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{{ArticleIcons| | {{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4-3ds=y}} | ||
{{Infobox Item | {{Infobox Item | ||
| title = Barrel Cannon | | title = Barrel Cannon | ||
| image = [[File: | | image = [[File:Ssbmitemsbarrelcannon.jpg]] | ||
| caption = | | caption = A Barrel Cannon on the rock in ''Kongo Jungle'' | ||
| series = | | series = [[Donkey Kong (universe)|Donkey Kong]] | ||
| item class = Heavy item/Trap | | item class = Heavy item/Trap | ||
| appearance = '' | | appearance = [[Super Smash Bros.|''SSB'']] (stage feature only)<br>[[Super Smash Bros. Melee|''Melee'']] (item and stage feature)<br>[[Super Smash Bros. Brawl|''Brawl'']] (Adventure Mode stage feature) | ||
|interwiki = | |interwiki = dkwiki | ||
|interwikiname = | |interwikiname = Donkey Kong Wiki | ||
|interwikipage = Barrel Cannon | |interwikipage = Barrel Cannon | ||
}} | }} | ||
'''Barrel | |||
The '''Barrel Cannon''' is an environmental feature in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] as well as an item in ''[[Super Smash Bros. Melee]]''. They hail from the [[Donkey Kong (universe)|''Donkey Kong'' universe]], appearing throughout the ''Donkey Kong Country'' series, as well as several ''Donkey Kong'' spin-offs. | |||
Touching any Barrel Cannon will cause a character to be stuck inside while the barrel spins around. If A is pressed while inside, the cannon will shoot the occupant in the direction the arrow on the barrel is pointing. If nothing is pressed after a set time limit, the barrel will automatically fire the occupant in the direction it is pointing. It turns the character into a projectile while moving, damaging foes that are hit. Also, a [[tech]] is needed to recover, as landing will stun the character. | |||
==Origin== | ==Origin== | ||
[[File: | [[File:BarrelCannonDKC2.gif|thumb]] | ||
Barrel Cannons debuted in ''[[Donkey Kong Country]]'' as a means of travel across large gaps and as a means of accessing bonus games. Present both singly and in "chains", jumping into one would leave a character sitting inside the barrel until they were fired. Many variations on the basic theme existed, including fixed cannons, autofiring cannons, cannons which rotated, cannons which moved back and forth in a line, and combinations thereof. '' | Barrel Cannons debuted in ''[[Donkey Kong Country]]'' as a means of travel across large gaps, and as a means of accessing bonus games. Present both singly and in "chains", jumping into one would leave a character sitting inside the barrel until they were fired. Many variations on the basic theme existed, including fixed cannons, autofiring cannons, cannons which rotated, cannons which moved back and forth in a line, and combinations thereof. ''Donkey Kong Country 2'' introduced arrow barrels (image to the left) that indicated which direction they would fire, which became the basis for the ''Melee'' Barrel Cannon, which they function as they did in the ''Donkey Kong Country'' games. <ref>{{cite web | ||
| url = http://www.youtube.com/watch?v=yXrduzNFBjk | | url = http://www.youtube.com/watch?v=yXrduzNFBjk | ||
| title = Items (6 of 6) - History Behind Super Smash Bros. Melee | | title = Items (6 of 6) - History Behind Super Smash Bros. Melee | ||
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| publisher = YouTube | | publisher = YouTube | ||
| quote = Covers the Bunny Hood, Cloaking Device, Arrow Barrel, Egg container item and Capsule container item. | | quote = Covers the Bunny Hood, Cloaking Device, Arrow Barrel, Egg container item and Capsule container item. | ||
}}</ref> | }}</ref> | ||
== | ==Appearances== | ||
[[File: | ===Stage Feature=== | ||
[[File:BarrelCannon64.gif|thumb|The Barrel Cannon at the bottom of Congo Jungle.]] | |||
These are permanently placed on the bottom of ''SSB’s'' {{SSB|Congo Jungle}} and ''Melee’s'' [[DK Island: Kongo Jungle|Kongo Jungle]] courses for recovery. They move back and forth and spin around. In the ''Melee'' stage, a [[Klaptrap]] will occasionally get stuck inside. While it is inside, the cannon cannot be used by anyone; those who touch it will be damaged by the Klaptrap. Eventually the Klaptrap will be fired, occasionally straight up through the stage. This will cause high damage, [[knockback]], and even KO those with high damage. | |||
[[File:Barrel.jpg|thumb|100px|A Barrel Cannon in the Subspace Emissary]] | |||
====Subspace Emissary==== | |||
Barrel Cannons appear in ''[[Super Smash Bros. Brawl]]'' only in [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]], notably the ''Donkey Kong Country''-based [[The Jungle]] stage. Newly redesigned, they function exactly as they did in the ''DKC'' games, involving precise timing to use a chain of Cannons; shooting too low will often result in a KO if recovery isn't executed quickly. | |||
== | ====Smash Run==== | ||
Barrel Cannons appear in | Barrel Cannons also appear as stage elements in the [[Smash Run]] mode of {{for3ds}}. They use the black design from ''Brawl''. | ||
=== | ===Item=== | ||
In | In ''Melee'' only, Barrel Cannons appear as rare items, appearing infrequently even if the item drop frequency is set on very high prior to battle, which can be picked up and thrown. These items also tend to disappear very quickly, likely because of how far the barrel can send a character offstage, making recoveries impossible in certain scenarios. If a character is already inside it and another character runs into it, it will cause several small hits worth of damage (around 16%). | ||
[[File:Barrel Cannon Trophy Melee.png|thumb|130x235px|The Barrel Cannon trophy]] | |||
==Trophy== | ==Trophy== | ||
{{see also|List of SSBM trophies (Donkey Kong series)}} | {{see also|List of SSBM trophies (Donkey Kong series)}} | ||
''The Barrel Cannons were used in Donkey Kong games as a vital means of transportation, and their explosive nature is used similarly in Super Smash Bros. Melee. On the Kongo Jungle stage, one can catch characters as they fall from the main platform. Careful! The Barrel Cannon rotation may accidentally send you flying off the screen.'' | |||
*''Donkey Kong Country'' (11/94) | |||
==Trivia== | ==Trivia== | ||
* | *On the bottom of the cannon, it says "2L84ME", which translates to "Too late for me", possibly referencing the difficulty dodging and escaping the Barrel. The same alphanumeric sequence appears on a wooden crate in [[:File:Cranky's Cabin Artwork65.jpg|a piece of official art]] for ''Donkey Kong Country''. | ||
*There is [[Barrel Cannon glitch|a glitch]] which requires this item, which is a variation of the [[freeze glitch]]. | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{SSBMItems}} {{Donkey Kong universe}} | |||
{{SSBMItems}} | |||
{{SubspaceArmy}} | {{SubspaceArmy}} | ||
[[Category:Items (SSBM)]] | [[Category:Items (SSBM)]] | ||
[[Category:Trap items]] | [[Category:Trap items]] |