Editing Back aerial
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[[File:SSB4 - | [[File:SSB4 - Olimar Screen-4.jpg|thumb|250px|{{SSB4|Olimar}}'s back aerial in {{forwiiu}}.]] | ||
[[File:Wolf Bair.jpg|thumb|250px|{{SSBB|Wolf}}'s back aerial in ''Super Smash Bros. Brawl''.]] | [[File:Wolf Bair.jpg|thumb|250px|{{SSBB|Wolf}}'s back aerial in ''Super Smash Bros. Brawl''.]] | ||
A '''back aerial''' attack ({{ja|後空中攻撃|Ato kūchū kōgeki}}, ''Rear/back midair attack''; commonly abbreviated as '''bair''' or '''B-Air''', and referred to as '''AttackAirB''' internally) is an [[aerial attack]] that can be performed in midair by pressing the attack button and tilting the [[control stick]] in the direction opposite to which the character is facing. Its official term varies between titles; it is known as a '''back midair attack''' in ''[[Super Smash Bros. Melee]]'', and a '''back air attack''' from ''[[Super Smash Bros. Brawl]]'' onward. The majority of these attacks are kicks, and tend to be considerably stronger and/or faster than a fighter's other aerial attacks | [[File:MarioBairSSBM.gif||thumb|250px|{{SSBM|Mario}}'s back aerial in ''Melee''.]] | ||
A '''back aerial''' attack ({{ja|後空中攻撃|Ato kūchū kōgeki}}, ''Rear/back midair attack''; commonly abbreviated as '''bair''' or '''B-Air''', and referred to as '''AttackAirB''' internally) is an [[aerial attack]] that can be performed in midair by pressing the attack button and tilting the [[control stick]] in the direction opposite to which the character is facing. Its official term varies between titles; it is known as a '''back midair attack''' in ''[[Super Smash Bros. Melee]]'', and a '''back air attack''' from ''[[Super Smash Bros. Brawl]]'' onward. The majority of these attacks are kicks, and tend to be considerably stronger and/or faster than a fighter's other aerial attacks; some are notable for being their fastest and most reliable KO moves, such as those of [[Ike]] and [[Zero Suit Samus]], and can be used to approach with a technique known as a [[reverse aerial rush]]. | |||
==List of back aerials== | ==List of back aerials== | ||
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! Character !! Description | ! Character !! Description | ||
|- | |- | ||
|[[Banjo]] & [[Kazooie]]|| | |[[Banjo]] & [[Kazooie]]||''unknown'' | ||
|- | |- | ||
|[[Bayonetta]]||Performs a back kick at a high angle. | |[[Bayonetta]]||Performs a back kick at a high angle. | ||
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|[[Bowser Jr.]]||Deploys a wrecking ball from the [[Koopa Clown Car]] and swings it in a straight line. | |[[Bowser Jr.]]||Deploys a wrecking ball from the [[Koopa Clown Car]] and swings it in a straight line. | ||
|- | |- | ||
|[[Captain Falcon]]||Jabs at a diagonally downward angle. | |||
|[[Captain Falcon]]|| | |||
|- | |- | ||
|[[Charizard]]||{{GameIcon|SSBB}} Swings one wing horizontally, followed by its tail.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swings its tail in an upward arc. | |[[Charizard]]||{{GameIcon|SSBB}} Swings one wing horizontally, followed by its tail.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swings its tail in an upward arc. | ||
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|[[Fox]]||{{GameIcon|SSB}}{{GameIcon|SSBM}} Performs an outstretched back kick, hitting to both sides.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a roundhouse kick. | |[[Fox]]||{{GameIcon|SSB}}{{GameIcon|SSBM}} Performs an outstretched back kick, hitting to both sides.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a roundhouse kick. | ||
|- | |- | ||
|[[Ganondorf]]|| | |[[Ganondorf]]||Jabs at a diagonally downward angle. | ||
|- | |- | ||
|[[Greninja]]||Performs three consecutive kicks at different angles. | |[[Greninja]]||Performs three consecutive kicks at different angles. | ||
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|[[Joker]]||Slashes in an upward arc. If active, Arsene chops in a downward arc, causing the duo's attacks to interlock with each other. | |[[Joker]]||Slashes in an upward arc. If active, Arsene chops in a downward arc, causing the duo's attacks to interlock with each other. | ||
|- | |- | ||
|[[Ken]]||Performs a roundhouse kick. | |[[Ken]]||Performs a roundhouse kick. | ||
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|[[Mii Swordfighter]]||Slashes horizontally. | |[[Mii Swordfighter]]||Slashes horizontally. | ||
|- | |- | ||
|[[Mr. Game & Watch]]||Holds a turtle behind himself that bites opponents, hitting multiple times. Possesses a landing hitbox. | |[[Mr. Game & Watch]]||Holds a turtle behind himself that bites opponents, hitting multiple times. Possesses a landing hitbox. | ||
|- | |- | ||
|[[Ness]]||{{GameIcon|SSB}} Performs a dropkick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a dropkick, releasing a PSI spark from his feet. | |[[Ness]]||{{GameIcon|SSB}} Performs a dropkick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a dropkick, releasing a PSI spark from his feet. | ||
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|[[Pac-Man]]||Performs a dropkick. | |[[Pac-Man]]||Performs a dropkick. | ||
|- | |- | ||
|[[Palutena]]||Bashes | |[[Palutena]]||Bashes her shield. | ||
|- | |- | ||
|[[Peach]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Thrusts her rear.<br/>{{GameIcon|SSBU}} Thrusts her rear, generating a heart particle from it. | |[[Peach]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Thrusts her rear.<br/>{{GameIcon|SSBU}} Thrusts her rear, generating a heart particle from it. | ||
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|- | |- | ||
|[[Pit]]||Separates the Palutena Bow and stabs with both blades simultaneously. | |[[Pit]]||Separates the Palutena Bow and stabs with both blades simultaneously. | ||
|- | |- | ||
|[[R.O.B.]]||Points his base behind himself and activates his thrusters, propelling himself forward. | |[[R.O.B.]]||Points his base behind himself and activates his thrusters, propelling himself forward. | ||
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|- | |- | ||
|[[Samus]]||Performs a back kick. | |[[Samus]]||Performs a back kick. | ||
|- | |- | ||
|[[Sheik]]||Performs a back kick. | |[[Sheik]]||Performs a back kick. | ||
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|[[Sonic]]||Performs a roundhouse kick. | |[[Sonic]]||Performs a roundhouse kick. | ||
|- | |- | ||
|[[Squirtle]]||{{GameIcon|SSBB}} Jabs with its tail.<br/>{{GameIcon|SSBU}} Jabs with its tail and spins horizontally, hitting multiple times. | |[[Squirtle]]||{{GameIcon|SSBB}} Jabs with its tail.<br/>{{GameIcon|SSBU}} Jabs with its tail and spins horizontally, hitting multiple times. | ||
|- | |- | ||
|[[ | |[[Terry]]||''Unknown'' | ||
|- | |- | ||
|[[Toon Link]]||Slashes in an upward arc. | |[[Toon Link]]||Slashes in an upward arc. | ||
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==Notable back aerials== | ==Notable back aerials== | ||
[[File:DrMarioBairSSBM.gif|thumb|right|{{SSBM|Dr. Mario}}'s back aerial in ''Melee'' can semi-spike, while Mario's cannot.]] | |||
*[[Marth]], [[Lucina]], [[Roy]], and {{SSBU|Chrom}}'s back aerials turn them around in midair, unlike any other aerial attack in the series. In ''Ultimate'', {{SSBU|Jigglypuff}}'s back aerial also has this property. | *[[Marth]], [[Lucina]], [[Roy]], and {{SSBU|Chrom}}'s back aerials turn them around in midair, unlike any other aerial attack in the series. In ''Ultimate'', {{SSBU|Jigglypuff}}'s back aerial also has this property. | ||
*[[R.O.B.]] and [[Corrin]]'s back aerials propel them forward. R.O.B. covers more overall distance, while Corrin travels faster. | *[[R.O.B.]] and [[Corrin]]'s back aerials propel them forward. R.O.B. covers more overall distance, while Corrin travels faster. | ||
*{{SSBU|Simon}} and {{SSBU|Richter}}'s back aerials have two unique distinctions from every other in the series: they can be [[Angling|angled]] up or down much like [[forward tilt]]s and [[forward smash]]es, and function as [[tether recoveries]]. Their [[forward aerial]]s also have these properties. | *{{SSBU|Simon}} and {{SSBU|Richter}}'s back aerials have two unique distinctions from every other in the series: they can be [[Angling|angled]] up or down much like [[forward tilt]]s and [[forward smash]]es, and function as [[tether recoveries]]. Their [[forward aerial]]s also have these properties. | ||
*The back aerials of [[Villager]] and [[Isabelle]] are [[projectile]]s, and as such, can be [[reflect]]ed and [[Pocket]]ed. | *The back aerials of [[Villager]] and [[Isabelle]] are [[projectile]]s, and as such, can be [[reflect]]ed and [[Pocket]]ed. | ||
*[[Lucas]] and {{SSBU|King K. Rool}}'s back aerials are the only ones in the series that can [[meteor smash]]. | |||
*[[Lucas]] and | *[[Palutena]]'s back aerial is the only one in the series that provides [[invincibility]] (as opposed to [[intangibility]]), specifically behind herself from her shield, allowing it to safely cancel out any projectile and win trades with opposing aerial attacks. | ||
* | *[[Zelda]]'s back aerial is one of her [[Lightning Kick]]s, and deals very high damage and knockback at high percents when [[Sweet spot (hitbox)|sweetspotted]], but is extremely weak when sourspotted. It is particularly powerful in ''Melee'', but its utility has been reduced in later games due to the removal of L-canceling, as well as receiving much more ending lag and a less favorable [[auto-cancel]] window starting in ''Smash 4''. | ||
*[[Zelda]]'s back aerial is one of her [[Lightning Kick]]s, and deals very high damage and knockback at high percents when [[Sweet spot (hitbox)|sweetspotted]], but is extremely weak when sourspotted | *[[Jigglypuff]]'s back aerial in ''Melee'' and ''Brawl'' is used for the highly effective [[wall of pain]]. In ''Smash 4'', it has increased [[lag]] and knockback, losing its wall of pain ability, but KOing much more reliably at high percents. | ||
*[[Ganondorf]] back aerial is one of the strongest in all its appearances. In ''Melee'', it is the second strongest back aerial, surpassed only by Zelda's. | |||
*[[Ganondorf]] | |||
*{{SSBM|Mr. Game & Watch}} has the only back aerial in ''Melee'' that cannot be [[L-cancel]]ed, due to being coded as a special move. This oddity is also present in his [[neutral aerial]] and [[up aerial]]. | *{{SSBM|Mr. Game & Watch}} has the only back aerial in ''Melee'' that cannot be [[L-cancel]]ed, due to being coded as a special move. This oddity is also present in his [[neutral aerial]] and [[up aerial]]. | ||
* | *{{SSBM|Kirby}}'s back aerial in ''Melee'' can be used to perform the "fence of pain", much like Jigglypuff's wall of pain. | ||
*{{SSBM|Dr. Mario}}'s back aerial in ''Melee'' is a [[semi-spike]] with high base knockback, making it effective for edgeguarding. | *{{SSBM|Dr. Mario}}'s back aerial in ''Melee'' is a [[semi-spike]] with high base knockback, making it effective for edgeguarding. | ||
*[[Fox]]'s back aerial in ''Brawl'' is a powerful semi-spike when sweetspotted, and is very safe to use from a short hop due to its nearly immediate [[auto-cancel]] window after its hitboxes cease. From ''Smash 4'' onward, the move has | *[[Fox]]'s back aerial in ''Brawl'' is a powerful semi-spike when sweetspotted, and is very safe to use from a short hop due to its nearly immediate [[auto-cancel]] window after its hitboxes cease. From ''Smash 4'' onward, the move has consistent power across its hitboxes and all of them semi-spike, but it is considerably weaker. | ||
* | *Several characters' back aerials in ''Smash 4'' and ''Ultimate'' are powerful finishers, as well as the strongest out of their aerial attacks, usually KOing under 160% from center stage. Some notorious examples are [[Bowser]]'s, which deals a tremendous 19% damage and is one of the strongest in the game, and [[Falco]]'s, which is one of the fastest yet also the strongest if its clean hit is landed (although its startup has been increased in ''Ultimate''). | ||
{{Attacks}} | {{Attacks}} | ||
[[Category:Game controls]] | [[Category:Game controls]] | ||