Editing Battlefield (SSBM)
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In competitive play, Battlefield is infamous for its very thin [[edge]]s. Recovery on this stage is considered difficult for many characters: it is easy to miss the edge with a vertically aimed [[up special move]], causing the player to end up stuck underneath the stage for a likely KO. It is more difficult to [[edge sweet spot|sweet spot the edge]] using characters such as {{SSBM|Marth}} and {{SSBM|Fox}} on this stage compared to other similar stages. There is one exception to this: with {{SSBM|Falco}} (and with Fox with more difficulty), it is possible to edge cancel [[Falco Phantasm]]/[[Fox Illusion]] on one of the bottom platforms. Then, the player can choose to immediately phantasm to the next platform, which also edge cancels. | In competitive play, Battlefield is infamous for its very thin [[edge]]s. Recovery on this stage is considered difficult for many characters: it is easy to miss the edge with a vertically aimed [[up special move]], causing the player to end up stuck underneath the stage for a likely KO. It is more difficult to [[edge sweet spot|sweet spot the edge]] using characters such as {{SSBM|Marth}} and {{SSBM|Fox}} on this stage compared to other similar stages. There is one exception to this: with {{SSBM|Falco}} (and with Fox with more difficulty), it is possible to edge cancel [[Falco Phantasm]]/[[Fox Illusion]] on one of the bottom platforms. Then, the player can choose to immediately phantasm to the next platform, which also edge cancels. | ||
Battlefield's edges are alleged to be "glitchy". The angled | Battlefield's edges are alleged to be "glitchy". The thin and angled edges make it possible for a character to collide with the angle before their ledge grab box is in range of the ledge, pushing the character in such a way that the backward ledge grab box (if moving forward) to be in range and therefore not allowing an edge grab (only the forward ledge grab box can grab ledges when moving forward, same with going backwards). For example, it is possible for {{SSBM|Peach}} to be [[floating]] within the edge grab range, but then fail to grab the edge and simply plummet after she stops floating. The same mechanic can also result in what is dubbed a "[https://gfycat.com/FatalLongGermanshepherd magic pixel]", where some characters will auto-sweetspot the ledge while moving upwards, similar to the default mechanic in future games. This results from the character colliding with the lower ceiling, pushing them downwards, and colliding with the angled edge, pushing them backwards in a way that causes their backward ledge grab box to be in range.<ref>[https://youtu.be/jDcwteSamlk?t=414 "Battlefield is Broken (and tournament legal)" by AsumSaus, detailing Battlefield's edges]</ref> A [[technique]] unique to {{SSBM|Mewtwo}} where, due to the thinness of the edges, can use [[Confusion]] to pull its opponent through the floor by the ledge leading to gimps on opponents with bad recoveries. | ||
A [[technique]] unique to {{SSBM|Mewtwo}} where, due to the thinness of the edges, can use [[Confusion]] to pull its opponent through the floor by the ledge leading to gimps on opponents with bad recoveries. | |||
==Tournament legality== | ==Tournament legality== |