Editing Barrel Cannon
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 15: | Line 15: | ||
==Origin== | ==Origin== | ||
[[File:Arrow Barrel DKC2.png|left|thumb]] | [[File:Arrow Barrel DKC2.png|left|thumb]] | ||
Barrel Cannons debuted in ''[[Donkey Kong Country]]'' as a means of travel across large gaps and as a means of accessing bonus games. Present both singly and in "chains", jumping into one would leave a character sitting inside the barrel until they were fired. Many variations on the basic theme existed, including fixed cannons, autofiring cannons, cannons which rotated, cannons which moved back and forth in a line, and combinations thereof. ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'' introduced arrow barrels that indicated which direction they would fire, which became the basis for the Barrel Cannons in the ''Smash Bros.'' series.<ref>{{cite web | Barrel Cannons debuted in ''[[Donkey Kong Country]]'' as a means of travel across large gaps and as a means of accessing bonus games. Present both singly and in "chains", jumping into one would leave a character sitting inside the barrel until they were fired. Many variations on the basic theme existed, including fixed cannons, autofiring cannons, cannons which rotated, cannons which moved back and forth in a line, and combinations thereof. ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'' introduced arrow barrels (image to the left) that indicated which direction they would fire, which became the basis for the Barrel Cannons in the ''Smash Bros.'' series.<ref>{{cite web | ||
| url = http://www.youtube.com/watch?v=yXrduzNFBjk | | url = http://www.youtube.com/watch?v=yXrduzNFBjk | ||
| title = Items (6 of 6) - History Behind Super Smash Bros. Melee | | title = Items (6 of 6) - History Behind Super Smash Bros. Melee | ||
Line 39: | Line 39: | ||
==As a stage element== | ==As a stage element== | ||
Barrel Cannons appear in various | Barrel Cannons appear in various Donkey Kong-related [[stage]]s. | ||
===[[Kongo Jungle (SSB)]] and [[Kongo Falls]]=== | ===[[Kongo Jungle (SSB)]] and [[Kongo Falls]]=== | ||
Line 61: | Line 61: | ||
===Classic Mode (SSBU)=== | ===Classic Mode (SSBU)=== | ||
In {{SSBU|Classic Mode}} in ''Ultimate'', the [[Bonus Stage#In Super Smash Bros. Ultimate|Bonus Game]] features a cannon at the end which blasts the player into a portal, ending the stage. | In {{SSBU|Classic Mode}} in ''[[Super Smash Bros. Ultimate]]'', the [[Bonus Stage#In Super Smash Bros. Ultimate|Bonus Game]] features a cannon at the end which blasts the player into a portal, ending the stage. | ||
==Trophy== | ==Trophy (SSBM)== | ||
{{see also|List of SSBM trophies (Donkey Kong series)}} | {{see also|List of SSBM trophies (Donkey Kong series)}} | ||
[[File:Barrel Cannon Trophy Melee.png|100px|thumb|left|130x235px|The Barrel Cannon trophy]] | |||
;Barrel Cannon | |||
| | ''The Barrel Cannons were used in Donkey Kong games as a vital means of transportation, and their explosive nature is used similarly in Super Smash Bros. Melee. On the Kongo Jungle stage, one can catch characters as they fall from the main platform. Careful! The Barrel Cannon rotation may accidentally send you flying off the screen.'' | ||
*''Donkey Kong Country'' (11/94) | |||
{{clrl}} | {{clrl}} | ||