Editing Balanced Brawl

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
#REDIRECT [[Gameplay modification#Balanced Brawl]]
{{ArticleIcons|ssbb=y}}
[[Image:Balancedbrawllogo.png|frame|Balanced Brawl logo]]
'''Balanced Brawl''', or '''BBrawl''', is a hack of ''[[Super Smash Bros Brawl]]'' designed by Thinkaman and Amazing Ampharos with the goal of balancing [[character]]s in competitive Brawl with as few changes to core physics as possible. It is normally loaded using Smash Stack by comex so it is playable on any [[Wii]], hacked or not. More information, videos, downloads, setup instructions, and chat can be found on the [http://www.balancedbrawl.net Balanced Brawl website].
==Differences from Brawl+==
Unlike [[Brawl+]], none of the core physics have been changed:
*Character movement is the same.
*[[Hitbox]] sizes are the same for all characters.
*No [[stage]]s are frozen.
*There is no more [[Planking]].
===Features===
*Infinites and inescapable lockdowns are removed.
*Increased character balance.
*Increased stage viability
*Planking is removed.
*No random [[Prat Falling]]. Moves that trip the opponent such as bananas will still trip.
 
===Stage Changes===
*[[Luigi's Mansion]] takes twice as long to respawn after being broken.
*[[Mushroomy Kingdom]] 1-1 now scrolls at half speed. Additionally, both Mushroomy Kingdom stages have higher ceilings.
*[[Pirate Ship]] bombs do less damage.
*[[Norfair]] lava pillars now inflict less knockback.
*[[Port Town Aero Dive]] cars now inflict less knockback.
*[[Castle Siege]] has significantly improved loading time.
*[[Flat Zone 2]] lion tamers inflict fixed knockback.
*[[PictoChat]] has a few weakened hazards.
*[[Corneria]] has larger blast zones.
*[[Green Greens]] blocks spawn less frequently. Bomb blocks also do less damage.
==Character changes==
When Balanced Brawl was started, the creators decided to balance all the characters towards a power level about equal to that of Diddy Kong in standard ''Brawl''. This meant some characters received several changes, while others did not need more than minor tweaks. Most characters were generally [[buff]]ed, and only a few were [[nerf]]ed.
==={{SSBB|Bowser}}===
*Many attacks and throws do more damage.
*[[Whirling Fortress]] is stronger.
*[[Bowser Bomb]] has [[super armor]].
*[[Down aerial]] hits more favorably.
*[[Grab release]] animation has been synchronized to normal 30 frames.
*[[Forward smash]] is more powerful, has super armor, and has a [[flame]] effect.
==={{SSBB|Captain Falcon}}===
*Many attacks do more damage.
*Throws are better.
*Forward smash angled up and [[down smash]] is stronger.
*[[Pummel]] does 3% damage and has an [[electric]] effect.
*[[Falcon Punch]] has heavy armor.
*[[Falcon Dive]] is more powerful.
*[[Falcon Kick]] is safe on hit.
*Aerial [[Raptor Boost]] is more powerful and no longer sends Captain Falcon into helpless state on hit.
*Ending lag of Falcon Kick on the ground can be canceled into other special moves.
==={{SSBB|Diddy Kong}}===
*The explosion of Peanut Popgun now damages enemies.
==={{SSBB|Donkey Kong}}===
*[[Dash attack]] hits at a lower angle.
*[[Forward tilt]] is slightly more powerful.
*[[Down tilt]] has more [[SDI]].
*[[Forward aerial]] autocancels at different time.
*[[Down throw]] knockback has been slightly adjusted.
*[[Head Butt]] and [[Hand Slap]] are slightly stronger.
==={{SSBB|Falco}}===
*[[Down throw]] is no longer a chain grab.
*[[Back throw]] and throw lasers knockback has been adjusted.
*[[Falco Phantasm]] and [[Fire Falco]] ending lag can be canceled into a wall jump.
==={{SSBB|Fox}}===
*[[Fox Illusion]] ending lag can be canceled into a jump or wall jump in the air.
*Fox Illusion has does more knockback and sheld damage.
==={{SSBB|Ganondorf}}===
*Throws are better.
*Pummel does 5% damage and has a [[darkness]] effect.(Most damaging pummel now.)
*[[Up tilt]] wind does 1% damage each.
*Forward tilt has super armor.
*Down Tilt trips enemies.
*Forward aerial autocancels at different time.
*[[Down Smash]] properly links both hits.
*[[Warlock Punch]] has super armor and does significantly more shield damage.
*Aerial [[Flame Chock]] does more damage.
*[[Dark Dive]] does more damage and throws enemies at a much lower angle.
*Dark Dive has super armor while throwing.
*Uppercut of Dark Dive is a significantly more powerful KO move.
*Grounded [[Wizard's Foot]] is more powerful.
*Initial hit of aerial Wizard's Foot grounds enemies.
*Wizard's Foot is [[invincible]] while rushing.
==={{SSBB|Ice Climbers}}===
 
[[Category:Hacking]]
[[Category:Smash Mod]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)