Editing B-reversing
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===Turnaround-B=== | ===Turnaround-B=== | ||
[[File:shadowballdc.gif|thumb|Mewtwo using a turnaround-B [[Shadow Ball]] in midair.]] | [[File:shadowballdc.gif|thumb|Mewtwo using a turnaround-B [[Shadow Ball]] in midair.]] | ||
This technique, also known as a '''B-turnaround''' or a '''turnaround special''', has been present in every | This technique, also known as a '''B-turnaround''' or a '''turnaround special''', has been present in every Smash Bros. iteration. However, before ''Ultimate'', it could only be performed in the air. In ''Ultimate'', the new [[dash cancel]] mechanics now allow characters to perform grounded turnaround-Bs. | ||
A turnaround-B will cause the character to change the direction they are facing right before starting the special move. While B-reversing requires a direction to be input right after a special move, a turnaround-B is done by tapping the direction away from where the character is facing ''before'' the special move. In the case where the player wished to do a turnaround neutral special, they must be sure to let the control stick reset to a neutral position before pressing | A turnaround-B will cause the character to change the direction they are facing right before starting the special move. While B-reversing requires a direction to be input right after a special move, a turnaround-B is done by tapping the direction away from where the character is facing ''before'' the special move. In the case where the player wished to do a turnaround neutral special, they must be sure to let the control stick reset to a neutral position before pressing B (or any button mapped to specials). | ||
Turnaround specials are quite common. For example, when a player reverses the direction of their up special to recover, they are performing a turnaround up | Turnaround specials are quite common. For example, when a player reverses the direction of their up special to recover, they are performing a turnaround up-B. In ''Melee'', Falco will often perform a turnaround-B to shoot a laser at his foe when he retreats with a [[short hop laser]]. | ||
In ''Smash 64'', while reverse neutral special moves do not exist, it is possible to turn around while performing a neutral special move by simply tilting the Control Stick left or right, as side specials do not exist in this game. | In ''Smash 64'', while reverse neutral special moves do not exist, it is possible to turn around while performing a neutral special move by simply tilting the Control Stick left or right, as side specials do not exist in this game. | ||
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===C-bounce=== | ===C-bounce=== | ||
A variant of the wavebounce exclusive to ''Smash 4'' and ''Ultimate'' that involves setting the [[C-stick]] to perform tilt attacks. Before performing the desired special move, | A variant of the wavebounce exclusive to ''Smash 4'' and ''Ultimate'' that involves setting the [[C-stick]] to perform tilt attacks. Before performing the desired special move, the C-stick in the opposite direction the fighter is moving at the same time. If done correctly, the wavebounce will activate with less inputs and more lenient timing than the traditional method. The C-bounce can be performed in the air in all games it appears in. ''Ultimate'' introduced the grounded C-bounce, but it only activates with a full dash. | ||
There are some caveats to performing the C-bounce. The most obvious is the technique requiring a custom controller layout that many might not be used to. Also, some special moves, like [[counterattack]]s, do not work due to stopping all momentum. The C-bounce, just like the wavebounce, also has varied usefulness from fighter to fighter. | |||
==B-sticking== | ==B-sticking== | ||
'''B-sticking''' refers to a control scheme that sets the C-stick to input special moves. Some players prefer to use B-sticking to simplify the inputs required to perform B-reverses and wavebounces, among other applications. | '''B-sticking''' refers to a control scheme that sets the C-stick to input special moves. Some players prefer to use B-sticking to simplify the inputs required to perform B-reverses and wavebounces, among other applications. | ||
===Setup=== | ===Setup=== | ||
B-sticking requires that the player be using the [[GameCube Controller|GameCube]], [[Classic Controller|Classic Controller/Classic Controller Pro]], [[Wii U Pro Controller]], [[Wii U GamePad]], [[Nintendo Switch Pro Controller]] or dual [[Joy-Con]]. The player must then go to Options → Controls and change the control scheme for the controller for their name. The primary change that needs to be made is that the C-Stick must be changed so that instead of performing smash attacks, it executes special moves. This also gives B-sticking its name, since the player is using the C-Stick to perform special moves. | B-sticking requires that the player be using the [[GameCube Controller|GameCube]], [[Classic Controller|Classic Controller/Classic Controller Pro]], [[Wii U Pro Controller]], [[Wii U GamePad]], [[Nintendo Switch Pro Controller]] or dual [[Joy-Con]] with a custom name. The player must then go to Options → Controls and change the control scheme for the controller for their name. The primary change that needs to be made is that the C-Stick must be changed so that instead of performing smash attacks, it executes special moves. This also gives B-sticking its name, since the player is using the C-Stick to perform special moves. | ||
===Applications=== | ===Applications=== | ||
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==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
[[Category:Techniques (SSB)]] | [[Category:Techniques (SSB)]] | ||
[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] |