Editing Auto-canceling
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*{{SSB4|Luigi}}: As with all previous entries, all aerials auto-cancel from a short hop although unlike ''Brawl'', he cannot perform two up or down aerials in a short hop and auto-cancel them. Forward aerial is good combo move, and back aerial is one of his better KOing options. | *{{SSB4|Luigi}}: As with all previous entries, all aerials auto-cancel from a short hop although unlike ''Brawl'', he cannot perform two up or down aerials in a short hop and auto-cancel them. Forward aerial is good combo move, and back aerial is one of his better KOing options. | ||
*{{SSB4|Mario}}: Up aerial is great combo move and can lead into Super Jump Punch. Back aerial can [[wall of pain]] due to its speed. | *{{SSB4|Mario}}: Up aerial is great combo move and can lead into Super Jump Punch. Back aerial can [[wall of pain]] due to its speed. | ||
*{{SSB4|Pikachu}}: Up aerial is very fast and is great for juggling. | *{{SSB4|Pikachu}}: Up aerial is very fast and is great for juggling. | ||
*{{SSB4|R.O.B.}}: While his back and down aerials have noticeably worse auto-cancel windows, his neutral aerial has a large hitbox, and is effective at approaching, relieving pressure, and starting combos. | *{{SSB4|R.O.B.}}: While his back and down aerials have noticeably worse auto-cancel windows, his neutral aerial has a large hitbox, and is effective at approaching, relieving pressure, and starting combos. |