Editing B-reversing
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[[File:SSBB Thunder Wavebounce.gif|thumb|{{Sm|ESAM}} using {{SSBB|Pikachu}} to wavebounce after a [[wall jump]] off the lip of {{SSBB|Final Destination}} to steer onto the stage while using {{b|Thunder|Pokémon}} so that it covers the area just next to the [[edge]] offstage to [[edgeguard]].]] | [[File:SSBB Thunder Wavebounce.gif|thumb|{{Sm|ESAM}} using {{SSBB|Pikachu}} to wavebounce after a [[wall jump]] off the lip of {{SSBB|Final Destination}} to steer onto the stage while using {{b|Thunder|Pokémon}} so that it covers the area just next to the [[edge]] offstage to [[edgeguard]].]] | ||
'''B-reversing''' | '''B-reversing''' refers to the act of performing a [[special move]] and changing the direction the character is moving at the same time. This technique is closely related to the '''turnaround-B''' and the '''wavebounce'''. | ||
==Specifics of each technique== | ==Specifics of each technique== | ||
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B-reversing was first introduced in ''[[Super Smash Bros. Brawl]]'', and is retained in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' as well. To execute a B-reverse, the player must input a special move, then quickly tap the direction opposite the one they are facing. If performed correctly, their character will do the special move while turning around and reversing their momentum. In ''Ultimate'', the direction input must be within 4 frames of the special input. | B-reversing was first introduced in ''[[Super Smash Bros. Brawl]]'', and is retained in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' as well. To execute a B-reverse, the player must input a special move, then quickly tap the direction opposite the one they are facing. If performed correctly, their character will do the special move while turning around and reversing their momentum. In ''Ultimate'', the direction input must be within 4 frames of the special input. | ||
The momentum shift happens almost instantly and is very useful. For example, | The momentum shift happens almost instantly and is very useful. For example, {{SSBU|Mario}} can jump away from his opponent, as if to retreat, then B-reverse a Fireball to close distance while landing behind a projectile. {{SSBU|Diddy Kong}} is able to gather lots of momentum with his [[Monkey Flip]], then B-reverse his [[Peanut Popgun]] on a moment's notice to avoid or attack his opponent. Even better, the popgun can be canceled with the shield button, making this an especially flexible movement option. {{SSBU|Snake}}, despite having a much slower air speed than the aforementioned characters, sees just as much use out of the technique, as he can B-reverse with [[Grenades]] and [[C4]] to avoid being juggled by opponents after recovering high above the stage. | ||
Not every special move can be B-reversed, however. Some examples include | Not every special move can be B-reversed, however. Some examples include {{SSBU|Samus}}'s [[Charge Shot]] (prior to ''Ultimate'') and {{SSBU|Mewtwo}}'s [[Disable]]. {{SSBU|Captain Falcon}}'s [[Falcon Punch]], {{SSBU|Ganondorf}}'s [[Warlock Punch]] and the {{SSBU|Mii Brawler}}'s [[Exploding Side Kick]] are unique in that they cannot normally be B-reversed, but attempting to do so results in those characters physically turning themselves around while performing those moves. Pulling this off results in even more damage and knockback, but it also slows the attacks down even more. This is a move-specific technique and is not technically a B-reverse; it is also easier to perform than an actual B-reverse due to its more lenient window. | ||
===Turnaround-B=== | ===Turnaround-B=== | ||
[[File:shadowballdc.gif|thumb|Mewtwo using a turnaround-B [[Shadow Ball]] in midair.]] | [[File:shadowballdc.gif|thumb|Mewtwo using a turnaround-B [[Shadow Ball]] in midair.]] | ||
This technique, also known as a '''B-turnaround''' or a '''turnaround special''', has been present in every | This technique, also known as a '''B-turnaround''' or a '''turnaround special''', has been present in every Smash Bros. iteration. However, before ''Ultimate'', it could only be performed in the air. In ''Ultimate'', the new [[dash cancel]] mechanics now allow characters to perform grounded turnaround-Bs. | ||
A turnaround-B will cause the character to change the direction they are facing right before starting the special move. While B-reversing requires a direction to be input right after a special move, a turnaround-B is done by tapping the direction away from where the character is facing ''before'' the special move. In the case where the player wished to do a turnaround neutral special, they must be sure to let the control stick reset to a neutral position before pressing | A turnaround-B will cause the character to change the direction they are facing right before starting the special move. While B-reversing requires a direction to be input right after a special move, a turnaround-B is done by tapping the direction away from where the character is facing ''before'' the special move. In the case where the player wished to do a turnaround neutral special, they must be sure to let the control stick reset to a neutral position before pressing B (or any button mapped to specials). | ||
Turnaround specials are quite common. For example, when a player reverses the direction of their up special to recover, they are performing a turnaround up | Turnaround specials are quite common. For example, when a player reverses the direction of their up special to recover, they are performing a turnaround up-B. In ''Melee'', Falco will often perform a turnaround-B to shoot a laser at his foe when he retreats with a [[short hop laser]]. | ||
In ''Smash 64'', while reverse neutral special moves do not exist, it is possible to turn around while performing a neutral special move by simply tilting the Control Stick left or right, as side specials do not exist in this game. | In ''Smash 64'', while reverse neutral special moves do not exist, it is possible to turn around while performing a neutral special move by simply tilting the Control Stick left or right, as side specials do not exist in this game. | ||
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Due to the [[dash cancel]] mechanics in ''Ultimate'' allowing grounded turnaround-Bs to be performed, it is now possible to perform a grounded wavebounce. | Due to the [[dash cancel]] mechanics in ''Ultimate'' allowing grounded turnaround-Bs to be performed, it is now possible to perform a grounded wavebounce. | ||
==B-sticking== | ==B-sticking== | ||
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===Setup=== | ===Setup=== | ||
B-sticking requires that the player be using the [[GameCube Controller|GameCube]], [[Classic Controller|Classic Controller/Classic Controller Pro]], [[Wii U Pro Controller]], [[Wii U GamePad]], [[Nintendo Switch Pro Controller]] or dual [[Joy-Con]]. The player must then go to Options → Controls and change the control scheme for the controller for their name. The primary change that needs to be made is that the C-Stick must be changed so that instead of performing smash attacks, it executes special moves. This also gives B-sticking its name, since the player is using the C-Stick to perform special moves. | B-sticking requires that the player be using the [[GameCube Controller|GameCube]], [[Classic Controller|Classic Controller/Classic Controller Pro]], [[Wii U Pro Controller]], [[Wii U GamePad]], [[Nintendo Switch Pro Controller]] or dual [[Joy-Con]] with a custom name. The player must then go to Options → Controls and change the control scheme for the controller for their name. The primary change that needs to be made is that the C-Stick must be changed so that instead of performing smash attacks, it executes special moves. This also gives B-sticking its name, since the player is using the C-Stick to perform special moves. | ||
===Applications=== | ===Applications=== | ||
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*[http://youtube.com/watch?v=Kox5-m5JM3w Zero9teen's Wavebounce Character Demonstration Part 1] | *[http://youtube.com/watch?v=Kox5-m5JM3w Zero9teen's Wavebounce Character Demonstration Part 1] | ||
*[http://youtube.com/watch?v=GG098jC4in0 Zero9teen's Wavebounce Character Demonstration Part 2] | *[http://youtube.com/watch?v=GG098jC4in0 Zero9teen's Wavebounce Character Demonstration Part 2] | ||
==References== | ==References== | ||
{{Reflist}} | {{Reflist}} | ||
[[Category:Techniques (SSB)]] | [[Category:Techniques (SSB)]] | ||
[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] |