Editing Banjo-Kazooie (universe)
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|genres = Platformer | |genres = Platformer | ||
|originconsole = [[Nintendo 64]] | |originconsole = [[Nintendo 64]] | ||
|firstinstallment = ''{{ | |firstinstallment = ''{{s|wikipedia|Banjo-Kazooie}}'' (1998) | ||
|latestinstallment = ''{{s|wikipedia|Banjo-Kazooie: Nuts & Bolts}}'' (2008) | |latestinstallment = ''{{s|wikipedia|Banjo-Kazooie: Nuts & Bolts}}'' (2008) | ||
|interwiki = wikipedia | |interwiki = wikipedia | ||
|interwikiname = Wikipedia | |interwikiname = Wikipedia | ||
|interwikipage = Banjo-Kazooie | |interwikipage = Banjo-Kazooie (series) | ||
}} | }} | ||
The '''''Banjo-Kazooie'' universe''' ({{ja|バンジョーとカズーイの大冒険|Banjō to Kazūi no Daibōken}}, ''Banjo and Kazooie's Great Adventure'') refers to the ''Super Smash Bros.'' series' collection of characters, stages, and properties hailing from the series of platformers created by the UK-based development studio [[Rare Ltd.]] The games feature the titular duo, the bear [[Banjo]] and the bird [[Kazooie]], collecting various items in sandbox-like environments in order to progress. They are often considered to be among the most popular and recognizable titles Rare has ever developed, alongside the original ''[[Donkey Kong (universe)|Donkey Kong Country]]'' series, ''[[GoldenEye (universe)|GoldenEye 007]]'', and ''{{s|wikipedia|Sea of Thieves}}''. Originally a second-party Nintendo franchise, the series and its developer have remained under the ownership of [[Microsoft]] since their acquisition on September 24th, 2002. | The '''''Banjo-Kazooie'' universe''' ({{ja|バンジョーとカズーイの大冒険|Banjō to Kazūi no Daibōken}}, ''Banjo and Kazooie's Great Adventure'') refers to the ''Super Smash Bros.'' series' collection of characters, stages, and properties hailing from the series of platformers created by the UK-based development studio [[Rare Ltd.]] The games feature the titular duo, the bear [[Banjo]] and the bird [[Kazooie]], collecting various items in sandbox-like environments in order to progress. They are often considered to be among the most popular and recognizable titles Rare has ever developed, alongside the original ''[[Donkey Kong (universe)|Donkey Kong Country]]'' series, ''[[GoldenEye (universe)|GoldenEye 007]]'', and ''{{s|wikipedia|Sea of Thieves}}''. Originally a second-party Nintendo franchise, the series and its developer have remained under the ownership of [[Microsoft]] since their acquisition on September 24th, 2002. | ||
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With the massive critical and commercial success of the first two ''Donkey Kong Country'' games, recognized for their use of pre-rendered CG graphics created on {{s|wikipedia|Silicon Graphics}} workstations, developer Rare wanted to produce more titles utilizing this advanced graphics technology as their groundwork. Among the new games in production was ''Project Dream'' (also known as ''Dream: Land of Giants''), a role-playing game being developed in tandem with ''Donkey Kong Country 3''. Inspired by other action-adventure titles like Nintendo's own {{uv|The Legend of Zelda}} series, this game would have starred a lone human boy named Edson<ref>[https://twitter.com/RareLtd/status/578965642822447105 Rare on Twitter:] Not sure if that's news, but the boy hero of Project Dream (pre-Banjo) was called Edson, not Edison.</ref> in a pirate-themed fantasy adventure to stop the ambitions of Captain Blackeye and his band of pirates. The game was planned to be Rare's swan song for the SNES, but as the console neared the end of its lifespan and the game's size and scope increased, it was eventually decided to move production to Nintendo's then-upcoming console, the [[Nintendo 64]]. | With the massive critical and commercial success of the first two ''Donkey Kong Country'' games, recognized for their use of pre-rendered CG graphics created on {{s|wikipedia|Silicon Graphics}} workstations, developer Rare wanted to produce more titles utilizing this advanced graphics technology as their groundwork. Among the new games in production was ''Project Dream'' (also known as ''Dream: Land of Giants''), a role-playing game being developed in tandem with ''Donkey Kong Country 3''. Inspired by other action-adventure titles like Nintendo's own {{uv|The Legend of Zelda}} series, this game would have starred a lone human boy named Edson<ref>[https://twitter.com/RareLtd/status/578965642822447105 Rare on Twitter:] Not sure if that's news, but the boy hero of Project Dream (pre-Banjo) was called Edson, not Edison.</ref> in a pirate-themed fantasy adventure to stop the ambitions of Captain Blackeye and his band of pirates. The game was planned to be Rare's swan song for the SNES, but as the console neared the end of its lifespan and the game's size and scope increased, it was eventually decided to move production to Nintendo's then-upcoming console, the [[Nintendo 64]]. | ||
In an attempt to appeal to a more mature audience, the game's fantasy themes were de-emphasized and its pirate themes strengthened. As development progressed, the team decided that Edson was losing his relevance and replaced him with a different protagonist. He was first swapped for a rabbit, and eventually, a honey bear, whom they gave a backpack to store his belongings. The development team soon realized their game was becoming too ambitious for its own good, so they chose to retool it into a linear 2.5D platformer. When the team saw an early build of Nintendo's ''[[Mario (universe)|Super Mario 64]]'', they realized it would set the standard for 3D gaming and make ''Dream'' look outdated in comparison. As a result, they restarted its development one last time, restoring the fantasy themes and using ''Super Mario 64'' as their basis. This final iteration was what eventually became ''{{ | In an attempt to appeal to a more mature audience, the game's fantasy themes were de-emphasized and its pirate themes strengthened. As development progressed, the team decided that Edson was losing his relevance and replaced him with a different protagonist. He was first swapped for a rabbit, and eventually, a honey bear, whom they gave a backpack to store his belongings. The development team soon realized their game was becoming too ambitious for its own good, so they chose to retool it into a linear 2.5D platformer. When the team saw an early build of Nintendo's ''[[Mario (universe)|Super Mario 64]]'', they realized it would set the standard for 3D gaming and make ''Dream'' look outdated in comparison. As a result, they restarted its development one last time, restoring the fantasy themes and using ''Super Mario 64'' as their basis. This final iteration was what eventually became ''{{s|wikipedia|Banjo-Kazooie}}''. | ||
While designing a moveset for the titular [[Banjo]], the team experimented with various ideas on how to improve and expand upon Mario's moveset in ''Super Mario 64''; namely, the ability to double jump and run faster. As Banjo's character model did not apply itself easily to these ideas, they were initially accomplished by simply having wings and legs sprout out of his backpack when necessary. This eventually led to the logical conclusion of a separate character living in Banjo's backpack: a bird named [[Kazooie]]. Variation was added to the gameplay through the shaman Mumbo Jumbo, who transforms Banjo into different creatures and objects with unique abilities. With the game's pirate themes gradually diminishing, the role of antagonist was passed from Captain Blackeye to a green witch named Gruntilda. At one point full voice acting was considered, but the team quickly realized how much dialogue would have to be recorded and how much it would slow down development. Instead, they opted for garbled voice clips that sync up to the text, becoming a series staple ever since. To help promote the upcoming title, as well as fill in the vacant holiday release schedule, Banjo was added as a playable character and made his video game debut in ''{{s|mariowiki|Diddy Kong Racing}}'' in November 1997. While Kazooie is not present or mentioned in-game, she is mentioned in the instruction manual. | While designing a moveset for the titular [[Banjo]], the team experimented with various ideas on how to improve and expand upon Mario's moveset in ''Super Mario 64''; namely, the ability to double jump and run faster. As Banjo's character model did not apply itself easily to these ideas, they were initially accomplished by simply having wings and legs sprout out of his backpack when necessary. This eventually led to the logical conclusion of a separate character living in Banjo's backpack: a bird named [[Kazooie]]. Variation was added to the gameplay through the shaman Mumbo Jumbo, who transforms Banjo into different creatures and objects with unique abilities. With the game's pirate themes gradually diminishing, the role of antagonist was passed from Captain Blackeye to a green witch named Gruntilda. At one point full voice acting was considered, but the team quickly realized how much dialogue would have to be recorded and how much it would slow down development. Instead, they opted for garbled voice clips that sync up to the text, becoming a series staple ever since. To help promote the upcoming title, as well as fill in the vacant holiday release schedule, Banjo was added as a playable character and made his video game debut in ''{{s|mariowiki|Diddy Kong Racing}}'' in November 1997. While Kazooie is not present or mentioned in-game, she is mentioned in the instruction manual. | ||
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====Original Tracks==== | ====Original Tracks==== | ||
Arrangements and remixes unique to ''Ultimate''. | Arrangements and remixes unique to ''Ultimate''. | ||
*'''{{SSBUMusicLink|Banjo-Kazooie|Main Theme - Banjo-Kazooie}}''' ([[DLC]]): A faster-paced trap arrangement of the opening cutscene theme from ''{{iw|wikipedia|Banjo-Kazooie | *'''{{SSBUMusicLink|Banjo-Kazooie|Main Theme - Banjo-Kazooie}}''' ([[DLC]]): A faster-paced trap arrangement of the opening cutscene theme from ''{{iw|wikipedia|Banjo-Kazooie}}''. Does not stop looping unlike the original composition. Arranged by Masafumi Takada. | ||
*'''{{SSBUMusicLink|Banjo-Kazooie|Spiral Mountain}}''' ([[DLC]]): A faster-paced orchestral arrangement of the theme of the starting area from ''Banjo-Kazooie'', Spiral Mountain, while also incorporating elements of Treasure Trove Cove, Freezeezy Peak, Gruntilda's Lair, and Rusty Bucket Bay from ''Banjo-Kazooie'', as well as Mayahem Temple from ''{{iw|wikipedia|Banjo-Tooie}}''. Arranged by Grant Kirkhope, the long-time composer of the ''Banjo-Kazooie'' series. | *'''{{SSBUMusicLink|Banjo-Kazooie|Spiral Mountain}}''' ([[DLC]]): A faster-paced orchestral arrangement of the theme of the starting area from ''Banjo-Kazooie'', Spiral Mountain, while also incorporating elements of Treasure Trove Cove, Freezeezy Peak, Gruntilda's Lair, and Rusty Bucket Bay from ''Banjo-Kazooie'', as well as Mayahem Temple from ''{{iw|wikipedia|Banjo-Tooie}}''. Arranged by Grant Kirkhope, the long-time composer of the ''Banjo-Kazooie'' series. | ||
*'''{{SSBUMusicLink|Banjo-Kazooie|Mumbo's Mountain}}''' ([[DLC]]): A faster-paced jazz-inspired remix of the background track for the first level in ''Banjo-Kazooie'', Mumbo's Mountain. Arranged by Hiroki Hashimoto. | *'''{{SSBUMusicLink|Banjo-Kazooie|Mumbo's Mountain}}''' ([[DLC]]): A faster-paced jazz-inspired remix of the background track for the first level in ''Banjo-Kazooie'', Mumbo's Mountain. Arranged by Hiroki Hashimoto. | ||
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==External links== | ==External links== | ||
*Article on [https:// | *Article on the [https://banjokazooie.fandom.com/wiki/Banjo-Kazooie_(series) Banjo-Kazooie Wiki]. | ||
{{Universe}} | {{Universe}} |