Editing Aura

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
{{disambig2|Lucario's fighter ability|the visual effect|Aura (effect)}}
{{disambig2|Lucario's fighter ability|the visual effect|Aura (effect)}}
:''For the smasher, see [[Smasher:Aura]]''
:''For the smasher, see [[Smasher:Aura]]''
{{ImageCaption|File:Lucario Neutral B SSBB.gif|File:Lucario Neutral B SSBB Max Aura.gif|width1=200px|width2=200px|caption= Aura Sphere at 0% percent compared to 170% in ''Brawl''.}}
[[File:Lucario Neutral B SSBB Max Aura.gif|thumb|300px|Lucario using [[Aura Sphere]] at high aura in ''Brawl''.]]
{{art-bulbapedia|Aura}}
{{art-bulbapedia|Aura}}


Line 9: Line 9:
==General properties==
==General properties==
[[File:Aura graph.svg|thumb|400px|A graph of how much damage aura attacks do based on the user's current damage.]]
[[File:Aura graph.svg|thumb|400px|A graph of how much damage aura attacks do based on the user's current damage.]]
[[File:Lucario Final Smash SSBB Max Aura.gif|left|thumb|250px|Lucario using [[Aura Storm]] at high aura in ''Brawl''.]]
The functionality of Lucario's Aura is determined by various factors. It has three main stages decided by specific damage percents; a '''floor''' percent, a '''baseline''' percent, and a '''ceiling''' percent, each with a specific damage multiplier that applies to Lucario's attacks. For example, in ''Brawl'', the floor percent is 20% with a damage multiplier of 0.7×, then the baseline percent is 75% with a multiplier of 1×, and finally, the ceiling percent is 170% with a multiplier of 1.4×. These damage multipliers are fully accounted for in the [[knockback]] formula, causing Aura to have a drastic effect on knockback, and therefore KO power. It is also worth noting that in ''Smash 4'' and ''Ultimate'', Aura stacks with [[rage]], further increasing the knockback inflicted by Lucario.
The functionality of Lucario's Aura is determined by various factors. It has three main stages decided by specific damage percents; a '''floor''' percent, a '''baseline''' percent, and a '''ceiling''' percent, each with a specific damage multiplier that applies to Lucario's attacks. For example, in ''Brawl'', the floor percent is 20% with a damage multiplier of 0.7×, then the baseline percent is 75% with a multiplier of 1×, and finally, the ceiling percent is 170% with a multiplier of 1.4×. These damage multipliers are fully accounted for in the [[knockback]] formula, causing Aura to have a drastic effect on knockback, and therefore KO power. It is also worth noting that in ''Smash 4'' and ''Ultimate'', Aura stacks with [[rage]], further increasing the knockback inflicted by Lucario.


Line 131: Line 132:
==Gallery==
==Gallery==
<gallery>
<gallery>
Lucario Final Smash SSBB Max Aura.gif|Lucario using [[Aura Storm]] at high aura in ''Brawl''.
Lucario Neutral B SSBU High Aura.gif|Aura Sphere at max aura.
Lucario Neutral B SSBU High Aura.gif|Aura Sphere at max aura.
Lucario Side B SSBU High Aura.gif|Force Palm at max aura.
Lucario Side B SSBU High Aura.gif|Force Palm at max aura.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)