Editing Battlefield (SSBM)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
|name = Battlefield | |name = Battlefield | ||
|image = [[File:Battlefieldssbm.jpg|225px]] | |image = [[File:Battlefieldssbm.jpg|225px]] | ||
|caption = [[File:SpecialStagesSymbol.svg|50px|class=invert | |caption = [[File:SpecialStagesSymbol.svg|50px|class=invert]]<br>Battlefield in ''[[Super Smash Bros. Melee]]''. | ||
|universe = {{uv|Super Smash Bros.}} | |universe = {{uv|Super Smash Bros.}} | ||
|games = ''[[Melee]]'' | |games = ''[[Melee]]'' | ||
|hometo = [[Fighting Wire Frames]]<br>[[Metal Mario]]<br>[[Metal Luigi]]<br>All other [[Metal Box|metal]] characters<br>{{SSBM|Mewtwo}} ([[All-Star Mode]])<br>{{SSBM|Falco}} (unlocking)<br>{{SSBM|Bowser}} ({{SSBM|Classic Mode}}) | |||
|availability = [[Unlockable stage|Unlockable]] | |availability = [[Unlockable stage|Unlockable]] | ||
|unlockcriteria = Clear All-Star Mode on any difficulty with any character. | |unlockcriteria = Clear All-Star Mode on any difficulty with any character. | ||
|meleemusic = Main: ''{{MeleeMusic|Battlefield}}''<br>Alternate: ''{{MeleeMusic|Multi-Man Melee 1}}''<br>''{{MeleeMusic|Metal Battle}}'' ( | |meleemusic = Main: ''{{MeleeMusic|Battlefield}}''<br>Alternate: ''{{MeleeMusic|Multi-Man Melee 1}}''<br>''{{MeleeMusic|Metal Battle}}'' (When facing a metal character in {{SSBM|Classic Mode}} and the Metal Bros. in [[Adventure Mode]])<br>''{{MeleeMusic|Multi-Man Melee 2}}'' ([[Alternate music|Alternate]] in [[Multi-Man mode|Multi-Man Melee]])<br>''{{MeleeMusic|Poké Floats}}'' (when facing {{SSBM|Mewtwo}} in [[All-Star Mode]])<br>''{{MeleeMusic|Corneria}}'' (when unlocking {{SSBM|Falco}}) | ||
|meleesingles = Neutral | |meleesingles = Neutral | ||
|meleedoubles = Neutral | |meleedoubles = Neutral | ||
Line 30: | Line 31: | ||
In competitive play, Battlefield is infamous for its very thin [[edge]]s. Recovery on this stage is considered difficult for many characters: it is easy to miss the edge with a vertically aimed [[up special move]], causing the player to end up stuck underneath the stage for a likely KO. It is more difficult to [[edge sweet spot|sweet spot the edge]] using characters such as {{SSBM|Marth}} and {{SSBM|Fox}} on this stage compared to other similar stages. There is one exception to this: with {{SSBM|Falco}} (and with Fox with more difficulty), it is possible to edge cancel [[Falco Phantasm]]/[[Fox Illusion]] on one of the bottom platforms. Then, the player can choose to immediately phantasm to the next platform, which also edge cancels. | In competitive play, Battlefield is infamous for its very thin [[edge]]s. Recovery on this stage is considered difficult for many characters: it is easy to miss the edge with a vertically aimed [[up special move]], causing the player to end up stuck underneath the stage for a likely KO. It is more difficult to [[edge sweet spot|sweet spot the edge]] using characters such as {{SSBM|Marth}} and {{SSBM|Fox}} on this stage compared to other similar stages. There is one exception to this: with {{SSBM|Falco}} (and with Fox with more difficulty), it is possible to edge cancel [[Falco Phantasm]]/[[Fox Illusion]] on one of the bottom platforms. Then, the player can choose to immediately phantasm to the next platform, which also edge cancels. | ||
Battlefield's edges are alleged to be "glitchy" | Battlefield's edges are alleged to be "glitchy"; allegedly, on this stage only, players can attempt to [[sweet spot]] the ledge and hold toward the ledge as they do so, yet often miss the ledge when it clearly appears they should have been able to grab it. For example, it is possible for {{SSBM|Peach}} to be [[floating]] within the edge grab range, but then fail to grab the edge and simply plummet after she stops floating. "Miracle ledge grabs" have also been performed in cases where it did not appear as though the character should have survived. Allegedly{{fact}}, if Fox or Falco can use their up special moves directly into a [https://gfycat.com/FatalLongGermanshepherd "magic pixel"], they will auto-sweetspot the ledge, similar to the default mechanic in future games. | ||
A [[technique]] allows {{SSBM|Captain Falcon}} to sweet-spot the ledge almost immediately after starting his [[Falcon Dive]] move, if he is in a specific area of the stage, somewhere between the ledge and the ceiling underneath. However, this is extremely difficult to perform and thus is not considered practical in most situations. A demonstration and in-depth explanation can be seen in [http://youtube.com/watch?v=E2cOUEL9uic this video]. A similar situation happens when Fox's Fire Fox or Falco's Fire Bird are aimed at a perfect 45 degree angle towards the ledge. | |||
==Tournament legality== | ==Tournament legality== | ||
Because of its simple layout, Battlefield has been a {{SSBM|tournament legal}} stage throughout all of ''Melee''{{'}}s tournament history, outside of | Because of its simple layout, Battlefield has been a {{SSBM|tournament legal}} stage throughout all of ''Melee''{{'}}s tournament history, outside of [[Final Destination (SSBM)|Final Destination]]-only tournaments held early in the game's life. It is often considered the most neutral stage by professionals, as its geometry and platform layout do not give many significant matchup-specific advantages in the majority of singles matches, though its ledges can be problematic. As such, in tournament play, Battlefield is often the first stage that two players [[Stage striking|strike]] to. | ||
==Trophy== | ==Trophy== | ||
The Battlefield trophy is unlocked alongside the stage itself by clearing [[All-Star Mode]] with any character on any difficulty. | The Battlefield trophy is unlocked alongside the stage itself by clearing [[All-Star Mode]] with any character on any difficulty. | ||
[[File:Battlefield Melee Trophy.png|100px|left|thumb|Trophy in ''Melee''.]] | |||
| | ;Battlefield | ||
| | :''Super Smash Bros. Melee borrows settings from many different games to create its stages, but the Battlefield is an original creation. While its initial impression may strike some players as a bit ominous, the layout itself is fairly standard, lending it to serious, straightforward matches. Additionally, it's used to pit players against the [[Fighting Wire Frames]].'' | ||
{{Trophy games|console1=GC|game1=Super Smash Bros. Melee}} | |||
{{clear}} | |||
}} | |||
{{ | |||
==Gallery== | ==Gallery== | ||
Line 55: | Line 52: | ||
BattlefieldSSBM3.jpg|Third background | BattlefieldSSBM3.jpg|Third background | ||
BattlefieldSSBMtransition.jpg|Colorful wires appear when the background is about to change | BattlefieldSSBMtransition.jpg|Colorful wires appear when the background is about to change | ||
</gallery> | </gallery> | ||
Line 73: | Line 69: | ||
[[File:Event-44-HD.png|thumb|The alternate background in single player modes.]] | [[File:Event-44-HD.png|thumb|The alternate background in single player modes.]] | ||
*When Battlefield is played on in [[Classic Mode (SSBM)|Classic]], [[Adventure]], and [[All-Star Mode]]s, as well as Event Matches [[Space Travelers]] and [[Mewtwo Strikes!]], it has a circular swirling rainbow design in the background. This background does not appear when the stage is selected normally in [[Versus Mode]], and is otherwise unavailable. However, it is available through hacking. | *When Battlefield is played on in [[Classic Mode (SSBM)|Classic]], [[Adventure]], and [[All-Star Mode]]s, as well as Event Matches [[Space Travelers]] and [[Mewtwo Strikes!]], it has a circular swirling rainbow design in the background. This background does not appear when the stage is selected normally in [[Versus Mode]], and is otherwise unavailable. However, it is available through hacking. | ||
*Gravity is lowered significantly on this stage in the [[Adventure Mode]] fight against the [[Fighting Wire Frames]]. | *Gravity is lowered significantly on this stage in the [[Adventure Mode]] fight against the [[Fighting Wire Frames]]. | ||
*Unlike its [[Battlefield|counterparts]] in the other ''Smash'' games, this Battlefield uses a [[series symbol]] that is exclusive to itself. However, it is still considered part of the ''Super Smash Bros.'' universe. | *Unlike its [[Battlefield|counterparts]] in the other ''Smash'' games, this Battlefield uses a [[series symbol]] that is exclusive to itself. However, it is still considered part of the ''Super Smash Bros.'' universe. | ||
*In {{forwiiu}}, when a player battles [[Master Core]], its final form resembles that of the orb below this stage. | *In {{forwiiu}}, when a player battles [[Master Core]], its final form resembles that of the orb below this stage. | ||
{{SSBMStages}} | {{SSBMStages}} |