Editing Back throw
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[[File: | [[File:Luigi back throw Brawl.jpg|thumb|250px|Luigi's back throw in ''[[Super Smash Bros. Brawl]]''.]] | ||
A '''back throw''' ({{ja|後投げ|Ato nage}}, ''Rear/back throw''; commonly abbreviated as '''b-throw''' or '''Bthrow''', and referred to as '''ThrowB''' internally) is a [[throw]] performed by tilting the [[control stick]] opposite to the direction the character is facing after having [[grab]]bed the opponent. | A '''back throw''' ({{ja|後投げ|Ato nage}}, ''Rear/back throw''; commonly abbreviated as '''b-throw''' or '''Bthrow''', and referred to as '''ThrowB''' internally) is a [[throw]] performed by tilting the [[control stick]] opposite to the direction the character is facing after having [[grab]]bed the opponent. | ||
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==List of back throws== | ==List of back throws== | ||
{{incomplete|Need info on Sora's back throw.}} | |||
Back throws with hitboxes consist of two or more hits on the grabbed opponent (the hitbox, then the throw), and can affect other opponents near the thrower. Additionally, some back throws may possess a '''collateral hitbox''', which affects nearby opponents but not the victim of the throw. Unless stated otherwise, all back throws have the attacker put the opponent behind themselves in some way. | Back throws with hitboxes consist of two or more hits on the grabbed opponent (the hitbox, then the throw), and can affect other opponents near the thrower. Additionally, some back throws may possess a '''collateral hitbox''', which affects nearby opponents but not the victim of the throw. Unless stated otherwise, all back throws have the attacker put the opponent behind themselves in some way. | ||
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|[[Min Min]]||Performs a {{s|wikipedia|German suplex}}.||{{y|16}} | |[[Min Min]]||Performs a {{s|wikipedia|German suplex}}.||{{y|16}} | ||
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|[[Mr. Game & Watch]]||Juggles the opponent as a ball from front to back, then tosses them | |[[Mr. Game & Watch]]||Juggles the opponent as a ball from front to back, then tosses them.||{{n|16}} | ||
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|[[Mythra]]||Kicks the opponent behind herself.||{{y|16}} | |[[Mythra]]||Kicks the opponent behind herself.||{{y|16}} | ||
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|[[Palutena]]||Tosses the opponent backward performing an inverted version of the {{iw|wikipedia|Arabesque|ballet position}}.||{{n|16}} | |[[Palutena]]||Tosses the opponent backward performing an inverted version of the {{iw|wikipedia|Arabesque|ballet position}}.||{{n|16}} | ||
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|[[Peach]]||Launches the opponent with a | |[[Peach]]||Launches the opponent with a butt thrust.||{{y|16}} | ||
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|[[Pichu]]||{{GameIcon|SSBM}} Rolls backward three times and tosses the opponent.<br/>{{GameIcon|SSBU}} Rolls backward once and tosses the opponent.||{{n|16}} | |[[Pichu]]||{{GameIcon|SSBM}} Rolls backward three times and tosses the opponent.<br/>{{GameIcon|SSBU}} Rolls backward once and tosses the opponent.||{{n|16}} | ||
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|[[Sonic]]||Somersaults backward several times in the air, then performs the {{s|wikipedia|tomoe nage}} upon landing.||{{n|16}} | |[[Sonic]]||Somersaults backward several times in the air, then performs the {{s|wikipedia|tomoe nage}} upon landing.||{{n|16}} | ||
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|[[Sora]]|| | |[[Sora]]||||{{y|16}} <small>(collateral)</small> | ||
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|[[Squirtle]]||{{GameIcon|SSBB}} Dropkicks the opponent away.<br/>{{GameIcon|SSBU}} Lifts the opponent and tosses them backward.||{{GameIcon|SSBB}}{{y|16}}<br/>{{GameIcon|SSBU}}{{n|16}} | |[[Squirtle]]||{{GameIcon|SSBB}} Dropkicks the opponent away.<br/>{{GameIcon|SSBU}} Lifts the opponent and tosses them backward.||{{GameIcon|SSBB}}{{y|16}}<br/>{{GameIcon|SSBU}}{{n|16}} | ||
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==Notable back throws== | ==Notable back throws== | ||
*[[Fox]], [[Falco]], and [[Mii Gunner]]'s back throws are the only ones to release [[projectile]]s, in the form of lasers that can be [[reflect]]ed and [[absorb]]ed. Fox fires three lasers that cause no knockback, much like those of [[Blaster (Fox)|his neutral special]]; likewise, Falco in ''Melee'' and ''Brawl'' fires three lasers that cause weak knockback. In ''Smash 4'' and ''Ultimate'', Falco and Mii Gunner instead fire a single laser that deals much more knockback, with both throws being capable of KOing near the edge at high percentages. | *[[Fox]], [[Falco]], and [[Mii Gunner]]'s back throws are the only ones to release [[projectile]]s, in the form of lasers that can be [[reflect]]ed and [[absorb]]ed. Fox fires three lasers that cause no knockback, much like those of [[Blaster (Fox)|his neutral special]]; likewise, Falco in ''Melee'' and ''Brawl'' fires three lasers that cause weak knockback. In ''Smash 4'' and ''Ultimate'', Falco and Mii Gunner instead fire a single laser that deals much more knockback, with both throws being capable of KOing near the edge at high percentages. | ||
*{{SSBM|Kirby}}'s back throw in ''Melee'' causes him to functionally leave the ground, and can be used for a [[Kirbycide]]. However, it is one of the only two standard throws in the series that can be escaped without receiving external knockback (the other being his forward throw). From ''Brawl'' onward, this is no longer the case. From ''Smash 4'', its knockback was altered giving it more knockback scaling but less base knockback, so it is better both for combos at low percents and KOing at high percents. | *{{SSBM|Kirby}}'s back throw in ''Melee'' causes him to functionally leave the ground, and can be used for a [[Kirbycide]]. However, it is one of the only two standard throws in the series that can be escaped without receiving external knockback (the other being his forward throw). From ''Brawl'' onward, this is no longer the case. From ''Smash 4'', its knockback was altered giving it more knockback scaling but less base knockback, so it is better both for combos at low percents and KOing at high percents. | ||
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**Mario’s back throw also appears to be based on his battles with [[Bowser]] in ''Super Mario 64'', where he grabs Bowser by the tail and spins him around until he throws him. This applies to both Luigi and Dr. Mario in all of their appearances up until ''Ultimate''. | **Mario’s back throw also appears to be based on his battles with [[Bowser]] in ''Super Mario 64'', where he grabs Bowser by the tail and spins him around until he throws him. This applies to both Luigi and Dr. Mario in all of their appearances up until ''Ultimate''. | ||
**{{SSBU|Banjo & Kazooie}}'s back throw is very similar to Mario's but stronger. | **{{SSBU|Banjo & Kazooie}}'s back throw is very similar to Mario's but stronger. | ||
*{{SSBU|Incineroar}}'s back throw in ''Ultimate'' is the strongest in the game at the edge, KOing under 100%, which slightly outpowers even Ness's back throw at the edge of Final Destination. Due to its lower knockback scaling, however, it KOs slightly later than Ness's back throw if used from center-stage or if DIed. | |||
*{{SSBU|Incineroar}}'s back throw in ''Ultimate'' is the strongest in the game at the edge, KOing under 100%, which slightly outpowers even Ness's back throw at the edge of Final Destination. Due to its lower knockback scaling, however, it KOs slightly later than Ness's back throw if used from center-stage or if DIed. | |||
*In ''[[Smash 64]]'', {{SSB|Pikachu}}, {{SSB|Donkey Kong}}, and {{SSB|Samus}} have the most damaging back throws in the series, dealing 18% with DK's being the strongest throw in the game. | *In ''[[Smash 64]]'', {{SSB|Pikachu}}, {{SSB|Donkey Kong}}, and {{SSB|Samus}} have the most damaging back throws in the series, dealing 18% with DK's being the strongest throw in the game. | ||
*[[ | *In ''[[Melee]]'', {{SSBM|Mewtwo}}'s back throw is very powerful and is considered one of its best finishers, KOing at around 100% near the edge. | ||
*[[Charizard]]'s back throw in ''Smash 4'' and ''Ultimate'' has almost no [[ending lag]] (only 4 [[frame]]s in ''Smash 4'', and 7 frames in ''Ultimate''), allowing it to combo into aerial attacks from low to mid percentages. If the opponent's [[air dodge]] or jump is successfully [[read]], it can even lead to an aerial [[Flare Blitz]] and KO at low percentages near the edge. | *[[Charizard]]'s back throw in ''Smash 4'' and ''Ultimate'' has almost no [[ending lag]] (only 4 [[frame]]s in ''Smash 4'', and 7 frames in ''Ultimate''), allowing it to combo into aerial attacks from low to mid percentages. If the opponent's [[air dodge]] or jump is successfully [[read]], it can even lead to an aerial [[Flare Blitz]] and KO at low percentages near the edge. | ||
*[[Mr. Game & Watch]]'s back throw and forward throw are identical. | *[[Mr. Game & Watch]]'s back throw and forward throw are identical. | ||
*[[Ken]], [[Pikachu]] (as of ''Melee''), and [[Pichu]]'s back throws allow them to travel a great distance backwards, allowing for great stage control. | *[[Ken]], [[Pikachu]] (as of ''Melee''), and [[Pichu]]'s back throws allow them to travel a great distance backwards, allowing for great stage control. | ||
{{Attacks}} | {{Attacks}} | ||
[[Category:Game controls]] | [[Category:Game controls]] | ||
[[es:Lanzamiento hacia atrás]] | [[es:Lanzamiento hacia atrás]] |