Editing Battle Arena
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{{ArticleIcons|ssbu=y|online=y}} | {{ArticleIcons|ssbu=y|online=y}} | ||
[[File:Battle Arena.jpg|thumb|240px|Players in the Battle Arena]] | [[File:Battle Arena.jpg|thumb|240px|Players in the Battle Arena]] | ||
'''Battle Arena''' ({{ja|専用部屋|Sen'yō Heya}}, ''Private Room'') is an [[online play|online]] [[mode]] in ''[[Super Smash Bros. Ultimate]]'' that allows players to | '''Battle Arena''' ({{ja|専用部屋|Sen'yō Heya}}, ''Private Room'') is an [[online play|online]] [[mode]] in ''[[Super Smash Bros. Ultimate]]'' that allows players to battle with each other in an arena. Arenas allow a large amount of customization, including most of the rules from [[Versus Mode|Smash]] and some exclusive to Battle Arenas. A Battle Arena room can hold up to 8 players with the matches supporting up to 4 players depending on the settings the Battle Arena creator selected. | ||
When joined, players will be represented by tokens displaying the character the player has chosen for their [[Smash Tag|Smash tag]]. The tokens can be moved by the player to place them into the ring for the upcoming match (if there is space), the waiting line for the next match, or the spectating stands to spectate. Players also have the option of choosing the fighter and preferred stage (if enabled), however doing so will force their token out of the ring, line, or stands, making them rejoin after making their selection. As of Version 6.0.0, players can press the right shoulder button or trigger to open a message menu, which they can use to send pre-written messages to other players. | |||
Matches are started when any of the players in the ring presses start. All of the players will then have 15 seconds to press the join button to ready-up, or holding the special button to back-out. Any players that back-out or do not ready in the 15 seconds will be put in the back of the line, allowing other players into the ring. Once every player has readied-up the match will start with any player in the waiting line or spectator stands watching that match; if a player was not in line or the stands they will not be able to spectate. At the end of the match the player placements are shown to everyone in the arena and players are rotated out based on the arena settings. | |||
Battle Arenas created by friends are visible on their friend lists, regardless if the arena is set to 'Public' or 'Friends'. People who aren't registered as friends can still join other player's Battle Arenas, however they would need to search for the Arena ID. | Battle Arenas created by friends are visible on their friend lists, regardless if the arena is set to 'Public' or 'Friends'. People who aren't registered as friends can still join other player's Battle Arenas, however they would need to search for the Arena ID. | ||
==Creating an Arena== | |||
Creating an arena will present the player with the following options: | Creating an arena will present the player with the following options: | ||
*Password; lets the arena creator assign a password to the arena, with the option of up to 8 numbered digits. | *Password; lets the arena creator assign a password to the arena, with the option of up to 8 numbered digits. | ||
*Type; most of | *Type; most of the options will not do anything, only indicating the type gameplay to be expected. | ||
**All Skill Levels (orange) | **All Skill Levels (orange) | ||
**Veteran Players (red) | **Veteran Players (red) | ||
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**Playground (bright green) | **Playground (bright green) | ||
**amiibo Battle (teal); locks amiibo settings to "on" | **amiibo Battle (teal); locks amiibo settings to "on" | ||
**Beginners Only (olive green); | **Beginners Only (olive green)/Elite Only (yellow); Beginners Only prevents players that have a fighter in [[Elite Smash]] from joining and can not be selected if the creator has a fighter in Elite Smash. Elite Only is the opposite, allowing only players that have a fighter in Elite Smash. | ||
*Visibility; changes who can join the arena. | *Visibility; changes who can join the arena. | ||
**Public; anyone can join | **Public; anyone can join | ||
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**Winner Leaves; Team Battle only | **Winner Leaves; Team Battle only | ||
**Loser Leaves; Team Battle only | **Loser Leaves; Team Battle only | ||
===More Settings=== | |||
These settings tend to control either the core match style or don't impact gameplay. | These settings tend to control either the core match style or don't impact gameplay. | ||
*Max players; controls the maximum number of players allowed in the arena | *Max players; controls the maximum number of players allowed in the arena | ||
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**Random Ω form | **Random Ω form | ||
**Random Battlefield and Ω form | **Random Battlefield and Ω form | ||
*Custom Stages, amiibo, voice chat and spirits; controls if players can select Custom Stages, use amiibo, use the Nintendo Switch Online app to talk to each other or have spirits enabled | |||
**On or Off for each | |||
*Room Music; lets the arena creator choose the music that plays when opening the arena | |||
*Room Music; lets the arena creator choose the music that plays | |||
==Joining an Arena== | |||
To join an existing arena, players have 3 options: | To join an existing arena, players have 3 options: | ||
*Friends' Arenas; will display arenas made by anyone on the player's friend list, whenever or not it was set to friends only. | *Friends' Arenas; will display arenas made by anyone on the player's friend list, whenever or not it was set to friends only. | ||
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*Enter Arena ID; lets the player enter the Arena ID to join. The Arena ID is found in the top-right corner of the room. Players can theoretically enter a room by correctly guessing its Arena ID, though the amount of characters in each ID makes this difficult. | *Enter Arena ID; lets the player enter the Arena ID to join. The Arena ID is found in the top-right corner of the room. Players can theoretically enter a room by correctly guessing its Arena ID, though the amount of characters in each ID makes this difficult. | ||
==Updates== | |||
== | |||
==={{h2|List_of_updates_(SSBU)|1.1.0}}=== | ==={{h2|List_of_updates_(SSBU)|1.1.0}}=== | ||
*Added Battle Arenas to the game as part of they day one patch. | *Added Battle Arenas to the game as part of they day one patch. | ||
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**"amiibo Battle" is now an arena type. | **"amiibo Battle" is now an arena type. | ||
**The "amiibo" setting is now available in the search engine, allowing players to include or exclude arenas that allow amiibo when searching for arenas. | **The "amiibo" setting is now available in the search engine, allowing players to include or exclude arenas that allow amiibo when searching for arenas. | ||
*The "Passworded Arenas" setting has been added, allowing players to include or exclude arenas that need a password to enter. | *The "Passworded Arenas" setting has been added, allowing players to include or exclude arenas that need a password to enter. | ||
*The "Next" indicator on the next players in line to enter the ring has been moved to the left. | *The "Next" indicator on the next players in line to enter the ring has been moved to the left. | ||
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**The arena now records consecutive wins from a player, as well as the total number of matches played. | **The arena now records consecutive wins from a player, as well as the total number of matches played. | ||
*Players can now change the rules of a battle arena without needing to disband it. | *Players can now change the rules of a battle arena without needing to disband it. | ||
*Button prompts are now shown in the Arena. This includes | *Button prompts are now shown in the Arena. This includes A when holding a token over the Waiting Area, Ring, or Spectator Stands, L to expand the Arena Log, and R to send a message. | ||
*The Arena ID is now shown in the top right below the Player List button, in addition to being present on the Rules popup as before. | *The Arena ID is now shown in the top right below the Player List button, in addition to being present on the Rules popup as before. | ||
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*Players will always be ordered by when they join the arena rather than by their current port number. This means that the host of the arena will always enter the stage first during their [[on-screen appearance]]s. | *Players will always be ordered by when they join the arena rather than by their current port number. This means that the host of the arena will always enter the stage first during their [[on-screen appearance]]s. | ||
**This also affects the order for all characters on the "No Contest" screen when a communication error appears because a player disconnected, and the port numbers displayed on the "Controller Disconnected" screen. | **This also affects the order for all characters on the "No Contest" screen when a communication error appears because a player disconnected, and the port numbers displayed on the "Controller Disconnected" screen. | ||
{{SSBUMenus}} | {{SSBUMenus}} | ||
[[Category:Modes (SSBU)]] | [[Category:Modes (SSBU)]] | ||
[[Category:Online play]] | [[Category:Online play]] |