Editing Back aerial

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[[File:SSB4 - Diddy Kong Screen-7.jpg|thumb|250px|{{SSB4|Diddy Kong}}, {{SSB4|Lucario}} and {{SSB4|Samus}}’s back aerial in {{forwiiu}}.]]
[[File:SSB4 - Olimar Screen-4.jpg|thumb|250px|{{SSB4|Olimar}}'s back aerial in {{forwiiu}}.]]
[[File:Wolf Bair.jpg|thumb|250px|{{SSBB|Wolf}}'s back aerial in ''Super Smash Bros. Brawl''.]]
[[File:Wolf Bair.jpg|thumb|250px|{{SSBB|Wolf}}'s back aerial in ''Super Smash Bros. Brawl''.]]
A '''back aerial''' attack ({{ja|後空中攻撃|Ato kūchū kōgeki}}, ''Rear/back midair attack''; commonly abbreviated as '''bair''' or '''B-Air''', and referred to as '''AttackAirB''' internally) is an [[aerial attack]] that can be performed in midair by pressing the attack button and tilting the [[control stick]] in the direction opposite to which the character is facing. Its official term varies between titles; it is known as a '''back midair attack''' in ''[[Super Smash Bros. Melee]]'', and a '''back air attack''' from ''[[Super Smash Bros. Brawl]]'' onward. The majority of these attacks are kicks, and tend to be considerably stronger and/or faster than a fighter's other aerial attacks while also having good range; some are notable for being their fastest and most reliable KO moves, such as those of [[Ike]] and [[Zero Suit Samus]], and can be used to approach with a technique known as a [[reverse aerial rush]]. Back aerials are also good defensive options, as they can catch an opponent trying to attack them from behind where few other attacks would be effective if usable at all.
[[File:MarioBairSSBM.gif||thumb|250px|{{SSBM|Mario}}'s back aerial in ''Melee''.]]
A '''back aerial''' attack ({{ja|後空中攻撃|Ato kūchū kōgeki}}, ''Rear/back midair attack''; commonly abbreviated as '''bair''' or '''B-Air''', and referred to as '''AttackAirB''' internally) is an [[aerial attack]] that can be performed in midair by pressing the attack button and tilting the [[control stick]] in the direction opposite to which the character is facing. Its official term varies between titles; it is known as a '''back midair attack''' in ''[[Super Smash Bros. Melee]]'', and a '''back air attack''' from ''[[Super Smash Bros. Brawl]]'' onward. The majority of these attacks are kicks, and tend to be considerably stronger and/or faster than a fighter's other aerial attacks; some are notable for being their fastest and most reliable KO moves, such as those of [[Ike]] and [[Zero Suit Samus]], and can be used to approach with a technique known as a [[reverse aerial rush]].


==List of back aerials==
==List of back aerials==
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|[[Joker]]||Slashes in an upward arc. If active, Arsene chops in a downward arc, causing the duo's attacks to interlock with each other.
|[[Joker]]||Slashes in an upward arc. If active, Arsene chops in a downward arc, causing the duo's attacks to interlock with each other.
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|[[Kazuya]]||Performs a roundhouse kick.
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|[[Ken]]||Performs a roundhouse kick.
|[[Ken]]||Performs a roundhouse kick.
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|[[Pac-Man]]||Performs a dropkick.
|[[Pac-Man]]||Performs a dropkick.
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|[[Palutena]]||Bashes with her shield.
|[[Palutena]]||Bashes her shield.
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|[[Peach]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Thrusts her rear.<br/>{{GameIcon|SSBU}} Thrusts her rear, generating a heart particle from it.
|[[Peach]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Thrusts her rear.<br/>{{GameIcon|SSBU}} Thrusts her rear, generating a heart particle from it.
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|[[Sonic]]||Performs a roundhouse kick.
|[[Sonic]]||Performs a roundhouse kick.
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|[[Sora]]||Performs a horizontal swing with his Keyblade.
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|[[Squirtle]]||{{GameIcon|SSBB}} Jabs with its tail.<br/>{{GameIcon|SSBU}} Jabs with its tail and spins horizontally, hitting multiple times.
|[[Squirtle]]||{{GameIcon|SSBB}} Jabs with its tail.<br/>{{GameIcon|SSBU}} Jabs with its tail and spins horizontally, hitting multiple times.
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==Notable back aerials==
==Notable back aerials==
{{ImageCaption|File:MarioBairSSBM.gif|File:DrMarioBairSSBM.gif |width1=175px|width2=175px|caption={{SSBM|Dr. Mario}}'s back aerial in ''Melee'' can semi-spike, while Mario's cannot.}}
[[File:DrMarioBairSSBM.gif|thumb|right|{{SSBM|Dr. Mario}}'s back aerial in ''Melee'' can semi-spike, while Mario's cannot.]]
*[[Marth]], [[Lucina]], [[Roy]], and {{SSBU|Chrom}}'s back aerials turn them around in midair, unlike any other aerial attack in the series. In ''Ultimate'', {{SSBU|Jigglypuff}}'s back aerial also has this property.
*[[Marth]], [[Lucina]], [[Roy]], and {{SSBU|Chrom}}'s back aerials turn them around in midair, unlike any other aerial attack in the series. In ''Ultimate'', {{SSBU|Jigglypuff}}'s back aerial also has this property.
*[[R.O.B.]] and [[Corrin]]'s back aerials propel them forward. R.O.B. covers more overall distance, while Corrin travels faster.
*[[R.O.B.]] and [[Corrin]]'s back aerials propel them forward. R.O.B. covers more overall distance, while Corrin travels faster.
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*{{SSB|Samus}}'s back aerial is the strongest in ''Smash 64'' due to its unusually high knockback scaling. In addition to this, it is also one of the fastest back aerials in the game. In later games, the move would become slower, harder to land and weaker although it still remains a powerful KO move.   
*{{SSB|Samus}}'s back aerial is the strongest in ''Smash 64'' due to its unusually high knockback scaling. In addition to this, it is also one of the fastest back aerials in the game. In later games, the move would become slower, harder to land and weaker although it still remains a powerful KO move.   
**[[Falco]]'s back aerial in ''Smash 4'' and ''Ultimate'' is similar to Samus' in ''Smash 64'' (although it is not quite as powerful) having no base knockback but very high knockback scaling if its clean hit is landed which makes it one of the strongest. It is additionally one of the fastest back aerials in ''Smash 4'' coming out on frame 4 although in ''Ultimate'', it does not come out until frame 9.
**[[Falco]]'s back aerial in ''Smash 4'' and ''Ultimate'' is similar to Samus' in ''Smash 64'' (although it is not quite as powerful) having no base knockback but very high knockback scaling if its clean hit is landed which makes it one of the strongest. It is additionally one of the fastest back aerials in ''Smash 4'' coming out on frame 4 although in ''Ultimate'', it does not come out until frame 9.
*[[Jigglypuff]]'s back aerial in ''Melee'' is infamous for its deceptively large hitbox, extending well beyond Jigglypuff's actual leg. When combined with its quick speed, low knockback and Jigglypuff's aerial presence, it is able to perform highly effective [[wall of pain]] combos, which continues to a lesser extent in ''Brawl''. In ''Smash 4'', it has increased [[lag]] and knockback, losing its wall of pain ability, but KOing much more reliably at high percents.
*[[Jigglypuff]]'s back aerial in ''Melee'' and (to a lesser extent) ''Brawl'' is used for the highly effective [[wall of pain]]. In ''Smash 4'', it has increased [[lag]] and knockback, losing its wall of pain ability, but KOing much more reliably at high percents.
*{{SSBB|King Dedede}}'s back aerial in ''Brawl'' is considered to be the best in the game due to its fast startup, low ending lag, good reach, long lasting hitboxes, and strong power. He can perform it twice in one short hop and can string it together repeatedly at low percents as well as use it for the wall of pain and edgeguarding. When it's not stale, it is also a reliable KO move. All of these traits make it arguably King Dedede's best move. In ''Smash 4'' and ''Ultimate'', he has received a new back aerial that has increased KO power, but at the expense of significantly more startup and ending lag along with less range.  
*[[Ganondorf]]'s back aerial is one of the strongest in all its appearances. In ''Melee'', it is the second strongest back aerial, surpassed only by Zelda's.
*[[Ganondorf]]'s back aerial is one of the strongest in all its appearances. In ''Melee'', it is the second strongest back aerial, surpassed only by Zelda's.
*[[Charizard]]'s back aerial in ''Smash 4'' and ''Ultimate'' deals 16% damage and is notorious for its high disjoint and power, being the second strongest back aerial in both games.
*[[Charizard]]'s back aerial in ''Smash 4'' and ''Ultimate'' deals 16% damage and is notorious for its high disjoint and power, being the second strongest back aerial in both games.
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*{{SSBM|Dr. Mario}}'s back aerial in ''Melee'' is a [[semi-spike]] with high base knockback, making it effective for edgeguarding.
*{{SSBM|Dr. Mario}}'s back aerial in ''Melee'' is a [[semi-spike]] with high base knockback, making it effective for edgeguarding.
*[[Fox]]'s back aerial in ''Brawl'' is a powerful semi-spike when sweetspotted, and is very safe to use from a short hop due to its nearly immediate [[auto-cancel]] window after its hitboxes cease. From ''Smash 4'' onward, the move has lost its sourspot hitboxes giving it less range and utility and it is considerably weaker compared to the sweetspots in ''Brawl''. It also gained a worse auto-cancel window in ''Ultimate''.  
*[[Fox]]'s back aerial in ''Brawl'' is a powerful semi-spike when sweetspotted, and is very safe to use from a short hop due to its nearly immediate [[auto-cancel]] window after its hitboxes cease. From ''Smash 4'' onward, the move has lost its sourspot hitboxes giving it less range and utility and it is considerably weaker compared to the sweetspots in ''Brawl''. It also gained a worse auto-cancel window in ''Ultimate''.  
*[[Wolf]]'s back aerial in ''Brawl'' is incredibly fast (frame 6), has good power for its speed, and boasts an extremely lenient auto-cancel window that allows the move to have no lag on landing with good timing. In ''Ultimate'', the move is much slower, having more than twice the startup (frame 13) it did in ''Brawl'' along with more ending lag and landing lag. However, it is much more powerful and its generous auto-cancel window remains,  giving it great utility for poking and pressuring an opponent's shield and making it one of Wolf's most reliable KO options as well as one of the best back aerials in the game overall.
*[[Bowser]]'s back aerial in ''Smash 4'' and ''Ultimate'' deals a tremendous 19% damage and is one of the strongest in both games.
*[[Bowser]]'s back aerial in ''Smash 4'' and ''Ultimate'' deals a tremendous 19% damage and is one of the strongest in both games.
*{{SSBU|Steve}}'s back aerial is the only one which changes depending on whether it is performed using the short hop aerial shortcut in ''Ultimate'' or not. It is a more powerful pickaxe swing behind him if performed without the short hop aerial shortcut, but becomes a faster and weaker sword swing with similar properties to [[neutral aerial]] if performed with the short hop aerial shortcut. This property is shared with [[forward aerial]]. Like other moves involving Steve’s weapons, it can be upgraded with dug-up resources, and is incredibly powerful in its diamond form, similarly to Wolf and Robin’s back aerials.
*{{SSBU|Steve}}'s back aerial is the only one which changes depending on whether it is performed using the short hop aerial shortcut in ''Ultimate'' or not. It is a more powerful pickaxe swing behind him if performed without the short hop aerial shortcut, but becomes a faster and weaker sword swing with similar properties to [[neutral aerial]] if performed with the short hop aerial shortcut. This property is shared with [[forward aerial]].
*In ''Ultimate'', {{SSBU|Ryu}}, {{SSBU|Ken}}, {{SSBU|Terry}} and {{SSBU|Kazuya}} have all a similar back aerial, a powerful and fairly fast straight roundhouse kick. However, because they automatically turn to face their opponents in 1v1 battles, they are required to cross-up or to use a reverse aerial rush to be able to hit their opponent with their back aerials.
 
{{Attacks}}
{{Attacks}}
[[Category:Game controls]]
[[Category:Game controls]]
[[es:Ataque aéreo hacia atrás]]
[[es:Ataque aéreo hacia atrás]]

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