Editing Bayonetta
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{{main|Bayonetta (SSB4)}} | {{main|Bayonetta (SSB4)}} | ||
[[File:Bayonetta SSB4.png|thumb|Bayonetta in ''Super Smash Bros. 4''.]] | [[File:Bayonetta SSB4.png|thumb|Bayonetta in ''Super Smash Bros. 4''.]] | ||
Bayonetta appears as a newcomer in ''Super Smash Bros. 4'', and is the seventh and final [[downloadable content|downloadable character]] announced. According to [[Masahiro Sakurai]], she was the winner of the [[Smash Bros. Fighter Ballot]], being the highest-voted character in Europe and among the top 5 in North America, making her the overall #1 | Bayonetta appears as a newcomer in ''Super Smash Bros. 4'', and is the seventh and final [[downloadable content|downloadable character]] announced. According to [[Masahiro Sakurai]], she was the winner of the [[Smash Bros. Fighter Ballot]], being the highest-voted character in Europe and among the top 5 in North America, making her the overall #1 worldwide among realizable characters. Her appearance is based on her redesign for ''Bayonetta 2'', while four of her [[alternate costume]]s are based on her appearance in the first ''Bayonetta'', which is known as "A Witch With No Memories". She was confirmed during the Super Smash Bros. - Final Video Presentation on December 15th, 2015, and was released on February 3rd, 2016. | ||
Bayonetta's playstyle involves use of mechanics from her original game, such as [http://bayonetta.wikia.com/wiki/Bullet_arts Bullet Arts] that allow her to pelt opponents from a distance with invisible bullets after any attack, and [http://bayonetta.wikia.com/wiki/Wicked_Weaves Wicked Weaves] that summon [[Madama Butterfly]] for enormous punches and stomps during her smash attacks. In a similar manner to [[Ryu]], Bayonetta's fighting style involves heavy use of combos, although she specializes in chaining aerial attacks. To compensate for her strengths, her ground attacks have slightly more startup than most standard attacks, her aerials gain landing lag after each successful chained combo, and her smash attacks are slow and have low priority compared to their size. | Bayonetta's playstyle involves use of mechanics from her original game, such as [http://bayonetta.wikia.com/wiki/Bullet_arts Bullet Arts] that allow her to pelt opponents from a distance with invisible bullets after any attack, and [http://bayonetta.wikia.com/wiki/Wicked_Weaves Wicked Weaves] that summon [[Madama Butterfly]] for enormous punches and stomps during her smash attacks. In a similar manner to [[Ryu]], Bayonetta's fighting style involves heavy use of combos, although she specializes in chaining aerial attacks. To compensate for her strengths, her ground attacks have slightly more startup than most standard attacks, her aerials gain landing lag after each successful chained combo, and her smash attacks are slow and have low priority compared to their size. |