Editing Banjo & Kazooie (SSBU)
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*Not counting ports and cameos, Banjo & Kazooie's inclusion in ''Ultimate'' marks their first physical appearance in almost a decade, since the Xbox 360 version of ''Sonic & Sega All-Stars Racing'', released in 2010. | *Not counting ports and cameos, Banjo & Kazooie's inclusion in ''Ultimate'' marks their first physical appearance in almost a decade, since the Xbox 360 version of ''Sonic & Sega All-Stars Racing'', released in 2010. | ||
**It also marks their first physical appearance on a Nintendo console in 14 years since ''Banjo-Pilot'' was released for the Game Boy Advance in 2005. | **It also marks their first physical appearance on a Nintendo console in 14 years since ''Banjo-Pilot'' was released for the Game Boy Advance in 2005. | ||
*In Banjo & Kazooie's battle portrait next to their [[damage meter]], Kazooie leans in slightly closer to Banjo than she does in their full artwork, to fit both of their faces into the frame. The {{SSBU|Ice Climbers}} are the only other fighter with such an edit. | *In Banjo & Kazooie's battle portrait next to their [[damage meter]], Kazooie leans in slightly closer to Banjo than she does in their full artwork, to fit both of their faces into the frame. The {{SSBU|Ice Climbers}} are the only other fighter with such an edit. | ||
*On their victory screen, Banjo & Kazooie's name will only take up one line in the American and PAL versions of the game while it takes up two lines in the Asian versions. Excluding {{SSBU|Olimar}}, whose character name is changed to "Pikmin & Olimar" in the Japanese version, they are the only fighter with this distinction. | *On their victory screen, Banjo & Kazooie's name will only take up one line in the American and PAL versions of the game while it takes up two lines in the Asian versions. Excluding {{SSBU|Olimar}}, whose character name is changed to "Pikmin & Olimar" in the Japanese version, they are the only fighter with this distinction. |