Editing Auto-canceling
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*{{SSBU|Donkey Kong}}: Neutral aerial autocancels whenever it doesn't have a hitbox active. This starts from frames 1-9, making it one of the best A-landing options in the game. Afterwards it autocancels from frame 27+, making it a premier combo starter for the character as well. | *{{SSBU|Donkey Kong}}: Neutral aerial autocancels whenever it doesn't have a hitbox active. This starts from frames 1-9, making it one of the best A-landing options in the game. Afterwards it autocancels from frame 27+, making it a premier combo starter for the character as well. | ||
*{{SSBU|Fox}}: Fox's up air can autocancel out of a shorthop, allowing it to combo into itself 3-4 times if hit below a platform. | *{{SSBU|Fox}}: Fox's up air can autocancel out of a shorthop, allowing it to combo into itself 3-4 times if hit below a platform. | ||
*{{SSBU|Jigglypuff}}: Down air was buffed in patch 6.0 to autocancel out of a short hop, | *{{SSBU|Jigglypuff}}: Down air was buffed in patch 6.0 to autocancel out of a short hop, this opened up a huge combo game for it. | ||
*{{SSBU|Luigi}}: Luigi can auto-cancel all of his aerials (except [[grab aerial]] which doesn't have an auto-cancel window) in a short hop, can auto-cancel all except neutral aerial in a short hop fast fall, and can perform two forward or up aerials in a short hop and auto-cancel the second one. | *{{SSBU|Luigi}}: Luigi can auto-cancel all of his aerials (except [[grab aerial]] which doesn't have an auto-cancel window) in a short hop, can auto-cancel all except neutral aerial in a short hop fast fall, and can perform two forward or up aerials in a short hop and auto-cancel the second one. | ||
*{{SSBU|Pikachu}}: Unlike the previous titles, Pikachu's back air autocancels out of a short hop, allowing it to combo into itself. | *{{SSBU|Pikachu}}: Unlike the previous titles, Pikachu's back air autocancels out of a short hop, allowing it to combo into itself. |