Editing Battle Arena
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==Overview== | ==Overview== | ||
Upon entering a Battle Arena, all players are placed in the upper-right corner of the screen, where they can stay if they are not ready to go to another area. | Upon entering a Battle Arena, all players are placed in the upper-right corner of the screen, where they can stay if they are not ready to go to another area. players will be represented by tokens displaying the character the player has chosen for their [[Smash Tag|Smash tag]]. The tokens can be moved by the player to place them into other areas of interest. The top of the screen, from left to right, is the button to leave the arena, a prompt that displays the arena rules that the host can modify, information about the host, an icon that shows the arena type, the name of the arena, the background music that can be changed, and the player list that the host can use to kick players. The arena ID is also located in the upper-right corner. The box on the lower-left corner is a chat and message box that displays important information like match statistics and rule changes, which is also shown with a yellow banner that briefly appears at the top of the screen. As of update version 6.0.0, players can press the [[L button]] to expand the box and press the [[R button]] to send pre-written message to the box for others to see. The lower-right corner of the screen shows a player's personal statistics like name, icon, amount of victories, and preferred stage and character that the player can change, but doing so would kick them back to the waiting area. | ||
The center of the arena is The Ring, which any player can join if there is room. If there is no room, players will form a line on the catwalk to the right side. Matches are started when any of the players in the ring presses start. All players in the ring will then have 15 seconds to press the join button to ready-up, or holding the special button to back-out. Any players that back-out or do not ready-up in the 15 seconds will be put in the back of the line, allowing other players into the ring. Once every player has readied-up, the match will start. Once the match ends, the message box will update with relevant information like player placements and player(s) designated by the selected rotation system will be kicked to the back of the line and awaiting players will be allowed into the ring. | The center of the arena is The Ring, which any player can join if there is room. If there is no room, players will form a line on the catwalk to the right side. Matches are started when any of the players in the ring presses start. All players in the ring will then have 15 seconds to press the join button to ready-up, or holding the special button to back-out. Any players that back-out or do not ready-up in the 15 seconds will be put in the back of the line, allowing other players into the ring. Once every player has readied-up, the match will start. Once the match ends, the message box will update with relevant information like player placements and player(s) designated by the selected rotation system will be kicked to the back of the line and awaiting players will be allowed into the ring. | ||
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**Random Ω form | **Random Ω form | ||
**Random Battlefield and Ω form | **Random Battlefield and Ω form | ||
*Custom Stages, amiibo, voice chat and spirits; controls if players can select Custom Stages, use amiibo, use the Nintendo Switch Online app to talk to each other or have spirits enabled | |||
**On or Off for each | |||
*Room Music; lets the arena creator choose the music that plays in the arena while outside of a game. | *Room Music; lets the arena creator choose the music that plays in the arena while outside of a game. | ||
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*Enter Arena ID; lets the player enter the Arena ID to join. The Arena ID is found in the top-right corner of the room. Players can theoretically enter a room by correctly guessing its Arena ID, though the amount of characters in each ID makes this difficult. | *Enter Arena ID; lets the player enter the Arena ID to join. The Arena ID is found in the top-right corner of the room. Players can theoretically enter a room by correctly guessing its Arena ID, though the amount of characters in each ID makes this difficult. | ||
Players are not allowed to enter a full arena. If another player leaves a full arena, then they are given an opportunity to join depending on the settings of said arena | Players are not allowed to enter a full arena. If another player leaves a full arena, then they are given an opportunity to join depending on the settings of said arena. | ||
==Update history== | ==Update history== | ||
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**The arena now records consecutive wins from a player, as well as the total number of matches played. | **The arena now records consecutive wins from a player, as well as the total number of matches played. | ||
*Players can now change the rules of a battle arena without needing to disband it. | *Players can now change the rules of a battle arena without needing to disband it. | ||
*Button prompts are now shown in the Arena. This includes | *Button prompts are now shown in the Arena. This includes A when holding a token over the Waiting Area, Ring, or Spectator Stands, L to expand the Arena Log, and R to send a message. | ||
*The Arena ID is now shown in the top right below the Player List button, in addition to being present on the Rules popup as before. | *The Arena ID is now shown in the top right below the Player List button, in addition to being present on the Rules popup as before. | ||
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*Players will always be ordered by when they join the arena rather than by their current port number. This means that the host of the arena will always enter the stage first during their [[on-screen appearance]]s. | *Players will always be ordered by when they join the arena rather than by their current port number. This means that the host of the arena will always enter the stage first during their [[on-screen appearance]]s. | ||
**This also affects the order for all characters on the "No Contest" screen when a communication error appears because a player disconnected, and the port numbers displayed on the "Controller Disconnected" screen. | **This also affects the order for all characters on the "No Contest" screen when a communication error appears because a player disconnected, and the port numbers displayed on the "Controller Disconnected" screen. | ||
==References== | ==References== |