Editing Back aerial

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[[File:SSB4 - Diddy Kong Screen-7.jpg|thumb|250px|{{SSB4|Diddy Kong}}, {{SSB4|Lucario}} and {{SSB4|Samus}}’s back aerial in {{forwiiu}}.]]
{{incomplete|Needs Data for Smash Bros. Ultimate table}}
[[File:Wolf Bair.jpg|thumb|250px|{{SSBB|Wolf}}'s back aerial in ''Super Smash Bros. Brawl''.]]
[[File:MarioBairSSBM.gif||thumb|150px|{{SSBM|Mario}}'s back aerial in ''Melee''.]]
A '''back aerial''' attack ({{ja|後空中攻撃|Ato kūchū kōgeki}}, ''Rear/back midair attack''; commonly abbreviated as '''bair''' or '''B-Air''', and referred to as '''AttackAirB''' internally) is an [[aerial attack]] that can be performed in midair by pressing the attack button and tilting the [[control stick]] in the direction opposite to which the character is facing. Its official term varies between titles; it is known as a '''back midair attack''' in ''[[Super Smash Bros. Melee]]'', and a '''back air attack''' from ''[[Super Smash Bros. Brawl]]'' onward. The majority of these attacks are kicks, and tend to be considerably stronger and/or faster than a fighter's other aerial attacks while also having good range; some are notable for being their fastest and most reliable KO moves, such as those of [[Ike]] and [[Zero Suit Samus]], and can be used to approach with a technique known as a [[reverse aerial rush]]. Back aerials are also good defensive options, as they can catch an opponent trying to attack them from behind where few other attacks would be effective if usable at all.
[[File:Wolf Bair.jpg|thumb|150px|{{SSBB|Wolf}}'s back aerial in ''Super Smash Bros. Brawl''.]]
[[File:SSB4 - Olimar Screen-4.jpg|thumb|150px|{{SSB4|Olimar}}'s back aerial in {{forwiiu}}.]]
The '''back aerial''' attack ({{ja|後空中攻撃|Ato kūchū kōgeki}}, ''Rear/back midair attack''; commonly abbreviated as '''bair''' or '''B-Air''', and referred to as '''AttackAirB''' in ''Melee''{{'}}s {{SSBM|Debug Menu}} and internal ''Brawl'' files) is an [[aerial attack]] that can be performed in midair by pressing the attack button and tilting the [[control stick]] or [[d-pad]] in the direction opposite to which the character is facing. Its official term varies between titles, where it is known as a '''back midair attack''' in ''[[Melee]]'', and a '''back air attack''' in ''[[Brawl]]''. The majority of these attacks are kicks, and tend to be considerably stronger and/or faster than a fighter's other aerial attacks; some are notable for being their fastest and most reliable KO moves, such as those of [[Zero Suit Samus]] and [[Mario]], and can be used to approach or deny approaches with a technique known as a [[reverse aerial rush]].


==List of back aerials==
==List of back aerials in ''[[Super Smash Bros.]]''==
Unless stated otherwise, all back aerials are aimed behind the user.
In general, back aerial attacks in ''Super Smash Bros.'' are slow but with good [[range]] and good [[knockback]]. The average back aerial deals 16% with its knockback being 10 base and 100 scaling. All except Link's are one-hit moves having a clean hit and a late hit (with the exception of Captain Falcon):
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSB|Captain Falcon}}||Punches backward with one hand. More of an advanced comboing move compared to his other aerials, more difficult to use in combos due to its strength but overall better than up aerial against floaty characters. Has average knockback and lacks a weaker late hit.|| 16%
|-
||{{SSB|Donkey Kong}}|| Kicks opponent with both feet. Too slow to be overly useful, but good for comboing against a wall. The clean hit has below average power.|| 15% (clean), 10% (late)
|-
|{{SSB|Fox}}||Kicks opponent with one foot. One of the weakest back aerials dealing low damage and knockback although it is also the fastest back aerial coming out on frame 4. A good aerial for Fox, as it is useful for edgeguarding Falcon's and Samus's recoveries, among others due to its low startup lag and long duration.|| 12% (clean), 8% (late)
|-
|{{SSB|Jigglypuff}}||Kicks opponent with one foot. An overall good move although it lacks range. Has low power making it virtually useless at low percents although it can combo into itself at mid-percents.|| 13% (clean), 9% (late)
|-
|{{SSB|Kirby}}||Kicks opponent with both feet. The best example of a wall of pain move of ''SSB'', good damage + good for combos, great edgeguard tool. Has average knockback for a back aerial although the late hit is stronger than most.|| 16% (clean), 12% (late)
|-
|{{SSB|Link}}||Kicks feet behind him one at a time. It is the most damaging back aerial in the game but one of the weakest in terms of knockback. Very quick move usually used for combos as the kicks are weak and struggle to connect with each-other at higher percents. Good in almost all circumstances and overall Link's most useful aerial for comboing.|| 10% (hits 1 & 2), 20% (total)
|-
|{{SSB|Luigi}}||Performs an aerial reverse mule kick. Good range but slow, similar to Mario's but with more range. Has average knockback.|| 16% (clean), 10% (late)
|-
|{{SSB|Mario}}||Performs an aerial reverse mule kick. Good KOing move, similar to Luigi's but with less range. Has average knockback.|| 16% (clean), 10% (late)
|-
|{{SSB|Ness}}||Kicks opponent with both feet. Has short range and average knockback for a back aerial making it a good KO move (although it is rarely used in combos compared to his other aerials).||16% (clean), 10% (late)
|-
|{{SSB|Pikachu}}||Kicks the opponent behind it with a large disjointed hitbox. The move is usually used either to start or finish a combo or to [[edgeguard]]. Has high startup lag but is the second strongest back aerial in the game with the sweetspot having higher base knockback than most other back aerials while the late hit deals more damage than other back aerials.|| 16% (clean), 14% (late)
|-
|{{SSB|Samus}}||Raises her foot and then thrusts it behind her. One of Samus' overall best moves. Has low startup lag coming out on frame 5, has huge range and power being the strongest back aerial in the game due to its immense knockback scaling (which also applies to the late hit). These factors make it Samus' main KOing/spacing move.|| 14% (clean), 10% (late)
|-
|{{SSB|Yoshi}}||Kicks opponent with both feet. Yoshi's overall slowest DJC aerial, good after up tilts, leads into other DJC aerials. Has average knockback for a back aerial|| 16% (clean), 10% (late)
|}


{| class="wikitable"
==List of back aerials in ''[[Super Smash Bros. Melee]]''==
{|class="wikitable"
|-
|-
! Character !! Description
!Character
!Description
!Damage
|-
|-
|[[Banjo]] & [[Kazooie]]||Kazooie performs an aerial Rat-a-Tat Rap 3 times.
|{{SSBM|Bowser}}||Throws his back out, extending the spikes on his shell. Can semi-spike. A good bit of ending lag if not l-canceled. This attack may be used as an edge-guard, though risky.||13% clean, 8% late.
|-
|-
|[[Bayonetta]]||Performs a back kick at a high angle.
|{{SSBM|Captain Falcon}}||A backhand behind him.||14%
|-
|-
|[[Bowser]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Leans back and thrusts his shell spikes.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a dropkick.
|{{SSBM|Donkey Kong}}||Does a back kick like Mario, except with one foot.||13% clean, 9% late.
|-
|-
|[[Bowser Jr.]]||Deploys a wrecking ball from the [[Koopa Clown Car]] and swings it in a straight line.
|{{SSBM|Dr. Mario}}||A short-duration aerial reverse mule kick. Can semi-spike.||7-8%
|-
|-
|[[Byleth]]||Stabs Areadbhar behind himself.
|{{SSBM|Falco}}||A back kick, similar in appearance to Donkey Kong's. A sex kick.||15% clean, 9% late.
|-
|-
|[[Captain Falcon]]||Performs a backwards facing back-fist.
|{{SSBM|Fox}}||A back kick similar to Falco's.||15% clean, 9% late.
|-
|-
|[[Charizard]]||{{GameIcon|SSBB}} Swings one wing horizontally, followed by its tail.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swings its tail in an upward arc.
|{{SSBM|Ganondorf}}||A backwards punch similar to Captain Falcon's except it has consistent power throughout.||16%
|-
|-
|[[Chrom]]||Slashes in an upward arc, turning Chrom around after its use.
|{{SSBM|Ice Climbers}}||Both climbers swing their hammers behind them.||12% (leader), 10% (partner), 22% (total).
|-
|-
|[[Cloud]]||Slashes horizontally with the Buster Sword.
|{{SSBM|Jigglypuff}}||A spinning back kick, similar to Samus. Can be used for [[Wall of Pain]] techniques.||12%
|-
|-
|[[Corrin]]||Sprouts dragon wings and thrusts them backward, hovering slightly and propelling himself forward.
|{{SSBM|Kirby}}||A backwards kick. Can be used for [[Fence of Pain]] techniques.||14% clean, 10% late.
|-
|-
|[[Daisy]]||Thrusts her rear, generating a flower particle from it.
|{{SSBM|Link}}||Does a spinning double kick.||13% if both kicks connect.
|-
|-
|[[Dark Pit]]||Separates the Silver Bow and stabs with both blades simultaneously.
|{{SSBM|Luigi}}||A short-duration aerial reverse mule kick that has consistent power throughout.||6-11%
|-
|-
|[[Dark Samus]]||Performs a back kick.
|{{SSBM|Mario}}||An aerial reverse mule kick.||10%
|-
|-
|[[Diddy Kong]]||Performs a roundhouse kick.
|{{SSBM|Marth}}||A reverse aerial sword swipe. This move turns Marth around in the air.||10% untipped, 13% tipped.
|-
|-
|[[Donkey Kong]]||{{GameIcon|SSB}} Performs a dropkick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a back kick.
|{{SSBM|Mewtwo}}||Lashes its tail behind it.||Up to 13%, depending on the distance from the opponent.
|-
|-
|[[Dr. Mario]]||{{GameIcon|SSBM}} Performs a dropkick.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a spinning dropkick.
|{{SSBM|Mr. Game & Watch}}||Holds out a turtle behind him, hitting several times. This attack cannot be L-canceled.||18% if all hits connect.
|-
|-
|[[Duck Hunt]]||The dog thrusts his lower back backward to propel the duck, who performs a turning peck.
|{{SSBM|Ness}}||A back kick dealing electricity damage. The initial frames inflict powerful knockback, and later frames deal less damage and knockback.||16% clean, 10% late.
|-
|-
|[[Falco]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Performs an outstretched back kick, hitting to both sides.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a quick back kick.
|{{SSBM|Peach}}||Swings out her hip for 14% damage at the start. Can be used as a KO move.||14% clean, 5% late.
|-
|{{SSBM|Pichu}}||Spins with its entire body horizontal. Only one hit.||9%
|-
|-
|[[Fox]]||{{GameIcon|SSB}}{{GameIcon|SSBM}} Performs an outstretched back kick, hitting to both sides.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a roundhouse kick.
|{{SSBM|Pikachu}}||Spins like a frisbee. Only one hit. Some landing lag if not L-canceled.||12%
|-
|-
|[[Ganondorf]]||Performs a backwards facing back-fist.
|{{SSBM|Roy}}||Similar to Marth's, except weaker. This attack turns Roy around in midair.||8% sourspotted, 9% at center of blade.
|-
|-
|[[Greninja]]||Performs three consecutive kicks at different angles.
|{{SSBM|Samus}}||Does a spinning back kick. If the attack lands at her foot, it has good power, otherwise, it deals less damage and knockback.||14% at foot, 10% sourspotted.
|-
|-
|[[Hero]]||Slashes in a delayed heavy upward arc.
|{{SSBM|Sheik}}||A simple back kick.||Landing the foot hitbox deals 14%; closer to the body does 8-10%.
|-
|-
|[[Ice Climbers]]||Swing their hammers horizontally.
|{{SSBM|Yoshi}}||Wags his tail several times behind him.||20% if all hits connect.
|-
|-
|[[Ike]]||Slashes horizontally with Ragnell.
|{{SSBM|Young Link}}||Similar to Link's, where he does a double spin kick, though like Link's version it's also a weak air attack.||13% if both kicks connect.
|-
|-
|[[Incineroar]]||Performs a roundhouse kick.
|{{SSBM|Zelda}}||Does the powerful [[Lightning Kick]] behind her. Powerful knockback and damage when sweetspotted.||20% sweetspotted, 10% sourspotted.
|}
 
==List of back aerials in ''[[Super Smash Bros. Brawl]]''==
{|class="wikitable"
|-
!Character
!Description
!Damage
|-
|-
|[[Inkling]]||Jabs with the Splattershot.
|{{SSBB|Bowser}} ||Thrusts out his shell behind himself. ||15% (clean), 7% (late)
|-
|-
|[[Isabelle]]||Fires a pellet from a slingshot.
|{{SSBB|Captain Falcon}} ||Does a quick backhand punch. ||14% (clean), 8% (late)
|-
|-
|[[Ivysaur]]||Swings one vine after the other in a downward arc.
|{{SSBB|Charizard}} ||Quickly attacks behind itself with its wing, and tail. The wing can [[meteor smash]], but it's weak and exists only to knock the opponent into the more-powerful tail swipe. ||5% (wing), 7% (tail), 9% (flame)
|-
|-
|[[Jigglypuff]]||Performs a roundhouse kick. Turns Jigglypuff around in ''Ultimate''.
|{{SSBB|Diddy Kong}} ||Thrusts his foot behind himself and spins. ||9%
|-
|-
|[[Joker]]||Slashes in an upward arc. If active, Arsene chops in a downward arc, causing the duo's attacks to interlock with each other.
|{{SSBB|Donkey Kong}} ||A simple backwards kick. Very quick, moderately long duration, great range and powerful. ||13% (clean), 8% (late)
|-
|-
|[[Kazuya]]||Performs a roundhouse kick.
|{{SSBB|Falco}} ||Quickly kicks backwards. Has [[sex kick]] properties. ||13% (clean sweetspot), 9% (clean sourspot), 7% (late)
|-
|-
|[[Ken]]||Performs a roundhouse kick.
|{{SSBB|Fox}} ||Performs a slow back kick behind himself. The move's sweetspot is on his extended right leg with the sourspot being his left leg. The sweetspot will [[semi-spike]] opponents. ||15% (sweetspot), 9% (sourspot)
|-
|-
|[[King Dedede]]||{{GameIcon|SSBB}} Performs a back kick.<br/>{{GameIcon|SSB4}} Swings his hammer in an upward arc.<br/>{{GameIcon|SSBU}} Swings his hammer horizontally.
|{{SSBB|Ganondorf}} ||Performs a backhand punch, similar to Captain Falcon. One of Ganondorf's fastest aerials and also deals good knockback. ||16%
|-
|-
|[[King K. Rool]]||Punches in a downward arc from a turnaround.
|{{SSBB|Ice Climbers}} ||Turns around and quickly swings their hammers in a horizontal arc. ||11% (leader), 8% (partner)
|-
|-
|[[Kirby]]||Performs a dropkick.
|{{SSBB|Ike}} ||Quickly swings Ragnell behind himself. This is Ike's fastest aerial and has good KO potential. ||14%
|-
|-
|[[Link]]||Kicks twice with one leg after the other.
|{{SSBB|Ivysaur}} ||spins around vertically and hits behind itself with two vines. Deals low damage with very low knockback, but has good range. ||2% (hit 1), 3% (hit 2 tip), 2% (hit 2 base)
|-
|-
|[[Little Mac]]||Weakly throws out a spinning backhanded punch.
|{{SSBB|Jigglypuff}} ||Spins backwards and performs a quick horizontal kick. Used for both [[wall of pain]] and [[stage spiking]]. ||12%
|-
|-
|[[Lucario]]||Extends one arm and unleashes a blast of aura.
|{{SSBB|King Dedede}} ||Sticks his foot out behind himself, kicking with it. Has very fast start-up with far horizontal reach and strong horizontal knockback. ||13% (clean), 9% (late)
|-
|-
|[[Lucas]]||Performs a somersaulting kick in a downward arc, emitting a PSI spark from his foot.
|{{SSBB|Kirby}} ||Extends both his feet backwards. Used for [[Fence of Pain]]. Often considered the best move in Kirby's arsenal. ||12% (clean), 9% (late)
|-
|-
|[[Lucina]]||Slashes in an upward arc, turning Lucina around after its use.
|{{SSBB|Link}} ||Does a two kick combo behind himself. Deals low damage and knockback, but can combo into other moves if Link lands immediately after landing the first hit. ||4% (hit 1), 7% (hit 2)
|-
|-
|[[Luigi]]||{{GameIcon|SSB}}{{GameIcon|SSBM}} Performs a dropkick.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a spinning dropkick.
|{{SSBB|Lucario}} ||Thrusts its arm behind itself, releasing aura. Has good horizontal reach and also deals great horizontal knockback. One of the strongest back aerials in the game if Lucario is at full power. ||{{AuraDamageSSBB|12}} (clean), {{AuraDamageSSBB|9}} (late)
|-
|-
|[[Mario]]||{{GameIcon|SSB}}{{GameIcon|SSBM}} Performs a dropkick.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a spinning dropkick.
|{{SSBB|Lucas}} ||Backflips and hooks his foot downward. Can [[meteor smash]] if the move connects at Lucas's foot. ||12% (meteor sweetspot), 10% (sweetspot), 9% (sourspot), 7% (tip)
|-
|-
|[[Marth]]||Slashes in an upward arc, turning Marth around after its use.
|{{SSBB|Luigi}} ||Similar to Mario's, but has longer range. ||12% (clean), 8% (late)
|-
|-
|[[Mega Man]]||Uses the Slash Claw, generating three crescent-shaped energy swipes from his hand.
|{{SSBB|Mario}} ||An aerial reverse mule kick. ||12% (clean), 7% (late)
|-
|-
|[[Meta Knight]]||Performs three consecutive horizontal slashes at different angles.
|{{SSBB|Marth}} ||Swings his sword in an upwards swipe behind himself. This attack is notable because it turns Marth around in the air. ||11% (base), 14% (tip)
|-
|-
|[[Mewtwo]]||Swings its tail in an upward arc.
|{{SSBB|Meta Knight}} ||Slashes three times behind himself very quickly, being slightly slower but more powerful than his forward aerial. ||3% (hits 1-2), 4% (hit 3)
|-
|-
|[[Mii Brawler]]||Performs a back kick.
|{{SSBB|Mr. Game & Watch}} ||Takes out a turtle and attacks behind himself, hitting multiple times. Originates from ''Turtle Bridge''. ||5% (hits 1-5)
|-
|-
|[[Mii Gunner]]||Unleashes a fiery blast from their arm cannon.
|{{SSBB|Ness}} ||Kicks out backwards with both feet extended. The move's clean hit has an [[electric]] effect and extreme power. ||15% (clean), 8% (late)
|-
|-
|[[Mii Swordfighter]]||Slashes horizontally.
|{{SSBB|Olimar}} ||Swings a Pikmin backwards. ||R: 13% (head), 11% (body)<br/>Y: 12% (head), 9% (body)<br/>B&P: 13% (head), 10% (body)<br/>W: 5% (head), 4% (body)
|-
|-
|[[Min Min]]||Fires and extends her ARM behind her. Can change depending on Megawatt, Ramram, and Dragon.
|{{SSBB|Peach}} ||Bashes her hip backwards. One of Peach's good KO moves. || 13-14% (clean), 7% (late)
|-
|-
|[[Mr. Game & Watch]]||Holds a turtle behind himself that bites opponents, hitting multiple times. Possesses a landing hitbox.
|{{SSBB|Pikachu}} ||Spins around in the air, dealing multiple hits. Has high ending lag if not autocanceled. ||1% (hits 1-7), 4% (hit 8), 4% (landing)
|-
|-
|[[Mythra]]||Swings the Aegis Sword behind herself in a wide arc starting below herself.
|{{SSBB|Pit}} ||Thrusts his bow backwards. Has good knockback, having the strongest out of all of Pit's aerials. ||15% (clean), 7% (late)
|-
|-
|[[Ness]]||{{GameIcon|SSB}} Performs a dropkick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a dropkick, releasing a PSI spark from his feet.
|{{SSBB|R.O.B.}} ||Aims his base behind himself and fires his boosters. Propels him forward and deals decent knockback. ||11%
|-
|-
|[[Olimar]]||Grabs his leading Pikmin by its stem and swings it in an upward arc. If no Pikmin are following Olimar, he still performs the move, but it has no effect.
|{{SSBB|Samus}} ||A backward kick. The sweetspot is on her foot, which deals slightly more knockback. ||12% (clean sweetspot), 11% (clean sourspot), 6% (late)
|-
|-
|[[Pac-Man]]||Performs a dropkick.
|{{SSBB|Sheik}} ||Quickly extends her leg backwards. Has [[sex kick]] properties with the sweetspot being on her foot. ||12% (clean sweetspot), 11% (clean sourspot), 6% (late)
|-
|-
|[[Palutena]]||Bashes with her shield.
|{{SSBB|Snake}} ||Kicks backward with both feet extended. Deals very high horizontal knockback if sweetspotted. Doesn't auto cancel in short hops, making it very punishable. ||15-16% (clean), 10% (late)
|-
|-
|[[Peach]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Thrusts her rear.<br/>{{GameIcon|SSBU}} Thrusts her rear, generating a heart particle from it.
|{{SSBB|Sonic}} ||Spins around and performs a quick roundhouse kick. This is considered Sonic's best aerial finisher. ||13% (clean), 9% (late)
|-
|-
|[[Pichu]]||{{GameIcon|SSBM}} Performs a series of belly turns.<br/>{{GameIcon|SSBU}} Performs a series of belly turns while discharging electricity around itself, hitting multiple times. Causes [[recoil damage]] to Pichu.
|{{SSBB|Squirtle}} ||Sticks its tail out behind itself. Has fast startup and a good [[edgeguarding]] move. ||12% (clean), 6% (late)
|-
|-
|[[Pikachu]]||{{GameIcon|SSB}} Performs a back kick.<br/>{{GameIcon|SSBM}} Performs a series of belly turns. Possesses a landing hitbox.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a series of belly turns, hitting multiple times. Possesses a landing hitbox.
|{{SSBB|Toon Link}} ||Slashes backwards in an upward swipe with his sword. Can chain into itself at low percents and is a good KO move at higher percents. ||10%
|-
|-
|[[Piranha Plant]]||Spits out a fiery blast.
|{{SSBB|Wario}} ||Throws his head backwards, hitting foes with it. Has more endlag and landing lag than his forward aerial. ||10%
|-
|-
|[[Pit]]||Separates the Palutena Bow and stabs with both blades simultaneously.
|{{SSBB|Wolf}} ||Jams his leg backwards with deceiving range. Short duration, but very fast and powerful. ||13%/11% (right leg), 10%/9% (left leg)
|-
|-
|[[Pyra]]||Swings the Aegis Sword behind herself in a wide arc starting below herself.
|{{SSBB|Yoshi}} ||Rapidly flips his tail up and down, hitting multiple times. ||4% (hits 1), 3% (hits 2-3), 4% (hit 4)
|-
|-
|[[R.O.B.]]||Points his base behind himself and activates his thrusters, propelling himself forward.
|{{SSBB|Zelda}} ||[[Lightning Kick]]: Quickly kicks behind herself, dealing great damage and knockback if the opponent is hit at the beginning of the move at just the tip of her boot. Has less startup and ending lag than her forward aerial. ||20% (clean foot), 4% (clean leg, late)
|-
|-
|[[Richter]]||Whips horizontally with the Vampire Killer. Can be [[Angling|angle]]d diagonally up or down, and function as a [[tether recovery]].
|{{SSBB|Zero Suit Samus}} ||A backwards kick that deals high knockback. Can be used to [[mindgame|bait]] at lower percentages and is a good KO move at higher percentages. ||13% (foot), 12% (leg)
|}
 
==List of back aerials in ''[[Super Smash Bros. 4]]''==
{|class="wikitable"
|-
|-
|[[Ridley]]||Performs a roundhouse kick.
!Character
!Description
!Damage
|-
|-
|[[Robin]]||Stabs at a diagonally downward angle. Can use either the Bronze Sword or the Levin Sword.
|{{SSB4|Bayonetta}} ||An extended kick behind her, similar to Zero Suit Samus' back aerial. High knockback and can KO starting at 110% near the ledge, along with low cooldown. The Bullet Art version fires one gun behind her at an upward angle.||13% (heel), 10% (leg)
|-
|-
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Performs a dropkick, releasing a miniature spiral galaxy from her feet.<br/>''Luma:'' Performs a dropkick.
|{{SSB4|Bowser}} ||Performs a reverse dropkick. Very quick start-up. Extremely powerful, comparable to most other fighters' back aerials.||19%
|-
|-
|[[Roy]]||Slashes in an upward arc, turning Roy around after its use.
|{{SSB4|Bowser Jr.}} ||The Junior Clown Car swings a wrecking ball behind Bowser Jr. || 14% (clean tip), 8% (clean base, late)
|-
|-
|[[Ryu]]||Performs a roundhouse kick.
|{{SSB4|Captain Falcon}} ||Does a quick backhand punch.|| 14% (clean), 8% (late)
|-
|-
|[[Samus]]||Performs a back kick.
|{{SSB4|Charizard}} ||Swings its tail backwards.|| 10% (body), 13% (tail), 15% (flame)
|-
|-
|[[Sephiroth]]||Performs a horizontal slash with Masamune.
|{{SSB4|Cloud}} ||Similar to Ike's. Performs a spinning, two handed, outward slash behind him.|| 13%
|-
|-
|[[Sheik]]||Performs a back kick.
|{{SSB4|Corrin}} ||Sprouts wings from his/her back and thrusts them behind. Gives a slight boost forward similar to R.O.B.'s || 11% (clean), 9% (late)
|-
|-
|[[Shulk]]||Stabs at a slight upward angle with a double grip.
|{{SSB4|Dark Pit}} ||Identical to Pit's. || 8% (base), 12% (tip)
|-
|-
|[[Simon]]||Whips horizontally with the Vampire Killer. Can be angled diagonally up or down, and function as a tether recovery.
|{{SSB4|Diddy Kong}} ||Thrusts his foot behind himself and spins. || 9%
|-
|-
|[[Snake]]||Performs a dropkick.
|{{SSB4|Donkey Kong}} ||Quickly kicks backwards with one foot. Powerful, mostly being used for [[wall of pain]]s.|| 13% (clean), 8% (late)
|-
|-
|[[Sonic]]||Performs a roundhouse kick.
|{{SSB4|Dr. Mario}} ||Identical to Mario's, though not as useful for chaining due to Doc's lower air speed. || 13.44% (clean), 7.84% (late)
|-
|-
|[[Sora]]||Performs a horizontal swing with his Keyblade.
|{{SSB4|Duck Hunt}} ||The dog swings the duck behind it, attacking with its beak. || 10% (sourspot), 12.5% (sweetspot)
|-
|-
|[[Squirtle]]||{{GameIcon|SSBB}} Jabs with its tail.<br/>{{GameIcon|SSBU}} Jabs with its tail and spins horizontally, hitting multiple times.
|{{SSB4|Falco}} ||Does a backwards flying kick with one leg outstretched. Extremely fast and strong. || 13% (clean), 7% (late)
|-
|-
|[[Steve]]||Swings his pickaxe in an arc. If initiated using the short hop aerial shortcut in ''Ultimate'', becomes a quicker swing with a sword instead.
|{{SSB4|Fox}} ||Performs a slow back kick behind himself with one foot extended. A [[semi-spike]]. || 13%
|-
|-
|[[Terry]]||Spins around and kicks behind himself.
|{{SSB4|Ganondorf}} ||Performs a backhand punch, similar to Captain Falcon. Very good knockback and speed makes it one of Ganon's more useful attacks.|| 17% (fist), 16% (arm)
|-
|-
|[[Toon Link]]||Slashes in an upward arc.
|{{SSB4|Greninja}} ||Performs three back kicks at a high angle, then a low angle, and then straight behind itself. || 3% (hit 1), 2.5% (hit 2), 4% (hit 3)
|-
|-
|[[Villager]]||Fires a pellet from a slingshot.
|{{SSB4|Ike}} ||Quickly swings Ragnell behind himself in a horizontal arc. One of Ike's fastest attacks, though it is a bit situational due to its short reach.|| 14%
|-
|-
|[[Wario]]||Leans his full body back, hitting with his head and arms.
|{{SSB4|Jigglypuff}} ||Spins backwards and performs a quick horizontal kick. Powerful to the point of KOing reliably at 120%. || 13%
|-
|-
|[[Wii Fit Trainer]]||Assumes the Cobra pose to perform a dropkick.
|{{SSB4|King Dedede}} ||Turns around and swings his hammer upwards. Can KO reliably below 130% and autocancels after a short hop. Very good range, and very effective against floaty opponents.|| 16%
|-
|-
|[[Wolf]]||Performs a back kick.
|{{SSB4|Kirby}} ||Extends both his feet backwards. Can KO at 131%. Useful for edgeguarding, and can also be used as a follow-up to back-throw at starting percentages.|| 13% (clean), 8% (late)
|-
|-
|[[Yoshi]]||{{GameIcon|SSB}} Performs a dropkick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swings his tail repeatedly in vertical arcs.
|{{SSB4|Link}} ||Does a two kick combo behind himself. Deals low damage but has very little landing lag. || 3% (hit 1), 5% (hit 2)
|-
|-
|[[Young Link]]||Kicks twice with one leg after the other.
|{{SSB4|Little Mac}} ||A swinging backhand punch behind himself. Has less startup than his forward aerial. || 6% (hand), 4% (arm)
|-
|-
|[[Zelda]]||Performs a magically infused lunging kick that is extremely powerful if it hits near Zelda's foot, but extremely weak otherwise. It is known as the [[Lightning Kick]].
|{{SSB4|Lucario}} ||Thrusts its arm behind itself, releasing aura. High horizontal knockback. It is the strongest back aerial and one of the strongest aerials in the game when Lucario is at full power, KOing opponents under 50%. || {{AuraDamageSSB4|15}}
|-
|-
|[[Zero Suit Samus]]||Performs a roundhouse kick.
|{{SSB4|Lucas}} || Backflips and hooks his foot downward. Can [[meteor smash]] if the move connects at Lucas's foot. || 12% (sweetspot), 9% (sourspot), 7% (late)
|-
|{{SSB4|Lucina}} ||Identical to Marth's. || 9.975%
|-
|{{SSB4|Luigi}} ||Performs an aerial reverse mule kick. || 14% (clean feet), 8% (clean legs, late)
|-
|{{SSB4|Mario}} ||Performs an aerial reverse mule kick. || 10.5% (clean), 7% (late)
|-
|{{SSB4|Marth}} ||Swings his sword in an upwards swipe behind himself. This attack is notable because it turns Marth around in the air. || 9% (base), 12% (tip)
|-
|{{SSB4|Mega Man}} ||Slash Claw: Quickly turns around and swings his arm, generating two crescent-shaped energy trails behind him. It is based on Slash Man's weapon from ''Mega Man 7''. Has decent knockback and can surprise opponents when edgeguarding. || 3% (hit 1), 4% (hit 2), 5% (hit 3)
|-
|{{SSB4|Meta Knight}} ||Slashes three times behind himself very quickly. Slightly slower than his forward aerial but is slightly stronger. Very good for edgeguarding.|| 2.2% (hits 1-2 for opponents on the ground), 1.5% (hits 1-2 for opponents in the air), 4% (hit 3)
|-
|{{SSB4|Mewtwo}} ||Whips its tail behind itself. Does more damage closer to Mewtwo's body. || 13% (near), 11% (mid), 9% (far)
|-
|{{SSB4|Mii Brawler}} ||Performs a single swinging back kick. || 10%*
|-
|{{SSB4|Mii Gunner}} ||Releases a burst of flames from its arm cannon behind him/herself. || 12%*
|-
|{{SSB4|Mii Swordfighter}} ||Quickly swipes his/her blade behind himself/herself. || 14%*
|-
|{{SSB4|Mr. Game & Watch}} ||Takes out a turtle that attacks behind himself, hitting multiple times. Originates from ''Turtle Bridge''. || 2% (hits 1-3), 3% (hit 4), 3% (landing)
|-
|{{SSB4|Ness}} ||Kicks out backwards with both feet extended with a small electric pulse. Deals [[electric]] damage and strong knockback if the move is sweetspotted. || 15% (clean), 8% (late)
|-
|{{SSB4|Olimar}} ||Swings a Pikmin behind himself. Very quick start-up.|| R: 13%<br/>Y&B: 10.8%<br/>W: 8.6%<br/>P: 15.1%
|-
|{{SSB4|Pac-Man}} ||Kicks the behind himself with both his feet extended. || 11.8% (clean), 7% (late)
|-
|{{SSB4|Palutena}} ||Bashes her shield behind herself. The shield can block attacks due to the attack granting her invincibility frames (8 frames). Good for edgeguarding and can beat out most aerial attacks and certain projectiles. || 12% (shield), 9% (arm)
|-
|{{SSB4|Peach}} ||Bashes her hip backwards. Has quick startup but as some ending lag. || 12% (clean), 7% (late)
|-
|{{SSB4|Pikachu}} ||Spins around in the air, dealing multiple hits. Has high ending lag if not autocanceled. || 0.8% (hits 1-7), 3% (hit 8), 4% (landing)
|-
|{{SSB4|Pit}} ||Thrusts both blades behind himself. Has the longest range and the strongest knockback of Pit's aerials. || 8% (base), 12% (tip)
|-
|{{SSB4|R.O.B.}} ||Aims his base behind himself and fires his boosters. The move is notable for propelling R.O.B. forward during each use. || 12% (clean base), 10% (clean tip), 6% (late base), 4.5% (late tip)
|-
|{{SSB4|Robin}} ||Thrusts his/her sword behind. Robin's strongest aerial attack, being able to KO as early as 100% with the Levin  Sword. || Bronze: 9%<br/>Levin: 15% (clean), 5% (late)
|-
|{{SSB4|Rosalina & Luma}} ||Rosalina: Kicks behind herself, creating a miniature galaxy at her feet.<br/>Luma: Kicks straight back. || Rosalina: 11%<br/>Luma: 4%
|-
|{{SSB4|Roy}} ||Turns with a hard pivot to the left into an upward vertical slash to the left. The move turns Roy around in the air. || 12% (base), 9% (tip)
|-
|{{SSB4|Ryu}} ||Performs a reverse roundhouse kick behind himself. Based off on Ryu's neutral jumping heavy kick from ''Street Fighter IV''. || 16% (leg), 13% (foot)
|-
|{{SSB4|Samus}} ||Kicks backwards with one foot extended. Deals more damage and knockback if the move connects at the tip of Samus's foot. || 14% (clean foot), 12% (clean leg), 9% (late)
|-
|{{SSB4|Sheik}} ||Quickly extends her leg backwards. Has [[sex kick]] properties with the sweetspot being on her foot. || 8% (clean sweetspot), 7% (clean sourspot), 5% (late)
|-
|{{SSB4|Shulk}} ||Holds the Monado backwards and thrusts behind himself. Has slow startup and moderate landing lag, but good range. || 12% (clean), 8% (late)
|-
|{{SSB4|Sonic}} ||Turns back and performs a quick roundhouse kick. Sonic's best aerial finisher. || 14% (clean), 10% (late)
|-
|{{SSB4|Toon Link}} ||Slashes backwards in an upward swipe with his sword. Good as both a surprise attack and a finisher. || 11%
|-
|{{SSB4|Villager}} ||Turns around and fires a pellet from a slingshot. Slightly slower compared to his/her forward aerial but deals more damage and knockback. || 9% (clean), 5% (mid), 3% (late)
|-
|{{SSB4|Wario}} ||Thrusts his head backwards in mid-air. || 12%
|-
|{{SSB4|Wii Fit Trainer}} ||Performs the Cobra pose and kicks behind her/himself. The sweetspot at Wii Fit Trainer's feet deals good damage and high knockback, but its small hitbox and only 1 active frame make it difficult to land. || 13.5% (clean feet), 11% (clean legs), 9% (clean body),
|-
|{{SSB4|Yoshi}}||Rapidly wags his tail, hitting three times. || 2.5% (hits 1-2), 5% (hit 3)
|-
|{{SSB4|Zelda}}||[[Lightning Kick]]: Kicks behind herself with an extremely powerful pulse from her extended foot with great knockback, yet a terrible sourspot. Has less startup than her forward aerial but has slightly more ending lag. || 20% (clean) 4% (late)
|-
|{{SSB4|Zero Suit Samus}}||A backwards kick that deals high knockback. || 12% (foot), 10% (leg)
|}
 
<nowiki>*</nowiki> This assumes the Mii is default height and weight.
 
==List of back aerials in ''[[Super Smash Bros. Ultimate]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSBU|Banjo & Kazooie}} ||N/A ||N/A
|-
|{{SSBU|Bayonetta}} || A strong kick behind herself. Strong knockback, though has a smaller hurtbox than in the previous game. ||10% (leg), 13% (foot)
|-
|{{SSBU|Bowser}} || Kicks with both feet behind him. It is Bowser’s strongest aerial, dealing devastating damage and knockback, comparable to a powerful forward smash. ||19%
|-
|{{SSBU|Bowser Jr.}} || Swings a wreaking ball behind him. Very strong at the tip of the ball. ||14% (clean tip), 8% (clean base, late)
|-
|{{SSBU|Captain Falcon}} || A fast and strong backward punch. A great combo move and edge-guarding option. ||13% (clean), 8% (late)
|-
|{{SSBU|Charizard}} || Swings it’s tail behind itself. Very powerful, especially when the flame connects, although is quite slow. ||16% (flame), 14% (tail), 11% (body)
|-
|{{SSBU|Chrom}} || A sword swing behind himself with an identical animation to Roy, but with consistent power. Has great knockback and range, making it great for edge-guarding. ||10.925%
|-
|{{SSBU|Cloud}}|| Does a somewhat horizontal sword swing behind himself. Has a bit of startup but great range and knockback. ||13%
|-
|{{SSBU|Corrin}}|| Grows wings and Thrusts then backward. Deals good knockback, and gives Corrin some forward momentum. ||11% (clean), 9% (late)
|-
|{{SSBU|Daisy}}|| Identical to Peach’s. ||12% (clean), 10.2% (mid), 7% (late)
|-
|{{SSBU|Dark Pit}} || Identical to Pit’s. ||12% (tip), 8% (base)
|-
|{{SSBU|Dark Samus}} || Identical to Samus’s.||14% (clean foot), 12% (clean leg), 9% (late)
|-
|{{SSBU|Diddy Kong}} || A quick kick behind him. It’s speed makes it a good edge-guarding move. ||9%
|-
|{{SSBU|Donkey Kong}} || A quick backward kick him. Has strong knockback and good range like the rest of his aerials. It’s an excellent edge-guarding tool thanks to this. ||13% (clean), 8% (late)
|-
|{{SSBU|Dr. Mario}} || Same animation as Mario’s, though more powerful. ||14.1% (clean), 8.2% (late)
|-
|{{SSBU|Duck Hunt}} || The duck thrusts it’s beak behind itself. Has some endlag, but good knockback. ||10% (duck), 12.5% (duck's beak)
|-
|{{SSBU|Falco}} || A quick backwards kick. Has surprisingly high knockback for it’s fast startup and simple nature. ||13% (clean), 7% (late)
|-
|{{SSBU|Fox}} || A kick behind him. It is a semi-spike with good knockback, and is one of his main kill options at very high percents. ||13%
|-
|{{SSBU|Ganondorf}} || Swings his fist backward. Immensely powerful overall with some endlag.||18.5% (fist), 17% (arm)
|-
|{{SSBU|Greninja}} || Three quick kicks behind itself. A decent edge-guarding tool and dragdown option. ||3% (hit 1), 2.5% (hit 2), 6% (hit 3)
|-
|{{SSBU|Hero}} ||N/A ||N/A
|-
|{{SSBU|Ice Climbers}} || Swings hammer behind them. Great damage if they are together. ||10% (leader), 7.5% (partner)
|-
|{{SSBU|Ike}} || A horizontal sword swing behind him. Very strong with quick startup, though has some endlag.||14%
|-
|{{SSBU|Incineroar}} || A backwards roundhouse kick. It is extremely powerful if Incineroar lands the attack on just the foot, like most of its kicks. ||13% (foot), 11% (heel)
|-
|{{SSBU|Inkling}} || Swings the Splattershot behind her/him. Decently fast. ||10%
|-
|{{SSBU|Isabelle}} || turns around and fires a slingshot. Similar to villager’s, but has greater vertical range. ||9% (clean), 5% (mid), 3% (late)
|-
|{{SSBU|Ivysaur}} || Swings two vines behind itself. Great speed and range, making an effective edge-guarding and anti-air option. ||3% (hit 1), 6% (hit 2)
|-
|{{SSBU|Jigglypuff}} || A roundhouse kick behind Jigglypuff. It has slow startup, but powerful knockback and it reverses Jigglypuff similarily to Marth and his derivatives. ||13%
|-
|{{SSBU|Joker}} || Swings his knife behind him. It is fairly quick and becomes significantly stronger with [[Arsene]] present. ||9% (Joker), 16% (Arsene)
|-
|{{SSBU|Ken}} || Identical to Ryu’s. ||16% (leg), 13% (foot)
|-
|{{SSBU|King Dedede}} || A slow but very powerful hammer swing behind him. Good for edge-guarding and helping Dedede land. ||16%
|-
|{{SSBU|King K. Rool}} || Turns around and performs an overhand punch. Very strong knockback, though is prone to punishment if whiffed. The sweetspot meteor smashes aerial opponents.||19% (sweetspot), 14.5% (sourspot)
|-
|{{SSBU|Kirby}} ||Kicks with both feet behind him. Kirby's fastest and strongest aerial.||13% (clean), 8% (late)
|-
|{{SSBU|Link}} || Kicks behind him twice. Weak compared to most back aerials, being mainly for edge-guarding and combos. ||5% (hit 1), 7% (hit 2)
|-
|{{SSBU|Little Mac}} || A slow and weak punch behind him. It is a poor aerial overall like the rest of his aerials. ||6%
|-
|{{SSBU|Lucario}} || Strikes his palm behind him, unleashing aura. It’s Lucario’s strongest aerial, and like all of Lucario’s moveset, It’s power varies greatly based on his damage. ||14% (clean), 13% (late)
|-
|{{SSBU|Lucas}} || An overhead swinging kick with PSI. It meteor smashes when sweetspotted, and is great for combos and edge-guarding. ||12% (sweetspot), 9% (sourspot), 7% (late)
|-
|{{SSBU|Lucina}} || Identical to Marth’s, but with consistent power. ||11.875%
|-
|{{SSBU|Luigi}} || Similar to Mario's, though is considerably more powerful and has longer range due to Luigi being taller than Mario, though it has more startup and endlag to compensate. ||14% (clean), 8% (late)
|-
|{{SSBU|Mario}} || Performs an aerial reverse mule kick. A decently fast option that’s good for combos and edge-guarding. ||10.5% (clean), 7% (late)
|-
|{{SSBU|Marth}} || A wide sword swing behind him. Has great range and is powerful when tippered. A great edge guarding tool like most of his aerials and reverses him in the air. ||9% (blade), 12.5% (tip)
|-
|{{SSBU|Mega Man}} || Summons multiple slash claws from his arm behind him. Very fast and has strong knockback, making it threatening for edge-guarding and killing. ||3% (hit 1), 4% (hit 2), 5% (hit 3)
|-
|{{SSBU|Meta Knight}} || Three quick sword swings in behind him. Great for edge-guarding. ||1.5% (hits 1 and 2), 4% (hit 3)
|-
|{{SSBU|Mewtwo}} || A long ranged tail swing behind him. One of Mewtwo’s most viable edge-guarding options though leaves him somewhat vulnerable. ||13% (near), 11% (mid), 9% (far)
|-
|{{SSBU|Mii Brawler}} || A kick behind him/her. A very traditional Back air, having decent knockback. ||12%
|-
|{{SSBU|Mii Gunner}} || Unleashes a fire blast from the arm cannon behind her/him. It is fairly slow, though is fairly powerful and good for edge-guarding and spacing. ||13%
|-
|{{SSBU|Mii Swordfighter}} || A horizontal sword swipe behind him/herself. It is fast and rather powerful, which makes it great for spacing and edge-guarding.  ||14%
|-
|{{SSBU|Mr. Game & Watch}} || Holds a turtle behind him while it it bites multiple times. Its long duration, good range and low knockback make it great for combos and edge-guarding, this giving it wall of pain potential. ||2% (hits 1 - 3), 3% (hit 4)
|-
|{{SSBU|Ness}} || Dropkicks behind him with PSI energy coming from his feet. Very strong and great for Killing and edge-guarding, though somewhat slow. ||15% (clean), 8% (late)
|-
|{{SSBU|Olimar}} || Swings a Pikmin behind him. Power and range vary depending on which Pikmin he has ready to use, though is generally always good for edge-guarding. ||
|-
|{{SSBU|Pac-Man}} || A mildly slow but strong dropkick behind him. ||11.8% (clean), 7% (late)
|-
|{{SSBU|Palutena}} || Bashes her shield behind her. It has quick startup, and like her dash attack, it renders Palutena's upper body invincible.||12%
|-
|{{SSBU|Peach}} || Sticks her rear out. It can horizonally launch oppponents. ||12% (clean), 10.2% (mid), 7% (late)
|-
|{{SSBU|Pichu}} ||Similar to Pikachu's, but emits electricity. Causes recoil as a result of being a electrical move.||2% (hits 1-5), 2.5% (hit 6), 1.0% recoil
|-
|{{SSBU|Pikachu}} ||Spins itself around in a horizontal motion. Can be used as a edgeguarding option.||1% (hits 1-5), 3.6% (hit 6), 4% (landing)
|-
|{{SSBU|Pit}} || Swings his two crossbow blades behind him. Has slow startup but with strong knockback when sweetspotted.  ||12% (tip), 8% (base)
|-
|{{SSBU|Piranha Plant}} || Spits out a blast of fire behind itself. It is Piranha Plant’s strongest aerial attack, though has very high endlag. ||14.5%
|-
|{{SSBU|Richter}} ||Identical to Simon's.||12% (spiked ball), 10% (chain), 2% (body)
|-
|{{SSBU|Ridley}} || A very powerful roundhouse kick behind himself with great range, although is fairly slow. ||15%
|-
|{{SSBU|R.O.B.}} || Slowly charges its Robo Burner before unleashing a powerful blast. Gives R.O.B. Forward momentum, thus can aid its horizontal recovery. ||15% (base), 13% (middle), 9% (late base/middle)
|-
|{{SSBU|Robin}} || Swings his/her sword backwards horizontally. Has fast startup while being incredibly strong with the levin sword.  ||9% (bronze), 15% (levin, clean), 5% (levin, late)
|-
|{{SSBU|Rosalina & Luma}} || Rosalina Creates a Galaxy by her feet while Luma kicks backwards. Has great damage and edge-guarding potential when they are together. ||11%, 6% (Luma)
|-
|{{SSBU|Roy}} || Quickly Swings his sword backwards. Very strong when hit at the hilt. Changes his direction in the air.  ||9% (blade), 12% (hilt)
|-
|{{SSBU|Ryu}} || A powerful swinging kick behind him. Deals large damage with decent startup, though is difficult to land due to Ryu’s unique mechanic of facing his opponent, often relying on a reverse-aerial rush. ||16% (leg), 13% (foot)
|-
|{{SSBU|Samus}} || A slow but very powerful roundhouse kick behind her.  ||14% (clean foot), 12% (clean leg), 9% (late)
|-
|{{SSBU|Sheik}} || A quick backwards kick. Great for edge-guarding, though it is generally weaker than similar back airs.||9.5% (clean sweetspot), 7.5% (clean sourspot), 6% (late)
|-
|{{SSBU|Shulk}} || Thrusts the manado behind him as it unleashes the beam. It is slow with strong knockback and massive horizontal range.  ||12.5% (blade), 8.5% (beam)
|-
|{{SSBU|Simon}} ||Performs a backwards whip crack with his Vampire Killer. Long horizontal range but has a slim hitbox. The aerial also acts as a tether recovery, but will cancel out the attacking part of the move in the process.||12% (spiked ball), 10% (chain), 2% (body)
|-
|{{SSBU|Snake}} || Dropkicks behind himself. A very strong move that is generally used for spacing. ||16% (clean, feet), 14% (clean, legs), 10% (late, feet), 9% (late, legs)
|-
|{{SSBU|Sonic}} ||A backwards hook kick. Sonic's strongest aerial, making it his best aerial finisher and one of his most reliable KO options.||14% (clean), 10% (late)
|-
|{{SSBU|Squirtle}} || Spins around multiple times while it’s tail is out behind it.  ||1% (rapid hits, up to 5), 6% (final hit)
|-
|{{SSBU|Toon Link}} || Swings the master sword behind him in an upward ark. It lacks kill power compared to most other back airs, though has good combo potential. ||8%
|-
|{{SSBU|Villager}} || Fires slingshot behind him/her. Great for edge-guarding thanks to it’s high base knockback when hit up-close. ||9% (clean), 5% (mid), 3% (late)
|-
|{{SSBU|Wario}} || Flings his head and arms backwards while comically stretching in an elastic manner. ||12%
|-
|{{SSBU|Wii Fit Trainer}} ||Performs the Cobra pose and kicks behind her/himself. The sweetspot at Wii Fit Trainer's feet deals good damage and high knockback, but its small hitbox and only 1 active frame make it difficult to land. ||13.5% (clean feet), 11% (clean legs), 9% (clean body), 6% (late)
|-
|{{SSBU|Wolf}} || A backwards kick. Has slow startup, but great power. ||11% (body), 13% (leg), 15% (foot)
|-
|{{SSBU|Yoshi}} || Wags his tail seven times which can deal multiple hits. ||3.5% (hits 1-2), 5.5% (hit 3)
|-
|{{SSBU|Young Link}} || two kicks behind him. Great for combos and edge-guarding. ||5% (hit 1), 7% (hit 2)
|-
|{{SSBU|Zelda}} || A lightning kick behind her. Extremely powerful when sweetspotted.  ||20% (clean foot), 4% (clean leg, late)
|-
|{{SSBU|Zero Suit Samus}} || A fast and powerful backwards kick. ||12% (foot), 10% (leg)
|}
|}


==Notable back aerials==
==Notable back aerials==
{{ImageCaption|File:MarioBairSSBM.gif|File:DrMarioBairSSBM.gif |width1=175px|width2=175px|caption={{SSBM|Dr. Mario}}'s back aerial in ''Melee'' can semi-spike, while Mario's cannot.}}
[[File:DrMarioBairSSBM.gif|thumb|right|{{SSBM|Dr. Mario}}'s back aerial attack in ''Melee'' can semi-spike while Mario's cannot.]]
*[[Marth]], [[Lucina]], [[Roy]], and {{SSBU|Chrom}}'s back aerials turn them around in midair, unlike any other aerial attack in the series. In ''Ultimate'', {{SSBU|Jigglypuff}}'s back aerial also has this property.
*[[Jigglypuff]]'s back aerial in ''Super Smash Bros. Melee'' and ''Brawl'' is used for the highly effective "[[wall of pain]]". In ''Smash 4'', its knockback has been drastically increased, losing its wall of pain ability, but KOing reliably at 120%.
*[[R.O.B.]] and [[Corrin]]'s back aerials propel them forward. R.O.B. covers more overall distance, while Corrin travels faster.
*[[R.O.B.]]'s and [[Corrin]]'s back aerials propel them forward. R.O.B. covers more overall distance while Corrin travels faster.
*{{SSBU|Simon}} and {{SSBU|Richter}}'s back aerials have two unique distinctions from every other in the series: they can be [[Angling|angled]] up or down much like [[forward tilt]]s and [[forward smash]]es, and function as [[tether recoveries]]. Their [[forward aerial]]s also have these properties.
*[[Peach]]'s back aerial has almost no landing lag, even less than its standard midair ending lag.
*The back aerials of [[Villager]] and [[Isabelle]] are [[projectile]]s, and as such, can be [[reflect]]ed and [[Pocket]]ed.
*{{SSBM|Kirby}}'s back aerial in ''Melee'', an attack similar to Jigglypuff's back aerial but instead has almost no start-up [[lag]]. The move is dubbed the "fence of pain".
*{{SSBU|Pikachu}}'s back aerial in ''Ultimate'' is infamous for being able to combo into itself multiple times at low percentages.
*[[Marth]], [[Lucina]], [[Roy]], {{SSBU|Chrom}}, and [[Jigglypuff]]'s back aerials turn them around while still in midair. These are the only aerials able to do so in the [[Super Smash Bros. series]].
*[[Lucas]] and [[King K. Rool]]'s back aerials are the only ones in the series that can [[meteor smash]].
*{{SSBM|Dr. Mario}}'s back aerial is a semi-spike with high base knockback, making it effective for edgeguarding.
*{{SSBB|Bowser}}'s back aerial in ''Brawl'' and [[Palutena]]'s back aerial are the only two in the series that provides [[invincibility]] (as opposed to [[intangibility]]), specifically on Bowser's shell and behind Palutena from her shield, allowing them to safely cancel out any projectile and win trades with opposing aerial attacks. Palutena's in ''Ultimate'' is particularly effective due to its solid power and difficulty to punish.
*{{SSBM|Zelda}}'s back aerial in ''Melee'' is the strongest in the game if [[sweetspot]]ed. Likewise, {{SSBM|Ness}}'s back aerial is among the strongest in the game if landed during the initial frames.
*[[Zelda]]'s back aerial is one of her [[Lightning Kick]]s, and deals very high damage and knockback at high percents when [[Sweet spot (hitbox)|sweetspotted]], but is extremely weak when sourspotted. It is the strongest back aerial in every game it appears in. It is particularly powerful in ''Melee'', but its utility has been reduced in later games due to the removal of L-canceling, its sweetspot being smaller and lasting less time as well as receiving much more ending lag and a less favorable [[auto-cancel]] window starting in ''Smash 4''.
*{{SSBM|Ganondorf}}'s back aerial in ''Super Smash Bros. Melee'' is known for its tremendous range, duration, and a knockback only bested by Zelda's [[Lightning Kick]]. Such attributes make it one of, if not, the best back aerial in ''Melee'' overall.  
*{{SSB|Samus}}'s back aerial is the strongest in ''Smash 64'' due to its unusually high knockback scaling. In addition to this, it is also one of the fastest back aerials in the game. In later games, the move would become slower, harder to land and weaker although it still remains a powerful KO move. 
*{{SSBB|Toon Link}}'s quick back aerial, with minimal [[knockback]] in ''Brawl''. The move is effective for positioning the opponent for an immediate [[down aerial]].  
**[[Falco]]'s back aerial in ''Smash 4'' and ''Ultimate'' is similar to Samus' in ''Smash 64'' (although it is not quite as powerful) having no base knockback but very high knockback scaling if its clean hit is landed which makes it one of the strongest. It is additionally one of the fastest back aerials in ''Smash 4'' coming out on frame 4 although in ''Ultimate'', it does not come out until frame 9.
*[[Fox]]'s back aerial in ''Brawl'' is a powerful semi-spike when sweetspotted, and is very safe to use from a short hop due to its nearly immediate [[autocancel]] window after its hitboxes cease. In ''Smash 4'', the move has consistent power across its hitboxes and all of them semi-spike, but it is considerably weaker than in ''Brawl''.
*[[Jigglypuff]]'s back aerial in ''Melee'' is infamous for its deceptively large hitbox, extending well beyond Jigglypuff's actual leg. When combined with its quick speed, low knockback and Jigglypuff's aerial presence, it is able to perform highly effective [[wall of pain]] combos, which continues to a lesser extent in ''Brawl''. In ''Smash 4'', it has increased [[lag]] and knockback, losing its wall of pain ability, but KOing much more reliably at high percents.
*[[Pikachu]]'s back aerial has extremely short range, but the [[hitbox]] surrounds Pikachu.
*{{SSBB|King Dedede}}'s back aerial in ''Brawl'' is considered to be the best in the game due to its fast startup, low ending lag, good reach, long lasting hitboxes, and strong power. He can perform it twice in one short hop and can string it together repeatedly at low percents as well as use it for the wall of pain and edgeguarding. When it's not stale, it is also a reliable KO move. All of these traits make it arguably King Dedede's best move. In ''Smash 4'' and ''Ultimate'', he has received a new back aerial that has increased KO power, but at the expense of significantly more startup and ending lag along with less range.  
*[[Mr. Game & Watch]]'s back aerial is the feared Turtle, a disjointed five-hit combo. Like his neutral and up airs, it cannot be L-Canceled due to a programming error in ''Melee''
*[[Ganondorf]]'s back aerial is one of the strongest in all its appearances. In ''Melee'', it is the second strongest back aerial, surpassed only by Zelda's.
*[[Lucas]]'s and {{SSBU|King K. Rool}}'s back aerials can [[meteor smash]].
*[[Charizard]]'s back aerial in ''Smash 4'' and ''Ultimate'' deals 16% damage and is notorious for its high disjoint and power, being the second strongest back aerial in both games.
*{{SSBM|Samus}}'s back aerial in ''Melee'', one of her combo moves, which, when sweetspotted, is a very powerful low-percent killer, and when not sweetspotted, is a wall of pain on some fast and medium fallers.
*{{SSBM|Mr. Game & Watch}} has the only back aerial in ''Melee'' that cannot be [[L-cancel]]ed, due to being coded as a special move. This oddity is also present in his [[neutral aerial]] and [[up aerial]].
*{{SSB4|Lucario}}'s back aerial in ''Smash 4'', when it is in full power and sweetspotted, is very powerful KO moves as it can KO opponents under 50%. It is the most powerful back aerial and one of the most powerful aerials in the game.
*[[Kirby]]'s back aerial is an effective back aerial in every Smash game being a fast and solid KO move (especially in ''Smash 64'' and ''Smash 4'') and it can be used to perform the "fence of pain". It also has great range and very low landing lag especially prior to ''Smash 4''.  
*{{SSB4|Bowser}}'s back aerial in ''Smash 4'' is not only very quick, but also one of the most powerful aerial moves in the game (about as strong as Ganondorf's down aerial), on par with most fighters' forward smashes.
*{{SSBM|Dr. Mario}}'s back aerial in ''Melee'' is a [[semi-spike]] with high base knockback, making it effective for edgeguarding.
*{{SSB4|Falco}}'s back aerial in ''Smash 4'' is notorious for being one of the strongest back aerials in the game, due to its extreme speed (frame 4), high knockback scaling (surpassing even Ness' back throw), and ability to autocancel from a short hop fast fall. However, it lacks range and hitbox duration.
*[[Fox]]'s back aerial in ''Brawl'' is a powerful semi-spike when sweetspotted, and is very safe to use from a short hop due to its nearly immediate [[auto-cancel]] window after its hitboxes cease. From ''Smash 4'' onward, the move has lost its sourspot hitboxes giving it less range and utility and it is considerably weaker compared to the sweetspots in ''Brawl''. It also gained a worse auto-cancel window in ''Ultimate''.
*[[Palutena]]'s back aerial is noted for its defensive capabilities, providing some intangibility and beating out certain projectiles.
*[[Wolf]]'s back aerial in ''Brawl'' is incredibly fast (frame 6), has good power for its speed, and boasts an extremely lenient auto-cancel window that allows the move to have no lag on landing with good timing. In ''Ultimate'', the move is much slower, having more than twice the startup (frame 13) it did in ''Brawl'' along with more ending lag and landing lag. However, it is much more powerful and its generous auto-cancel window remains,  giving it great utility for poking and pressuring an opponent's shield and making it one of Wolf's most reliable KO options as well as one of the best back aerials in the game overall.
*[[Villager]]'s back aerial is the only back aerial that is a projectile.
*[[Bowser]]'s back aerial in ''Smash 4'' and ''Ultimate'' deals a tremendous 19% damage and is one of the strongest in both games.
*[[Shulk]]'s back aerial, though slow, has exceptionally high disjointed range along with high power, making it a powerful finishing and spacing tool if spaced well. Its high landing lag makes it punishable, but it becomes very difficult to punish with [[Monado Art Landing Lag Canceling]], and can even break full shields with [[Monado Arts|Buster]] active if an Art-canceled back air to forward smash is landed.
*{{SSBU|Steve}}'s back aerial is the only one which changes depending on whether it is performed using the short hop aerial shortcut in ''Ultimate'' or not. It is a more powerful pickaxe swing behind him if performed without the short hop aerial shortcut, but becomes a faster and weaker sword swing with similar properties to [[neutral aerial]] if performed with the short hop aerial shortcut. This property is shared with [[forward aerial]]. Like other moves involving Steve’s weapons, it can be upgraded with dug-up resources, and is incredibly powerful in its diamond form, similarly to Wolf and Robin’s back aerials.
 
*In ''Ultimate'', {{SSBU|Ryu}}, {{SSBU|Ken}}, {{SSBU|Terry}} and {{SSBU|Kazuya}} have all a similar back aerial, a powerful and fairly fast straight roundhouse kick. However, because they automatically turn to face their opponents in 1v1 battles, they are required to cross-up or to use a reverse aerial rush to be able to hit their opponent with their back aerials.
==Reverse Aerial Rush==
The '''[[Reverse Aerial Rush]]''', often abbreviated the '''RAR''', is a technique in ''Brawl'' and ''Smash 4'' that allows a character to use a back aerial in front of him or her. This is often used because the character has an inferior [[forward aerial]] or that a back air is simply more efficient than a normal attack at the time. It can also be used as an [[approach]] option. Many characters, such as {{SSBB|King Dedede}} and {{SSBB|Ness}}, can benefit from this technique.
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