Editing Banjo-Kazooie (universe)

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The kart racer project was ultimately the basis for the team's final concept: constructing vehicles to traverse large, sandbox-like hub worlds and complete missions. This became the foundation for ''{{s|wikipedia|Banjo-Kazooie: Nuts & Bolts}}'', released for the Xbox 360 in November 2008, which prominently features a 3D editor in which the player can construct a multitude of vehicles ranging from four-wheelers to hovercrafts to biplanes. The art style and character designs were also updated for this new game, as it was thought that using high-resolution versions of the Nintendo 64 models lost a lot of the charm in the translation. Thus, everything became more angular and cuboid to match the building-block aesthetic, and the environments and hub worlds were designed to complement the themes of construction. Though it received mostly positive reviews from critics, it was highly polarizing due to its deviation from the traditional 3D platforming formula of the original duology. The game became infamous in the following years as fans felt their expectations were subverted, and in the meantime, Rare temporarily shifted focus away from its original properties to develop games for the Kinect starting in 2010.
The kart racer project was ultimately the basis for the team's final concept: constructing vehicles to traverse large, sandbox-like hub worlds and complete missions. This became the foundation for ''{{s|wikipedia|Banjo-Kazooie: Nuts & Bolts}}'', released for the Xbox 360 in November 2008, which prominently features a 3D editor in which the player can construct a multitude of vehicles ranging from four-wheelers to hovercrafts to biplanes. The art style and character designs were also updated for this new game, as it was thought that using high-resolution versions of the Nintendo 64 models lost a lot of the charm in the translation. Thus, everything became more angular and cuboid to match the building-block aesthetic, and the environments and hub worlds were designed to complement the themes of construction. Though it received mostly positive reviews from critics, it was highly polarizing due to its deviation from the traditional 3D platforming formula of the original duology. The game became infamous in the following years as fans felt their expectations were subverted, and in the meantime, Rare temporarily shifted focus away from its original properties to develop games for the Kinect starting in 2010.


Between 2008 and 2010, ''Nuts & Bolts'' was followed up by downloadable HD remasters of the two N64 titles on Xbox Live Arcade courtesy of 4J Studios (while also implementing a retooled Stop 'N' Swop feature), as well as Banjo and Kazooie's guest appearance in the Xbox 360 version of ''{{s|wikipedia|Sonic & Sega All-Stars Racing}}''. ''Banjo-Kazooie'' series characters also appear as downloadable skin packs in all versions of {{uv|Minecraft}}. Finally, at E3 2015, Rare temporarily shifted focus back to its existing intellectual properties when they announced ''{{s|wikipedia|Rare Replay}}'', a compilation of thirty titles from across Rare's storied history in celebration of their 30th anniversary as a development studio. Released exclusively for the Xbox One in August 2015, this collection featured all three home console installments in the ''Banjo-Kazooie'' series, including achievements, developer interviews, and remixed challenges. The original Nintendo 64 version of ''Banjo-Kazooie'' was released on the [[Nintendo Switch]] for subscribers of Nintendo Switch Online + Expansion Pack on January 20th, 2022, making its first rerelease on a Nintendo console. It was the first release of any ''Banjo-Kazooie'' series game on a Nintendo console since ''Banjo-Pilot'' 17 years prior. Later, it was announced that the Nintendo 64 version of ''Banjo-Tooie'' would be released on the service on October 25, 2024.
Between 2008 and 2010, ''Nuts & Bolts'' was followed up by downloadable HD remasters of the two N64 titles on Xbox Live Arcade courtesy of 4J Studios (while also implementing a retooled Stop 'N' Swop feature), as well as Banjo and Kazooie's guest appearance in the Xbox 360 version of ''{{s|wikipedia|Sonic & Sega All-Stars Racing}}''. ''Banjo-Kazooie'' series characters also appear as downloadable skin packs in all versions of {{uv|Minecraft}}. Finally, at E3 2015, Rare temporarily shifted focus back to its existing intellectual properties when they announced ''{{s|wikipedia|Rare Replay}}'', a compilation of thirty titles from across Rare's storied history in celebration of their 30th anniversary as a development studio. Released exclusively for the Xbox One in August 2015, this collection featured all three home console installments in the ''Banjo-Kazooie'' series, including achievements, developer interviews, and remixed challenges. The original Nintendo 64 version of ''Banjo-Kazooie'' was released on the [[Nintendo Switch]] for subscribers of Nintendo Switch Online + Expansion Pack on January 20th, 2022, making its first rerelease on a Nintendo console. It was the first release of any ''Banjo-Kazooie'' series game on a Nintendo console since ''Banjo-Pilot'' 17 years prior.


However, apart from these rereleases, the ''Banjo-Kazooie'' series has stayed largely dormant since the release of ''Nuts & Bolts''. In that time, the majority of the original creative team had split away from Rare to form an independent studio, {{s|wikipedia|Playtonic Games}}; they crowdfunded and released their first project, a spiritual successor titled ''{{s|wikipedia|Yooka-Laylee}}'', in 2017 to generally mixed reception.
However, apart from these rereleases, the ''Banjo-Kazooie'' series has stayed largely dormant since the release of ''Nuts & Bolts''. In that time, the majority of the original creative team had split away from Rare to form an independent studio, {{s|wikipedia|Playtonic Games}}; they crowdfunded and released their first project, a spiritual successor titled ''{{s|wikipedia|Yooka-Laylee}}'', in 2017 to generally mixed reception.

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