Editing Back Slash

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|interwikipage= Back Slash (XC1)
|interwikipage= Back Slash (XC1)
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{{image|the SSBU back hit, with the new starburst visual}}
 
'''Back Slash''' ({{ja|バックスラッシュ|Bakku Surasshu}}, ''Back Slash'') is [[Shulk]]'s [[side special]] move.
'''Back Slash''' ({{ja|バックスラッシュ|Bakku Surasshu}}, ''Back Slash'') is [[Shulk]]'s [[side special]] move.


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The small jump that Shulk performs when using the move can jump over small projectiles, and the slash can catch opponents off guard with its wide range, giving it some use as a surprise approach option. It is useful for punishing laggy attacks, specifically those that cause the opponent to end with their back facing Shulk, for tech or roll chases if the player reads an opponent's dodge, and can be used after a back throw to hit an opponent who attempts to jump back after being thrown. However, the attack has high ending lag, making it unsafe if shielded. In ''Ultimate'', the jump distance can be increased or decreased by inputting right or left during the jump respectively.
The small jump that Shulk performs when using the move can jump over small projectiles, and the slash can catch opponents off guard with its wide range, giving it some use as a surprise approach option. It is useful for punishing laggy attacks, specifically those that cause the opponent to end with their back facing Shulk, for tech or roll chases if the player reads an opponent's dodge, and can be used after a back throw to hit an opponent who attempts to jump back after being thrown. However, the attack has high ending lag, making it unsafe if shielded. In ''Ultimate'', the jump distance can be increased or decreased by inputting right or left during the jump respectively.


Shulk cannot cancel out of the move when he has initiated it: as a result, careless use of it can result in opponents punishing the attack's lag, and it can also result in a [[self-destruct]] if used too close to a ledge. In ''Smash 4'', utilizing Back Slash as a [[recovery]] is risky and ineffective as the move does not [[edge sweet spot|sweetspot]] ledges, while in ''Ultimate'', Shulk can grab ledges after around a second of initiating the move, granting Shulk a niche recovering while putting out a large lasting hitbox.
Shulk cannot cancel out of the move when he has initiated it: as a result, careless use of it can result in opponents punishing the attack's lag, and it can also result in a [[self-destruct]] if used too close to a ledge. In addition, despite the small lateral movement Shulk gets from initiating the move in the air, utilizing it as [[recovery]] is risky and ineffective as the move does not [[edge sweet spot|sweetspot]] ledges. In version [[1.1.0]] of both games, Back Slash's startup was reduced by 9 [[frame]]s, making it moderately easier to land.


It is also one of the few moves in ''Smash 4'' with a back-hitting hitstun animation, as the opponent does not automatically turn around when receiving a hit from this attack.
It is also one of the few moves in ''Smash 4'' with a back-hitting hitstun animation, as the opponent does not automatically turn around when receiving a hit from this attack.


Something to note is that Back Slash's unique property works on more than just playable characters. It also behaves correctly on [[Smash Run]] enemies, [[Sandbag]], [[Master Hand (SSB4)|Master]] and [[Crazy Hand (SSB4)|Crazy Hand]], stage bosses, entities summoned from an [[Assist Trophy]], {{SSB4|Pac-Man}}'s [[Fire Hydrant]] (which matches which direction Pac-Man was facing when he deployed it), and even [[Smash Balls]], among other things.
Something to note is that Back Slash's unique property works on more than just playable characters. It also behaves correctly on [[Smash Run]] enemies, [[Sandbag]], [[Master Hand (SSB4)|Master]] and [[Crazy Hand (SSB4)|Crazy Hand]], stage bosses, entities summoned from an [[Assist Trophy]], {{SSB4|Pac-Man}}'s [[Fire Hydrant]] (which matches which direction Pac was facing when he deployed it), and even [[Smash Balls]], among other things.


==Instructional quotes==
==Instructional quotes==
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==Origin==
==Origin==
[[File:BackSlashOrigin.png|thumb|Shulk using Back Slash on a {{iw|xenoserieswiki|Makna Feris}} in ''Xenoblade Chronicles''.]]
[[File:BackSlashOrigin.png|thumb|Shulk using Back Slash.]]
Back Slash is one of Shulk's physical Arts in ''Xenoblade Chronicles'', and is one of the two Arts (excluding his Talent Art) in his arsenal when he is introduced, being his main physical art. It does the most damage out of all the physical arts in his complete moveset, and as a bonus effect, it deals double damage when hitting the enemy from behind. Its low cooldown makes it one of the most potent Arts Shulk has, though this is hampered by needing to be behind the opponent for maximum effect, meaning other party members have to draw the aggro away from Shulk (such as Reyn, whose main skill increases enemy aggro towards himself). Otherwise, this attack deals standard damage if hit anywhere else, although the damage is still higher than an auto-attack. The difficulty of landing the move in ''Smash'' mirrors this behavior, as opponents need to be caught offguard for a Back Slash to land and rewards Shulk for hitting backs with either increased damage (Buster) or a reliable KO move (Smash).
Back Slash is one of Shulk's physical Arts in ''Xenoblade Chronicles'', and is one of the two Arts (excluding his Talent Art) in his arsenal when he is introduced, being his main physical art. It does the most damage out of all the physical arts in his complete moveset, and as a bonus effect, it deals double damage when hitting the enemy from behind. Its low cooldown makes it one of the most potent Arts Shulk has, though this is hampered by needing to be behind the opponent for maximum effect, meaning other party members have to draw the aggro away from Shulk (such as Reyn, whose main skill increases enemy aggro towards himself). Otherwise, this attack deals standard damage if hit anywhere else, although the damage is still higher than an auto-attack. The difficulty of landing the move in ''Smash'' mirrors this behavior, as opponents need to be caught offguard for a Back Slash to land and rewards Shulk for hitting backs with either increased damage (Buster) or a reliable KO move (Smash). The red color of the Monado's beam is a reference to the red color which identifies physical Arts in menus. Other characters in ''Xenoblade'' also have Arts with the same bonus effect as Back Slash, examples being Fiora's Power Smash and [[Riki]]'s Sneaky.
 
The red color of the Monado's beam is a reference to the red color which identifies physical Arts in menus. ''Ultimate'' adds a yellow starburst visual effect when Shulk successfully gets an opponent in the back with the move, which references the starburst icon displayed alongside damage numbers for attacks that succeeded in their bonus effect (such as being used from behind).


<gallery>
<gallery>
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'''{{GameIcon|ssb4}} 1.1.0'''
'''{{GameIcon|ssb4}} 1.1.0'''
*{{buff|Back Slash startup decreased|31|22.}}
*{{buff|Back Slash startup decreased|31|22.}}
{{clr}}
{{clear}}
{{Special Moves|char=Shulk}}
{{Special Moves|char=Shulk}}
[[Category:Shulk]]
[[Category:Shulk]]

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