Editing B-reversing
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[[File:SSBB Thunder Wavebounce.gif|thumb|{{Sm|ESAM}} using {{SSBB|Pikachu}} to wavebounce after a [[wall jump]] off the lip of {{SSBB|Final Destination}} to steer onto the stage while using {{b|Thunder|Pokémon}} so that it covers the area just next to the [[edge]] offstage to [[edgeguard]].]] | [[File:SSBB Thunder Wavebounce.gif|thumb|{{Sm|ESAM}} using {{SSBB|Pikachu}} to wavebounce after a [[wall jump]] off the lip of {{SSBB|Final Destination}} to steer onto the stage while using {{b|Thunder|Pokémon}} so that it covers the area just next to the [[edge]] offstage to [[edgeguard]].]] | ||
'''B-reversing''' | '''B-reversing''' refers to the act of performing a [[special move]] and changing the direction the character is moving at the same time. This technique is closely related to the '''turnaround-B''' and the '''wavebounce'''. | ||
==Specifics of each technique== | ==Specifics of each technique== | ||
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===Turnaround-B=== | ===Turnaround-B=== | ||
[[File:shadowballdc.gif|thumb|Mewtwo using a turnaround-B [[Shadow Ball]] in midair.]] | [[File:shadowballdc.gif|thumb|Mewtwo using a turnaround-B [[Shadow Ball]] in midair.]] | ||
This technique, also known as a '''B-turnaround''' or a '''turnaround special''', has been present in every | This technique, also known as a '''B-turnaround''' or a '''turnaround special''', has been present in every Smash Bros. iteration. However, before ''Ultimate'', it could only be performed in the air. In ''Ultimate'', the new [[dash cancel]] mechanics now allow characters to perform grounded turnaround-Bs. | ||
A turnaround-B will cause the character to change the direction they are facing right before starting the special move. While B-reversing requires a direction to be input right after a special move, a turnaround-B is done by tapping the direction away from where the character is facing ''before'' the special move. In the case where the player wished to do a turnaround neutral special, they must be sure to let the control stick reset to a neutral position before pressing | A turnaround-B will cause the character to change the direction they are facing right before starting the special move. While B-reversing requires a direction to be input right after a special move, a turnaround-B is done by tapping the direction away from where the character is facing ''before'' the special move. In the case where the player wished to do a turnaround neutral special, they must be sure to let the control stick reset to a neutral position before pressing B (or any button mapped to specials). | ||
Turnaround specials are quite common. For example, when a player reverses the direction of their up special to recover, they are performing a turnaround up | Turnaround specials are quite common. For example, when a player reverses the direction of their up special to recover, they are performing a turnaround up-B. In ''Melee'', Falco will often perform a turnaround-B to shoot a laser at his foe when he retreats with a [[short hop laser]]. | ||
In ''Smash 64'', while reverse neutral special moves do not exist, it is possible to turn around while performing a neutral special move by simply tilting the Control Stick left or right, as side specials do not exist in this game. | In ''Smash 64'', while reverse neutral special moves do not exist, it is possible to turn around while performing a neutral special move by simply tilting the Control Stick left or right, as side specials do not exist in this game. | ||
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Due to the [[dash cancel]] mechanics in ''Ultimate'' allowing grounded turnaround-Bs to be performed, it is now possible to perform a grounded wavebounce. | Due to the [[dash cancel]] mechanics in ''Ultimate'' allowing grounded turnaround-Bs to be performed, it is now possible to perform a grounded wavebounce. | ||
==B-sticking== | ==B-sticking== | ||
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===Setup=== | ===Setup=== | ||
B-sticking requires that the player be using the [[GameCube Controller|GameCube]], [[Classic Controller|Classic Controller/Classic Controller Pro]], [[Wii U Pro Controller]], [[Wii U GamePad]], [[Nintendo Switch Pro Controller]] or dual [[Joy-Con]]. The player must then go to Options → Controls and change the control scheme for the controller for their name. The primary change that needs to be made is that the C-Stick must be changed so that instead of performing smash attacks, it executes special moves. This also gives B-sticking its name, since the player is using the C-Stick to perform special moves. | B-sticking requires that the player be using the [[GameCube Controller|GameCube]], [[Classic Controller|Classic Controller/Classic Controller Pro]], [[Wii U Pro Controller]], [[Wii U GamePad]], [[Nintendo Switch Pro Controller]] or dual [[Joy-Con]] with a custom name. The player must then go to Options → Controls and change the control scheme for the controller for their name. The primary change that needs to be made is that the C-Stick must be changed so that instead of performing smash attacks, it executes special moves. This also gives B-sticking its name, since the player is using the C-Stick to perform special moves. | ||
===Applications=== | ===Applications=== | ||
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*{{SSBU|Robin}} | *{{SSBU|Robin}} | ||
*{{SSBU|Mii Brawler}} | *{{SSBU|Mii Brawler}} | ||
==C-Bouncing== | |||
* {{ArticleIcons|ssb4=y|ssbu=y|unofficial=y}} | |||
{{merge|Wavebounce|Simply a different way to perform a wavebounce. Similar overall to B-sticking in scope.}} | |||
{{stub}} | |||
'''C-bounce''' is an [[advanced technique]] in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''. It involves customizing the layout of a [[controller]] to make the [[Wavebounce]] technique easier to perform. | |||
==How to perform== | |||
Before performing the Wavebounce, the [[C-stick]] must be tied to [[tilt attack]]s instead of the factory standard [[smash attack]]s. Then start the Wavebounce by moving in a certain direction. When performing the designated [[special move]], pull the C-stick in the opposite direction the fighter is moving at the same time. If done correctly, the Wavebounce will activate with less inputs and more lenient timing than the traditional method. The C-bounce can be performed in the air in all games it appears in. ''Ultimate'' introduced the grounded C-bounce, but it only activates with a full dash. | |||
There are some caveats to perfroming the C-bounce. The most obvious is the technique requiring a custom controller layout that many might not be used to. Also, some special moves, like [[counterattack]]s, do not work due to stopping all momentum. The C-bounce, just like the Wavebounce, also has varied usefullness from fighter to fighter. | |||
==Videos== | |||
{{#widget:YouTube|id=VVwypXEPfck}} | |||
{{#widget:YouTube|id=8CySqqoRtcU}} | |||
==External links== | ==External links== | ||
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*[http://youtube.com/watch?v=Kox5-m5JM3w Zero9teen's Wavebounce Character Demonstration Part 1] | *[http://youtube.com/watch?v=Kox5-m5JM3w Zero9teen's Wavebounce Character Demonstration Part 1] | ||
*[http://youtube.com/watch?v=GG098jC4in0 Zero9teen's Wavebounce Character Demonstration Part 2] | *[http://youtube.com/watch?v=GG098jC4in0 Zero9teen's Wavebounce Character Demonstration Part 2] | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
[[Category:Techniques (SSB)]] | [[Category:Techniques (SSB)]] | ||
[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] |