Editing Bayonetta (SSB4)

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==Attributes==
==Attributes==
Bayonetta, much like in her home series, is a combo-heavy fighter, having many multi-hitting attacks designed to link into each other. She is notably larger than most humanoid characters; her attacks have excellent range and large hitboxes. Her corresponding large hurtbox and her surprisingly light [[weight]], though, render her fragile. Her movement stats are mediocre: moderately high [[air acceleration]], [[jump]] height, [[fall speed]], and [[gravity]], but slow [[walking]] speed, average [[dashing]] speed, and below average [[air speed]]. Despite this, her mobility and [[recovery]] are among the best in the game in practice thanks to her movement-based aerial special moves.
Bayonetta, much like in her home series, is a combo-heavy fighter, with many multi-hitting attacks and chainable moves. Unlike {{SSB4|Ryu}}, Bayonetta specializes in aerial combos, with her special moves being a main component in many of them. However, she shares a similar problem with Ryu in that her overall mobility is just average, with a slow [[walk]]ing speed, average [[dash]]ing speed and below average [[air speed]], but she has high [[air acceleration]], high [[jump]] force, a fast [[falling speed]] (the ninth fastest), and high [[gravity]], attributes similar to most other combo-based characters. Similar to {{SSB4|Sheik}}, she is also tall and light, which when combined with her fast falling speed and high gravity makes her a rather frail fighter overall.


Bayonetta's greatest and most defining strength is her infamous [[punishment]] game. Up tilt, down tilt, up throw, forward aerial's first hit and [[Heel Slide]] serve as good combo starters; they all launch opponents into the air, where from there she can mix and match her attacks including, but not limited to, her aerial attacks (most notably multiple forward aerials), [[Witch Twist]] and [[After Burner Kick]] (which lets her perform the move again if it lands on an opponent), which can result in massive damage and can [[wall of pain]] or even [[zero-death]] opponents. This also gives her a good [[edge-guarding]] game, especially with a powerful back aerial, a neutral and up aerial that can frame-trap recovering opponents, and a [[meteor smash]] in down aerial that is incredibly powerful even at low percentages and surprisingly recoverable for a [[stall-then-fall]].
Bayonetta's greatest and most defining strength is her infamous [[punishment]] game, unarguably the best among the entire cast. One of its components is a special mechanic, Bullet Arts, where holding the attack/special button during many of her attacks extends the ending animation to allow her to shoot. Depending on how long the relevant button is held, Bayonetta will fire up to ten (with some exceptions) invisible bullets from each used gun that have long range (about half the length of Final Destination) and deal no [[hitstun]] (unless the opponent is at point blank range), as a way to rack up damage. Most of these bullets are shot in the direction that her attack faces her, while many shoot bullets in separate directions, such as her down tilt (forwards and backwards). With this in effect, Bayonetta has the potential to deal more than standard damage should her Bullet Arts connect. Tapping the attack button again during Bullet Arts transitions to the next move in her attack chain (if applicable), but she must do this before she twirls her guns to put them to rest (signifying the end of her combo). Bullets are also considered to be disjointed [[hitbox]]es attached to her, leaving them as unreflectable. With this ability, she has a very good damage racking game, and can camp to force opposing approaches by dealing chip damage at a distance, or simply hold down the attack button after a whiffed aerial attack to pelt opponents with minor damage, making a missed attack less of a detriment for her compared to other fighters, and granting her a good [[neutral game]]. Bayonetta also has a more traditional projectile variant in her neutral special, [[Bullet Climax]]; unlike Bullet Arts, it has visible bullets, but they cause hitstun, can be charged to increase their power, making them usable to edgeguard recovering opponents, and can be [[charge-cancel]]ed (though this doesn't store the charge).


Bullet Arts is a special mechanic unique to Bayonetta. For most of her attacks and specials, holding the button extends the animation, holding the final pose and firing her guns. She fires up to ten bullets (with some exceptions) depending on how long the button is held. The shots have long range (about half the length of Final Destination), and deal no [[hitstun]] unless connecting at point blank range. The shots generally follow the direction of the attack, but not always; for example, down tilt's Bullet Arts extension fires both in front and behind. The bullets are not counted as projectiles, but instead are disjointed [[hitbox]]es attached to Bayonetta; they cannot be reflected or absorbed. The Bullet Arts extensions of her aerials are particularly notable: they have almost no end lag, and she can freely move back and forth while she fires. This makes them very difficult to challenge when used in [[neutral game|neutral]]. In addition, the Bullet Arts extension of neutral air and up air give them a second launching hitbox, giving more possibilities for combo routes. Bullet Arts complements her neutral special, [[Bullet Climax]], which is a more traditional projectile attack that is useful for edge-guarding and KOing offstage opponents at higher percentages.
However, the most notable point of Bayonetta's punishment game resides in her combo game. All of her moves possess very large [[range]] and up tilt, down tilt, up throw, forward aerial's first hit and [[Heel Slide]] serve as good combo starters; they all launch opponents into the air, where from there she can mix and match her attacks including, but not limited to, her aerial attacks (most notably multiple forward aerials), [[Witch Twist]] and [[After Burner Kick]] (which lets her perform the move again if it lands on an opponent), which can result in massive damage and can [[wall of pain]] or even [[zero-death]] opponents. This also gives her a good [[edge-guarding]] game, especially with a powerful back aerial, a neutral and up aerial that can frame-trap recovering opponents, and a [[meteor smash]] in down aerial that is incredibly powerful even at low percentages and surprisingly recoverable for a [[stall-then-fall]].


Her down special, [[Witch Time]], is an extremely powerful high-risk/high-reward tool. It is a counterattack; when triggered, instead of striking back directly, it slows down targets to 1/8 of their speed for a brief time. This leaves them wide open to Bayonetta's powerful combo game, or simply a charged [[smash attack]] (although smash attack damage is reduced by 1.2x on slowed opponents).
Her down special, [[Witch Time]], is also a staple on her moveset: it is a counterattack with very fast startup that, if landed, it slows down targets to 1/8 of their speed and leaves them extremely wide open to her combos or charged [[smash attack]]s (though the opponent takes a reduced damage multiplier of 1.2× for smash attacks, and it does not negate lingering hitboxes that can interrupt her attempt to counterattack). Using Witch Time wisely is crucial to victory, as it can decide the outcome of the opponent and even turn the tides of the match instantly if the opponent is careless. She also benefits from her unique safety net in Bat Within, which negates all knockback and reduces damage for attacks that would have hit her if her counter activates too late or during the starting frames of any of her dodging methods. The latter essentially gives Bayonetta a frame 1 [[air dodge]] and [[sidestep]], and a frame 3 [[roll]], breaking many combos that would otherwise be true on other characters regardless of their escape options. Furthermore, Bat Within enables Bayonetta to {{b|teleport|disambiguation}} in a given (usually more favorable) position, enabling her to punish her attacker afterwards, although it often moves her too far to exploit her opponent's vulnerability.
 
Bayonetta's other unique mechanic is Bat Within, which, when triggered, negates all knockback and reduces the damage of any attack that hits her. It triggers during the startup of her dodges, and in the cooldown of her down special (just after the true counterattack window). It also teleports her a short distance if the player is holding a direction, often letting her reposition favorably. In effect, Bat Within gives Bayonetta a frame 1 [[air dodge]] and [[sidestep]], and a frame 3 [[roll]]; it often lets her escape situations which are impossible for other characters.


In regards to the strength of her moveset, Bayonetta also has some notably potent and/or useful attacks that can help her close out stocks, even more so with the help of her Witch Time, which serves as the glue on her surplus punishment game. All of her smash attacks are powerful and useful, with forward smash having the biggest hitbox out of them, up smash being the fastest and strongest, and down smash being a meteor smash that serves as an extremely useful edgeguarding move. Her up aerial is her main aerial to KO out of her combos, as they often take the opponent to the upper blast line, where she can finish the combo off with an up aerial to net a relatively early KO. Back aerial, while having rather slow startup, is her most powerful and damaging aerial, has incredibly long range, and can be used to finish an opponent in a similar vein to her up aerial, through the use of a combo that carries the opponent to the lateral blast lines. Down aerial's notably high base knockback often KOs opponents at very low percentages if they are below or at the stage's height. Her forward throw is strong, though due to it launching opponents at a slightly high angle and being commonly used, it can often fail to KO, and thus it is one of her last resort KOing options. Witch Twist is also infamous for causing very early KOs due to the hits' high base knockback.
In regards to the strength of her moveset, Bayonetta also has some notably potent and/or useful attacks that can help her close out stocks, even more so with the help of her Witch Time, which serves as the glue on her surplus punishment game. All of her smash attacks are powerful and useful, with forward smash having the biggest hitbox out of them, up smash being the fastest and strongest, and down smash being a meteor smash that serves as an extremely useful edgeguarding move. Her up aerial is her main aerial to KO out of her combos, as they often take the opponent to the upper blast line, where she can finish the combo off with an up aerial to net a relatively early KO. Back aerial, while having rather slow startup, is her most powerful and damaging aerial, has incredibly long range, and can be used to finish an opponent in a similar vein to her up aerial, through the use of a combo that carries the opponent to the lateral blast lines. Down aerial's notably high base knockback often KOs opponents at very low percentages if they are below or at the stage's height. Her forward throw is strong, though due to it launching opponents at a slightly high angle and being commonly used, it can often fail to KO, and thus it is one of her last resort KOing options. Witch Twist is also infamous for causing very early KOs due to the hits' high base knockback.
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==Update history==
==Update history==
Most likely as a result of her dominance in the competitive scene, Bayonetta was noticeably nerfed in game updates. She was at first slightly nerfed in update [[1.1.5]]: her up smash and forward smash are both slightly weaker, her down aerial has more ending lag, her [[Heel Slide]] has more ending lag, her [[Witch Twist]] deals less damage, and her infamous [[Witch Time]] has more ending lag, shorter duration, decays more with each use, and has a slower regeneration rate after usage. However, these changes did not reduce her effectiveness as she was still widely perceived as the best character in the game due to her immense strengths, while the effectiveness of other top tier characters, notably {{SSB4|Sheik}} and {{SSB4|Zero Suit Samus}}, being toned down in the same patch further exacerbated her dominance.
Most likely as a result of her dominance in competitive play, Bayonetta was noticeably nerfed in game updates. She was at first slightly nerfed in update [[1.1.5]], her up smash and forward smash are both slightly weaker, her down aerial has more ending lag, her [[Heel Slide]] has more ending lag, her [[Witch Twist]] deals less damage, and her infamous [[Witch Time]] has more ending lag, shorter duration, decays more with each use, and has a slower regeneration rate after usage. However, these changes did not reduce her effectiveness as she was still widely perceived as the best character in the game due to her immense strengths, while the effectiveness of other top tier characters, notably {{SSB4|Sheik}} and {{SSB4|Zero Suit Samus}}, being toned down in the same patch further exacerbated her dominance.


However, update [[1.1.6]] significantly nerfed Bayonetta by directly worsening her combo game, with the effectiveness of her combo starters being weakened and her combos becoming easier to escape. Her down tilt and forward aerial both have slightly more ending lag, while the former has less range and the latter has less knockback on the third hit, both versions of [[After Burner Kick]] and [[Witch Twist]] have doubled [[SDI]] multipliers that make it easier to escape her combos, upward ABK has increased knockback scaling that renders it worse for comboing at high percents, downward ABK's vertical launch angle is now a more horizontal launch angle that only combos into upward ABK at high percents (turned from a low percent combo into a high percent combo) and Witch Twist has altered knockback values that limit its combo ability at higher percentages.  
However, update [[1.1.6]] significantly nerfed Bayonetta by directly worsening her combo game, with the effectiveness of her combo starters being weakened and her combos becoming easier to escape. Her down tilt and forward aerial both have slightly more ending lag, while the former has less range and the latter has less knockback on the third hit, both versions of [[After Burner Kick]] and [[Witch Twist]] have doubled [[SDI]] multipliers that make it easier to escape her combos, upward ABK has increased knockback scaling that renders it worse for comboing at high percents, downward ABK's vertical launch angle is now a more horizontal launch angle that only combos into upward ABK at high percents and Witch Twist has altered knockback values that limit its combo ability at higher percentages.  


Despite these nerfs, however, Bayonetta has been compared to {{SSB4|Diddy Kong}} in that while she initially seemed to be far less powerful after her nerfs, her greatest strengths have remained intact and she is still considered to be the best character in the game.
Despite these nerfs, however, Bayonetta has been compared to {{SSB4|Diddy Kong}} in that while she initially seemed to be far less powerful after her nerfs, her greatest strengths have remained intact and she is still considered to be the best character in the game.
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{{Victory/SSB4
{{Victory/SSB4
|victory-theme=Victory! (Bayonetta).ogg
|victory-theme=Victory! (Bayonetta).ogg
|victory-desc=The first few notes of "{{SSB4MusicLink|Bayonetta|Time For The Climax!}}" followed by the jingle that plays upon completing a Verse in ''Bayonetta'' and ''Bayonetta 2'', entitled "Verse Result Jingle".
|victory-desc=The first few notes of Let's Hit the Climax! / Time for the Climax! followed by the jingle that plays upon completing a Verse in ''Bayonetta'' and "Bayonetta 2", entitled "Verse Result Jingle".
|desc-1=Faces her back to the screen while holding her guns up beside her face, then performs a pirouette before concluding with a pose that involves her aiming her guns in front of herself, saying, "That all you got?" ({{ja|全力を見せてよ|Zenryoku wo misete yo}}, ''Show me your full power.'') or "You're making it easy." ({{ja|楽勝ね|Rakushou ne}}, ''Too easy.'')
|desc-1=Faces her back to the screen while holding her guns up beside her face, then performs a pirouette before concluding with a pose that involves her aiming her guns in front of herself, saying, "That all you got?" ({{ja|全力を見せてよ|Zenryoku wo misete yo}}, ''Show me your full power.'') or "You're making it easy." ({{ja|楽勝ね|Rakushou ne}}, ''Too easy.'')
|desc-2=Performs the [https://bayonetta.fandom.com/wiki/Break_Dance Break Dance] while either saying "Dreadful." ({{ja|退屈だわ|Taikutsu da wa}}, ''Boring.'') or "Don't make me beg." while her glasses briefly emit a light purple glint upon concluding. The quote comes from her short taunt while wielding [https://bayonetta.fandom.com/wiki/%E6%AD%A6%E7%94%95%E6%A7%8C_Takemikazuchi Takemikazuchi] in ''Bayonetta 2''.
|desc-2=Performs the [https://bayonetta.fandom.com/wiki/Break_Dance Break Dance] while either saying "Dreadful." ({{ja|退屈だわ|Taikutsu da wa}}, ''Boring.'') or "Don't make me beg." while her glasses briefly emit a light purple glint upon concluding. The quote comes from her short taunt while wielding [https://bayonetta.fandom.com/wiki/%E6%AD%A6%E7%94%95%E6%A7%8C_Takemikazuchi Takemikazuchi] in ''Bayonetta 2''.
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Certain regions banned or considered banning Bayonetta from their tournaments, believing that, unlike {{SSB4|Sheik}} before update 1.1.5, she was very simple to play as. Following the large number of nerfs she received in update 1.1.6, however, these regions lifted their bans.
Certain regions banned or considered banning Bayonetta from their tournaments, believing that, unlike {{SSB4|Sheik}} before update 1.1.5, she was very simple to play as. Following the large number of nerfs she received in update 1.1.6, however, these regions lifted their bans.
==[[List of Super Smash Bros. 4 character trailers#Bayonetta|Reveal trailer]]==
{{#widget:YouTube|id=3Tv3w1V5_Mg}}


==[[Trophies]]==
==[[Trophies]]==
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|{{Head|Bayonetta|g=SSB4|s=50px|cl=Blue}}
|{{Head|Bayonetta|g=SSB4|s=50px|cl=Blue}}
|}
|}
==[[List of Super Smash Bros. 4 character trailers#Bayonetta|Reveal trailer]]==
{{#widget:YouTube|id=3Tv3w1V5_Mg}}


==Gallery==
==Gallery==

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