSB4|14}} (wrist), {{ChargedSmashDmgSSB4|16}} (fist)
|fsmashdesc=Uses [https://bayonetta.fandom.com/wiki/Wicked_Weaves Wicked Weaves] to summon [[Madama Butterfly]]'s arm, which is used to throw a punch. It has great horizontal range and Madama Butterfly's hitbox cannot be [[reverse]]d. However, it has high ending lag and low [[priority]], making it fairly easy to cancel out. It can also be dodged by fighters with low crouches, such as {{SSB4|Wii Fit Trainer}}, or by standing directly in front of Bayonetta due to a blind spot between her and Madama Butterfly's wrist. If the button is held, Bayonetta will also fire in front of her. KOs at 104% from the center of Final Destination when not charged. It is based on the final hit of Bayonetta's PPP • P combo in ''Bayonetta 2''.
|fsmashdesc=Summons Madama Butterfly for an enormous punch. Has great horizontal range, but high ending lag, and low [[priority]], making it fairly easy to cancel out. The punch can also be dodged by fighters with low crouches, like the {{SSB4|Wii Fit Trainer}}. If the button is held, Bayonetta will also fire in front of her. KOs at 104%. Based on the final hit of Love is Blue's punch combo.
|usmashname=Wicked Upper ({{ja|ウィケッドアッパー|Uikeddo Appā}})
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSB4|17}} (clean), {{ChargedSmashDmgSSB4|16}} (mid), {{ChargedSmashDmgSSB4|15}} (late)
|usmashdmg={{ChargedSmashDmgSSB4|17}}
|usmashdesc=Uses Wicked Weaves to summon Madama Butterfly's arm, which is used to throw an uppercut. It hits directly in front of Bayonetta, and thus leaves her vulnerable from behind and directly above, similarly to {{SSB4|Palutena}}'s up smash. It has rather noticeable start-up, high ending lag and low [[priority]], but it is her strongest attack when clean, as it is capable of KOing middleweights around 100%. The Bullet Arts version fires one gun forward and one upward. It is based on the delayed punch Wicked Weave launcher. Madama Buterfly's hitbox cannot be reversed.
|usmashdesc=Summons Madama Butterfly for an enormous uppercut. It hits directly in front of her and leaves Bayonetta vulnerable from behind and directly above. Somewhat comparable to {{SSB4|Palutena}}'s up smash, but its range is wider and shorter, plus it has no sourspot. Rather noticeable startup, high ending lag and low [[priority]], but it is her strongest launching attack, capable of dealing a KO at around 100%. The Bullet Arts version fires one gun forward and one upwards. Based on the delayed punch Wicked Weave launcher.
|-
|-
|dsmashname=Heel Stomp ({{ja|ヒールストンプ|Hīru Sutonpu}})
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSB4|5}} (Bayonetta), {{ChargedSmashDmgSSB4|16}} (Madama Butterfly, clean), {{ChargedSmashDmgSSB4|15}} (Madama Butterfly, late)
|dsmashdmg={{ChargedSmashDmgSSB4|5}} (Bayonetta), {{ChargedSmashDmgSSB4|15}} (Madama Butterfly)
|dsmashdesc=The [https://bayonetta.fandom.com/wiki/Heel_Stomp Heel Stomp]. It has a hitbox on Bayonetta's leg that leads into the main hitbox. It can [[meteor smash]] opponents that are either on the edge or in midair, making it a potent edge-guarding option. Like up smash, it only hits in front of her, has high ending lag and low priority, but has considerable vertical range. While powerful, its launching angle results in it KOing at 146% from anywhere on-stage. Oddly, the Bullet Arts version fires the guns on her feet downward into the ground, making it useless except for opponents directly touching her back. Madama Butterfly's hitbox cannot be reversed.
|dsmashdesc=Bayonetta stomps the floor with her heel while summoning Madama Butterfly, who stomps downward as well. Has a hitbox on Bayonetta's leg that leads into the main hitbox. This move can [[meteor smash]] opponents on the ledge and in the air, making it a potent edgeguarding move. It only hits in front of her, but has a large vertical range. High ending lag and low priority. KOs at 146% anywhere on the stage. Humorously, the Bullet Art version fires the guns on her feet downwards into the ground, making it useless except for opponents directly touching her back. Inspired by the Heel Stomp maneuver from her home series, in which Madama Butterfly's foot comes from above and stomps on the ground.
|-
|-
|nairname=Spinning Kick ({{ja|スピニングキック|Supiningu Kikku}})
|nairname= 
|nairdmg=8% (clean), 6% (late), 4.5% (Bullet Arts extension)
|nairdmg=8% (clean), 5% (late)
|nairdesc=A spinning roundhouse kick, similar to {{SSB4|Samus}}' neutral aerial. It hits around Bayonetta and continuing the input for the Bullet Arts version has her [[Sex kick|continue to spin]] for a few seconds. It has very good coverage, as it can hit opponents adjacent and/or below her. It is based on the aerial Bullet Climax in ''Bayonetta''.
|nairdesc=A spinning kick that hits both sides. Continuing the input for the Bullet Arts version has her [[Sex Kick|continue to spin]] for an extended period of a few seconds. Hitting an opponent with the kick during this time deals less damage. Very good coverage, striking opponents adjacent and/or below her. Inspired by the aerial version of Bullet Climax in ''Bayonetta''.
|-
|-
|fairname=Aerial Bullet Punch ({{ja|エアリアルバレットパンチ|Eariaru Baretto Panchi}}) / Aerial Combo Sweep ({{ja|エアリアルコンボスイープ|Eariaru Konbo Suīpu}}) / Swing Down ({{ja|スイングダウン|Suingu Daun}})
|fairname= 
|fairdmg=3% (hit 1), 2.2% (hit 2), 6% (hit 3)
|fairdmg=3% (hit 1), 3% (hit 2), 6% (hit 3)
|fairdesc=Bayonetta's aerial PPK combo while wielding Love is Blue. Functions much like a neutral attack, requiring further inputs to continue the combo. Each hit on an opponent will make Bayonetta float slightly, allowing each of its hits to connect easily. A superb option for aerial and off-stage combos, with the first hit being capable of leading into After Burner Kick. The Bullet Arts version fires in front of her for the first two hits, while the third hit fires two guns downward (with one being slightly diagonally) and one upward.
|fairdesc=A pistol thrust followed by another thrust when used again, then an arcing kick if used thrice. Each hit on an opponent will make Bayonetta float slightly, allowing all hits to connect easily. A superb option for comboing in the air and offstage. The Bullet Art version fires in front of her for the first two hits, while the third hit fires two guns downward, one slightly diagonally, and one upwards. Based on the aerial Punch Punch Kick combo with Love is Blue.
|-
|-
|bairname=Shooting Kick ({{ja|シューティングキック|Shūtingu Kikku}})
|bairname= 
|bairdmg=13% (heel), 10% (leg)
|bairdmg=13% (heel), 10% (leg)
|bairdesc=A high-angle back kick. Its respectable damage output, high knockback, and low ending lag and landing lag make it one of Bayonetta's most viable KOing options, as it KOs at 110% while near the edge. The Bullet Arts version fires one gun behind her at an upward angle.
|bairdesc=An extended kick behind her, similar to {{SSB4|Zero Suit Samus}}'s back aerial. High knockback and can KO starting at 110% near the ledge, along with low cooldown. The Bullet Art version fires one gun behind her at an upward angle.
|-
|-
|uairname=Full Moon Edge ({{ja|フルムーンエッジ|Furu Mūn Ejji}})
|uairname= 
|uairdmg=9% (kick), 4% (Bullet Arts extension)
|uairdmg=9% (kick), 5% (late)
|uairdesc=A bicycle kick. Very fast with little ending lag, along with decent knockback, making it a good juggling and KOing option near the upper blast line. It can be used to trap opponents who SDI out of [[Witch Twist]], and can extend combos through the use of platforms. While it is difficult to land at high percents, it can lead into another up air or back air as a kill confirm. The Bullet Arts version has her perform a modified version of the [[wikipedia:List of capoeira techniques#Aú|aú aberto]]{{ref|a}}, one of many cartwheeling kicks in {{s|wikipedia|capoeira}}. While this version deals less damage, it provides excellent coverage that covers wide areas around her, making it useful for edge-guarding and dealing additional damage. It is based on the kick launcher in ''Bayonetta''.
|uairdesc=An arcing kick that starts behind her and curves forward, similar to {{SSB4|Falco}}'s up aerial. Very fast with little cooldown, along with decent knockback, making it a good juggling and finishing move near the upper blast line. The Bullet Arts version has her spin around while kicking, which makes the kick deal less damage. Very good Bullet Arts coverage that covers wide areas around her, making it useful for chip damage and edgeguarding. Based on the kick launcher in ''Bayonetta''.
|-
|-
|dairname=Heel Guillotine ({{ja|ヒールギロチン|Hīru Girochin}})
|dairname= 
|dairdmg=7% (body), 8% (leg), 9% (heel), 5% (landing)
|dairdmg=7% (leg), 8% (heel), 5% (landing)
|dairdesc=A split-legged axe kick. A [[stall-then-fall]] with low duration and ending lag, which allows her to safely recover afterward. It is a meteor smash when hitting with her heel, while its landing hit has extremely high knockback, both of which make it a viable, but punishable KOing option overall. Can be used after her special move combos to catch opponents who attempt to punish her increased landing lag. The Bullet Arts version fires one gun from her heel forward, but only upon landing. It is based on Bayonetta's standard aerial kick in ''Bayonetta''.
|dairdesc=Bayonetta extends her leg and falls straight down. A [[stall-then-fall]] with low duration and end lag, which allows her to safely recover afterwards. Hitting the opponent with the heel causes a meteor smash. For a stall-then-fall, the secondary landing hit has extremely high knockback, making a viable but punishable finishing move on grounded opponents. The Bullet Art version fires one gun from her heel forwards, but only upon landing. Based on the standard aerial kick in ''Bayonetta''.
|-
|-
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname= 
|grabdesc=Reaches out. Bayonetta's grab has slightly above average range for a non-[[tether]] grab, while her dash grab has deceptively long range.
|grabdesc=Reaches out with her right hand. Dash grab has surprisingly high range, although the standard grab has very short range.
|-
|-
|pummelname=Slap Punish Attack ({{ja|スラップパニッシュアタック|Surappu Panisshu Atakku}})
|pummelname= 
|pummeldmg=1.6% (per hit)
|pummeldmg=1.5% each hit
|pummeldesc=The [https://bayonetta.fandom.com/wiki/Punish_Attacks Slap Punish Attack]. It has average speed, but is unique in that it consists of two hits per input. As a result, it is possible for the opponent to break free in the middle of the pummel, and thus the second hit entirely.
|pummeldesc=Slaps the grabbed opponent twice. Average speed. This pummel is unique as Bayonetta will hit twice each time the pummel is inputted. It is possible for the opponent to break free in the middle of a slap pair, avoiding the second entirely. Based on the Slap Punishment Attack, a move that can be performed on downed opponents in ''Bayonetta''.
|-
|-
|fthrowname=Tetsuzanko{{ref|b}} ({{ja|鉄山靠|Tetsuzankō}})
|fthrowname= 
|fthrowdmg=7% (hit 1), 3% (throw)
|fthrowdmg=7% (slam), 3% (throw)
|fthrowdesc=The [https://bayonetta.fandom.com/wiki/Tetsuzanko Tetsuzanko] ({{ja|鉄山靠|Tetsuzankō}}, ''Iron Mountain Lean''), a technique based on the tie shan kao{{ref|c}} used in {{s|wikipedia|Bajiquan}}. It is her strongest and most versatile throw, as it KOs at 155% while near the edge and launches opponents at an angle that is very ideal for edge-guarding. She occasionally says "{{ja|十年早いんだよ!|Juunen hayain da yo!}} (''Ten years too early!'')", even in the English version of the game. The quote is a reference to [[Akira Yuki]]'s famous quote in the {{uv|Virtua Fighter}} series, and is said occasionally by Bayonetta herself in ''Bayonetta''.
|fthrowdesc=Performs the [http://bayonetta.wikia.com/wiki/Tetsuzanko Tetsuzanko technique], slamming into the opponent to knock them away. She occasionally says "{{ja|十年早いんだよ!|Juunen hayain da yo!}} (''Ten years too early!'')", even by Hellena Taylor in the English version of the game, a reference to [[Akira Yuki]]'s famous quote in the {{uvm|Virtua Fighter}} series, as well as an homage to an Easter egg in ''Bayonetta'' where she would do the same thing. It is her strongest and most versatile throw, as it puts opponents in a dangerous situation in which she can easily edge-guard. It otherwise KOs at 155% near the ledge.
|-
|-
|bthrowname=Crescent Sweep ({{ja|クレセントスイープ|Kuresento Suīpu}})
|bthrowname= 
|bthrowdmg=3% (hit 1), 6% (throw)
|bthrowdmg=3% (kick), 6% (throw)
|bthrowdesc=A jumping roundhouse kick. It can be used to set-up an edge-guard with Bullet Climax at medium to high percents.
|bthrowdesc=Jumps behind the opponent and kicks it away.
|-
|-
|uthrowname=Arc Wiper ({{ja|アークワイパー|Āku Waipā}})
|uthrowname= 
|uthrowdmg=3% (hit 1), 4.5% (throw)
|uthrowdmg=3% (kick), 4% (throw)
|uthrowdesc=An outside crescent kick, similar to {{SSB4|Lucario}}'s up tilt. A good combo starter that can lead into Witch Twist or up aerial until medium to high percents. The pose Bayonetta assumes afterward is based on the final hit of her PPK combo while wielding [https://bayonetta.fandom.com/wiki/Scarborough_Fair Scarborough Fair].
|uthrowdesc=Kicks the opponent upwards.
|-
|-
|dthrowname=Full Stomp ({{ja|フルストンプ|Furu Sutonpu}})
|dthrowname= 
|dthrowdmg=3% (hit 1), 5% (throw)
|dthrowdmg=3% (stomp), 5% (throw)
|dthrowdesc=The final hit of Bayonetta's PPPKKK combo while wielding Love is Blue. Due to its high ending lag, it possesses no guaranteed followups, though it can lead into a down tilt if the opponent tries shielding too early (thus getting air dodge landing lag). Surprisingly enough, it is also Bayonetta's strongest throw from center stage, KOing middleweights at around 200% without [[rage]].
|dthrowdesc=Stomps on the opponent. Can lead into her Heel Slide at mid-low percents. Based on the Stomp Punishment attack.  
|-
|-
|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%
|floorfdesc=A low-angle kick performed from a [[wikipedia:Windmill (b-boy move)|windmill]], an acrobatic technique used in break-dancing.
|floorfdesc=Does a breakdancing kick while getting up. Based on the Break Dance move.
|-
|-
|floorbname= 
|floorbname= 
|floorbdmg=7%
|floorbdmg=7%
|floorbdesc=A low-angle kick performed from a windmill.
|floorbdesc=Same as front floor attack.
|-
|-
|floortname= 
|floortname= 
|floortdmg=5%
|floortdmg=5%
|floortdesc=A low-angle kick performed from a windmill.
|floortdesc=Same as other floor attacks.
|-
|-
|edgename= 
|edgename= 
|edgedmg=7%
|edgedmg=7%
|edgedesc=Performs a hook kick while climbing up.
|edgedesc=Climbs up and kicks forward.
|-
|-
|nsname=Bullet Climax
|nsdefname=Bullet Climax
|nsdmg=1.35% (uncharged), 2.7% (charged)
|nsdefdmg=1.34% (uncharged), 2.5% (charged)
|nsdesc=[https://bayonetta.fandom.com/wiki/Bullet_Climax Fires bullets] at a slight angle. When held, Bayonetta instead fires [https://bayonetta.fandom.com/wiki/Charge_Bullet '''Charge Bullets'''], which are stronger but only active during the first two shots. While holding the charge, it can be canceled by shielding or rolling. Due to its angle, it is useful for edge-guarding and hindering aerial approaches. Bayonetta may perform one of two animations while charging and firing; both function identically, although Kirby's [[Copy Ability]] fires from noticeably different heights. This move takes inspiration from the Bullet Climax and Charge Bullet techniques from ''Bayonetta'' and ''Bayonetta 2'', respectively.
|nsdefdesc=Fires bullets forward at a slight angle. When held, the attack charges up and fires a stronger barrage of bullets during the first few shots, similar to the Charge Bullet upgrade from ''Bayonetta 2''. While holding the charge, it can be cancelled out of with a roll.
|nsc1name=N/A
|nsc1dmg=
|nsc1desc=
|nsc2name=N/A
|nsc2dmg=
|nsc2desc=
|-
|-
|ssname=Heel Slide
|ssdefname=Heel Slide
|ssdmg=9% (Heel Slide, hit 1, clean), 8.5% (Heel Slide, hit 1, mid), 8% (Heel Slide, hit 1, late), 6% (Heel Slide, hit 2), 6% (After Burner Kick, standard, early/late), 7% (After Burner Kick, clean), 6.5% (After Burner Kick, downward)
|ssdefdmg=8% (Heel Slide, kick), 6% (Heel Slide, followup), 6% (After Burner Kick, normal), 8% (After Burner Kick, angled)  
|ssdesc=A kick that functions differently when used on the ground or in midair. On the ground, she performs the [https://bayonetta.fandom.com/wiki/Heel_Slide '''Heel Slide''']. If the button is held, Bayonetta will then follow it up with an aú aberto, one of many cartwheeling kicks in capoeira. It is her primary combo starter, due to the follow-up kick launching the opponent upward. While it is unsafe on shield, it is difficult to punish nonetheless due to its speed and duration. It can also be used to bait an air dodge from opponents who anticipate the follow-up kick, and then punish them with a smash attack. In the air, she alternately performs the [https://bayonetta.fandom.com/wiki/After_Burner_Kick '''After Burner Kick'''], which can be performed twice in a row as long as the first kick connects, and can be angled downward by holding down before attacking. Both versions of After Burner Kick are her primary aerial follow-ups. All based on the individual techniques from the ''Bayonetta'' games, with minor differences.
|ssdefdesc=A move that works differently when used on the ground or midair. On the ground, she performs '''Heel Slide''', which has her slide forward. If the button is held, Bayonetta will perform a launching kick that sends the opponent upward. This is her primary combo starter, and while it is unsafe on shield, it is difficult to punish nonetheless due to its speed and duration. In the air, she alternately performs '''After Burner Kick''', which is a flying kick that can be performed twice in a row as long as the first kick connects, and can also be angled downwards by holding down before attacking. Both versions of After Burner Kick are her primary followups in the air.
|ssc1name=N/A
|ssc1dmg=
|ssc1desc=
|ssc2name=N/A
|ssc2dmg=
|ssc2desc=
|-
|-
|usname=Witch Twist
|usdefname=Witch Twist
|usdmg=3% (hit 1, grounded), 2% (hit 1, aerial), 0.2% (hits 2-6), 3% (hit 7)
|usdefdmg=4% (hit 1), 0.3% (hits 2-6), 3% (hit 6)
|usdesc=[https://bayonetta.fandom.com/wiki/Witch_Twist An ascending, corkscrew pistol-whip]. It hits multiple times, but covers minimal vertical distance and extremely minimal horizontal distance, similarly to [[Rising Uppercut]]. Despite this, Witch Twist is still a very useful recovery option, as using it after a jump allows Bayonetta to use her [[double jump]], and then use another Witch Twist. It comes out on frame 4, making it Bayonetta's fastest move, and possesses a disjointed hitbox at its very end. Based on the technique of the same name from ''Bayonetta'', as well as a variation from ''Bayonetta 2'' known as Witch Strike; the ability to hold guns is taken from the former, but lacks the dodging spinning kick at the start. Otherwise performs identically to the latter, including the ability to use a second one after a double jump.
|usdefdesc=Bayonetta spirals upwards through the air attacking multiple times, similar to [[Rising Uppercut]]. Though the distance traveled upwards is short, Witch Twist can be used again following a double jump. Holding the button lets her fire bullets as well.
|usc1name=N/A
|usc1dmg=
|usc1desc=
|usc2name=N/A
|usc2dmg=
|usc2desc=
|-
|-
|dsname=Witch Time
|dsdefname=Witch Time
|dsdmg=
|dsdefdmg=0%
|dsdesc=[https://bayonetta.fandom.com/wiki/Witch_Time Uses her magic to slow down time around an opponent who attacks her]. Its duration increases the more damaged the opponent is, but decreases when used too frequently. It is also the only [[counterattack]] that is capable of working on some unblockable attacks, with the exception of grabs. However, if Witch Time is activated too late, then [https://bayonetta.fandom.com/wiki/Bat_Within '''Bat Within'''] is activated instead. Bat Within teleports Bayonetta in any direction, but unlike in the ''Bayonetta'' series, it halves the damage received, rather than negating it. Based on the same ability from the ''Bayonetta'' games, albeit only slowing down the attacking opponent as opposed to all opponents.
|dsdefdesc=A [[counterattack]] that tremendously slows the opponent down when activated. Its duration increases with the damage of the opponent and decreases with how frequently it is used (the latter similarly to [[Vision]]). One of the main mechanics from her home series. However if Witch Time is activated too late, then '''Bat Within''' comes into play, which halves damage taken and teleports Bayonetta in any direction, and is based on the technique of the same name, but without the original's damage nullification and extended Witch Time. Bat Within can also be triggered by Bayonetta's standard dodge.  
|dsc1name=N/A
|dsc1dmg=
|dsc1desc=
|dsc2name=N/A
|dsc2dmg=
|dsc2desc=
|-
|-
|fsname=Infernal Climax
|fsname=Infernal Climax
|fsdmg=30% (Gomorrah), 15% (bonus spell)
|fsdmg=30% (Gomorrah), 15% (spell bonus)
|fsdesc=Activates Witch Time to affect the whole stage. While this effect is active, Bayonetta has a limited time to deal damage to her opponents in order to fill up the Climax Gauge. Once it is filled, she has to deal knockback to any opponent before a cutscene occurs. The cutscene consists of her using her hair as a conduit to summon [https://bayonetta.fandom.com/wiki/Gomorrah Gomorrah], who then damages any opponents suffering hitstun from Bayonetta's attacks by chomping them four times before they are launched with set knockback. The attack button can be mashed during the attack to fill a second Climax Gauge that deals an additional 15% after the cutscene. It is very powerful, as opponents can be KO'd under 100% if they are close to the [[blast line]]s, while they are instantly KO'd if they have 100% or more once the cutscene ends.
|fsdesc=Bayonetta announces "Smashing!" ("Showtime!" in the Japanese version) and activates a stage-wide Witch Time effect which slows down everything on the screen. While this effect is active, Bayonetta has a limited time to deal damage to her opponents in order to fill up a spell circle on the screen, and once it is filled, she has to deal knockback to any opponent before a cutscene occurs. Using her hair as a conduit, Gomorrah is summoned which damages any opponents suffering hitstun from Bayonetta's attacks, chomping onto them four times before they are sent flying with set knockback. The attack button can be mashed during the attack to fill a second spell circle that deals 15% more damage after the cutscene. If an opponent has 100% or more, they are instantly KO'd once the cutscene ends, regardless of position.
}}
}}


===Bullet Arts===
===Bullet Arts===
{{main|Bullet Arts}}
'''Bullet Arts''' ({{ja|バレットアーツ|Barettoātsu}}, ''Bullet Arts'') is a unique mechanic in the ''Bayonetta'' games where holding the attack button during an attack will fire bullets from Bayonetta's guns that deal 0.5% each.
 
In ''Super Smash Bros. 4'', this can be done after the initial animation of almost every attack. The rapid firing can be held for a few seconds. These bullets have moderate range, and in stark comparison to the ''Bayonetta'' games, the bullets themselves are very difficult to see, similarly to {{SSB4|Sheik}}'s [[Needle Storm|Needles]]. The bullets cause [[flinch]]ing at point-blank range, but otherwise deal no [[hitstun]] like {{SSB4|Fox}}'s [[Blaster]]. Thus, they can also be used to steal [[KO]]s in [[Time]] matches.
 
Technically, the bullets are not projectiles, but rather [[indirect]] attacks with large [[disjointed]] hitboxes. As such, they cannot be [[reflect]]ed or blocked by [[Shield (Link)|Link's shield]], and can be slowed down by another Bayonetta using [[Witch Time]]. Bullet Arts are also capable of traveling through multiple characters at once, and so will hit anyone or anything in its line of fire.


===Bat Within===
===Bat Within===
{{main|Bat Within}}
{{technical data|Does the Nimble/Dodgy Dodger equipment affect the timing?}}
 
'''Bat Within''' ({{ja|バットウィズイン|Battouizuin}}, ''Bat Within'') is a defensive technique in the ''Bayonetta'' games that is normally executed by dodging right as an attack will hit Bayonetta, negating all damage from the incoming attack and immediately triggering Witch Time.
===Stats===
{{Attributes
|cast = 58
|weight = 84
|rweight = 45
|dash = 1.7
|rdash = 11-15
|run = 1.6
|rrun = 28-30
|walk = 0.9
|rwalk = 45-46
|trac = 0.055
|rtrac = 28-33
|airfric = 0.008
|rairfric = 37-42
|air = 0.97
|rair = 36-38
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.085
|raddaccel = 8-10
|gravity = 0.12
|rgravity = 5-8
|fall = 1.77
|rfall = 9
|ff = 2.832
|rff = 10
|jumpsquat = 4
|rjumpsquat = 1-13
|jumpheight = 39
|rjumpheight = 7-8
|shorthop = 21.354742
|rshorthop = 2-3
|djump = 42
|rdjump = 6
|ellag = 4
|rellag = 1-46
}}


===[[Announcer]] call===
In ''Super Smash Bros. 4'', this activates when hit by an attack early during [[roll]]s, [[sidestep]]s, or [[air dodge]]s, or late during [[Witch Time]]. When this happens, Bayonetta transforms into a swarm of bats, halves the amount of damage inflicted, and continues moving in the direction she was travelling; for a roll, she will advance in the same direction, and for a sidestep or after Witch Time, she will stay in place. She can travel in any direction if done during her air dodge, but needs to have jumped prior if she wants to rise with it. When Bat Within is activated, she has some ending lag, meaning that it is possible to extend a [[combo]] on her if it was activated by a faster attack or a long-lasting multi-hitting attack. While Bat Within may make her dodges seem like the best in the game, her dodges possess a lot of ending lag, and several characters, such as {{SSB4|Duck Hunt}} and {{SSB4|Mewtwo}}, have dodges that start up just a frame later without being nearly as vulnerable at the end. Additionally, Bat Within is treated as a [[counterattack]] that does not strike back; therefore, it does not trigger against grabs, [[Final Smashes]], or unblockable attacks. Both Witch Time and Bat Within activate simultaneously if she is struck precisely when their activation windows overlap, though she will still take half damage, and the slowdown time on the opponent is reduced, making it disadvantageous to have Bat Within trigger in Witch Time.
<gallery>
Bayonetta English Announcer SSB4-SSBU.wav|English/Japanese/Chinese
Bayonetta French Announcer SSBU.wav|French
Bayonetta German Announcer SSBU.wav|German
Bayonetta Italian Announcer SSBU.wav|Italian
Bayonetta Spanish Announcer SSBU.wav|Spanish
</gallery>


===[[On-screen appearance]]===
===[[On-screen appearance]]===
{{Appearance
{{Appearance
|desc=Emerges from her Bat Within form while surrounded by the Umbra Witches' symbol, then proceeds to wield her guns.
|desc=Emerges from Bat Within form and produces a purple symbol that represents the Umbra magical circle she uses to exit Purgatorio.
|char=Bayonetta
|char=Bayonetta
|game=SSB4}}
|game=SSB4}}


===[[Taunt]]s===
===[[Taunt]]s===
{{Taunt/SSB4
{{Taunt/SSB4
|image-up=BayonettaUpTauntSSB4.gif
|image-up=BayonettaUpTauntSSB4.gif
|image-side=BayonettaSideTauntSSB4.gif
|image-side=BayonettaSideTauntSSB4.gif
|image-down=BayonettaDownTauntSSB4.gif
|image-down=BayonettaDownTauntSSB4.gif
|desc-up=Twirls around, moves both arms around her in a graceful manner, then strikes a pose with both arms over her head, saying, "If you need to learn how to talk to a lady, ask your mum." ({{ja|レディの扱い方、ママに教えて貰いなさい|Redi no atsukai-kata, mama ni oshiete morai nasai.}}, ''If you can't handle a lady, ask your mum.'') The ending is slightly different depending on the direction Bayonetta faces. It is based on her long taunt from ''Bayonetta 2''.
|desc-up=Twirls around like a ballet dancer, moves both arms around her in a graceful manner, then strikes a pose with both arms over her head, saying, "If you need to learn how to talk to a lady, ask your mum." The ending is slightly different depending on the direction Bayonetta faces. Based on her long taunt from ''Bayonetta 2''.
|desc-side=Gracefully spins around, then points both guns directly in front of herself, saying, "New 'do, dead you." ({{ja|動くと死ぬわよ|Ugoku to shinu wa yo}}, ''You move, you die.'') The quote comes from her short taunt while wielding [https://bayonetta.fandom.com/wiki/Salamandra Salamandra] in ''Bayonetta 2''.
|desc-side=Gracefully spins around, then points both guns directly in front of her, saying, "New 'do, dead you." The quote comes from her short taunt while wielding Salamandra in ''Bayonetta 2''.
|desc-down=Strikes a number of poses while flourishing her guns before looking away and then looking forward, while her glasses briefly emit a light purple glint upon concluding. Based on the dances she performs prior to fighting the first [https://bayonetta.fandom.com/wiki/Joy Joy] she encounters in ''Bayonetta''.
|desc-down=Poses with her guns around her  head in multiple ways, framing her head and torso with her guns, performs a broad back step, looking away from her opponent one moment, then looking back, glasses glinting as she does so. Based on the dances she performs prior to fighting a Joy for the first time.}}
**''Due to the length of Bayonetta's taunts, they are interruptible much earlier than they would suggest, with the first actionable frame of each occurring about halfway through their animations.''
<small>*Due to the length of her taunts, players are capable of canceling out of them halfway through.</small>
}}


===[[Idle pose]]s===
===[[Idle pose]]s===
{{Idle
{{Idle
|desc-1=Waves one of her guns in an inviting motion.
|desc-1=Waves one of her guns in a "let's get going" motion.
|image-1=BayonettaIdlePose1SSB4.jpg
|image-1=BayonettaIdlePose1SSB4.jpg
|desc-2=Holds her left gun in front of herself, and her right gun upward beside her head. This idle pose only occurs once she ends any ground attack, and reverts to her standard idle animation after a few seconds.
|desc-2=Holds her left gun in front of her, and her right gun upwards beside her head. This idle pose only occurs once she ends any ground attack, and returns to her standard idle animation after a few seconds.
|image-2=BayonettaIdlePose2SSB4.jpg}}
|image-2=BayonettaIdlePose2SSB4.jpg}}


===[[Crowd cheer]]===
===[[Crowd cheer]]===
{| class="wikitable" border="1" cellpadding="4" cellspacing="1"
{{Crowd
|-
|game=SSB4
!{{{name|}}}
|char=Bayonetta
!Cheer (English/French)
|desc-us=Bay-o!
!Cheer (Japanese)
|desc-jp=Bayo-nett-a!
!Cheer (Spanish)
|pitch-us=Group chant
!Cheer (German)
|pitch-jp=Group chant}}
!Cheer (Italian)
|-
! scope="row"|Cheer
|[[File:Bayonetta Cheer English & French SSB4 SSBU.ogg|center]]||[[File:Bayonetta Cheer Japanese SSB4 SSBU.ogg|center]]||[[File:Bayonetta Cheer Spanish SSB4 SSBU.ogg|center]]||[[File:Bayonetta Cheer German SSB4 SSBU.ogg|center]]||[[File:Bayonetta Cheer Italian SSB4 SSBU.ogg|center]]
|-
! scope="row"|Description
|Bay - o! || Bayo - nett - a! || Baaaaayo - ne - tta! *claps 5 times* || Baaaaayo - ne - tta! *claps 6 times* || Baaaaayo - ne - tta!
|}


===[[Victory pose]]s===
===[[Victory pose]]s===
{{Victory/SSB4
{{Victory/SSB4
|victory-theme=Victory! (Bayonetta).ogg
|victory-theme=Victory! (Bayonetta).ogg
|victory-desc=The first few notes of "{{SSB4MusicLink|Bayonetta|Time For The Climax!}}" followed by the jingle that plays upon completing a Verse in ''Bayonetta'' and ''Bayonetta 2'', entitled "Verse Result Jingle".
|victory-desc=Bayonetta's victory theme: the first few notes of "Let's Hit the Climax", followed by the jingle that plays upon completing a verse in ''Bayonetta''.
|desc-1=Faces her back to the screen while holding her guns up beside her face, then performs a pirouette before concluding with a pose that involves her aiming her guns in front of herself, saying, "That all you got?" ({{ja|全力を見せてよ|Zenryoku wo misete yo}}, ''Show me your full power.'') or "You're making it easy." ({{ja|楽勝ね|Rakushou ne}}, ''Too easy.'')
|desc-1=Steps back and sticks up her guns, pirouettes like a ballerina, then aims her guns to the right with a pose, saying, "That all you got?" This quote comes from her short taunt while wielding Alruna in ''Bayonetta 2''. or "You're making it easy."
|desc-2=Performs the [https://bayonetta.fandom.com/wiki/Break_Dance Break Dance] while either saying "Dreadful." ({{ja|退屈だわ|Taikutsu da wa}}, ''Boring.'') or "Don't make me beg." while her glasses briefly emit a light purple glint upon concluding. The quote comes from her short taunt while wielding [https://bayonetta.fandom.com/wiki/%E6%AD%A6%E7%94%95%E6%A7%8C_Takemikazuchi Takemikazuchi] in ''Bayonetta 2''.
|desc-2=Performs the Break Dance move then poses similar to her crouch while winking, saying, "Dreadful," or "Don't make me beg." This quote comes from her short taunt while wielding Takemikazuchi in ''Bayonetta 2''.
|desc-3=Strikes a number of poses while flourishing her guns before concluding by looking away and then looking forward while saying "Miss me, baby?" ({{ja|私はここよ|Watashi wa koko yo}}, ''I'm right here.'') while her glasses briefly emit a whitish purple glint upon concluding. This is a shortened version of her down taunt.
|desc-3=Dances similar to her down taunt, with a slightly altered end pose, and says, "Miss me, baby?"
|char=Bayonetta}}
|char=Bayonetta}}


==In [[competitive play]]==
==In [[competitive play]]==
===Most historically significant players===
===Notable players===
<!--This character has a fifteen player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|9B|Japan}}
*{{Sm|AeroLink|USA}}
*{{Sm|Aphro|USA}}
*{{Flag|USA}} [[Smasher:DC (Florida)|DC]]
*{{Sm|Gluttony|France}}
*{{Sm|Hiro|Japan}}
*{{Sm|ikep|Japan}}
*{{Sm|Komorikiri|Japan}}
*{{Sm|Le Troof|USA}}
*{{Sm|NinjaLink|USA}}
*{{Sm|Nyanko|Japan}}
*{{Sm|Pink Fresh|USA}}
*{{Sm|RAIN|Japan}}
*{{Sm|Riot Lettuce|USA}}
*{{Sm|Rydle|Spain}}
*{{Sm|Saj|USA}}
*{{Sm|Salem|USA}}
*{{Sm|Shu|Japan}}
*{{Sm|Tyroy|USA}}
*{{Sm|Wonf|Mexico}}
 
===Tournament bans in various regions===
Beginning in late March following the release of the [[1.1.5]] patch, people have stated that Bayonetta is too good for tournament play and have compared her to [[Super Smash Bros. Brawl|''Brawl'']]'s {{SSBB|Meta Knight}}. Certain regions have officially or have considered banning the character from their tournaments. Regions have stated that unlike [[1.1.4]] {{SSB4|Sheik}}, she is very simple to pick up.
=====Officially banned=====
*{{flag|USA}} [https://www.reddit.com/r/smashbros/comments/4eo2mx/another_region_just_banned_bayo/ St. Louis, Missouri has confirmed Bayonetta's ban in this post.]
*{{flag|USA}} [https://sw.reddit.com/r/smashbros/comments/4f4a2x/tampa_smash_scene_bans_bayonetta/ Tampa, Florida has confirmed Bayonetta's ban in this post.]
 
=====In consideration=====
*{{flag|Spain}} [http://www.dailydot.com/esports/smash-bros-ban-bayonetta/ Spain is considering a ban on Bayonetta]
 
==[[List of Super Smash Bros. 4 character trailers#Bayonetta|Reveal trailer]]==
<youtube>3Tv3w1V5_Mg</youtube>
 
==Trophies==
In addition to the normal three fighter trophies, Bayonetta has an additional trophy of her design from the original ''Bayonetta'' game.


''See also: [[:Category:Bayonetta players (SSB4)]]''
:'''Bayonetta'''
::{{flag|North America}} ''Bayonetta is one of the last of the near-extinct Umbra Witches clan. She's a master of the Bullet Arts and can use her hair as a conduit to bring forth Infernal Demons. She brings all these skills and more to Smash, where she'll unleash additional damage if you hold the attack button. Damage and distract your foes with this move!''


*{{Sm|9B|Japan}} - One of the first Bayonetta players and is also one of the best Bayonetta players from Japan, ranking 44th on the [[PGR 100]]. He notably placed 4th at {{Trn|Umebura Japan Major 2017}} and 5th at {{Trn|Shots Fired 2}}.
::{{flag|Europe}} ''Bayonetta is one of the last of the long-extinct Umbra Witches clan. She's a master of the Bullet Arts, and can use her hair as a conduit to bring forth Infernal Demons. She brings all these skills and more to Smash, where if you hold down the attack button, she'll fire bullets at the enemy. They don't just do damage; they even work as a feint!''
*{{Sm|Abadango|Japan}} - The best Bayonetta player in Japan, co-maining the character alongside {{SSB4|Mewtwo}} since mid-2017 and ranking 13th on the [[PGR 100]]. He was the runner-up at {{Trn|EVO Japan 2018}} and {{Trn|Smash Sounds}} using mostly Bayonetta.
*{{Sm|CaptainZack|USA}} - The best Bayonetta player in the world during the first half of 2017 thanks to a string of strong major performances including 4th at {{Trn|GENESIS 4}} and {{Trn|2GGC: Civil War}}. Although his consistency became rather shaky, he still saw several notable placements, most notably 2nd at {{Trn|EVO 2018}}. Ranked 15th on the [[PGR 100]]
*{{Sm|ikep|Japan}} - The third-best Bayonetta player from Japan. Most notably won {{Trn|Sumabato Tokaigi Qualifier}} over {{Sm|Kameme}}, {{Sm|Shuton}}, and {{Sm|9B}}, and also won {{Trn|Umebura 26}}. Ranked 71st on the [[PGR 100]].
*{{Sm|JK|USA}} - One of the best Bayonetta players in the United States in 2017, ranking as high as 37th on the [[PGR v4]] and notably placing 2nd at {{Trn|Clutch City Clash 2}}, 7th at {{Trn|2GGC: GENESIS Saga}}, and 9th at {{Trn|EVO 2017}}. He has since been banned.
*{{Sm|Lima|USA}} - One of the best Bayonetta players in North America, notably winning {{Trn|EVO 2018}}. Ranked 20th on the [[PGR 100]].
*{{Sm|Mistake|Canada}} - One of the best Bayonetta players in North America, especially in 2018, where he saw several strong performances such as 2nd at {{Trn|GENESIS 5}} and 3rd at both {{Trn|Frostbite 2018}} and {{Trn|Get On My Level 2018}}. Ranked 25th on the [[PGR 100]]. He is also considered the best ''Smash 4'' player in the post-''Ultimate'' metagame.
*{{Sm|MkLeo|Mexico}} - The best player in the world in 2018 who used Bayonetta as a secondary during this time, using her in sets to win {{Trn|Get On My Level 2018}}, {{Trn|CEO 2018}}, and {{Trn|Super Smash Con 2018}}.
*{{Sm|Pink Fresh|USA}} - One of the first Bayonetta players, notably winning {{Trn|2GGT: KTAR Saga}} and placing 3rd at {{Trn|Glitch}}, and 7th at {{Trn|Pound 2016}}. Ranked 60th on the [[PGR 100]].
*{{Sm|Salem|USA}} - The best Bayonetta player of all time, ranking 6th on the [[PGR 100]]. Won several major tournaments including {{Trn|EVO 2017}}, {{Trn|2GGC: Fire Emblem Saga}}, and {{Trn|Shine 2018}}. He was the first person to double-eliminate {{Sm|ZeRo}} outside of Grand Finals, doing so at {{Trn|Collision XIV}}.
*{{Sm|Tweek|USA}} - Co-mained Bayonetta with Cloud and was considered the best Bayonetta player in the world by the end of the game's lifespan. Won several major tournaments including {{Trn|MomoCon 2018}}, {{Trn|2GG: Hyrule Saga}}, and {{Trn|DreamHack Atlanta 2018}}. Ranked 7th on the [[PGR 100]].
*{{Sm|tyroy|USA}} - One of the best Bayonetta players in the United States. Regularly places top 8 at {{Trn|Midwest Mayhem}} events, including 2nd at {{Trn|Midwest Mayhem 2}}, and has also placed 9th at {{Trn|Smash 'N' Splash 3}} and {{Trn|Smash 'N' Splash 4}}. Ranked 55th on the [[PGR 100]].
*{{Sm|Zackray|Japan}} - Began competing seriously in 2018 but became one of the best Bayonetta players in Japan, playing Bayonetta alongside {{SSB4|Corrin}}. Notably won {{Trn|Sumabato 27}} and {{Trn|Sumabato Smash 4 Final}}. Ranked 88th on the [[PGR 100]].


===Tier placement, history and tournament bans in various regions===
{{Trophy games|console1=none|game1=Bayonetta (01/2010)|console2=WiiU|game2=Bayonetta 2 (10/2014)}}
{{split|Character bans could have pages, see [[Talk:Steve (SSBU)]]}}
Bayonetta was, along with {{SSB4|Corrin}}, one of the only two characters to miss out on the first ''4BR'' [[tier list]], due to them being released two days after the tier list was released. Her initial perception on the community has been, however, positive since her release, albeit in a controversial way. Players pointed out her abundance of strengths, namely her extremely strong combo game with [[zero-to-death combo|zero to death]] potential, her excellent recovery, a decent neutral game despite her average mobility, the strength of her moveset despite being a light character alongside guaranteed KO setups with [[Witch Time]], and the ability to punish the opponent for trying to punish her due to the former move. Despite her strengths being slightly toned down in update [[1.1.5]], the nerfs to {{SSB4|Sheik}} and {{SSB4|Zero Suit Samus}} in the same patch further bolstered the controversy surrounding her. Players stated that she was too good in competitive play and compared her to ''[[Brawl]]''{{'}}s {{SSBB|Meta Knight}}.


Bayonetta was eventually nerfed in update [[1.1.6]] and her tournament results and perception among the community declined as a result. Even so, while her perception suddenly dropped in the eyes of many smashers, it gradually became positive again due to her players adopting a newer, more creative playstyle, similar to {{SSB4|Diddy Kong}} after update [[1.0.8]]. While her results were initially not as amazing as before, her strong tournament representation and results culminated in her being placed at 11th place on the second ''4BR'' tier list. Bayonetta's representation and results would grow even more as time passed, in particular due to {{Sm|Salem}}, {{Sm|CaptainZack}}, {{Sm|Pink Fresh}} and {{Sm|saj}}'s strong results within their regions, with the former two also making it to top eight at two major tournaments. As a result of this, she moved up to 1st on the third tier list, another similarity to Diddy Kong with the previous tier list. This tier rise is the second largest between the second and third tier lists, with players stating that while the nerfs did make a difference in how simple it was to pick her up, they did not hold her back from being the best character in the game.
:'''Bayonetta (Alt.)'''
::''If you use Bayonetta's side special in midair, she'll do a diagonal kick upward that goes through platforms. If you press down just before doing the move, it'll turn into a downward attack! Plus, if you hit an enemy in midair, you can use the attack again before you hit the ground&ndash;great for combos and recoveries!''


At first, opinions on Bayonetta's placement on the tier list were mixed, as some players were in favor of her taking the top spot, whereas others believed that her dominance was not as high as other characters like Diddy Kong and Sheik. However, following Salem's victories at supermajors {{Trn|EVO 2017}} and {{Trn|DreamHack Atlanta 2017}}, most players agreed that she was the best character in the game, which, combined with Bayonetta's more consistent results, allowed her to hold on to 1st place on the fourth and final tier list.
{{Trophy games|console1=none|game1=Bayonetta (01/2010)|console2=WiiU|game2=Bayonetta 2 (10/2014)}}


By the end of the game's main competitive lifespan, Bayonetta's 1st place status was unchallenged, as numerous top players including {{Sm|MkLeo}} and {{Sm|Tweek}} began using her. Most major tournaments in 2018 had at least two to three Bayonetta players in the top eight, and by the end of the [[PGR v5]] season, there were five players ranked with Bayonetta in the top ten, the most out of all the characters in the game. Her extreme dominance in the metagame created a tremendous amount of hate from the ''Smash'' community, with a large portion of the community stating that they do not enjoy playing against the character because of her perceived brokenness.
:'''Infernal Climax'''
=====Banned=====
::''Before her Final Smash, Bayonetta enters Witch Time, during which she can attack the enemy to fill her magic gauge. If it fills up, she summons the demon Gomorrah, who chomps down on the unfortunate foe! Keep pressing the button during during Gomorrah's attack to increase damage. If it hits 100%, the enemy will be instantly KO'd!''
*{{flag|USA}} [https://www.reddit.com/r/smashbros/comments/8d8k58/raid_weekly_in_chicago_bans_bayonetta/ Raid Weekly in Chicago, Illinois has confirmed Bayonetta's ban]
=====Banned (lifted after update 1.1.6)=====
*{{flag|USA}} [https://www.reddit.com/r/smashbros/comments/4eo2mx/another_region_just_banned_bayo/ St. Louis, Missouri had confirmed Bayonetta's ban]
*{{flag|USA}} [https://sw.reddit.com/r/smashbros/comments/4f4a2x/tampa_smash_scene_bans_bayonetta/ Tampa, Florida had confirmed Bayonetta's ban]


=====Ban considered=====
:'''Bayonetta (Original)'''
*{{flag|Spain}} [http://www.dailydot.com/esports/smash-bros-ban-bayonetta/ Spain had considered a ban on Bayonetta]
::{{flag|North America}} ''This Umbra Witch awakens after hundreds of years without any memories of her past life. Usually Bayonetta spends her days pretending to be a nun to lure out angels, until a witch with the same powers as her starts to slowly bring her memories back. She ends up embroiled in a battle to save the world.''


Certain regions banned or considered banning Bayonetta from their tournaments, believing that, unlike {{SSB4|Sheik}} before update 1.1.5, she was very simple to play as. Following the large number of nerfs she received in update 1.1.6, however, these regions lifted their bans.
::{{flag|Europe}} ''This Umbra Witch awakens after hundreds of years without any memories of her past life. She spends her days with shenanigans like dressing as a nun to lure out angels to fight, until a witch with the same powers as her starts to slowly bring her memories back. As her memories return, she ends up embroiled in a battle to save the world!''
 
{{Trophy games|console1=none|game1=Bayonetta (01/2010)}}


==In Solo Modes==
===[[All-Star Mode]]===
In All-Star Mode, Bayonetta is fought in Stage 7 in the 3DS version or Stage 1 in the Wii U version if she has been downloaded alongside {{SSB4|Wii Fit Trainer}}, {{SSB4|Rosalina & Luma}}, {{SSB4|Greninja}}, {{SSB4|Dark Pit}}, {{SSB4|Lucina}}, {{SSB4|Robin}}, {{SSB4|Shulk}}, and {{SSB4|Corrin}}.


===[[Congratulations screen]]s===
<center>
<center>
====3DS====
<gallery>
SSB4-3DS Congratulations Classic Bayonetta.png|Classic Mode
SSB4-3DS Congratulations All-Star Bayonetta.png|All-Star Mode
</gallery>
====Wii U====
<gallery>
<gallery>
SSB4-Wii U Congratulations Classic Bayonetta.png|Classic Mode
BayonettaTrophy3DS.png|Classic (3DS)
SSB4-Wii U Congratulations All-Star Bayonetta.png|All-Star Mode
BayonettaAltTrophy3DS.png|Alt. (3DS)
BayonettaOriginalTrophy3DS.png|Original (3DS)
BayonettaTrophyWiiU.png|Classic (Wii U)
BayonettaAltTrophyWiiU.png|Alt. (Wii U)
InfernalClimaxTrophyWiiU.png|[[Infernal Climax]]
BayonettaOriginalTrophyWiiU.png|Original (Wii U)
</gallery>
</gallery>
</center>
</center>


==[[Trophies]]==
==[[Alternate costume (SSB4)#Bayonetta|Alternate costumes]]==
Bayonetta's default trophy is obtained by clearing Classic Mode as Bayonetta. Her alternate trophy is obtained by clearing All-Star Mode as Bayonetta in the 3DS version or booting up the game after downloading Bayonetta in the Wii U version. The Infernal Climax trophy is obtained only in the Wii U version by clearing All-Star Mode as Bayonetta. The Bayonetta (Original) trophy is also obtained after downloading Bayonetta.
Bayonetta's default outfit is based on her appearance in ''Bayonetta 2'' and is equipped with [http://bayonetta.wikia.com/wiki/Love_Is_Blue Love is Blue]. She has an alternate outfit based on her appearance in the original ''Bayonetta'', known as "A Witch With No Memories", and is equipped with [http://bayonetta.wikia.com/wiki/Scarborough_Fair Scarborough Fair]. Depending on the costume, various visual effects will be one of two colors (which directly correlates to the aesthetic theme of both Bayonetta games): Blue for ''Bayonetta 2'' and red for ''Bayonetta''. One of Bayonetta's alternate outfit color schemes is based on Jeanne, her childhood friend and friendly rival.
{{Trophy/Fighter
|name=Bayonetta
|image-3ds=BayonettaTrophy3DS.png
|image-wiiu=BayonettaTrophyWiiU.png
|mode=Classic
|desc-ntsc=Bayonetta is one of the last of the near-extinct Umbra Witches clan. She's a master of the Bullet Arts and can use her hair as a conduit to bring forth Infernal Demons. She brings all these skills and more to Smash, where she'll unleash additional damage if you hold the attack button. Damage and distract your foes with this move!
|desc-pal=Bayonetta is one of the last of the long-extinct Umbra Witches clan. She's a master of the Bullet Arts, and can use her hair as a conduit to bring forth Infernal Demons. She brings all these skills and more to Smash, where if you hold down the attack button, she'll fire bullets at the enemy. They don't just do damage; they even work as a feint!
|gamelist={{Trophy games|game1=Bayonetta|release1=01/2010|console2=WiiU|game2=Bayonetta 2|release2=10/2014}}
}}
{{clrl}}


{{Trophy/Fighter
Her appearance while doing Wicked Weaves (summoning Madama Butterfly in her smash attacks and summoning Gomorrah in [[Infernal Climax]]) is less revealing than in the ''Bayonetta'' games, as she retains most of her clothing while performing them.
|name=Bayonetta (Alt.)
|image-3ds=BayonettaAltTrophy3DS.png
|image-wiiu=BayonettaAltTrophyWiiU.png
|mode=Alt
|desc-3ds-ntsc=If you use Bayonetta's side special in midair, she'll do a diagonal kick upward that goes through platforms. If you press down just before doing the move, it'll turn into a downward attack! Plus, if you hit an enemy in midair, you can use the attack again before you hit the ground—great for combos and recoveries!
|desc-wiiu-ntsc=If you use Bayonetta's side special in midair, she'll do a diagonal kick upward that even goes through platforms. If you press down just before doing the move, it'll turn into a downward attack! Plus, if you're hit by an enemy, you can use the attack again before you hit the ground—great for combos and recoveries!
|desc-pal=If you use Bayonetta's side special in mid-air, she'll do a diagonal kick upwards that even goes through platforms. If you press down just before doing the move, it'll turn into a downwards attack! Plus, if you hit an enemy in mid-air, you can use the attack again before you hit the ground - great for combos and recoveries!
|gamelist={{Trophy games|game1=Bayonetta|release1=01/2010|console2=WiiU|game2=Bayonetta 2|release2=10/2014}}
}}
{{clrl}}
 
{{Trophy/Fighter
|name=Infernal Climax
|image=InfernalClimaxTrophyWiiU.png
|desc-ntsc=Before her Final Smash, Bayonetta enters Witch Time, during which she can attack the enemy to fill her magic gauge. If it fills up, she summons the demon Gomorrah, who chomps down on the unfortunate foe! Keep pressing the button during Gomorrah's attack to increase damage. If it hits 100%, the enemy will be instantly KO'd!
|desc-pal=Before her Final Smash, Bayonetta enters Witch Time, during which she attacks the enemy to fill her magic gauge. If it fills up, she summons the demon Gomorrah, who chomps down on the unfortunate foe! Keep pressing the button during Gomorrah's attack to increase damage. If it hits 100%, the enemy will be instantly KO'd!
|game=ssb4-wiiu
}}
{{clrl}}


{{Trophy/Fighter
In the Japanese version of the game, Bayonetta is voiced in Japanese by Atsuko Tanaka while wearing her ''Bayonetta 2'' outfit and in English by Hellena Taylor while wearing her original outfit, making her the the only character who speaks a different language depending on the costume. This references the fact that ''Bayonetta'' did not have Japanese voice acting in its initial release; Japanese dubbing was introduced for the [[Wii U]] version after Hideki Kamiya was impressed with the Japanese voice-acting done for the animated movie: ''[http://bayonetta.wikia.com/wiki/Bayonetta:_Bloody_Fate Bayonetta: Bloody Fate]''.
|name=Bayonetta (Original)
|image-3ds=BayonettaOriginalTrophy3DS.png
|image-wiiu=BayonettaOriginalTrophyWiiU.png
|desc-ntsc=This Umbra Witch awakens after hundreds of years without any memories of her past life. Usually Bayonetta spends her days pretending to be a nun to lure out angels, until a witch with the same powers as her starts to slowly bring her memories back. She ends up embroiled in a battle to save the world!
|desc-pal=This Umbra Witch awakens after hundreds of years without any memories of her past life. She spends her days with shenanigans like dressing as a nun to lure out angels to fight, until a witch with the same powers as her starts to slowly bring her memories back. As her memories return, she ends up embroiled in a battle to save the world!
|gamelist={{Trophy games|game1=Bayonetta|release1=01/2010}}
}}
{{clrl}}
 
==[[Alternate costume (SSB4)#Bayonetta|Alternate costumes]]==
Bayonetta's default costume is based on her appearance in ''Bayonetta 2'' and is equipped with [[Media:Love is Blue - Bayo2.png|Love is Blue]]. She has an alternate costume based on her appearance in the original ''Bayonetta'', known as "A Witch With No Memories", and is equipped with [[Media:Scarborough Fair - Bayo1.png|Scarborough Fair]]. Depending on the costume, various visual effects will be one of two colors, blue for ''Bayonetta 2'' and red for ''Bayonetta'', which directly correlates to the aesthetic theme of both ''Bayonetta'' games. Both costumes have their own distinct firing sound effects for each set of guns. Her Bat Within ability also uses two separate bat models for both costumes. One of Bayonetta's alternate color schemes for her ''Bayonetta 2'' costume is based on Jeanne, her childhood friend and friendly rival. While using Jeanne's color scheme, Bayonetta's smash attacks as well as her final smash will have the hair surrounding Madama Butterfly's limbs and Gomorrah colored white instead of black. Her appearance while doing Wicked Weaves and Infernal Climax is less revealing than in the ''Bayonetta'' games, as she retains most of her clothing while performing them. In the Japanese version of the game, Bayonetta is voiced in Japanese by Atsuko Tanaka while wearing her ''Bayonetta 2'' costume and in English by Hellena Taylor while wearing her ''Bayonetta'' costume, making her the only character who speaks a different language depending on the costume chosen. This references the fact that ''Bayonetta'' did not have Japanese voice acting in its initial release; Japanese dubbing was introduced for the [[Wii U]] version after Hideki Kamiya was impressed with the Japanese voice acting done for the animated movie: ''[https://bayonetta.fandom.com/wiki/Bayonetta:_Bloody_Fate Bayonetta: Bloody Fate]''.


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|{{Head|Bayonetta|g=SSB4|s=50px|cl=Blue}}
|{{Head|Bayonetta|g=SSB4|s=50px|cl=Blue}}
|}
|}
==[[List of Super Smash Bros. 4 character trailers#Bayonetta|Reveal trailer]]==
{{#widget:YouTube|id=3Tv3w1V5_Mg}}


==Gallery==
==Gallery==
<gallery>
<gallery>
SSB4 Bayonetta SplashArt.png|Bayonetta's splash art.
Bayonetta poster.jpg|Bayonetta's poster used on the [[Super Smash Bros. 4 Official Site|official website]].
Bayonetta amiibo.png|Bayonetta's [[amiibo]].
SSB4_Bayonetta_SplashArt.png|Splash art of Bayonetta.
Bayonetta amiibo Bayo1.png|Bayonetta's alternate amiibo.
Bayonetta SSB4 Bayo1.png|Bayonetta's "A Witch With No Memories" costume from the original ''Bayonetta''.
Bayonetta unlock notice SSB4-Wii U.png|Bayonetta's unlock notice in {{forwiiu}} after downloading her from the [[Nintendo eShop]].
Bayonetta trailer.png|[[Madama Butterfly]]'s wings.
Bayonetta poster.jpg|Official artwork of Bayonetta used on the [[Super Smash Bros. 4 Official Site|official website]].
Kirby Bayonetta Wii U.jpg|Bayonetta with {{SSB4|Kirby}}.
Bayonetta trailer.png|Using her double jump, which displays [[Madama Butterfly]]'s wings.
Kirby Bayonetta Wii U.jpg|Alongside {{SSB4|Kirby}} after he [[List of Copy Abilities|copied her]].
Bayonetta Screen 1.jpg|On [[Umbra Clock Tower]].
Bayonetta Screen 1.jpg|On [[Umbra Clock Tower]].
Bayonetta Screen 2.jpg|Using Bullet Arts in the air.
Bayonetta Screen 2.jpg|Using her guns in the air.
Bayonetta Screen 3.jpg|Using her up smash on {{SSB4|Donkey Kong}}.
Bayonetta Screen 3.jpg|Using her up smash on {{SSB4|Donkey Kong}}.
Bayonetta Screen 4.jpg|Using Bat Within.
Bayonetta Screen 4.jpg|Bat Within.
Bayonetta Screen 5.jpg|Her default and "A Witch With No Memories" costumes.
Bayonetta Screen 5.jpg|Both of her alternate costumes.
Bayonetta Screen 6.jpg|Her "A Witch With No Memories" costume in {{forwiiu}}.
Bayonetta Screen 6.jpg|Her original Bayonetta costume.
Bayonetta Screen 7.jpg|Using her [[Final Smash]], [[Infernal Climax]], on {{SSB4|Duck Hunt}}.
Bayonetta Screen 7.jpg|Using her Final Smash on {{SSB4|Duck Hunt}}.
Bayonetta Screen 8.jpg|Alongside {{SSB4|Mario}} and {{SSB4|Luigi}}, which references the [https://bayonetta.fandom.com/wiki/File:Bayo2_-Bayo__and_Enzo_Christmas_Shopping.png opening scene] in ''Bayonetta 2''.
Bayonetta Screen 8.jpg|With {{SSB4|Mario}} and {{SSB4|Luigi}}, recreating the opening scene in ''Bayonetta 2''.
Bayonetta Screen 9.jpg|In {{for3ds}}.
Bayonetta Screen 9.jpg|In {{for3ds}}.
Bayonetta Screen 10.jpg|Her "A Witch With No Memories" costume in {{for3ds}}.
Bayonetta Screen 10.jpg|Her original Bayonetta costume in the 3DS version.
Bayonetta Screen 11.png|Using [[Bullet Climax]] while alongside {{SSB4|Wii Fit Trainer}}.
File:Bayonetta Screen 11.png|[[Bullet Climax]] with {{SSB4|Wii Fit Trainer}}
Bayonetta Screen 12.png|Attacking in ''Super Smash Bros. for Nintendo 3DS''.
File:Bayonetta Screen 12.png|Attacking in the 3DS version.
Bayonetta Screen 13.png|Bayonetta taunting and displaying her default, [https://bayonetta.fandom.com/wiki/Jeanne Jeanne] and "A Witch With No Memories" costumes.
File:Bayonetta Screen 13.png|Some of Bayonetta's costumes.
Bayonetta Screen 14.png|On the Umbra Clock Tower.
File:Bayonetta Screen 14.png|On the Umbra Clock Tower.
Bayonetta Screen 15.png|Using her neutral attack on {{SSB4|Samus}}.
File:Bayonetta Screen 15.png|Bayonetta attacking {{SSB4|Samus}}.
Bayonetta Screen 16.png|Bayonetta displaying her Jeanne and "A Witch With No Memories" costumes.
File:Bayonetta Screen 16.png|Her [http://bayonetta.wikia.com/wiki/Jeanne Jeanne] recolor.
Bayonetta Screen 17.png|Alongside {{SSB4|Mii Fighter}}s.
File:Bayonetta Screen 17.png|With {{SSB4|Mii Fighter}}s.
Bayonetta Screen 18.png|Alongside {{SSB4|Corrin}} and Mii Fighters.
File:Bayonetta Screen 18.png|With {{SSB4|Corrin}} and Mii fighters.
Bayonetta Screen 19.png|Alongside Mii Fighters.
File:Bayonetta Screen 19.png|With Mii Fighters.
Bayonetta Screen 20.png|Alongside {{SSB4|Lucas}}, {{SSB4|Cloud}}, and Corrin.
File:Bayonetta Screen 20.png|With {{SSB4|Lucas}}, {{SSB4|Cloud}}, and Corrin.
Bayonetta Screen 21.png|Using [[Heel Slide|After Burner Kick]] on Corrin and while alongside Cloud and {{SSB4|Roy}}.
File:Bayonetta Screen 21.png|Punting Corrin in the face with Cloud and {{SSB4|Roy}} watching.
Bayonetta Screen 22.png|Bayonetta alongside the other DLC characters.
File:Bayonetta Screen 22.png|Bayonetta alongside the other DLC fighters.
Bayonetta Screen 23.png|Bayonetta alongside the other DLC characters on [[Umbra Clock Tower]].
File:Bayonetta Screen 23.png|Bayonetta alongside the other DLC fighters.
SSB4 - DLC - Fighter Bundle.jpg|Bayonetta alongside the other DLC characters on [[Suzaku Castle]].
File:SSB4 - DLC - Fighter Bundle.jpg|Bayonetta alongside the other DLC fighters.
Bullet Arts Witch Time.jpg|Using [[Witch Time]] against another Bayonetta, who activated it by using her neutral aerial's Bullet Arts.
File:Bullet Arts Witch Time.jpg| A Bayonetta using Witch Time against another Bayonetta whom is using neutral air Bullet Arts; this demonstrates its unique properties.
Bullet Arts No Reflect.jpg|Using Bullet Arts on {{SSB4|Fox}}, which are ignoring his [[Reflector (Fox)|Reflector]] due to the bullets being [[indirect]] attacks.
File:Bullet Arts No Reflect.jpg| Bayonetta using Bullet Arts on Fox, whose Reflector is ineffective on Bayonetta's Bullet Arts.
SSB4-WiiU - Bayo Witch Walk.png|Bayonetta [[wall cling]]ing.
File:SSB4-WiiU - Bayo Witch Walk.png|Bayonetta using [[Witch Walk]]
SSB4-WiiU - Bayo Ladder.png|Bayonetta floating on a [[Ladder (stage element)|ladder]].
File:SSB4-WiiU - Bayo Ladder.png|Bayonetta floating on a [[Ladder|ladder]]
SSB4-WiiU - Bayo Teeter.png|Bayonetta's unique [[teeter]]ing pose.
SSB4-WiiU - Bayo Sidestep.png|Bayonetta's [[Sidestep|sidestep]] pose.
SSB4-WiiU - Bayo Attack Deadlock.png|Bayonetta's interrupted attack pose.
SSB4-WiiU - Bayo Grass Plucking.png|Bayonetta plucking [[Grass (item)|grass]].
SSB4-WiiU - Bayo Blowing a Kiss.png|Bayonetta blowing a kiss.
</gallery>
</gallery>


==Trivia==
==Trivia==
<!--Bayonetta being a SEGA fighter is pretty common knowledge for Smash players, so don't add it in.-->
<!--Bayonetta being a SEGA representative is pretty common knowledge for Smash players, so don't add it in.-->
*Bayonetta and [[Cloud]] are the only characters to change weapons as part of their [[alternate costume]]s. In Bayonetta's case, her ''A Witch With No Memories'' costume has her using the Scarborough Fair, rather than Love Is Blue. They are also the only characters in ''SSB4'' who pose differently in their artwork when wearing alternate costumes that change their outfits.
*Bayonetta is the only female third-party playable character in the ''Super Smash Bros.'' series.
*Her pose in her artwork for her "A Witch With No Memories" costume is based on her [https://bayonetta.fandom.com/wiki/File:Bayonettaanarchyreigns.png artwork] for her appearance in ''Anarchy Reigns''.
*Bayonetta and [[Cloud]] are the only characters to change weapons as part of their [[alternate costume]]s. Along with {{SSBB|Wario}} in ''Brawl'', they are also the only characters who pose differently in their artwork when wearing alternate costumes that change their outfits.
*If a battle ends while Bayonetta is speaking through a taunt, it can still be heard, even over the announcer. This also happens with {{SSB4|Wii Fit Trainer}}.
*Bayonetta's pose in her artwork for her "A Witch With No Memories" costume is based on her [http://bayonetta.wikia.com/wiki/File:Bayonettaanarchyreigns.png artwork] for her appearance in ''Anarchy Reigns''.
*If she grabs a {{b|Hammer|item}} or [[Golden Hammer]] with her forward aerial and stops the attack in midair without performing all three hits, [https://www.youtube.com/watch?v=T4rEhNT3d-A the hammer's music will not play].
*If the match ends while Bayonetta is speaking through a taunt, it can still be heard, even over the announcer. This also happens with {{SSB4|Wii Fit Trainer}}.
{{ImageCaption|File:SSB4-WiiU - Bayo Jump Crest 01.png|File:SSB4-WiiU - Bayo Jump Crest 02.png|width1=150x150px|width2=150x150px|align = right|caption=The Umbra Witches' symbol appears when Bayonetta jumps<br>and when she lands.}}
*If Bayonetta grabs a {{b|Hammer|item}} (or [[Golden Hammer]]) with her forward aerial and stops the attack in midair without performing all three hits, [https://www.youtube.com/watch?v=T4rEhNT3d-A the hammer's music will not play].
*Some of Bayonetta's animations outside of her attacks reference the ''Bayonetta'' series:
[[File:BayonettaJump.jpg|230px|right|thumb|The symbol when Bayonetta jumps]]
**When Bayonetta jumps, she leaves behind a blue Umbra Witch symbol, and emits a magenta Umbra Witch symbol when she lands. However, she does not emit the symbol [https://devilmaycry.fandom.com/wiki/File:Bayonetta_Air_Hike_(Screenshot)_Bayo2.png during her double jump].
*Some of Bayonetta's animations reference the ''Bayonetta'' games:
**Her on-screen appearance is a reference to when she enters [https://bayonetta.fandom.com/wiki/Purgatorio Purgatorio], as she appears within the realm via the Umbra Witches' symbol. The animation of Bayonetta pulling out her guns is also based on the cutscene in chapter 1 of ''Bayonetta'', where she pulls out Scarborough Fair in preparation for combat against the [https://bayonetta.fandom.com/wiki/Affinity Affinity] and [https://bayonetta.fandom.com/wiki/Applaud Applaud] angels.
**When Bayonetta jumps, she leaves behind a blue Umbra magic crest as she does in her games.
**Her crouch is a reference to the [https://bayonetta.fandom.com/wiki/Break_Dance Break Dance technique], where she strikes a similar pose at the end of the attack.
**Her on-screen appearance is a reference to when she enters [http://bayonetta.wikia.com/wiki/Purgatorio Purgatorio], as she appears within the realm through an Umbra magic glyph.
**Her crouch is a reference to the [http://bayonetta.wikia.com/wiki/Break_Dance Break Dance technique], where she strikes a similar pose at the end of the attack.
**Her spot-dodge animation and quote are based on one of her taunts in ''Bayonetta 2''.
**Her ability to [[wall cling]] references the Witch Walk ability usable by Umbra Witches during a full moon.
**Her ability to [[wall cling]] references the Witch Walk ability usable by Umbra Witches during a full moon.
**When she plucks {{b|Grass|item}}, she will uproot the item with a kick and then grab it in midair, much like how she picks up angel and demon weapons from the ground in the ''Bayonetta'' games. She also transitions through this animation slower than every other character in ''SSB4''.
**When she plucks [[Grass (Item)|Grass]], she'll uproot the item with a kick and then grab it in midair, referencing how she picked up weapons from the ground in the ''Bayonetta'' games.
**Her [[sidestep]]'s animation is based off her Love is Blue weapon taunt from ''Bayonetta 2''.
**When damaged, roses appear around her body where damage sparks would normally appear. This references how, in the ''Bayonetta'' universe, those who are damaged and have blood drawn will have it turn into something different before being blown away. In Bayonetta's case, rose petals fly off of where she would normally bleed. This makes her the only character in the ''Super Smash Bros.'' series to bleed when damaged, unless {{SSB4|Little Mac}}'s bruising is counted as internal bleeding.
**The pose Bayonetta assumes when having her attacks interrupted with another attack is based off her [https://bayonetta.fandom.com/wiki/Kafka Kafka] weapon taunt from ''Bayonetta 2''.
*Bayonetta is the only newcomer in ''SSB4'' with one voice clip for getting KO'd past the blast lines.
**She has a special idle pose once she stops any grounded attack, which returns to her standard idle pose after a few seconds. This is based on her attack pose from the ''Bayonetta'' series. Her arms down position is used when she is not attacking, while holding her arms up with her guns, and placing one foot on its toe, is the pose she takes after performing attack animations. Performing attack animations in the ''Bayonetta'' games will have Bayonetta take her attack pose for a few seconds, before reverting into her idle pose.
**After using an [[Assist Trophy]] or the [[Special Flag]], Bayonetta will blow a kiss. This could be a reference to the [https://bayonetta.fandom.com/wiki/Infernal_Kiss Infernal Kiss] ability, which enables her to break down divine barriers, or her target lock-on animation.
**When damaged, roses appear around her body where starburst-shaped effects would normally appear. This references how, in the ''Bayonetta'' series, those who are damaged and have blood drawn will have it turn into something different before being blown away. In Bayonetta's case, rose petals fly off of where she would normally bleed, which makes her and {{SSBU|Joker}} in ''Ultimate'' the only characters in the ''Super Smash Bros.'' series to reference external bleeding.
*Bayonetta is the only newcomer in ''SSB4'' to have one voice clip when being KO'd via blast lines.
*Bayonetta, {{SSB4|Mr. Game & Watch}}, and {{SSB4|Wii Fit Trainer}} are the only three characters in ''SSB4'' with unique sound effects for [[charging]] their [[smash attack]]s.
*Bayonetta, {{SSB4|Mr. Game & Watch}}, and {{SSB4|Wii Fit Trainer}} are the only three characters in ''SSB4'' with unique sound effects for [[charging]] their [[smash attack]]s.
*Bayonetta possesses unique technical data:
*Bayonetta possesses unique technical data:
**She is the first character in the ''Super Smash Bros.'' series to have a smash attack that is a meteor smash that works on aerial targets, and is not part of an automatic combo that negates the downward knockback.
**She has a special idle pose once she stops any ground attack, which returns to her standard idle pose after a few seconds pass.
**She is one of two characters that can affect opponents who have [[invincibility frames]], such as those from the [[Super Star]] item or from dismounting a [[revival platform]], thanks to [[Witch Time]]. The other is {{SSBB|Luigi}} in ''Brawl'', with [[Negative Zone]], but unlike Witch Time, Negative Zone can also dismount opponents from a revival platform.
**She is the first character in the ''Super Smash Bros.'' series to have a smash attack that is also a meteor smash that works on aerial targets, and isn't part of an automatic combo that negates the downward knockback.
**Bayonetta and {{SSB4|Ryu}} are the only characters whose neutral attacks require multiple button presses in order to be fully performed. In Bayonetta's case, merely holding the attack button triggers her Bullet Arts.
**She is the only character that can affect opponents who have [[invincibility frames]] (such as those from the [[Super Star]] item or from dismounting a [[revival platform]]) via usage of [[Witch Time]].
*Although difficult to hear, Bayonetta's guns will emit their respective firing sound effects. Her default costume uses Love is Blue's firing sound effect from ''Bayonetta 2'', whereas her "A Witch With No Memories" costume uses Scarborough Fair's firing sound effect from ''Bayonetta''.
*Bayonetta, Ryu, Cloud, {{SSB4|Corrin}}, and {{SSB4|Roy}}'s voice clips are in much lower quality than the rest of the cast in {{for3ds}}.
*In an interview with [[Masahiro Sakurai]], he stated that including Bayonetta in the game was not an easy task. He had trouble coming up with a unique moveset for her in the game, so he instead opted to bring in her attacks directly from ''Bayonetta'' and ''Bayonetta 2'', which explains why she is a combo-based fighter instead of having the standard one or two-hit attacks most characters have. He also stated that he initially had trouble balancing Bayonetta's sexual nature to fit the games' age rating in Japan, as even the slightest sexual exposure would have boosted the games' family rating to a more mature one.<ref>https://nintendoeverything.com/sakurai-on-the-inclusion-of-cloud-corrin-and-bayonetta-in-smash-bros-wii-u3ds/</ref>
*Bayonetta is the only character to speak when performing a spot dodge, where she might say "Dreadful."
 
==Notes==
:1.{{note|a}}translates to "Open Cartwheel"
:2.{{note|b}}translates to "Iron Mountain Lean"
:3.{{note|c}}translates to "By Iron Mountain"
 
==References==
{{reflist}}


{{SSB4Characters}}
{{SSB4Characters}}
{{Bayonetta universe}}
{{Bayonetta universe}}
{{SSB4 Updates}}
[[Category:Characters (SSB4)]]
[[Category:Bayonetta (SSB4)| ]]
[[Category:Bayonetta (SSB4)| ]]
[[Category:Bayonetta universe]]
[[Category:Downloadable content]]
[[Category:Downloadable content]]
[[Category:Third-party characters]]
[[Category:Third party characters]]
[[Category:Trophies (SSB4-3DS)]]
[[Category:Trophies (SSB4-Wii U)]]
[[Category:Sega]]
[[es:Bayonetta (SSB4)]]

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