Editing Banjo & Kazooie (SSBU)
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 11: | Line 11: | ||
:{{Cquote|''Banjo-Kazooie are Raring to Go!''|cite=Introduction tagline.}} | :{{Cquote|''Banjo-Kazooie are Raring to Go!''|cite=Introduction tagline.}} | ||
'''Banjo & Kazooie''' ({{ja|バンジョー&カズーイ|Banjō & Kazūi}}, ''Banjo & Kazooie''), formatted in their reveal trailer as '''Banjo-Kazooie''', are a playable duo character in ''[[Super Smash Bros. Ultimate]]'', and are the first third-party fighters from [[Microsoft]]. They were revealed alongside {{SSBU|Hero}} during the E3 Nintendo Direct on June 11th, 2019 as the third [[Downloadable content (SSBU)|downloadable]] fighters from {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 1}}. Banjo & Kazooie were released as part of Challenger Pack 3 on September 4th, 2019. Although they are a team, they are collectively classified as [[Fighter number|Fighter #73]]. | '''Banjo & Kazooie''' ({{ja|バンジョー&カズーイ|Banjō & Kazūi}}, ''Banjo & Kazooie''), formatted in their reveal trailer as '''Banjo-Kazooie''', are a playable duo character in ''[[Super Smash Bros. Ultimate]]'', and are the first third-party fighters from [[Microsoft]]. They were revealed alongside {{SSBU|Hero}} during the E3 Nintendo Direct on June 11th, 2019 as the third [[Downloadable content (SSBU)|downloadable]] fighters from {{h2|Downloadable content (SSBU)|Fighters Pass Vol. 1}}. Banjo & Kazooie were released as part of Challenger Pack 3 on September 4th, 2019. Although they are a team, they are collectively classified as [[Fighter number|Fighter #73]]. | ||
Banjo & Kazooie are ranked 62nd out of 82 on the current [[tier list]], placing them in the C- tier and making them the lowest ranking characters from Fighters Pass Vol. 1. The duo have a strong projectile mixup game: their numerous projectiles such as [[Egg Firing / Breegull Blaster]] and [[Rear Egg]] grant the duo some effective setups and followup potential, with the ability to constantly knock opponents around and lead into combos if used properly. Egg Firing generates long-duration eggs that can disrupt approaches or [[gimp]] recoveries, Breegull Blaster can set up aerial combos and platform tech chases, while Rear Egg functions as the duo's main zoning and combo tool, with the niche ability to break out of combos or extend the duo's [[recovery]]. The duo's signature move [[Wonderwing]] is a long-duration dash with [[invincibility]] that is very powerful, has potential to be combo'd into, and can beat out almost every option other than [[grab]]s, giving them a safe recovery option and a powerful (albeit committal) reversal in disadvantage. Most of the duo's attacks feature [[disjointed]] hitboxes due to Kazooie, giving them some adequate range for close quarters. Their normal moveset has some effective attacks: down tilt functions as an amazing [[2 frame punish]] and [[edgeguarding]] option thanks to its long duration and range, up tilt is a powerful anti-air and KO move with low enough endlag to combo into itself at low percents, and forward air is a viable KO tool with good reach. Finally, their status as a heavyweight, along with their two midair jumps, lack of helplessness from [[Shock Spring Jump]] and ability to extend their recovery with Rear Egg, gives the duo higher-than-average survivability, and Kazooie's dash speed grants the duo surprisingly fast long-distance movement. Overall, the pair has some solid strengths to control the flow of the game. | Banjo & Kazooie are ranked 62nd out of 82 on the current [[tier list]], placing them in the C- tier and making them the lowest ranking characters from Fighters Pass Vol. 1. The duo have a strong projectile mixup game: their numerous projectiles such as [[Egg Firing / Breegull Blaster]] and [[Rear Egg]] grant the duo some effective setups and followup potential, with the ability to constantly knock opponents around and lead into combos if used properly. Egg Firing generates long-duration eggs that can disrupt approaches or [[gimp]] recoveries, Breegull Blaster can set up aerial combos and platform tech chases, while Rear Egg functions as the duo's main zoning and combo tool, with the niche ability to break out of combos or extend the duo's [[recovery]]. The duo's signature move [[Wonderwing]] is a long-duration dash with [[invincibility]] that is very powerful, has potential to be combo'd into, and can beat out almost every option other than [[grab]]s, giving them a safe recovery option and a powerful (albeit committal) reversal in disadvantage. Most of the duo's attacks feature [[disjointed]] hitboxes due to Kazooie, giving them some adequate range for close quarters. Their normal moveset has some effective attacks: down tilt functions as an amazing [[2 frame punish]] and [[edgeguarding]] option thanks to its long duration and range, up tilt is a powerful anti-air and KO move with low enough endlag to combo into itself at low percents, and forward air is a viable KO tool with good reach. Finally, their status as a heavyweight, along with their two midair jumps, lack of helplessness from [[Shock Spring Jump]] and ability to extend their recovery with Rear Egg, gives the duo higher-than-average survivability, and Kazooie's dash speed grants the duo surprisingly fast long-distance movement. Overall, the pair has some solid strengths to control the flow of the game. | ||
Line 182: | Line 180: | ||
| shorthop=17.8 | rshorthop=15 | | shorthop=17.8 | rshorthop=15 | ||
| djump=32 | rdjump=59-60 | | djump=32 | rdjump=59-60 | ||
}} | }} | ||
Line 232: | Line 229: | ||
|- | |- | ||
! scope="row"|Cheer | ! scope="row"|Cheer | ||
|[[File:Banjo & Kazooie Cheer English SSBU.ogg|center]]||[[File:Banjo & Kazooie Cheer Japanese SSBU.ogg|center]]||[[File:Banjo & Kazooie Cheer Italian SSBU.ogg|center]]||[[File:Banjo & Kazooie Cheer Dutch SSBU.ogg|center]]||[[File:Banjo & Kazooie Cheer French SSBU.ogg|center]] | |[[File:Banjo & Kazooie Cheer English SSBU.ogg|center]]||[[File:Banjo & Kazooie Cheer Japanese SSBU.ogg|center]]||[[File:Banjo & Kazooie Cheer Italian SSBU.ogg|center]]||[[File:Banjo & Kazooie Cheer Dutch SSBU.ogg|center]]||{{NTSC}} [[File:Banjo & Kazooie Cheer French NTSC SSBU.ogg|center]] <br> {{PAL}} [[File:Banjo & Kazooie Cheer French PAL SSBU.ogg|center]] | ||
|- | |- | ||
! scope="row"|Description | ! scope="row"|Description | ||
Line 275: | Line 272: | ||
*{{Sm|huto|Japan}} - Played Banjo & Kazooie from September 2019 to February 2020 and was considered one of the best Banjo & Kazooie players in the world, achieving notable placements at majors including 25th at {{Trn|Umebura SP 7}} and 33rd at {{Trn|Umebura SP 6}}. He has since returned to using {{SSBU|Wario}}. | *{{Sm|huto|Japan}} - Played Banjo & Kazooie from September 2019 to February 2020 and was considered one of the best Banjo & Kazooie players in the world, achieving notable placements at majors including 25th at {{Trn|Umebura SP 7}} and 33rd at {{Trn|Umebura SP 6}}. He has since returned to using {{SSBU|Wario}}. | ||
*{{Sm|OwlBBs|UK}} - Known for using multiple characters including Banjo & Kazooie, and is considered the best Banjo & Kazooie player in Europe, regularly placing highly at British events including 5th at the superregional {{Trn|Invasion: April 2022}} and 13th at the superregional {{Trn|Regen 2023}}. | *{{Sm|OwlBBs|UK}} - Known for using multiple characters including Banjo & Kazooie, and is considered the best Banjo & Kazooie player in Europe, regularly placing highly at British events including 5th at the superregional {{Trn|Invasion: April 2022}} and 13th at the superregional {{Trn|Regen 2023}}. However, since 2023, he has been focusing on other characters. | ||
*{{Sm|Toriguri|Japan}} - The | *{{Sm|Toriguri|Japan}} - The undisputed best Banjo & Kazooie player of all time, whose performances in the post-online metagame led to a positive shift in the duo's perception. He is both the only solo-Banjo & Kazooie player ranked globally, ranking 27th on the [[LumiRank 2024.1]], and the only solo-Banjo & Kazooie player to place top 8 at a major, doing so at {{Trn|Maesuma TOP 14}}, {{Trn|Maesuma TOP 15 "FINAL"}}, and {{Trn|Battle of BC 6}}, while notably defeating {{Sm|MkLeo}} at the latter event. | ||
*{{Sm|Wolfen|El Salvador}} - Known for being the best Banjo & Kazooie player in North America during the online metagame, notably placing 9th at {{Trn|SWT: Central America South Ultimate Online Qualifier}}. | *{{Sm|Wolfen|El Salvador}} - Known for being the best Banjo & Kazooie player in North America during the online metagame, notably placing 9th at {{Trn|SWT: Central America South Ultimate Online Qualifier}}. Offline, he also used Banjo & Kazooie to place 5th at the superregional {{Trn|Smash Legends 3}} defeating {{Sm|MVD}}. However, since 2021, most of his results have been mixed with other characters, most notably {{SSBU|Kazuya}}. | ||
===Tier placement and history=== | ===Tier placement and history=== | ||
Line 321: | Line 318: | ||
==[[Spirit]]== | ==[[Spirit]]== | ||
Banjo & Kazooie's fighter spirit can be obtained by completing {{SSBU|Classic Mode}} | Banjo & Kazooie's fighter spirit can be obtained by completing {{SSBU|Classic Mode}}. It is also available periodically for purchase in the shop for 300 Gold, but only after Banjo & Kazooie have been downloaded. Unlocking Banjo & Kazooie in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. Their fighter spirit has an alternate version that replaces it with their artwork in ''Ultimate''. | ||
<center> | <center> |