Editing Bat Within

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{{ArticleIcons|ssb4=y|ssbu=y}}
{{ArticleIcons|ssb4=y|ssbu=y}}
{{Infobox Special Move
{{image}}
|name=Bat Within
'''Bat Within''' ({{ja|バットウィズイン|Batto Wizuin}}, ''Bat Within'') is one of [[Bayonetta]]'s signature mechanics, based on the [http://bayonetta.wikia.com/wiki/Bat_Within defensive technique of the same name].
|image=[[File:Bat Within (Super Smash Bros. for Wii U).JPG|300px]]
|caption=Bat Within activating from her late [[Witch Time]] in [[Super Smash Bros. 4]]
|user=[[Bayonetta]]
|universe={{uv|Bayonetta}}
}}
'''Bat Within''' ({{ja|バットウィズイン|Batto Wizuin}}, ''Bat Within'') is [[Bayonetta]]'s [[fighter ability]], based on the [http://bayonetta.wikia.com/wiki/Bat_Within defensive technique of the same name].


==Overview==
Bat Within activates when Bayonetta is hit by an attack early during [[roll]]s, [[sidestep]]s, or [[air dodge]]s, or late during [[Witch Time]]. Nimble/Dodgy Dodger [[Equipment]] does not affect this window. When this happens, Bayonetta transforms into a flock of bats, halves the amount of damage inflicted, and continues moving in the direction she was traveling; for a [[roll]], she will advance in the same direction, and for a [[sidestep]] or after Witch Time, she will stay in place. She can travel in any direction if done during her [[air dodge]], but needs to have jumped prior if she wants to rise with it.
Bat Within activates when Bayonetta is hit by an attack early during [[roll]]s, [[sidestep]]s, or [[air dodge]]s, or late during her [[Witch Time]] down special. Nimble/Dodgy Dodger [[Equipment]] in ''SSB4'' does not affect this window, nor does the Easier Dodging [[spirit]] effect in ''Ultimate'' or even the latter game's [[dodge staling]] mechanic. When this ability is activated, Bayonetta transforms into a flock of bats, halves the amount of damage inflicted, and continues moving in the direction she was traveling; for a [[roll]], she will advance in the same direction, and for a [[sidestep]] or after Witch Time, she will stay in place. In ''SSB4'', she can travel in any direction if done during her [[air dodge]], but needs to have jumped prior if she wants to rise with it. In ''Ultimate'', Bat Within will instead always go downward, even when using directional air dodges, this can be fatal for Bayonetta if the ability is triggered off-stage, as it can potentially cause self-destructs.


When Bat Within is activated, she endures some ending lag, meaning that it is possible to extend a [[combo]] on her if it was activated by a faster attack or a long-lasting, multiple hitting attack. While Bat Within makes Bayonetta's rolls, sidestep and air dodge appear to be the best in the game, each of them possess noticeable ending lag. To compound this, several characters, such as {{SSB4|Duck Hunt}} and {{SSB4|Mewtwo}}, have rolls, sidesteps, or air dodges that start up just 1 frame later without being nearly as vulnerable at the end.
When Bat Within is activated, she endures some ending lag, meaning that it is possible to extend a [[combo]] on her if it was activated by a faster attack or a long-lasting, multiple hitting attack. While Bat Within makes Bayonetta's rolls, sidestep and air dodge appear to be the best in the game, each of them possess noticeable ending lag. To compound this, several characters, such as {{SSB4|Duck Hunt}} and {{SSB4|Mewtwo}}, have rolls, sidesteps, or air dodges that start up just 1 frame later without being nearly as vulnerable at the end.


Bat Within also has the distinction of being treated as a [[counterattack]] that does not strike back; therefore, it does not trigger against grabs, [[Final Smashes]], or unblockable attacks. Although difficult, it is possible to simultaneously activate both Witch Time and Bat Within if Bayonetta is struck precisely when their activation windows overlap. However, doing this is actually a hindrance, as she will still receive halved damage, while Witch Time's slowdown effect on the opponent is reduced.
Bat Within also has the distinction of being treated as a [[counterattack]] that does not strike back; therefore, it does not trigger against grabs, [[Final Smashes]], or unblockable attacks. Although difficult, it is possible to simultaneously activate both Witch Time and Bat Within if Bayonetta is struck precisely when their activation windows overlap. However, doing this is actually a hindrance, as she will still receive halved damage, while Witch Time's slowdown effect on the opponent is reduced.
==Origin==
[[File:BatWithinOrigin.jpg|thumb|Bat Within as seen in ''Bayonetta''.]]
Bat Within is a technique purchasable from the Gates of Hell. By dodging at the last second, Bayonetta instead activates Bat Within, transforming her into a cloud of bats to escape, while also negating the damage taken from the attack and slowing down time for an extended duration, unlike in ''Smash''.
The way Bat Within works in ''Smash'' during Witch Time is the opposite to how it works in ''Bayonetta''; it instead activates as Witch Time ends, and reduces slowdown time if both are activated instead of increasing it. Interestingly, Bat Within triggers in the first four frames of her [[air dodge]] and [[sidestep]], and from the 3rd to 5th frame of her [[roll]], which is more in line with the technique's original intended use, though in every case, it only halves the damage she would have taken, rather than completely negating it.
==Gallery==
<gallery>
Bayonetta Screen 4.jpg|Using Bat Within.
Bat Within (Super Smash Bros. for Wii U).JPG|Bat Within activated late.
</gallery>
{{clr}}
==See also==
*[[Foresight]], which is {{SSBU|Mythra}}'s functionally similar fighter ability.
==External links==
*[http://bayonetta.wikia.com/wiki/Bat_Within Bat Within on the Bayonetta Wiki]
[[Category:Bayonetta]]
[[Category:Bayonetta (SSB4)]]
[[Category:Bayonetta (SSBU)]]
[[Category:Bayonetta universe]]
[[Category:Character-specific terminology]]

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