Editing Bayonetta (SSB4)

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|game=SSB4
|game=SSB4
|nocustoms=y
|nocustoms=y
|neutralname=Bullet Punch ({{ja|バレットパンチ|Baretto Panchi}}) / Combo Sweep ({{ja|コンボスイープ|Konbo Suīpu}}) / Swing Up ({{ja|スイングアップ|Suingu Appu}}) / Phantom Rush ({{ja|ファントムラッシュ|Fantomu Rasshu}}) / Phantom Finish ({{ja|ファントムフィニッシュ|Fantomu Finisshu}})
|neutralname= 
|neutralinf=y
|neutralinf=y
|neutralcount=3
|neutralcount=3
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|neutraldesc=Bayonetta's Punch + Punch + Punch • Punch (PPP • P) combo from ''Bayonetta 2''. If button mashed, it is followed by a barrage of pistol-whips that concludes a thrusting pistol-whip. It has an excellent damage output for a neutral infinite, as the Bullet Arts version is capable of dealing 19% if all of its hits connect. It is also very hard to SDI out of, but due to being active on frame 9, it is the third slowest neutral attack in the game, behind {{SSB4|King Dedede}} and {{SSB4|Zelda}}'s. All hits of the combo shoots her guns forward, with the exception of the third hit, which shoots forward and upward in a diagonal direction behind herself. In addition, she may sometimes shout "Get out!" when it is performed.
|neutraldesc=Bayonetta's Punch + Punch + Punch • Punch (PPP • P) combo from ''Bayonetta 2''. If button mashed, it is followed by a barrage of pistol-whips that concludes a thrusting pistol-whip. It has an excellent damage output for a neutral infinite, as the Bullet Arts version is capable of dealing 19% if all of its hits connect. It is also very hard to SDI out of, but due to being active on frame 9, it is the third slowest neutral attack in the game, behind {{SSB4|King Dedede}} and {{SSB4|Zelda}}'s. All hits of the combo shoots her guns forward, with the exception of the third hit, which shoots forward and upward in a diagonal direction behind herself. In addition, she may sometimes shout "Get out!" when it is performed.
|-
|-
|ftiltname=Consecutive Kicks ({{ja|連続キック|Renzoku Kikku}})
|ftiltname=Consecutive Kicks ({{ja|連続キック|Renzoku kikku}})
|ftiltcount=3
|ftiltcount=3
|ftiltdmg=3.5%
|ftiltdmg=3.5%
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|ftiltdesc=Bayonetta's Kick + Kick + Kick combo while wielding [https://bayonetta.fandom.com/wiki/Love_Is_Blue Love is Blue]. Like {{SSB4|Meta Knight}}'s forward tilt, it functions similarly to a neutral attack: pressing the attack button will cause Bayonetta to perform the first hit, while subsequently pressing the attack button will cause her to perform the second and last hits. It is her slowest tilt attack, due to being active on frame 12. The last hit launches opponents diagonally upward, while holding the attack button down on any part of the attack allows her fire her guns at different angles: forward, then slightly upward, then diagonally upward.
|ftiltdesc=Bayonetta's Kick + Kick + Kick combo while wielding [https://bayonetta.fandom.com/wiki/Love_Is_Blue Love is Blue]. Like {{SSB4|Meta Knight}}'s forward tilt, it functions similarly to a neutral attack: pressing the attack button will cause Bayonetta to perform the first hit, while subsequently pressing the attack button will cause her to perform the second and last hits. It is her slowest tilt attack, due to being active on frame 12. The last hit launches opponents diagonally upward, while holding the attack button down on any part of the attack allows her fire her guns at different angles: forward, then slightly upward, then diagonally upward.
|-
|-
|utiltname=Chain Upper ({{ja|チェーンアッパー|Chēn Appā}})
|utiltname= 
|utiltdmg=5% (hit 1, clean), 2% (hit 1, late), 6% (hit 2)
|utiltdmg=5% (hit 1, clean), 2% (hit 1, late), 6% (hit 2)
|utiltdesc=An upward pistol-whip. One of her faster tilts, though it can only hit opponents in front of and/or above herself. Consists of two hits, though the first hit only connects into the second if hitting an aerial opponent; grounded opponents will be weakly launched away from Bayonetta. It can lead into aerial combos, as well as combo into itself with the second hit at low percents. At around 130%, it can lead into up aerial as a kill confirm. The Bullet Arts version fires both guns upward. It is based on the delayed punch launcher.
|utiltdesc=An upward pistol-whip. One of her faster tilts, though it can only hit opponents in front of and/or above herself. Consists of two hits, though the first hit only connects into the second if hitting an aerial opponent; grounded opponents will be weakly launched away from Bayonetta. It can lead into aerial combos, as well as combo into itself with the second hit at low percents. At around 130%, it can lead into up aerial as a kill confirm. The Bullet Arts version fires both guns upward. It is based on the delayed punch launcher.
|-
|-
|dtiltname=Kick Attack ({{ja|キックアタック|Kikku Atakku}})
|dtiltname=Kick Attack ({{ja|キックアタック|Kikkuatakku}})
|dtiltdmg=7% (heel), 6% (leg)
|dtiltdmg=7% (heel), 6% (leg)
|dtiltdesc=The final hit of Bayonetta's PPK combo while wielding Love is Blue. Her most reliable anti-pressure option and grounded combo starter, due to its range, vertical launching angle and speed. At around 130%, it can lead into up aerial as a kill confirm. The Bullet Arts version fires two guns in front of herself and one behind herself.
|dtiltdesc=The final hit of Bayonetta's PPK combo while wielding Love is Blue. Her most reliable anti-pressure option and grounded combo starter, due to its range, vertical launching angle and speed. At around 130%, it can lead into up aerial as a kill confirm. The Bullet Arts version fires two guns in front of herself and one behind herself.
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|dashdesc=The [https://bayonetta.fandom.com/wiki/Stiletto Stiletto]. It has noticeable start-up. The Bullet Arts version fires both guns in front of herself.
|dashdesc=The [https://bayonetta.fandom.com/wiki/Stiletto Stiletto]. It has noticeable start-up. The Bullet Arts version fires both guns in front of herself.
|-
|-
|fsmashname=Umbran Straight ({{ja|アンブランストレート|Anburan Sutorēto}})
|fsmashname= 
|fsmashdmg= {{ChargedSmashDmgSSB4|16}} (fist), {{ChargedSmashDmgSSB4|14}} (wrist)
|fsmashdmg= {{ChargedSmashDmgSSB4|16}} (fist), {{ChargedSmashDmgSSB4|14}} (wrist)
|fsmashdesc=Uses [https://bayonetta.fandom.com/wiki/Wicked_Weaves Wicked Weaves] to summon [[Madama Butterfly]]'s arm, which is used to throw a punch. It has great horizontal range and Madama Butterfly's hitbox cannot be [[reverse]]d. However, it has high ending lag and low [[priority]], making it fairly easy to cancel out. It can also be dodged by fighters with low crouches, such as {{SSB4|Wii Fit Trainer}}, or by standing directly in front of Bayonetta due to a blind spot between her and Madama Butterfly's wrist. If the button is held, Bayonetta will also fire in front of her. KOs at 104% from the center of Final Destination when not charged. It is based on the final hit of Bayonetta's PPP • P combo in ''Bayonetta 2''.
|fsmashdesc=Uses [https://bayonetta.fandom.com/wiki/Wicked_Weaves Wicked Weaves] to summon [[Madama Butterfly]]'s arm, which is used to throw a punch. It has great horizontal range and Madama Butterfly's hitbox cannot be [[reverse]]d. However, it has high ending lag and low [[priority]], making it fairly easy to cancel out. It can also be dodged by fighters with low crouches, such as {{SSB4|Wii Fit Trainer}}, or by standing directly in front of Bayonetta due to a blind spot between her and Madama Butterfly's wrist. If the button is held, Bayonetta will also fire in front of her. KOs at 104% from the center of Final Destination when not charged. It is based on the final hit of Bayonetta's PPP • P combo in ''Bayonetta 2''.
|usmashname=Wicked Upper ({{ja|ウィケッドアッパー|Uikeddo Appā}})
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSB4|17}} (clean), {{ChargedSmashDmgSSB4|16}} (mid), {{ChargedSmashDmgSSB4|15}} (late)
|usmashdmg={{ChargedSmashDmgSSB4|17}} (clean), {{ChargedSmashDmgSSB4|16}} (mid), {{ChargedSmashDmgSSB4|15}} (late)
|usmashdesc=Uses Wicked Weaves to summon Madama Butterfly's arm, which is used to throw an uppercut. It hits directly in front of Bayonetta, and thus leaves her vulnerable from behind and directly above, similarly to {{SSB4|Palutena}}'s up smash. It has rather noticeable start-up, high ending lag and low [[priority]], but it is her strongest attack when clean, as it is capable of KOing middleweights around 100%. The Bullet Arts version fires one gun forward and one upward. It is based on the delayed punch Wicked Weave launcher. Madama Buterfly's hitbox cannot be reversed.
|usmashdesc=Uses Wicked Weaves to summon Madama Butterfly's arm, which is used to throw an uppercut. It hits directly in front of Bayonetta, and thus leaves her vulnerable from behind and directly above, similarly to {{SSB4|Palutena}}'s up smash. It has rather noticeable start-up, high ending lag and low [[priority]], but it is her strongest attack when clean, as it is capable of KOing middleweights around 100%. The Bullet Arts version fires one gun forward and one upward. It is based on the delayed punch Wicked Weave launcher. Madama Buterfly's hitbox cannot be reversed.
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|dsmashdesc=The [https://bayonetta.fandom.com/wiki/Heel_Stomp Heel Stomp]. It has a hitbox on Bayonetta's leg that leads into the main hitbox. It can [[meteor smash]] opponents that are either on the edge or in midair, making it a potent edge-guarding option. Like up smash, it only hits in front of her, has high ending lag and low priority, but has considerable vertical range. While powerful, its launching angle results in it KOing at 146% from anywhere on-stage. Oddly, the Bullet Arts version fires the guns on her feet downward into the ground, making it useless except for opponents directly touching her back. Madama Butterfly's hitbox cannot be reversed.
|dsmashdesc=The [https://bayonetta.fandom.com/wiki/Heel_Stomp Heel Stomp]. It has a hitbox on Bayonetta's leg that leads into the main hitbox. It can [[meteor smash]] opponents that are either on the edge or in midair, making it a potent edge-guarding option. Like up smash, it only hits in front of her, has high ending lag and low priority, but has considerable vertical range. While powerful, its launching angle results in it KOing at 146% from anywhere on-stage. Oddly, the Bullet Arts version fires the guns on her feet downward into the ground, making it useless except for opponents directly touching her back. Madama Butterfly's hitbox cannot be reversed.
|-
|-
|nairname=Spinning Kick ({{ja|スピニングキック|Supiningu Kikku}})
|nairname= 
|nairdmg=8% (clean), 6% (late), 4.5% (Bullet Arts extension)
|nairdmg=8% (clean), 6% (late), 4.5% (Bullet Arts extension)
|nairdesc=A spinning roundhouse kick, similar to {{SSB4|Samus}}' neutral aerial. It hits around Bayonetta and continuing the input for the Bullet Arts version has her [[Sex kick|continue to spin]] for a few seconds. It has very good coverage, as it can hit opponents adjacent and/or below her. It is based on the aerial Bullet Climax in ''Bayonetta''.
|nairdesc=A spinning roundhouse kick, similar to {{SSB4|Samus}}' neutral aerial. It hits around Bayonetta and continuing the input for the Bullet Arts version has her [[Sex kick|continue to spin]] for a few seconds. It has very good coverage, as it can hit opponents adjacent and/or below her. It is based on the aerial Bullet Climax in ''Bayonetta''.
|-
|-
|fairname=Aerial Bullet Punch ({{ja|エアリアルバレットパンチ|Eariaru Baretto Panchi}}) / Aerial Combo Sweep ({{ja|エアリアルコンボスイープ|Eariaru Konbo Suīpu}}) / Swing Down ({{ja|スイングダウン|Suingu Daun}})
|fairname= 
|fairdmg=3% (hit 1), 2.2% (hit 2), 6% (hit 3)
|fairdmg=3% (hit 1), 2.2% (hit 2), 6% (hit 3)
|fairdesc=Bayonetta's aerial PPK combo while wielding Love is Blue. Functions much like a neutral attack, requiring further inputs to continue the combo. Each hit on an opponent will make Bayonetta float slightly, allowing each of its hits to connect easily. A superb option for aerial and off-stage combos, with the first hit being capable of leading into After Burner Kick. The Bullet Arts version fires in front of her for the first two hits, while the third hit fires two guns downward (with one being slightly diagonally) and one upward.
|fairdesc=Bayonetta's aerial PPK combo while wielding Love is Blue. Functions much like a neutral attack, requiring further inputs to continue the combo. Each hit on an opponent will make Bayonetta float slightly, allowing each of its hits to connect easily. A superb option for aerial and off-stage combos, with the first hit being capable of leading into After Burner Kick. The Bullet Arts version fires in front of her for the first two hits, while the third hit fires two guns downward (with one being slightly diagonally) and one upward.
|-
|-
|bairname=Shooting Kick ({{ja|シューティングキック|Shūtingu Kikku}})
|bairname= 
|bairdmg=13% (heel), 10% (leg)
|bairdmg=13% (heel), 10% (leg)
|bairdesc=A high-angle back kick. Its respectable damage output, high knockback, and low ending lag and landing lag make it one of Bayonetta's most viable KOing options, as it KOs at 110% while near the edge. The Bullet Arts version fires one gun behind her at an upward angle.
|bairdesc=A high-angle back kick. Its respectable damage output, high knockback, and low ending lag and landing lag make it one of Bayonetta's most viable KOing options, as it KOs at 110% while near the edge. The Bullet Arts version fires one gun behind her at an upward angle.
|-
|-
|uairname=Full Moon Edge ({{ja|フルムーンエッジ|Furu Mūn Ejji}})
|uairname= 
|uairdmg=9% (kick), 4% (Bullet Arts extension)
|uairdmg=9% (kick), 4% (Bullet Arts extension)
|uairdesc=A bicycle kick. Very fast with little ending lag, along with decent knockback, making it a good juggling and KOing option near the upper blast line. It can be used to trap opponents who SDI out of [[Witch Twist]], and can extend combos through the use of platforms. While it is difficult to land at high percents, it can lead into another up air or back air as a kill confirm. The Bullet Arts version has her perform a modified version of the [[wikipedia:List of capoeira techniques#Aú|aú aberto]]{{ref|a}}, one of many cartwheeling kicks in {{s|wikipedia|capoeira}}. While this version deals less damage, it provides excellent coverage that covers wide areas around her, making it useful for edge-guarding and dealing additional damage. It is based on the kick launcher in ''Bayonetta''.
|uairdesc=A bicycle kick. Very fast with little ending lag, along with decent knockback, making it a good juggling and KOing option near the upper blast line. It can be used to trap opponents who SDI out of [[Witch Twist]], and can extend combos through the use of platforms. While it is difficult to land at high percents, it can lead into another up air or back air as a kill confirm. The Bullet Arts version has her perform a modified version of the [[wikipedia:List of capoeira techniques#Aú|aú aberto]]{{ref|a}}, one of many cartwheeling kicks in {{s|wikipedia|capoeira}}. While this version deals less damage, it provides excellent coverage that covers wide areas around her, making it useful for edge-guarding and dealing additional damage. It is based on the kick launcher in ''Bayonetta''.
|-
|-
|dairname=Heel Guillotine ({{ja|ヒールギロチン|Hīru Girochin}})
|dairname= 
|dairdmg=7% (body), 8% (leg), 9% (heel), 5% (landing)
|dairdmg=7% (body), 8% (leg), 9% (heel), 5% (landing)
|dairdesc=A split-legged axe kick. A [[stall-then-fall]] with low duration and ending lag, which allows her to safely recover afterward. It is a meteor smash when hitting with her heel, while its landing hit has extremely high knockback, both of which make it a viable, but punishable KOing option overall. Can be used after her special move combos to catch opponents who attempt to punish her increased landing lag. The Bullet Arts version fires one gun from her heel forward, but only upon landing. It is based on Bayonetta's standard aerial kick in ''Bayonetta''.
|dairdesc=A split-legged axe kick. A [[stall-then-fall]] with low duration and ending lag, which allows her to safely recover afterward. It is a meteor smash when hitting with her heel, while its landing hit has extremely high knockback, both of which make it a viable, but punishable KOing option overall. Can be used after her special move combos to catch opponents who attempt to punish her increased landing lag. The Bullet Arts version fires one gun from her heel forward, but only upon landing. It is based on Bayonetta's standard aerial kick in ''Bayonetta''.
|-
|-
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabname= 
|grabdesc=Reaches out. Bayonetta's grab has slightly above average range for a non-[[tether]] grab, while her dash grab has deceptively long range.
|grabdesc=Reaches out. Bayonetta's grab has slightly above average range for a non-[[tether]] grab, while her dash grab has deceptively long range.
|-
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|pummelname=Slap Punish Attack ({{ja|スラップパニッシュアタック|Surappu Panisshu Atakku}})
|pummelname=Slap Punish Attack ({{ja|スラップパニッシュアタック|Surappupanisshuatakku}})
|pummeldmg=1.6% (per hit)
|pummeldmg=1.6% (per hit)
|pummeldesc=The [https://bayonetta.fandom.com/wiki/Punish_Attacks Slap Punish Attack]. It has average speed, but is unique in that it consists of two hits per input. As a result, it is possible for the opponent to break free in the middle of the pummel, and thus the second hit entirely.
|pummeldesc=The [https://bayonetta.fandom.com/wiki/Punish_Attacks Slap Punish Attack]. It has average speed, but is unique in that it consists of two hits per input. As a result, it is possible for the opponent to break free in the middle of the pummel, and thus the second hit entirely.
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|fthrowdesc=The [https://bayonetta.fandom.com/wiki/Tetsuzanko Tetsuzanko] ({{ja|鉄山靠|Tetsuzankō}}, ''Iron Mountain Lean''), a technique based on the tie shan kao{{ref|c}} used in {{s|wikipedia|Bajiquan}}. It is her strongest and most versatile throw, as it KOs at 155% while near the edge and launches opponents at an angle that is very ideal for edge-guarding. She occasionally says "{{ja|十年早いんだよ!|Juunen hayain da yo!}} (''Ten years too early!'')", even in the English version of the game. The quote is a reference to [[Akira Yuki]]'s famous quote in the {{uv|Virtua Fighter}} series, and is said occasionally by Bayonetta herself in ''Bayonetta''.
|fthrowdesc=The [https://bayonetta.fandom.com/wiki/Tetsuzanko Tetsuzanko] ({{ja|鉄山靠|Tetsuzankō}}, ''Iron Mountain Lean''), a technique based on the tie shan kao{{ref|c}} used in {{s|wikipedia|Bajiquan}}. It is her strongest and most versatile throw, as it KOs at 155% while near the edge and launches opponents at an angle that is very ideal for edge-guarding. She occasionally says "{{ja|十年早いんだよ!|Juunen hayain da yo!}} (''Ten years too early!'')", even in the English version of the game. The quote is a reference to [[Akira Yuki]]'s famous quote in the {{uv|Virtua Fighter}} series, and is said occasionally by Bayonetta herself in ''Bayonetta''.
|-
|-
|bthrowname=Crescent Sweep ({{ja|クレセントスイープ|Kuresento Suīpu}})
|bthrowname= 
|bthrowdmg=3% (hit 1), 6% (throw)
|bthrowdmg=3% (hit 1), 6% (throw)
|bthrowdesc=A jumping roundhouse kick. It can be used to set-up an edge-guard with Bullet Climax at medium to high percents.
|bthrowdesc=A jumping roundhouse kick. It can be used to set-up an edge-guard with Bullet Climax at medium to high percents.
|-
|-
|uthrowname=Arc Wiper ({{ja|アークワイパー|Āku Waipā}})
|uthrowname= 
|uthrowdmg=3% (hit 1), 4.5% (throw)
|uthrowdmg=3% (hit 1), 4.5% (throw)
|uthrowdesc=An outside crescent kick, similar to {{SSB4|Lucario}}'s up tilt. A good combo starter that can lead into Witch Twist or up aerial until medium to high percents. The pose Bayonetta assumes afterward is based on the final hit of her PPK combo while wielding [https://bayonetta.fandom.com/wiki/Scarborough_Fair Scarborough Fair].
|uthrowdesc=An outside crescent kick, similar to {{SSB4|Lucario}}'s up tilt. A good combo starter that can lead into Witch Twist or up aerial until medium to high percents. The pose Bayonetta assumes afterward is based on the final hit of her PPK combo while wielding [https://bayonetta.fandom.com/wiki/Scarborough_Fair Scarborough Fair].
|-
|-
|dthrowname=Full Stomp ({{ja|フルストンプ|Furu Sutonpu}})
|dthrowname= 
|dthrowdmg=3% (hit 1), 5% (throw)
|dthrowdmg=3% (hit 1), 5% (throw)
|dthrowdesc=The final hit of Bayonetta's PPPKKK combo while wielding Love is Blue. Due to its high ending lag, it possesses no guaranteed followups, though it can lead into a down tilt if the opponent tries shielding too early (thus getting air dodge landing lag). Surprisingly enough, it is also Bayonetta's strongest throw from center stage, KOing middleweights at around 200% without [[rage]].
|dthrowdesc=The final hit of Bayonetta's PPPKKK combo while wielding Love is Blue. Due to its high ending lag, it possesses no guaranteed followups, though it can lead into a down tilt if the opponent tries shielding too early (thus getting air dodge landing lag). Surprisingly enough, it is also Bayonetta's strongest throw from center stage, KOing middleweights at around 200% without [[rage]].

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