Editing Banjo & Kazooie (SSBU)/Neutral attack

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 8: Line 8:
*[[Banjo & Kazooie (SSBU)/Neutral attack/Hit 3]]
*[[Banjo & Kazooie (SSBU)/Neutral attack/Hit 3]]
*[[Banjo & Kazooie (SSBU)/Neutral attack/Infinite]]
*[[Banjo & Kazooie (SSBU)/Neutral attack/Infinite]]
==Quickest loop==
The third jab and rapid jab have different continuability windows, with the latter being shorter and taking priority. The move transitions into the rapid jab if, since the start of the first jab and before the end of the rapid jab window, the attack button has been pressed at least 3 times and released at least 2 times. Otherwise, it transitions into the third jab.
{|class="wikitable"
!Jab 1
|4-6
|-
!Jab 2
|11-13
|-
!Jab 3
|21-23
|-
!Rapid jab
|20, 22, 24, 26, 28, 30, 32, 34
|-
!Rapid jab finisher
|41-42
|-
!Interruptible
|28, 32, 48, 76
|-
!Animation lengths
|41, 52, 79, 106
|}


{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=20|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=14}}{{FrameStrip|t=Blank|c=65}}
|-
{{FrameStrip|t=Blank|c=7|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=3|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableM}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=21}}{{FrameStrip|t=Blank|c=54}}
|-
{{FrameStrip|t=Blank|c=16|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=4|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=32}}
{{FrameStrip|t=Blank|c=27}}
|-
{{FrameStrip|t=Blank|c=15|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=3|s=LagContinuableE|e=LagLoopS}}{{FrameStrip|t=Lag|c=1|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1|e=HitboxLoopS}}{{FrameStrip|t=Lag|c=6|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=33}}{{FrameStrip|t=Interruptible|c=31}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y|loop=y}}
{{MvSubNavBanjo&Kazooie|g=SSBU}}
{{MvSubNavBanjo&Kazooie|g=SSBU}}
[[Category:Banjo & Kazooie (SSBU)]]
[[Category:Banjo & Kazooie (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: