Editing Banjo & Kazooie (SSBU)/Up smash

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==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Hit 1|37}}
{{HitboxTableTitle|Hit 1|37}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 28: Line 29:
|a=f
|a=f
}}
}}
|0
{{HitboxTableTitle|Multihits|37}}
{{HitboxTableTitle|Multihits|37}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 50: Line 52:
|slvl=S
|slvl=S
}}
}}
|2
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 71: Line 74:
|slvl=S
|slvl=S
}}
}}
|2
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
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|slvl=S
|slvl=S
}}
}}
|2
{{HitboxTableTitle|Final hit|37}}
{{HitboxTableTitle|Final hit|37}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 113: Line 118:
|slvl=L
|slvl=L
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
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|slvl=L
|slvl=L
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
Line 153: Line 160:
|slvl=L
|slvl=L
}}
}}
|0
|}
|}


==Timing==
==Timing==
===Rehit rate anomaly===
Oddly enough, if the multihits strike more than three times, their rehit rate will be delayed by one frame for the next hit, causing the move to hit a total of eight times instead of nine. This anomaly does not seem to be present for any other attacks with rehit rates.
{|class="wikitable"
{|class="wikitable"
!Charges between
!Charges between
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|-
|-
!Multihits
!Multihits
|13-25 (rehit rate: 2*)
|13-25
|-
|-
!Final hit
!Final hit

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