Editing Bayonetta (SSB4)

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Bayonetta's greatest and most defining strength is her infamous [[punishment]] game. Up tilt, down tilt, up throw, forward aerial's first hit and [[Heel Slide]] serve as good combo starters; they all launch opponents into the air, where from there she can mix and match her attacks including, but not limited to, her aerial attacks (most notably multiple forward aerials), [[Witch Twist]] and [[After Burner Kick]] (which lets her perform the move again if it lands on an opponent), which can result in massive damage and can [[wall of pain]] or even [[zero-death]] opponents. This also gives her a good [[edge-guarding]] game, especially with a powerful back aerial, a neutral and up aerial that can frame-trap recovering opponents, and a [[meteor smash]] in down aerial that is incredibly powerful even at low percentages and surprisingly recoverable for a [[stall-then-fall]].
Bayonetta's greatest and most defining strength is her infamous [[punishment]] game. Up tilt, down tilt, up throw, forward aerial's first hit and [[Heel Slide]] serve as good combo starters; they all launch opponents into the air, where from there she can mix and match her attacks including, but not limited to, her aerial attacks (most notably multiple forward aerials), [[Witch Twist]] and [[After Burner Kick]] (which lets her perform the move again if it lands on an opponent), which can result in massive damage and can [[wall of pain]] or even [[zero-death]] opponents. This also gives her a good [[edge-guarding]] game, especially with a powerful back aerial, a neutral and up aerial that can frame-trap recovering opponents, and a [[meteor smash]] in down aerial that is incredibly powerful even at low percentages and surprisingly recoverable for a [[stall-then-fall]].


Bullet Arts is a special mechanic unique to Bayonetta. For most of her attacks and specials, holding the button extends the animation, holding the final pose and firing her guns. She fires up to ten bullets (with some exceptions) depending on how long the button is held. The shots have long range (about half the length of Final Destination), and deal no [[hitstun]] unless connecting at point blank range. The shots generally follow the direction of the attack, but not always; for example, down tilt's Bullet Arts extension fires both in front and behind. The bullets are not counted as projectiles, but instead are disjointed [[hitbox]]es attached to Bayonetta; they cannot be reflected or absorbed. The Bullet Arts extensions of her aerials are particularly notable: they have almost no end lag, and she can freely move back and forth while she fires. This makes them very difficult to challenge when used in [[neutral game|neutral]]. In addition, the Bullet Arts extension of neutral air and up air give them a second launching hitbox, giving more possibilities for combo routes. Bullet Arts complements her neutral special, [[Bullet Climax]], which is a more traditional projectile attack that is useful for edge-guarding and KOing offstage opponents at higher percentages.
Bullet Arts is a special mechanic unique to Bayonetta. For most of her attacks and specials, holding the button extends the animation, holding the final pose and firing her guns. She fires up to ten bullets (with some exceptions) depending on how long the button is held. The shots have long range (about half the length of Final Destination), and deal no [[hitstun]] unless connecting point blank. The shots generally follow the direction of the attack, but not always; for example, down tilt's Bullet Arts extension fires both in front and behind. The bullets are not counted as projectiles, but instead are disjointed [[hitbox]]es attached to Bayonetta; they cannot be reflected or absorbed. The Bullet Arts extensions of her aerials are particularly notable: they have almost no end lag, and she can freely move back and forth while she fires. This makes them very difficult to challenge when used in [[neutral game|neutral]]. In addition, the Bullet Arts extension of neutral air and up air give them a second launching hitbox, giving more possibilities for combo routes. Bullet Arts complements her neutral special, [[Bullet Climax]], which is a more traditional projectile attack.


Her down special, [[Witch Time]], is an extremely powerful high-risk/high-reward tool. It is a counterattack; when triggered, instead of striking back directly, it slows down targets to 1/8 of their speed for a brief time. This leaves them wide open to Bayonetta's powerful combo game, or simply a charged [[smash attack]] (although smash attack damage is reduced by 1.2x on slowed opponents).
Her down special, [[Witch Time]], is an extremely powerful high-risk/high-reward tool. It is a counterattack; when triggered, instead of striking back directly, it slows down targets to 1/8 of their speed for a brief time. This leaves them wide open to Bayonetta's powerful combo game, or simply a charged [[smash attack]] (although smash attack damage is reduced by 1.2x on slowed opponents).

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