Editing Battle Arena

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{{ArticleIcons|ssbu=y|online=y}}
{{ArticleIcons|ssbu=y|online=y}}
[[File:Battle Arena.jpg|thumb|240px|Players in the Battle Arena]]
[[File:Battle Arena.jpg|thumb|240px|Players in the Battle Arena]]
'''Battle Arena''' ({{ja|専用部屋|Sen'yō Heya}}, ''Private Room'') is an [[online play|online]] [[mode]] in ''[[Super Smash Bros. Ultimate]]'' that allows players to create private, customizable online lobbies for players to battle and spectate outside of the [[Quickplay]] environment.  
'''Battle Arena''' ({{ja|専用部屋|Sen'yō Heya}}, ''Private Room'') is an [[online play|online]] [[mode]] in ''[[Super Smash Bros. Ultimate]]'' that allows players to battle with each other in an arena. Arenas allow a large amount of customization, including most of the rules from [[Versus Mode|Smash]] and some exclusive to Battle Arenas. A Battle Arena room can hold up to 8 players with the matches supporting up to 4 players depending on the settings the Battle Arena creator selected.


==Overview==
When joined, players will be represented by tokens displaying the character the player has chosen for their [[Smash Tag|Smash tag]]. The tokens can be moved by the player to place them into the ring for the upcoming match (if there is space), the waiting line for the next match, or the spectating stands to spectate. Players also have the option of choosing the fighter and preferred stage (if enabled), however doing so will force their token out of the ring, line, or stands, making them rejoin after making their selection. As of Version 6.0.0, players can press the right shoulder button or trigger to open a message menu, which they can use to send pre-written messages to other players.
Upon entering a Battle Arena, all players are placed in the upper-right corner of the screen, where they can stay if they are not ready to go to another area. Players are represented by tokens displaying the character the player has chosen for their [[Smash Tag|Smash tag]]. The tokens can be moved by the player to place them into other areas of interest. The top of the screen, from left to right, is the button to leave the arena, a prompt that displays the arena rules that the host can modify, information about the host, an icon that shows the arena type, the name of the arena, the background music that can be changed, and the player list that the host can use to kick players. The arena ID is also located in the upper-right corner. The box on the lower-left corner is a chat and message box that displays important information like match statistics and rule changes, which is also shown with a yellow banner that briefly appears at the top of the screen. As of update version 6.0.0, players can press the [[L button]] to expand the box and press the [[R button]] to send pre-written message to the box for others to see. The lower-right corner of the screen shows a player's personal statistics like name, icon, amount of victories, and preferred stage and character that the player can change, but doing so would kick them back to the waiting area.


The center of the arena is The Ring, which any player can join if there is room. If there is no room, players will form a line on the catwalk to the right side. Matches are started when any of the players in the ring presses start. All players in the ring will then have 15 seconds to press the join button to ready-up, or holding the special button to back-out. Any players that back-out or do not ready-up in the 15 seconds will be put in the back of the line, allowing other players into the ring. Once every player has readied-up, the match will start. Once the match ends, the message box will update with relevant information like player placements and player(s) designated by the selected rotation system will be kicked to the back of the line and awaiting players will be allowed into the ring.
Matches are started when any of the players in the ring presses start. All of the players will then have 15 seconds to press the join button to ready-up, or holding the special button to back-out. Any players that back-out or do not ready in the 15 seconds will be put in the back of the line, allowing other players into the ring. Once every player has readied-up the match will start with any player in the waiting line or spectator stands watching that match; if a player was not in line or the stands they will not be able to spectate. At the end of the match the player placements are shown to everyone in the arena and players are rotated out based on the arena settings.
 
The bleachers to the left are the Spectator Stands, where players not competing are allowed to spectate a live match for the first time in the series. Players in line can also spectate. Players not in line or in the stands are not allowed to spectate. If a player joins a lobby while a game is underway, they are not allowed to spectate until the next game starts.


Battle Arenas created by friends are visible on their friend lists, regardless if the arena is set to 'Public' or 'Friends'. People who aren't registered as friends can still join other player's Battle Arenas, however they would need to search for the Arena ID.
Battle Arenas created by friends are visible on their friend lists, regardless if the arena is set to 'Public' or 'Friends'. People who aren't registered as friends can still join other player's Battle Arenas, however they would need to search for the Arena ID.


===Creating an Arena===
==Creating an Arena==
Creating an arena will present the player with the following options:
Creating an arena will present the player with the following options:
*Password; lets the arena creator assign a password to the arena, with the option of up to 8 numbered digits.
*Password; lets the arena creator assign a password to the arena, with the option of up to 8 numbered digits.
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**Playground (bright green)
**Playground (bright green)
**amiibo Battle (teal); locks amiibo settings to "on"
**amiibo Battle (teal); locks amiibo settings to "on"
**Beginners Only (olive green); Prevents players that have at least one fighter in [[Elite Smash]] from entering. Cannot be selected if the lobby creator is in Elite Smash.
**Beginners Only (olive green); Prevents players that have at least one fighter in [[Elite Smash from entering. Cannot be selected if the lobby creator is in Elite Smash.
**Elite Only (yellow); Only allows players with at least one fighter in Elite Smash.  
**Elite Only (yellow); Only allows players with at least one fighter in Elite Smash.  
*Visibility; changes who can join the arena.
*Visibility; changes who can join the arena.
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**Winner Leaves; Team Battle only
**Winner Leaves; Team Battle only
**Loser Leaves; Team Battle only
**Loser Leaves; Team Battle only
====More Settings====
===More Settings===
These settings tend to control either the core match style or don't impact gameplay.
These settings tend to control either the core match style or don't impact gameplay.
*Max players; controls the maximum number of players allowed in the arena
*Max players; controls the maximum number of players allowed in the arena
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**Random Ω form
**Random Ω form
**Random Battlefield and Ω form
**Random Battlefield and Ω form
*Options that can be toggled on or off:
*Custom Stages, amiibo, voice chat and spirits; controls if players can select Custom Stages, use amiibo, use the Nintendo Switch Online app to talk to each other or have spirits enabled
**Custom Stages  
**On or Off for each
**amiibo  
*Room Music; lets the arena creator choose the music that plays when opening the arena
**voice chat; requires all players to use the [[Nintendo Switch Online]] app
*Room Music; lets the arena creator choose the music that plays in the arena while outside of a game.


===Joining an Arena===
==Joining an Arena==
To join an existing arena, players have 3 options:
To join an existing arena, players have 3 options:
*Friends' Arenas; will display arenas made by anyone on the player's friend list, whenever or not it was set to friends only.
*Friends' Arenas; will display arenas made by anyone on the player's friend list, whenever or not it was set to friends only.
*Public Arenas; will display arenas based on what settings they want to see, such as Type, Format, Style, etc.
*Public Arenas; will display arenas based on what settings they want to see, such as Type, Format, Style, etc.
*Enter Arena ID; lets the player enter the Arena ID to join. The Arena ID is found in the top-right corner of the room. Players can theoretically enter a room by correctly guessing its Arena ID, though the amount of characters in each ID makes this difficult.
*Enter Arena ID; lets the player enter the Arena ID to join. The Arena ID is found in the top-right corner of the room. Players can theoretically enter a room by correctly guessing its Arena ID, though the amount of characters in each ID makes this difficult.
Players are not allowed to enter a full arena. If another player leaves a full arena, then they are given an opportunity to join depending on the settings of said arena. Players also need to successfully input the password if one is used.


==Update history==
==Update history==
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**The arena now records consecutive wins from a player, as well as the total number of matches played.  
**The arena now records consecutive wins from a player, as well as the total number of matches played.  
*Players can now change the rules of a battle arena without needing to disband it.
*Players can now change the rules of a battle arena without needing to disband it.
*Button prompts are now shown in the Arena. This includes {{button|Switch|A}} when holding a token over the Waiting Area, Ring, or Spectator Stands, {{button|Switch|L}} to expand the Arena Log, and {{button|Switch|R}} to send a message.
*Button prompts are now shown in the Arena. This includes A when holding a token over the Waiting Area, Ring, or Spectator Stands, L to expand the Arena Log, and R to send a message.
*The Arena ID is now shown in the top right below the Player List button, in addition to being present on the Rules popup as before.
*The Arena ID is now shown in the top right below the Player List button, in addition to being present on the Rules popup as before.


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*Players will always be ordered by when they join the arena rather than by their current port number. This means that the host of the arena will always enter the stage first during their [[on-screen appearance]]s.
*Players will always be ordered by when they join the arena rather than by their current port number. This means that the host of the arena will always enter the stage first during their [[on-screen appearance]]s.
**This also affects the order for all characters on the "No Contest" screen when a communication error appears because a player disconnected, and the port numbers displayed on the "Controller Disconnected" screen.
**This also affects the order for all characters on the "No Contest" screen when a communication error appears because a player disconnected, and the port numbers displayed on the "Controller Disconnected" screen.
*As of version 13.0.3, kicking all active participants in an ongoing match softlocks the game, leaving the arena stuck in the "Waiting for players..." state.


==References==
==References==

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