Editing Back aerial

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[[File:SSB4 - Diddy Kong Screen-7.jpg|thumb|250px|{{SSB4|Diddy Kong}}, {{SSB4|Lucario}} and {{SSB4|Samus}}’s back aerial in {{forwiiu}}.]]
[[File:Wolf Bair.jpg|thumb|150px|Wolf's back aerial in ''Super Smash Bros. Brawl''.]]
[[File:Wolf Bair.jpg|thumb|250px|{{SSBB|Wolf}}'s back aerial in ''Super Smash Bros. Brawl''.]]
[[File:SSB4 - Olimar Screen-4.jpg|thumb|150px|Olimar's back aerial in [[Super Smash Bros. for Wii U]].]]
A '''back aerial''' attack ({{ja|後空中攻撃|Ato kūchū kōgeki}}, ''Rear/back midair attack''; commonly abbreviated as '''bair''' or '''B-Air''', and referred to as '''AttackAirB''' internally) is an [[aerial attack]] that can be performed in midair by pressing the attack button and tilting the [[control stick]] in the direction opposite to which the character is facing. Its official term varies between titles; it is known as a '''back midair attack''' in ''[[Super Smash Bros. Melee]]'', and a '''back air attack''' from ''[[Super Smash Bros. Brawl]]'' onward. The majority of these attacks are kicks, and tend to be considerably stronger and/or faster than a fighter's other aerial attacks while also having good range; some are notable for being their fastest and most reliable KO moves, such as those of [[Ike]] and [[Zero Suit Samus]], and can be used to approach with a technique known as a [[reverse aerial rush]]. Back aerials are also good defensive options, as they can catch an opponent trying to attack them from behind where few other attacks would be effective if usable at all.
The '''back aerial''' attack (abbreviated as "bair", "BAir", or "ABA", and referred to as '''AttackAirB''' in internal Brawl files) is an [[aerial attack]] that is performed in midair by pressing the attack button and tilting the [[control stick]] or [[d-pad]] in the direction opposite to which the character is facing. Its official term varies between titles, where it is known as a "back midair attack" in ''[[Super Smash Bros. Melee]]'', and a "back air attack" in ''[[Super Smash Bros. Brawl|Brawl]]''. The majority of these attacks are kicks.


==List of back aerials==
==List of back aerials in ''[[Super Smash Bros.]]''==
Unless stated otherwise, all back aerials are aimed behind the user.
In general, back aerial attacks in ''Super Smash Bros.'' are slow but with good [[range]] and good [[knockback]]. All except Link's are one-hit moves:


{| class="wikitable"
{| class="wikitable sortable"
|-
|-
! Character !! Description
! Character name || Description|| Damage
|-
|-
|[[Banjo]] & [[Kazooie]]||Kazooie performs an aerial Rat-a-Tat Rap 3 times.
|[[Mario (SSB)|Mario]]||Kicks with both feet. Good KOing move, similar to Luigi's but with less range and more speed.|| 16%
|-
|-
|[[Bayonetta]]||Performs a back kick at a high angle.
|[[Luigi (SSB)|Luigi]]||Kicks opponent with both feet. Good range but slow, similar to Mario's but with more range and less speed. || 16%
|-
|-
|[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Leans back and thrusts his shell spikes.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a dropkick.
|[[Donkey Kong (SSB)|Donkey Kong]]|| Kicks opponent with both feet. Too slow to be overly useful, but good for comboing against wall.|| 15%
|-
|-
|[[Bowser Jr.]]||Deploys a wrecking ball from the [[Koopa Clown Car]] and swings it in a straight line.
|[[Yoshi (SSB)|Yoshi]]||Kicks opponent with both feet. Yoshi's overall slowest DJC aerial, good after up tilts, leads into other DJC aerials.|| 16%
|-
|-
|[[Byleth]]||Stabs Areadbhar behind himself.
|[[Link (SSB)|Link]]||Kicks feet behind him one at a time. Very quick move usually used for combos, more of a backwards double kick. Good in almost all circumstances and overall Link's most useful aerial for comboing.|| 15% if both hits connect.
|-
|-
|[[Captain Falcon]]||Performs a backwards facing back-fist.
|[[Pikachu (SSB)|Pikachu]]||Kicks the opponent behind it. The move is usually used either to start or finish a combo or to [[edgeguard]].|| 16%
|-
|-
|[[Charizard]]||{{GameIcon|SSBB}} Swings one wing horizontally, followed by its tail.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swings its tail in an upward arc.
|[[Jigglypuff (SSB)|Jigglypuff]]||Kicks opponent with one foot. An overall good move if it had more range, very quick, low power, virtually useless at low percents, can combo into itself at mid-percents.|| 13%
|-
|-
|[[Chrom]]||Slashes in an upward arc, turning Chrom around after its use.
|[[Kirby (SSB)|Kirby]]||Kicks opponent with both feet. The best example of a wall of pain move of ''SSB'', good damage + good for combos, great edgeguard tool.|| 16%
|-
|-
|[[Cloud]]||Slashes horizontally with the Buster Sword.
|[[Samus (SSB)|Samus]]||Raises her foot and then thrusts it behind her. Samus' overall best move. Huge range and power and Samus' main KOing/spacing move.|| 14%
|-
|-
|[[Corrin]]||Sprouts dragon wings and thrusts them backward, hovering slightly and propelling himself forward.
|[[Fox (SSB)|Fox]]||Kicks opponent with one foot. Yet another good aerial for Fox, good for edgeguarding Falcon's and Samus's among others.|| 12%
|-
|-
|[[Daisy]]||Thrusts her rear, generating a flower particle from it.
|[[Captain Falcon (SSB)|Captain Falcon]]||Punches backward with one hand. More of an advanced comboing move compared to his other aerials, more difficult to use in combos but overall better than up aerial against floaty characters.|| 16%
|-
|-
|[[Dark Pit]]||Separates the Silver Bow and stabs with both blades simultaneously.
|[[Ness (SSB)|Ness]]||Kicks opponent with both feet. ||16%
|-
|-
|[[Dark Samus]]||Performs a back kick.
|[[Fox (SSB)|Fox]]||Kicks opponent with one foot. Yet another good aerial for Fox, good for edgeguarding Falcon's and Samus's among others.|| 12%
|-
|-
|[[Diddy Kong]]||Performs a roundhouse kick.
|}
 
==List of back aerials in ''[[Super Smash Bros. Melee]]''==
{| class="wikitable sortable"
|-
|-
|[[Donkey Kong]]||{{GameIcon|SSB}} Performs a dropkick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a back kick.
! Character name || Description|| Damage
|-
|-
|[[Dr. Mario]]||{{GameIcon|SSBM}} Performs a dropkick.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a spinning dropkick.
|{{SSBM|Bowser}}||Throws his back out, extending the spikes on his shell. Can semi-spike. A good bit of ending lag if not l-canceled. This attack may be used as a edge-guard, though risky.||13% clean, 8% late.
|-
|-
|[[Duck Hunt]]||The dog thrusts his lower back backward to propel the duck, who performs a turning peck.
|{{SSBM|Captain Falcon}}||A backhand behind him.||14%
|-
|-
|[[Falco]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Performs an outstretched back kick, hitting to both sides.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a quick back kick.
|{{SSBM|Donkey Kong}}||Does a back kick like Mario, except with one foot.||13% clean, 9% late.
|-
|-
|[[Fox]]||{{GameIcon|SSB}}{{GameIcon|SSBM}} Performs an outstretched back kick, hitting to both sides.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a roundhouse kick.
|{{SSBM|Dr. Mario}}||A short-duration back kick. Can semi-spike.||7-8%
|-
|-
|[[Ganondorf]]||Performs a backwards facing back-fist.
|{{SSBM|Falco}}||A back kick, similar in appearance to Donkey Kong's. A sex kick.||15% clean, 9% late.
|-
|-
|[[Greninja]]||Performs three consecutive kicks at different angles.
|{{SSBM|Fox}}||A back kick similar to Falco's.||15% clean, 9% late.
|-
|-
|[[Hero]]||Slashes in a delayed heavy upward arc.
|{{SSBM|Ganondorf}}||A backwards punch similar to Captain Falcon's except it has consistent power throughout.||16%
|-
|-
|[[Ice Climbers]]||Swing their hammers horizontally.
|{{SSBM|Ice Climbers}}||Both climbers swing their hammers behind them.||Leader, 12%, partner, 10%, up to 22-23%.
|-
|-
|[[Ike]]||Slashes horizontally with Ragnell.
|{{SSBM|Jigglypuff}}||A spinning back kick, similar to Samus. Can be used for [[Wall of Pain]] techniques.||12%
|-
|-
|[[Incineroar]]||Performs a roundhouse kick.
|{{SSBM|Kirby}}||A backwards kick. Can be used for [[Fence of Pain]] techniques.||14% clean, 10% late.
|-
|-
|[[Inkling]]||Jabs with the Splattershot.
|{{SSBM|Link}}||Does a spinning double kick.||13% if both kicks connect.
|-
|-
|[[Isabelle]]||Fires a pellet from a slingshot.
|{{SSBM|Luigi}}||A short-duration back kick that has consistent power throughout.||6-11%
|-
|-
|[[Ivysaur]]||Swings one vine after the other in a downward arc.
|{{SSBM|Mario}}||A backwards kick.||10%
|-
|-
|[[Jigglypuff]]||Performs a roundhouse kick. Turns Jigglypuff around in ''Ultimate''.
|{{SSBM|Marth}}||A reverse aerial sword swipe. This move turns Marth around in the air.||10% untipped, 13% tipped.
|-
|-
|[[Joker]]||Slashes in an upward arc. If active, Arsene chops in a downward arc, causing the duo's attacks to interlock with each other.
|{{SSBM|Mewtwo}}||Lashes its tail behind it.||Up to 13%, depending on the distance from the opponent.
|-
|-
|[[Kazuya]]||Performs a roundhouse kick.
|{{SSBM|Mr. Game & Watch}}||Holds out a turtle behind him, hitting several times. This attack cannot be L-canceled.||18% if all hits connect.
|-
|-
|[[Ken]]||Performs a roundhouse kick.
|{{SSBM|Ness}}||A back kick dealing electricity damage. The initial frames inflict powerful knockback, and later frames deal less damage and knockback.||16% clean, 10% late.
|-
|-
|[[King Dedede]]||{{GameIcon|SSBB}} Performs a back kick.<br/>{{GameIcon|SSB4}} Swings his hammer in an upward arc.<br/>{{GameIcon|SSBU}} Swings his hammer horizontally.
|{{SSBM|Peach}}||Swings out her hip for 14% damage at the start. Can be used as a KO move.||14% clean, 5% late.
|-
|{{SSBM|Pichu}}||Spins with its entire body horizontal. Only one hit.||9%
|-
|-
|[[King K. Rool]]||Punches in a downward arc from a turnaround.
|{{SSBM|Pikachu}}||Spins like a frisbee. Only one hit. Some landing lag if not L-canceled.||12%
|-
|-
|[[Kirby]]||Performs a dropkick.
|{{SSBM|Roy}}||Similar to Marth's, except weaker. This attack turns Roy around in midair.||8% sourspotted, 9% at center of blade.
|-
|-
|[[Link]]||Kicks twice with one leg after the other.
|{{SSBM|Samus}}||Does a spinning back kick. If the attack lands at her foot, it has good power, otherwise, it deals less damage and knockback.||14% at foot, 10% sourspotted.
|-
|-
|[[Little Mac]]||Weakly throws out a spinning backhanded punch.
|{{SSBM|Sheik}}||A simple back kick.||Landing the foot hit-box deals 14%; closer to the body does 8-10%.
|-
|-
|[[Lucario]]||Extends one arm and unleashes a blast of aura.
|{{SSBM|Yoshi}}||Wags his tail several times behind him.||20% if all hits connect.
|-
|-
|[[Lucas]]||Performs a somersaulting kick in a downward arc, emitting a PSI spark from his foot.
|{{SSBM|Young Link}}||Similar to Link's, where he does a double spin kick, though like Link's version it's also a weak air attack.||13% if both kicks connect.
|-
|-
|[[Lucina]]||Slashes in an upward arc, turning Lucina around after its use.
|{{SSBM|Zelda}}||Does the powerful [[Lightning Kick]] behind her. Powerful knockback and damage when sweetspotted.||20% sweetspotted, 10% sourspotted.
|-
|-
|[[Luigi]]||{{GameIcon|SSB}}{{GameIcon|SSBM}} Performs a dropkick.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a spinning dropkick.
|}
|-
 
|[[Mario]]||{{GameIcon|SSB}}{{GameIcon|SSBM}} Performs a dropkick.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a spinning dropkick.
==List of back air attacks in ''[[Super Smash Bros. Brawl]]''==
|-
 
|[[Marth]]||Slashes in an upward arc, turning Marth around after its use.
{| class="wikitable sortable"
|-
|[[Mega Man]]||Uses the Slash Claw, generating three crescent-shaped energy swipes from his hand.
|-
|[[Meta Knight]]||Performs three consecutive horizontal slashes at different angles.
|-
|[[Mewtwo]]||Swings its tail in an upward arc.
|-
|[[Mii Brawler]]||Performs a back kick.
|-
|[[Mii Gunner]]||Unleashes a fiery blast from their arm cannon.
|-
|[[Mii Swordfighter]]||Slashes horizontally.
|-
|[[Min Min]]||Fires and extends her ARM behind her. Can change depending on Megawatt, Ramram, and Dragon.
|-
|-
|[[Mr. Game & Watch]]||Holds a turtle behind himself that bites opponents, hitting multiple times. Possesses a landing hitbox.
! Character name || Description|| Damage
|-
|-
|[[Mythra]]||Swings the Aegis Sword behind herself in a wide arc starting below herself.
|[[Mario (SSBB)|Mario]]||A twizzle-kick of sorts, he kicks behind himself with both feet and spins.||12% clean, 7% late.
|-
|-
|[[Ness]]||{{GameIcon|SSB}} Performs a dropkick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a dropkick, releasing a PSI spark from his feet.
|[[Luigi (SSBB)|Luigi]]||The same as Mario's with longer range.||12% clean, 8% late.
|-
|-
|[[Olimar]]||Grabs his leading Pikmin by its stem and swings it in an upward arc. If no Pikmin are following Olimar, he still performs the move, but it has no effect.
|[[Peach (SSBB)|Peach]]||Bashes her bottom backwards. One of her few KO moves. Will hit twice (staling counted) if used with a [[Float double aerial]]. ||13-14% clean, 7% late.
|-
|-
|[[Pac-Man]]||Performs a dropkick.
|[[Bowser (SSBB)|Bowser]]||Forces his shell backwards.||15% clean, 7% late.
|-
|-
|[[Palutena]]||Bashes with her shield.
|[[Donkey Kong (SSBB)|Donkey Kong]]||A simple backwards kick. Moderately long duration, great range and powerful.||13% clean, 8% late.
|-
|-
|[[Peach]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Thrusts her rear.<br/>{{GameIcon|SSBU}} Thrusts her rear, generating a heart particle from it.
|[[Diddy Kong (SSBB)|Diddy Kong]]||A fast turnaround motion with his leg stuck out.||9%
|-
|-
|[[Pichu]]||{{GameIcon|SSBM}} Performs a series of belly turns.<br/>{{GameIcon|SSBU}} Performs a series of belly turns while discharging electricity around itself, hitting multiple times. Causes [[recoil damage]] to Pichu.
|[[Yoshi (SSBB)|Yoshi]]||Flips his tail up and down multiple times.||14% damage if all hits connect.
|-
|-
|[[Pikachu]]||{{GameIcon|SSB}} Performs a back kick.<br/>{{GameIcon|SSBM}} Performs a series of belly turns. Possesses a landing hitbox.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a series of belly turns, hitting multiple times. Possesses a landing hitbox.
|[[Wario (SSBB)|Wario]]||Falls over in the air. Can be used to fly as [[Wario-Man]].||10%
|-
|-
|[[Piranha Plant]]||Spits out a fiery blast.
|[[Link (SSBB)|Link]]||Two backward kicks. Very fast. Relatively weak, but can combo into other moves if Link lands immediately after landing the first hit.||11% if both hits connect.
|-
|-
|[[Pit]]||Separates the Palutena Bow and stabs with both blades simultaneously.
|[[Zelda (SSBB)|Zelda]]||[[Lightning Kick]]. She jabs her heel behind her giving an extremely powerful initial, electricity-imbued attack for the first hitbox is sweetspotted. The second hitbox is very weak.||20% if sweetspotted. 4% when sourspotted.
|-
|-
|[[Pyra]]||Swings the Aegis Sword behind herself in a wide arc starting below herself.
|[[Sheik (SSBB)|Sheik]]||Extends her leg backward very fast, the hitbox stays out long. The sweetspot is on her foot. Not a reliable KO'r.||11% clean, 6% late.
|-
|-
|[[R.O.B.]]||Points his base behind himself and activates his thrusters, propelling himself forward.
|[[Ganondorf (SSBB)|Ganondorf]]||Punches backward. Very similar to Captain Falcon's, but instead of having a long duration it has a large hitbox with a large sweetspot but fairly long landing lag.||16%
|-
|-
|[[Richter]]||Whips horizontally with the Vampire Killer. Can be [[Angling|angle]]d diagonally up or down, and function as a [[tether recovery]].
|[[Toon Link (SSBB)|Toon Link]]||Slashes backwards with his sword. Can chain into itself at low percents and can also KO at higher percents.||10%
|-
|-
|[[Ridley]]||Performs a roundhouse kick.
|[[Samus (SSBB)|Samus]]||A backward kick. The sweetspot is on her foot, otherwise it's weak.||14% if sweetspotted. 10% if sourspotted.
|-
|-
|[[Robin]]||Stabs at a diagonally downward angle. Can use either the Bronze Sword or the Levin Sword.
|[[Zero Suit Samus (SSBB)|Zero Suit Samus]]||Identical to Samus', but slightly faster and stronger in terms of knockback.||13%
|-
|-
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Performs a dropkick, releasing a miniature spiral galaxy from her feet.<br/>''Luma:'' Performs a dropkick.
|[[Pit (SSBB)|Pit]]||Jabs his swords backwards. Good knockback, but hard to sweetspot.||15% damage.
|-
|-
|[[Roy]]||Slashes in an upward arc, turning Roy around after its use.
|[[Ice Climbers (SSBB)|Ice Climbers]]||Spin around with hammers slightly extended. Deceptively powerful.||Leader, 11%. Partner, 8%. Total, 8-19%
|-
|-
|[[Ryu]]||Performs a roundhouse kick.
|[[R.O.B. (SSBB)|R.O.B.]]||Pushes boosters behind himself. Propels him forward and deals decent knockback.||11%
|-
|-
|[[Samus]]||Performs a back kick.
|[[Kirby (SSBB)|Kirby]]||Extends both feet backwards. Used for [[Fence of Pain]]. Often considered the best move in Kirby's arsenal.||12% first frames. 9% later frames.
|-
|-
|[[Sephiroth]]||Performs a horizontal slash with Masamune.
|[[King Dedede (SSBB)|King Dedede]]||Similar to Kirby's, but with one foot. It has a large hitbox, with disjoint during the first frames of the move. Generally considered on of the best back aerials in the game.||13% first frames, 9% later frames.
|-
|-
|[[Sheik]]||Performs a back kick.
|[[Meta Knight (SSBB)|Meta Knight]]||Slashes three times behind himself very quickly, slightly slower/more powerful than his forward aerial, which has the same properties.||10% if all hit connects.
|-
|-
|[[Shulk]]||Stabs at a slight upward angle with a double grip.
|[[Olimar (SSBB)|Olimar]]||Swings a Pikmin backward.||Red: 13%, Blue: 13%, Yellow: 12%, White: 5%, Purple: 13%.
|-
|[[Fox (SSBB)|Fox]]||A standard kick, Fox spins with his leg outstretched. It has some ending lag in the air that but can be used as a KO move.||15%
|-
|-
|[[Simon]]||Whips horizontally with the Vampire Killer. Can be angled diagonally up or down, and function as a tether recovery.
|[[Falco (SSBB)|Falco]]||Kicks backwards similar to Fox but with less knockback and is a [[sex kick]].||13% first frames, 9% later frames.
|-
|-
|[[Snake]]||Performs a dropkick.
|[[Wolf (SSBB)|Wolf]]||Jams his leg backwards with deceiving range. Short duration but very fast and powerful.||13% when sweetspotted, 11% when the middle hitbox connects, and 9% when sourspotted.
|-
|-
|[[Sonic]]||Performs a roundhouse kick.
|[[Captain Falcon (SSBB)|Captain Falcon]]||Punches behind himself.||14%
|-
|-
|[[Sora]]||Performs a horizontal swing with his Keyblade.
|[[Pikachu (SSBB)|Pikachu]]||Spins around for multiple hits. Has high ending lag.||11% if all hits connect.
|-
|-
|[[Squirtle]]||{{GameIcon|SSBB}} Jabs with its tail.<br/>{{GameIcon|SSBU}} Jabs with its tail and spins horizontally, hitting multiple times.
|[[Squirtle (SSBB)|Squirtle]]||Sticks its tail behind it, similar to Mario's back aerial.||10% first frame, 6% later frames.
|-
|-
|[[Steve]]||Swings his pickaxe in an arc. If initiated using the short hop aerial shortcut in ''Ultimate'', becomes a quicker swing with a sword instead.
|[[Ivysaur (SSBB)|Ivysaur]]||Spins around with vines extended. Low damage and very low knockback, but excellent range.||5% damage if both hits connect.
|-
|-
|[[Terry]]||Spins around and kicks behind himself.
|[[Charizard (SSBB)|Charizard]]||Spins around surprisingly quickly with tail extended and wings slightly extended. 2 possible hits, one with wings and one with tail. Decent knockback on tail hit, wing hit will always link into tail hit. Wing hit meteor smashes, but this is only to lead into the second hit. Has a sweetspot on the fire, but it's hard to sweetspot as it has a small size.||16% when all hits connect and sweetspotted.
|-
|-
|[[Toon Link]]||Slashes in an upward arc.
|[[Lucario (SSBB)|Lucario]]||Punches backwards. Aura extends from palm.||8% at minimum power and 16% at maximum power.  
|-
|-
|[[Villager]]||Fires a pellet from a slingshot.
|[[Jigglypuff (SSBB)|Jigglypuff]]||Spins around with foot extended to about twice its regular size. Used for the [[wall of pain]].||12%
|-
|-
|[[Wario]]||Leans his full body back, hitting with his head and arms.
|[[Marth (SSBB)|Marth]]||Similar to Toon Link's in animation, Marth thrusts his sword upwards. However, this attack is notable because it turns him around. When tipped, this attack can KO around 150%.||11% untipped, 14% tipped.
|-
|-
|[[Wii Fit Trainer]]||Assumes the Cobra pose to perform a dropkick.
|[[Ike (SSBB)|Ike]]||A quick spin with sword extended. Powerful, can be auto canceled in short hops (it misses against smaller characters) and very fast start-up but it has a very long cooldown like all of his aerials and moveset in general.||14%
|-
|-
|[[Wolf]]||Performs a back kick.
|[[Ness (SSBB)|Ness]]||Plugs backwards with both heels. Initial hitbox quite powerful with electrical properties, second hitbox fairly weak, although buffed from Melee. It is a very powerful move.||15% sweetspotted, 8% sourspotted.
|-
|-
|[[Yoshi]]||{{GameIcon|SSB}} Performs a dropkick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swings his tail repeatedly in vertical arcs.
|[[Lucas (SSBB)|Lucas]]||Flips and hooks his foot downward. Can meteor smash at a certain angle (on the tip of Lucas's foot). Can KO at low percentages.||12% if sweetspotted, 10% if sourspotted, 7% during last frames.
|-
|-
|[[Young Link]]||Kicks twice with one leg after the other.
|[[Mr. Game and Watch (SSBB)|Mr. Game and Watch]]||Snapping turtle, hits multiple times with good range, however it can be S[[DI]]ed out of and be punished before the move has ended. Eats through shields. Last hit can be powershielded, but is very difficult to perform.||15% if all hits connect.
|-
|-
|[[Zelda]]||Performs a magically infused lunging kick that is extremely powerful if it hits near Zelda's foot, but extremely weak otherwise. It is known as the [[Lightning Kick]].
|[[Snake (SSBB)|Snake]]||Kicks backward with both feet, body becomes horizontal. Large duration and high knockback (although it deals the same damage, his body has slightly more knockback than his legs), but has a fairly long cooldown and 30 frames landing lag. Doesn't auto cancel in short hops. Large range and disjointed hitbox.||Does 16% when sweetspotted, 14% sourspotted, 10% if the later hitbox is landed.  
|-
|-
|[[Zero Suit Samus]]||Performs a roundhouse kick.
|[[Sonic (SSBB)|Sonic]]||Similar to Diddy Kong's, he spins around with his foot extended. One of his few KO moves, but is slow for a back air.||13%
|}
|}


==Notable back aerials==
==Notable back aerials==
{{ImageCaption|File:MarioBairSSBM.gif|File:DrMarioBairSSBM.gif |width1=175px|width2=175px|caption={{SSBM|Dr. Mario}}'s back aerial in ''Melee'' can semi-spike, while Mario's cannot.}}
[[File:DrMarioBairSSBM.gif|thumb|right|{{SSBM|Dr. Mario}}'s back aerial attack in ''Melee''. It is a semi-spike.]]
*[[Marth]], [[Lucina]], [[Roy]], and {{SSBU|Chrom}}'s back aerials turn them around in midair, unlike any other aerial attack in the series. In ''Ultimate'', {{SSBU|Jigglypuff}}'s back aerial also has this property.
*[[Jigglypuff]]'s back aerial in ''Super Smash Bros. Melee'' and ''Brawl'', used for the highly effective "[[wall of pain]]".
*[[R.O.B.]] and [[Corrin]]'s back aerials propel them forward. R.O.B. covers more overall distance, while Corrin travels faster.
*[[R.O.B. (SSBB)|R.O.B.]]'s back aerial propels him forward, and forward while traveling diagonally upward when using [[Robo Burner]].
*{{SSBU|Simon}} and {{SSBU|Richter}}'s back aerials have two unique distinctions from every other in the series: they can be [[Angling|angled]] up or down much like [[forward tilt]]s and [[forward smash]]es, and function as [[tether recoveries]]. Their [[forward aerial]]s also have these properties.
*[[Peach]]'s back aerial has almost no landing lag if not in the midair.
*The back aerials of [[Villager]] and [[Isabelle]] are [[projectile]]s, and as such, can be [[reflect]]ed and [[Pocket]]ed.
*[[Kirby (SSBM)|Kirby]]'s back aerial in ''Melee'', an attack similar to Jigglypuff's back aerial but instead has almost no start-up [[lag]]. The move is dubbed the "fence of pain".
*{{SSBU|Pikachu}}'s back aerial in ''Ultimate'' is infamous for being able to combo into itself multiple times at low percentages.
*[[Marth]] and [[Roy (SSBM)|Roy]]'s back aerials allow them to turn around while still in midair. These are the only aerials able to do so in the [[Super Smash Bros. (universe)|''Super Smash Bros'' series]].
*[[Lucas]] and [[King K. Rool]]'s back aerials are the only ones in the series that can [[meteor smash]].
*[[Dr. Mario (SSBM)|Dr. Mario]]'s back aerial is a semi-spike with high base knockback, making it effective for edgeguarding.  
*{{SSBB|Bowser}}'s back aerial in ''Brawl'' and [[Palutena]]'s back aerial are the only two in the series that provides [[invincibility]] (as opposed to [[intangibility]]), specifically on Bowser's shell and behind Palutena from her shield, allowing them to safely cancel out any projectile and win trades with opposing aerial attacks. Palutena's in ''Ultimate'' is particularly effective due to its solid power and difficulty to punish.
*[[Ness (SSBM)|Ness]] and [[Zelda (SSBM)|Zelda]]'s back aerials in ''Melee'', are powerful [[semi-spike]]s. Zelda's back aerial semi-spike can only be achieved from a hit with the [[sweetspot]] at her toe, while Ness's has to be hit in the intial frames to be powerful.
*[[Zelda]]'s back aerial is one of her [[Lightning Kick]]s, and deals very high damage and knockback at high percents when [[Sweet spot (hitbox)|sweetspotted]], but is extremely weak when sourspotted. It is the strongest back aerial in every game it appears in. It is particularly powerful in ''Melee'', but its utility has been reduced in later games due to the removal of L-canceling, its sweetspot being smaller and lasting less time as well as receiving much more ending lag and a less favorable [[auto-cancel]] window starting in ''Smash 4''.
*[[Toon Link (SSBB)|Toon Link]]'s quick back aerial, with minimal [[knockback]] in ''Brawl''. The move is effective for positioning the opponent for an immediate [[down aerial]].  
*{{SSB|Samus}}'s back aerial is the strongest in ''Smash 64'' due to its unusually high knockback scaling. In addition to this, it is also one of the fastest back aerials in the game. In later games, the move would become slower, harder to land and weaker although it still remains a powerful KO move. 
*[[Pikachu]]'s back aerial has extremely short range but the [[hitbox]] surrounds Pikachu.
**[[Falco]]'s back aerial in ''Smash 4'' and ''Ultimate'' is similar to Samus' in ''Smash 64'' (although it is not quite as powerful) having no base knockback but very high knockback scaling if its clean hit is landed which makes it one of the strongest. It is additionally one of the fastest back aerials in ''Smash 4'' coming out on frame 4 although in ''Ultimate'', it does not come out until frame 9.
*[[Mr. Game & Watch]]'s back aerial is the feared Turtle, a disjointed five-hit combo.
*[[Jigglypuff]]'s back aerial in ''Melee'' is infamous for its deceptively large hitbox, extending well beyond Jigglypuff's actual leg. When combined with its quick speed, low knockback and Jigglypuff's aerial presence, it is able to perform highly effective [[wall of pain]] combos, which continues to a lesser extent in ''Brawl''. In ''Smash 4'', it has increased [[lag]] and knockback, losing its wall of pain ability, but KOing much more reliably at high percents.
*{{SSBB|Lucas}}'s back aerial is the only one in the entire series to [[meteor smash]].
*{{SSBB|King Dedede}}'s back aerial in ''Brawl'' is considered to be the best in the game due to its fast startup, low ending lag, good reach, long lasting hitboxes, and strong power. He can perform it twice in one short hop and can string it together repeatedly at low percents as well as use it for the wall of pain and edgeguarding. When it's not stale, it is also a reliable KO move. All of these traits make it arguably King Dedede's best move. In ''Smash 4'' and ''Ultimate'', he has received a new back aerial that has increased KO power, but at the expense of significantly more startup and ending lag along with less range.  
*[[Samus]]'s back aerial in ''Melee'', one of her combo moves, which, when sweetspotted, is a very powerful low-percent killer, and when not sweetspotted, is a wall of pain on some fast and medium fallers.
*[[Ganondorf]]'s back aerial is one of the strongest in all its appearances. In ''Melee'', it is the second strongest back aerial, surpassed only by Zelda's.
 
*[[Charizard]]'s back aerial in ''Smash 4'' and ''Ultimate'' deals 16% damage and is notorious for its high disjoint and power, being the second strongest back aerial in both games.
==Reverse Aerial Rush==
*{{SSBM|Mr. Game & Watch}} has the only back aerial in ''Melee'' that cannot be [[L-cancel]]ed, due to being coded as a special move. This oddity is also present in his [[neutral aerial]] and [[up aerial]].
The '''[[Reverse Aerial Rush]]''', often abbreviated the '''RAR''', is a technique in ''Brawl'' that allows a character to use a back aerial in front of him or her. This is often used because the character has an inferior [[forward aerial]] or that a back air is simply more efficient than a normal attack at the time. It can also be used as an [[approach]] option. Many characters, such as {{SSBB|King Dedede}} can benefit from this technique.
*[[Kirby]]'s back aerial is an effective back aerial in every Smash game being a fast and solid KO move (especially in ''Smash 64'' and ''Smash 4'') and it can be used to perform the "fence of pain". It also has great range and very low landing lag especially prior to ''Smash 4''.  
*{{SSBM|Dr. Mario}}'s back aerial in ''Melee'' is a [[semi-spike]] with high base knockback, making it effective for edgeguarding.
*[[Fox]]'s back aerial in ''Brawl'' is a powerful semi-spike when sweetspotted, and is very safe to use from a short hop due to its nearly immediate [[auto-cancel]] window after its hitboxes cease. From ''Smash 4'' onward, the move has lost its sourspot hitboxes giving it less range and utility and it is considerably weaker compared to the sweetspots in ''Brawl''. It also gained a worse auto-cancel window in ''Ultimate''.
*[[Wolf]]'s back aerial in ''Brawl'' is incredibly fast (frame 6), has good power for its speed, and boasts an extremely lenient auto-cancel window that allows the move to have no lag on landing with good timing. In ''Ultimate'', the move is much slower, having more than twice the startup (frame 13) it did in ''Brawl'' along with more ending lag and landing lag. However, it is much more powerful and its generous auto-cancel window remains,  giving it great utility for poking and pressuring an opponent's shield and making it one of Wolf's most reliable KO options as well as one of the best back aerials in the game overall.
*[[Bowser]]'s back aerial in ''Smash 4'' and ''Ultimate'' deals a tremendous 19% damage and is one of the strongest in both games.
*{{SSBU|Steve}}'s back aerial is the only one which changes depending on whether it is performed using the short hop aerial shortcut in ''Ultimate'' or not. It is a more powerful pickaxe swing behind him if performed without the short hop aerial shortcut, but becomes a faster and weaker sword swing with similar properties to [[neutral aerial]] if performed with the short hop aerial shortcut. This property is shared with [[forward aerial]]. Like other moves involving Steve’s weapons, it can be upgraded with dug-up resources, and is incredibly powerful in its diamond form, similarly to Wolf and Robin’s back aerials.
*In ''Ultimate'', {{SSBU|Ryu}}, {{SSBU|Ken}}, {{SSBU|Terry}} and {{SSBU|Kazuya}} have all a similar back aerial, a powerful and fairly fast straight roundhouse kick. However, because they automatically turn to face their opponents in 1v1 battles, they are required to cross-up or to use a reverse aerial rush to be able to hit their opponent with their back aerials.
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[[Category:Game controls]]
 
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[[Category:Game Controls]]

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