Editing Aura Sphere
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 10: | Line 10: | ||
|interwikipage=Aura Sphere (move) | |interwikipage=Aura Sphere (move) | ||
}} | }} | ||
<!-- | <!--REMEMBER: Nintendo's official stance is that Lucario, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he".--> | ||
--> | |||
'''Aura Sphere''' ({{ja|はどうだん|Hadōdan}}, ''Wave Bomb'') is [[Lucario]]'s [[neutral special move]]. | '''Aura Sphere''' ({{ja|はどうだん|Hadōdan}}, ''Wave Bomb'') is [[Lucario]]'s [[neutral special move]]. | ||
==Overview== | ==Overview== | ||
The attack consists of Lucario concentrating Aura energy into a spherical shape in its paws, and then releasing it. It can be charged, and while doing so any other fighter who touches the sphere takes a small amount of damage. | |||
The | |||
Like an auto-[[charge]] special of many, the charge always starts automatically as soon as the | Like an auto-[[charge]] special of many, the charge always starts automatically as soon as the B button is tapped and any attack button will fire the sphere during the charging period. However, Lucario can also continue to hold the sphere after it is fully charged, allowing it to take advantage of its damage dealing ability, or store it for later use, which is done by either moving to the left/right to roll or by pressing the shield button to shield cancel it, enabling Lucario to cancel the charging period at any given time. Cancelling it in the air will cause Lucario to cancel the charging period with an air dodge instead. | ||
The sphere charges relatively fast, taking about half the time to fully charge as [[Samus]]' [[Charge Shot]] would, which equates to about 1.5 seconds. It can be used as a stage controller, powerful edgeguarding option, and a spammable projectile with uncharged Aura Spheres | The sphere charges relatively fast, taking about half the time to fully charge as [[Samus]]' [[Charge Shot]] would, which equates to about 1.5 seconds. It can be used as a stage controller, powerful edgeguarding option, and a spammable projectile with uncharged Aura Spheres. The Aura Sphere hitbox while charging is a great way to refresh Lucario's moveset. It is also a high shield-pressure method and will quickly break an opponent's shield. The reason that it quickly breaks shields is the amazing speed behind the multiple hits of the charge which quickly wears away at the opponent's shield. | ||
When fully charged, Aura Sphere travels in a straight line, but when fired without charging, it flies in an up-and-down wave motion. Due to Lucario's rather [[floaty]] aerial maneuverability, it is possible to constantly fire Aura Spheres while approaching foes from the air. A fully charged Aura Sphere's damage output changes dramatically as Lucario takes damage, starting out as low as 13% damage and up to 39% damage, but it depends on the amount of damage Lucario has taken and stock advantage/disadvantage before attacking with it. | When fully charged, Aura Sphere travels in a straight line, but when fired without charging, it flies in an up-and-down wave motion. Due to Lucario's rather [[floaty]] aerial maneuverability, it is possible to constantly fire Aura Spheres while approaching foes from the air. A fully charged Aura Sphere's damage output changes dramatically as Lucario takes damage, starting out as low as 13% damage and up to 39% damage, but it all depends on the amount of damage Lucario has taken and stock advantage/disadvantage before attacking with it. | ||
In addition, Aura Sphere's size, when fully charged, is quite different at higher percentages, possibly amounting to be three times as large when Lucario has taken heavy damage as opposed to when it is at 0%. Additionally, Lucario will still be charging the attack even at full charge, so the charging Aura Sphere hitbox can still be of use before being fired, or shield/roll cancelled. | In addition, Aura Sphere's size, when fully charged, is quite different at higher percentages, possibly amounting to be three times as large when Lucario has taken heavy damage as opposed to when it is at 0%. Additionally, Lucario will still be charging the attack even at full charge, so the charging Aura Sphere hitbox can still be of use before being fired, or shield/roll cancelled. | ||
===In ''[[Super Smash Bros. 4]]''=== | ===In ''[[Super Smash Bros. 4]]''=== | ||
Aura Sphere was significantly buffed in ''Smash 4'' due to the improvements in Lucario's [[aura]] mechanic. It functions exactly like its ''Brawl'' incarnation, but the sphere can now achieve massive sizes, to the point that it completely covers Lucario's [[hurtbox]] by a great amount when at 190%, and completely oversizing Samus' fully charged Charge Shot. It deals less damage - 11% at 0% aura and 29% at 190% aura - but has increased knockback at high percentages, being a much stronger projectile than ''Brawl'' | Aura Sphere was significantly buffed in ''Smash 4'' due to the improvements in Lucario's [[aura]] mechanic. It functions exactly like its ''Brawl'' incarnation, but the sphere can now achieve massive sizes, to the point that it completely covers Lucario's [[hurtbox]] by a great amount when at 190%, and completely oversizing Samus' fully charged Charge Shot. It deals less damage - 11% at 0% aura and 29% at 190% aura - but has increased knockback at high percentages, being a much stronger projectile than ''Brawl'''s through greater scaling at the cost of early base knockback and power. It also gains the ability to push Lucario back slightly if fully charged and reversed, giving Lucario an option to trick opponents. | ||
Aesthetically, the sphere does not look similar to Shadow Ball, instead of being a smoky and slightly spiky energy-based ball with a spark-like core. As Lucario's aura increases, the sphere becomes more visually intense, having a massive wind shockwave charge effect when at 190%, and it has more pronounced blue aura "flames" when the sphere is shot, as well as different sounds. Lucario also has a more pronounced firing pose upon unleashing the attack, where it crouch-leans more forward and tilts a bit to its left while holding its arms more apart from each other. | Aesthetically, the sphere does not look similar to Shadow Ball, instead of being a smoky and slightly spiky energy-based ball with a spark-like core. As Lucario's aura increases, the sphere becomes more visually intense, having a massive wind shockwave charge effect when at 190%, and it has more pronounced blue aura "flames" when the sphere is shot, as well as different sounds. Lucario also has a more pronounced firing pose upon unleashing the attack, where it crouch-leans more forward and tilts a bit to its left while holding its arms more apart from each other. | ||
=== | ===Reverse Aura Sphere=== | ||
[[ | It is known that the direction of every character's standard special move can be reversed by tapping the [[control stick]]/[[d-pad]] in the opposite direction immediately before or after pressing the special button (the exception being Sonic and his Homing Attack). | ||
Aura Sphere | Lucario and its respective neutral special (Aura Sphere) stand out from others in regard to this technique, however. When performed with a directional jump, Lucario will not only turn around but also, with correct timing, its jump animation will reverse itself entirely (essentially bringing Lucario back to the origin of the jump.) | ||
Aura Sphere | Coupled with the fact that Lucario's Aura Sphere generates a hitbox while charging, can be stored, and (if not fully charged) is a non-obligatory attack on on ground and in midair (charging process can be cancelled with a guard, as opposed to Link or Marth, whose charged neutral special moves are carried out as soon as the special button is released), Lucario's reversed Aura Sphere can be incorporated into gameplay beyond something as simple as a change of direction. Thus, the technique is notably named the Reverse Aura Sphere. [http://www.youtube.com/watch?v=OEQsXWh0dVY This video] demonstrates this technique. | ||
==Instructional quotes== | ==Instructional quotes== | ||
Line 67: | Line 58: | ||
==Origin== | ==Origin== | ||
[[File:Aura | [[File:Aura Sphere.png|thumb|Aura Sphere in {{iw|bulbapedia|Generation VIII}}.]] | ||
Aura Sphere is a special Fighting-type | Aura Sphere is a special Fighting-type attack introduced in {{iw|bulbapedia|Generation IV}} with 80 base power and has the property of not being affected by calculations of accuracy and evasion. It is an uncommon move, only available to a few evolutionary families of which several are {{iw|bulbapedia|Legendary Pokémon}} by level up. | ||
Lucario learns this attack by leveling up in all games since its introduction. The move is often associated with Lucario, and is featured prominently in the movie ''[[bulbapedia:M08|Lucario and the Mystery of Mew]]'' as the prime example of {{iw|bulbapedia|Lucario|M08}}'s ability to manipulate Aura. | |||
{{clr}} | {{clr}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
LucarioAScharge.jpg|Aura Sphere being charged in ''Brawl''. | LucarioAScharge.jpg|Aura Sphere being charged in ''Brawl''. | ||
Aurasphere launch.jpg|Aura Sphere being fired in ''Brawl''. | Aurasphere launch.jpg|Aura Sphere being fired in ''Brawl''. | ||
Line 89: | Line 72: | ||
Aura Sphere (High Damage).png|Aura Sphere size when Lucario has high damage. | Aura Sphere (High Damage).png|Aura Sphere size when Lucario has high damage. | ||
SSB4 - Lucario Screen-11.jpg|Aura Sphere comparison in ''[[Super Smash Bros. 4]]''; the upper part being low damage and the bottom being high damage. | SSB4 - Lucario Screen-11.jpg|Aura Sphere comparison in ''[[Super Smash Bros. 4]]''; the upper part being low damage and the bottom being high damage. | ||
Aura Sphere Charge SSB4.jpg|Aura Sphere being charged in {{for3ds}}. | |||
Aura_Sphere_SSB4_WiiU.jpeg|Aura Sphere being charged in {{forwiiu}}. | Aura_Sphere_SSB4_WiiU.jpeg|Aura Sphere being charged in {{forwiiu}}. | ||
File:Aura Sphere SSB4.jpg|Aura Sphere being fired in {{for3ds}}. | |||
Aura Sphere SSB4.jpg|Aura Sphere being fired in {{for3ds}}. | |||
Lucario SSBU Skill Preview Neutral Special.png|Aura Sphere as shown by the Move List in ''Ultimate''. | Lucario SSBU Skill Preview Neutral Special.png|Aura Sphere as shown by the Move List in ''Ultimate''. | ||
</gallery> | </gallery> | ||
Line 113: | Line 96: | ||
*If two Lucario are close together, facing the opposite direction and use Aura Sphere to charge, enemies will get trapped between the charging Aura Spheres (and may sometimes have a "vacuum" effect). This tactic is relatively useful in [[15-Minute mode|15-Minute Brawl]]. | *If two Lucario are close together, facing the opposite direction and use Aura Sphere to charge, enemies will get trapped between the charging Aura Spheres (and may sometimes have a "vacuum" effect). This tactic is relatively useful in [[15-Minute mode|15-Minute Brawl]]. | ||
*Lucario has three vocal sound effects when firing an Aura Sphere: one each for weak, partial, and fully charged attacks. | *Lucario has three vocal sound effects when firing an Aura Sphere: one each for weak, partial, and fully charged attacks. | ||
*When [[Kirby]] [[Inhale (Kirby)|copies]] Aura Sphere, he does not copy the [[aura]] mechanic. His Aura Sphere remains fixed at the power it would have if Lucario were at base aura strength (75% [[damage]] in ''Brawl'', 70% damage in ''SSB4 | *When [[Kirby]] [[Inhale (Kirby)|copies]] Aura Sphere, he does not copy the [[aura]] mechanic. His Aura Sphere remains fixed at the power it would have if Lucario were at base aura strength (75% [[damage]] in ''Brawl'', 70% damage in ''SSB4''). | ||
*In ''Brawl'', if Kirby uses [[Cook Kirby]] while Lucario is charging an Aura Sphere from a safe distance (or on the same team), it will absorb the sphere, but Lucario will continue to charge with nothing there. If one gets close to Lucario, no damage will be dealt since the Aura Sphere technically does not exist. Lucario can still shoot it, but nothing will happen. | *In ''Brawl'', if Kirby uses [[Cook Kirby]] while Lucario is charging an Aura Sphere from a safe distance (or on the same team), it will absorb the sphere, but Lucario will continue to charge with nothing there. If one gets close to Lucario, no damage will be dealt since the Aura Sphere technically does not exist. Lucario can still shoot it, but nothing will happen. | ||
*[[Mewtwo]] can also naturally learn Aura Sphere in the Pokémon games via level up. Similarly, Lucario is able to learn [[Shadow Ball]], though only with the use of {{iw|bulbapedia|TM30}} or {{iw|bulbapedia|TR33}} just like several other Pokémon through this method, Mewtwo included. | *[[Mewtwo]] can also naturally learn Aura Sphere in the Pokémon games via level up. Similarly, Lucario is able to learn [[Shadow Ball]], though only with the use of {{iw|bulbapedia|TM30}} or {{iw|bulbapedia|TR33}} just like several other Pokémon through this method, Mewtwo included. | ||
Line 127: | Line 109: | ||
[[Category:Lucario (SSB4)]] | [[Category:Lucario (SSB4)]] | ||
[[Category:Lucario (SSBU)]] | [[Category:Lucario (SSBU)]] | ||
[[Category:Trophies (SSB4-Wii U)]] |