Editing Back throw
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[[File: | [[File:Luigi back throw Brawl.jpg|thumb|250px|Luigi's back throw in ''[[Super Smash Bros. Brawl]]''.]] | ||
A '''back throw''' ({{ja|後投げ|Ato nage}}, ''Rear/back throw''; commonly abbreviated as '''b-throw''' or '''Bthrow''', and referred to as '''ThrowB''' internally) is a [[throw]] performed by tilting the [[control stick]] opposite to the direction the character is facing after having [[grab]]bed the opponent. | A '''back throw''' ({{ja|後投げ|Ato nage}}, ''Rear/back throw''; commonly abbreviated as '''b-throw''' or '''Bthrow''', and referred to as '''ThrowB''' internally) is a [[throw]] performed by tilting the [[control stick]] opposite to the direction the character is facing after having [[grab]]bed the opponent. | ||
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! Character !! Description !! Hitbox | ! Character !! Description !! Hitbox | ||
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|[[Banjo]] & [[Kazooie]]|| | |[[Banjo]] & [[Kazooie]]||Spins the opponent around three times with both arms, then tosses them backward.||{{y|16}} | ||
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|[[Bayonetta]]||Launches the opponent with a vertical roundhouse kick.||{{y|16}} | |[[Bayonetta]]||Launches the opponent with a vertical roundhouse kick.||{{y|16}} | ||
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|[[Bowser Jr.]]||Spins around once and tosses the opponent with the [[Koopa Clown Car]]'s claw.||{{n|16}} | |[[Bowser Jr.]]||Spins around once and tosses the opponent with the [[Koopa Clown Car]]'s claw.||{{n|16}} | ||
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|[[Captain Falcon]]||Launches the opponent with a high back kick.||{{y|16}} | |[[Captain Falcon]]||Launches the opponent with a high back kick.||{{y|16}} | ||
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|[[Joker]]||Lifts one leg and tosses the opponent over it with a flourish.||{{n|16}} | |[[Joker]]||Lifts one leg and tosses the opponent over it with a flourish.||{{n|16}} | ||
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|[[Ken]]||Rolls backward twice and tosses the opponent.||{{n|16}} | |[[Ken]]||Rolls backward twice and tosses the opponent.||{{n|16}} | ||
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|[[Mii Swordfighter]]||Kicks the opponent away.||{{y|16}} | |[[Mii Swordfighter]]||Kicks the opponent away.||{{y|16}} | ||
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|[[Mr. Game & Watch]]||Juggles the opponent as a ball from front to back, then tosses them.||{{n|16}} | |||
|[[Mr. Game & Watch]]||Juggles the opponent as a ball from front to back, then tosses them | |||
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|[[Ness]]||Lifts the opponent overhead with PSI and tosses them backward.|| | |[[Ness]]||Lifts the opponent overhead with PSI and tosses them backward.||{{n|16}} | ||
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|[[Olimar]]||The Pikmin grabbing the opponent slams them onto the ground behind Olimar.||{{n|16}} | |[[Olimar]]||The Pikmin grabbing the opponent slams them onto the ground behind Olimar.||{{n|16}} | ||
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|[[Pit]]||Spins around once and slams the opponent onto the ground.||{{n|16}} | |[[Pit]]||Spins around once and slams the opponent onto the ground.||{{n|16}} | ||
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|[[R.O.B.]]||Tosses the opponent backward with both hands.||{{n|16}} | |[[R.O.B.]]||Tosses the opponent backward with both hands.||{{n|16}} | ||
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|[[Samus]]||Tosses the opponent with a turnaround whip of the Grapple Beam.||{{n|16}} | |[[Samus]]||Tosses the opponent with a turnaround whip of the Grapple Beam.||{{n|16}} | ||
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|[[Sheik]]||Kicks the opponent away.||{{y|16}} | |[[Sheik]]||Kicks the opponent away.||{{y|16}} | ||
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|[[Sonic]]||Somersaults backward several times in the air, then performs the {{s|wikipedia|tomoe nage}} upon landing.||{{n|16}} | |[[Sonic]]||Somersaults backward several times in the air, then performs the {{s|wikipedia|tomoe nage}} upon landing.||{{n|16}} | ||
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|[[Squirtle]]||{{GameIcon|SSBB}} Dropkicks the opponent away.<br/>{{GameIcon|SSBU}} Lifts the opponent and tosses them backward.||{{GameIcon|SSBB}}{{y|16}}<br/>{{GameIcon|SSBU}}{{n|16}} | |[[Squirtle]]||{{GameIcon|SSBB}} Dropkicks the opponent away.<br/>{{GameIcon|SSBU}} Lifts the opponent and tosses them backward.||{{GameIcon|SSBB}}{{y|16}}<br/>{{GameIcon|SSBU}}{{n|16}} | ||
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|[[Terry]]||colspan="3"|''Unknown'' | |||
|[[Terry]]|| | |||
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|[[Toon Link]]||Performs the tomoe nage, a judo throw.||{{GameIcon|SSBB}}{{y|16}}<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}}{{n|16}} | |[[Toon Link]]||Performs the tomoe nage, a judo throw.||{{GameIcon|SSBB}}{{y|16}}<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}}{{n|16}} | ||
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==Notable back throws== | ==Notable back throws== | ||
*[[Fox]], [[Falco]], and [[Mii Gunner]]'s back throws are the only ones to release [[projectile]]s, in the form of lasers that can be [[reflect]]ed and [[absorb]]ed. Fox fires three lasers that cause no knockback, much like those of [[Blaster (Fox)|his neutral special]]; likewise, Falco in ''Melee'' and ''Brawl'' fires three lasers that cause weak knockback. In ''Smash 4'' and ''Ultimate'', Falco and Mii Gunner instead fire a single laser that deals much more knockback, with Falco's being capable of KOing near the edge at high percentages. | |||
*[[Fox]], [[Falco]], and [[Mii Gunner]]'s back throws are the only ones to release [[projectile]]s, in the form of lasers that can be [[reflect]]ed and [[absorb]]ed. Fox fires three lasers that cause no knockback, much like those of [[Blaster (Fox)|his neutral special]]; likewise, Falco in ''Melee'' and ''Brawl'' fires three lasers that cause weak knockback. In ''Smash 4'' and ''Ultimate'', Falco and Mii Gunner instead fire a single laser that deals much more knockback, with | *{{SSBM|Kirby}}'s back throw in ''Melee'' causes him to functionally leave the ground, and can be used for a [[Kirbycide]]. However, it is one of the only two standard throws in the series that can be escaped without receiving external knockback (the other being his forward throw). From ''Brawl'' onward, this is no longer the case. | ||
*{{SSBM|Kirby}}'s back throw in ''Melee'' causes him to functionally leave the ground, and can be used for a [[Kirbycide]]. However, it is one of the only two standard throws in the series that can be escaped without receiving external knockback (the other being his forward throw). From ''Brawl'' onward, this is no longer the case | *[[Corrin]]'s back throw possesses a [[tipper]] hitbox that only affects nearby opponents, and can KO considerably earlier than the throw itself. This is also the case for his forward throw. | ||
*[[Corrin]]'s back throw possesses a [[tipper]] hitbox that only affects nearby opponents, and can KO considerably earlier than the throw itself. This is also the case for forward throw. | *[[Ness]]'s back throw in all games except ''Smash 64'' is the opposite of his [[forward throw]], possessing very low base knockback, but very high knockback scaling, making it noticeably powerful at high percentages compared to other back throws. It is the strongest back throw in ''Melee'', ''Brawl'', and ''Smash 4'', and one of the strongest throws overall, KOing under 140% from the center of [[Final Destination]]. | ||
*[[Ness]]'s back throw in all games except ''Smash 64'' is the opposite of his [[forward throw]], possessing very low base knockback, but very high knockback scaling, making it noticeably | |||
**{{SSB4|Villager}}'s back throw in ''Smash 4'', as well as {{SSBU|Isabelle}}'s in ''Ultimate'', have similar properties, although they are slightly weaker. | **{{SSB4|Villager}}'s back throw in ''Smash 4'', as well as {{SSBU|Isabelle}}'s in ''Ultimate'', have similar properties, although they are slightly weaker. | ||
*[[Mario]], [[Luigi]], and [[Dr. Mario]]'s back throws are among the strongest in all of their appearances | *[[Mario]], [[Luigi]], and [[Dr. Mario]]'s back throws are among the strongest in all of their appearances. Mario and Dr. Mario's are at their strongest in ''Melee'', while Luigi's is at its strongest in ''Brawl'', all KOing under 110% near the edge. | ||
*{{SSBU|Incineroar}}'s back throw in ''Ultimate'' is the strongest in the game at the edge, KOing under 100%, which slightly outpowers even Ness's back throw. | |||
*In ''[[Smash 64]]'', {{SSB|Pikachu}}, {{SSB|Donkey Kong}}, and {{SSB|Samus}} have the most damaging back throws in the series, dealing 18%. | |||
*In ''[[Melee]]'', {{SSBM|Mewtwo}}'s back throw is very powerful, and is considered one of its best finishers, KOing at around 100% near the edge. | |||
*{{SSBU|Incineroar}}'s back throw in ''Ultimate'' is the strongest in the game at the edge, KOing under 100%, which slightly outpowers even Ness's back throw | *[[Charizard]]'s back throw has almost no [[ending lag]] (only 4 [[frame]]s in ''Brawl'' and ''Smash 4'', and 7 frames in ''Ultimate''), allowing it to combo into aerial attacks from low to mid percentages, especially in the latter two games due to the changes to [[hitstun canceling]]. If the opponent's [[air dodge]] or jump is successfully [[read]], it can even lead into an aerial [[Flare Blitz]] and KO at low percentages near the edge. | ||
*In ''[[Smash 64]]'', {{SSB|Pikachu}}, {{SSB|Donkey Kong}}, and {{SSB|Samus}} have the most damaging back throws in the series, dealing 18% | |||
*[[ | |||
*[[Charizard]]'s back throw | |||
{{Attacks}} | {{Attacks}} | ||
[[Category:Game controls]] | [[Category:Game controls]] | ||