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Editing Back Slash
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Shulk performs a small leap, announces "Back Slash!", and does a wide downwards slash attack with the Monado. The amount of [[knockback]] and damage inflicted varies depending on the direction the opponent is facing; a successful attack on an opponent's back will deal bonus damage and put them into a different knockback animation - the same one triggered by bouncing off a wall after suffering knockback, while facing away from Shulk. Back Slash's damage ranges from 9 to 10% with negligible knockback from the front and 16% with considerable knockback from the back. A successful back-hitting Back Slash becomes one of Shulk's most damaging attacks in Buster mode, dealing 22% with massive shield damage, and is also one of Shulk's reliable KO moves with the Smash art, KOing at around 90% at the back (middle of stage) and 118% at the front (near the edge). Aesthetically, a front-hitting Back Slash makes a typical slashing sound, while a back-hitting one makes a deeper, stronger slash sound, the same sound used when {{SSB4|Ike}}'s Ragnell attacks connect. | Shulk performs a small leap, announces "Back Slash!", and does a wide downwards slash attack with the Monado. The amount of [[knockback]] and damage inflicted varies depending on the direction the opponent is facing; a successful attack on an opponent's back will deal bonus damage and put them into a different knockback animation - the same one triggered by bouncing off a wall after suffering knockback, while facing away from Shulk. Back Slash's damage ranges from 9 to 10% with negligible knockback from the front and 16% with considerable knockback from the back. A successful back-hitting Back Slash becomes one of Shulk's most damaging attacks in Buster mode, dealing 22% with massive shield damage, and is also one of Shulk's reliable KO moves with the Smash art, KOing at around 90% at the back (middle of stage) and 118% at the front (near the edge). Aesthetically, a front-hitting Back Slash makes a typical slashing sound, while a back-hitting one makes a deeper, stronger slash sound, the same sound used when {{SSB4|Ike}}'s Ragnell attacks connect. | ||
The small jump that Shulk performs when using the move can jump over small projectiles, and the slash can catch opponents off guard with its wide range, giving it some use as a surprise approach option. It is useful for punishing laggy attacks, specifically those that cause the opponent to end with their back facing Shulk, for tech or roll chases if the player reads an opponent's dodge, and can be used after a back throw to hit an opponent who attempts to jump back after being thrown. However, the attack has high ending lag, making it unsafe if shielded | The small jump that Shulk performs when using the move can jump over small projectiles, and the slash can catch opponents off guard with its wide range, giving it some use as a surprise approach option. It is useful for punishing laggy attacks, specifically those that cause the opponent to end with their back facing Shulk, for tech or roll chases if the player reads an opponent's dodge, and can be used after a back throw to hit an opponent who attempts to jump back after being thrown. However, the attack has high ending lag, making it unsafe if shielded. | ||
Shulk cannot cancel out of the move when he has initiated it: as a result, careless use of it can result in opponents punishing the attack's lag, and it can also result in a [[self-destruct]] if used too close to a ledge. In ''Smash 4'', utilizing Back Slash as a [[recovery]] is risky and ineffective as the move does not [[edge sweet spot|sweetspot]] ledges, while in ''Ultimate'', Shulk can grab ledges after around a second of initiating the move, granting Shulk a niche recovering while putting out a large lasting hitbox. | Shulk cannot cancel out of the move when he has initiated it: as a result, careless use of it can result in opponents punishing the attack's lag, and it can also result in a [[self-destruct]] if used too close to a ledge. In ''Smash 4'', utilizing Back Slash as a [[recovery]] is risky and ineffective as the move does not [[edge sweet spot|sweetspot]] ledges, while in ''Ultimate'', Shulk can grab ledges after around a second of initiating the move, granting Shulk a niche recovering while putting out a large lasting hitbox. |