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{{disambig2|Lucario's fighter ability|the visual effect|Aura (effect)}}
{{disambig2|Lucario's fighter ability|the visual effect|Aura (effect)}}
:''For the smasher, see [[Smasher:Aura]]''
:''For the smasher, see [[Smasher:Aura]]''
{{ImageCaption|File:Lucario Neutral B SSBB.gif|File:Lucario Neutral B SSBB Max Aura.gif|width1=200px|width2=200px|caption= Aura Sphere at 0% percent compared to 170% in ''Brawl''.}}
[[File:Lucario Neutral B SSBU High Aura.gif|thumb|250px|Lucario using [[Aura Sphere]] at high aura.]]
{{art-bulbapedia|Aura}}
{{art-bulbapedia|Aura}}


'''Aura''' (Japanese: '''{{ja|波導|はどう}}''' ''wave-guiding'') is [[Lucario]]'s [[fighter ability]] throughout all its appearances in the {{uv|Super Smash Bros.}} series. It modifies the [[damage]] and [[knockback]] of Lucario's moves based on its current [[damage]] percentage, weakening them at low percents and strengthening them at high percents. The aura mechanic only applies to Lucario, even if another character uses an attack with the {{b|aura|effect}} effect (including [[Kirby]] if he [[Inhale (Kirby)|copies]] [[Aura Sphere]]), and starting in ''[[Super Smash Bros. 4]]'', applies to all of Lucario's attacks regardless of whether or not they have the aura effect.
'''Aura''' (Japanese: '''{{ja|波導|はどう}}''' ''wave-guiding'') is [[Lucario]]'s [[fighter ability]] throughout all its appearances in the {{uv|Super Smash Bros.}} series, starting in ''[[Super Smash Bros. Brawl]]''. It modifies the [[damage]] and [[knockback]] of Lucario's moves based on its current [[damage]] percentage, weakening them at low percents and strengthening them at high percents. The aura mechanic only applies to Lucario, even if another character uses an attack with the {{b|aura|effect}} effect (including [[Kirby]] if he [[Inhale (Kirby)|copies]] [[Aura Sphere]]), and starting in ''[[Super Smash Bros. 4]]'', applies to all of Lucario's attacks regardless of whether or not they have the aura effect.


==General properties==
==General properties==
[[File:Aura graph.svg|thumb|400px|A graph of how much damage aura attacks do based on the user's current damage.]]
[[File:Aura graph.svg|thumb|A graph of how much damage aura attacks do based on the user's current damage.]]
The functionality of Lucario's Aura is determined by various factors. It has three main stages decided by specific damage percents; a '''floor''' percent, a '''baseline''' percent, and a '''ceiling''' percent, each with a specific damage multiplier that applies to Lucario's attacks. For example, in ''Brawl'', the floor percent is 20% with a damage multiplier of 0.7×, then the baseline percent is 75% with a multiplier of 1×, and finally, the ceiling percent is 170% with a multiplier of 1.4×. These damage multipliers are fully accounted for in the [[knockback]] formula, causing Aura to have a drastic effect on knockback, and therefore KO power. It is also worth noting that in ''Smash 4'' and ''Ultimate'', Aura stacks with [[rage]], further increasing the knockback inflicted by Lucario.
The functionality of Lucario's Aura is determined by various factors. It has three main stages decided by specific damage percents; a '''floor''' percent, a '''baseline''' percent, and a '''ceiling''' percent, each with a specific damage multiplier that applies to Lucario's attacks. For example, in ''Brawl'', the floor percent is 20% with a damage multiplier of 0.7×, then the baseline percent is 75% with a multiplier of 1×, and finally, the ceiling percent is 170% with a multiplier of 1.4×. These damage multipliers are fully accounted for in the [[knockback]] formula, causing Aura to have a drastic effect on knockback, and therefore KO power. It is also worth noting that in ''Smash 4'' and ''Ultimate'', Aura stacks with [[rage]], further increasing the knockback inflicted by Lucario.


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In [[Stamina mode]], Lucario's Aura similarly increases the lower its HP becomes. The damage multipliers for all three stages remain the same, with the multipliers instead being tied to specific proportions of Lucario's remaining HP relative to its starting amount. For example, in ''Smash 4'' and ''Ultimate'', the floor multiplier is used when Lucario has 100% (all) of its HP remaining, the baseline multiplier is used when it has 50% of its starting HP remaining, then the ceiling multiplier is used when it has 10% of its starting HP remaining. In ''Brawl'', if starting with 1 HP, Lucario's Aura immediately reaches its ceiling multiplier.
In [[Stamina mode]], Lucario's Aura similarly increases the lower its HP becomes. The damage multipliers for all three stages remain the same, with the multipliers instead being tied to specific proportions of Lucario's remaining HP relative to its starting amount. For example, in ''Smash 4'' and ''Ultimate'', the floor multiplier is used when Lucario has 100% (all) of its HP remaining, the baseline multiplier is used when it has 50% of its starting HP remaining, then the ceiling multiplier is used when it has 10% of its starting HP remaining. In ''Brawl'', if starting with 1 HP, Lucario's Aura immediately reaches its ceiling multiplier.


In addition to Lucario's percent, there is another factor that affects its Aura level; the amount of [[stock]]s it has in comparison to its opponents, or score in a [[time]] or [[Coin Battle|coin]] battle, which is collectively referred to as its '''placing''' in the match. If Lucario's placing is different from its opponents', it gains an additional aura damage multiplier, which is factored alongside the multiplier obtained by its percent. This secondary multiplier is higher than 1× if Lucario is currently placing lower than its opponents, and lower than 1× if currently placing higher, further strengthening or weakening its attacks respectively. This allows Lucario's effective aura multiplier to be even higher or lower, although the resulting amount is still limited, with a minimum threshold of 0.6× and a maximum threshold of 1.8×.
In addition to Lucario's percent, there is another factor that affects its Aura level; the amount of [[stock]]s it has in comparison to its opponents, or score in a [[time]] or [[Coin Battle|coin]] battle, which is collectively referred to as its '''placing''' in the match. If Lucario's placing is different from its opponents', it gains an additional aura damage multiplier, which is factored alongside the multiplier obtained by its percent. This secondary multiplier is higher than 1× if Lucario is currently placing lower than its opponents, and lower than 1× if currently placing higher, further strengthening or weakening its attacks (respectively). This allows Lucario's effective aura multiplier to be even higher or lower, although the resulting amount is still limited, with a minimum threshold of 0.6× and a maximum threshold of 1.8×.


In ''Brawl'', Aura multipliers only apply to Lucario's attacks that use the {{b|aura|effect}}; as a result, its [[dash attack]], [[back throw]], [[down throw]], and [[floor attack]]s are not affected. From ''Smash 4'' onward, the multipliers apply to all of Lucario's attacks regardless of their effect, although they still do not affect [[item]]s used by it. Additionally, all of Lucario's [[special move]]s except [[Double Team]] have other attributes improved as its Aura level rises; [[Aura Sphere]] and [[Force Palm]]'s wave grow drastically in size, while [[Extreme Speed]] has increased travel speed and distance.
In ''Brawl'', Aura multipliers only apply to Lucario's attacks that use the {{b|aura|effect}}; as a result, its [[dash attack]], [[back throw]], [[down throw]], and [[floor attack]]s are not affected. From ''Smash 4'' onward, the multipliers apply to all of Lucario's attacks regardless of their effect, although they still do not affect [[item]]s used by it. Additionally, all of Lucario's [[special move]]s except [[Double Team]] have other attributes improved as its Aura level rises; [[Aura Sphere]] and [[Force Palm]]'s wave grow drastically in size, while [[Extreme Speed]] has increased travel speed and distance.
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With other players present, an additional Aura multiplier is factored into the primary, percent-based one, which is based on Lucario's placing in the match relative to other players. This mechanic, usually referred to as '''Stock Aura''', only applies between human players; it neither takes [[CPU]]s into account nor affects Lucario CPUs' Aura, and is by extension absent from single player modes.
With other players present, an additional Aura multiplier is factored into the primary, percent-based one, which is based on Lucario's placing in the match relative to other players. This mechanic, usually referred to as '''Stock Aura''', only applies between human players; it neither takes [[CPU]]s into account nor affects Lucario CPUs' Aura, and is by extension absent from single player modes.


[[File:Aura_Ult_VER12_0_0-001.png|thumb|300px|A table showing how Lucario's Aura scales with percent and stock difference in a 1v1 battle in ''Ultimate''.]]
Generally, the Stock Aura multiplier increases if Lucario is placing lower than other players, and decreases if it is placing higher than them. This factor is known as Lucario's '''rank''', and is stored as an integer ranging from '''-2''' to '''+2''', indicating a lower or higher placing than opponents, respectively. In [[stock]] battles, Lucario's rank directly correlates to its stock difference with other players; for example, in a 1v1 battle, if Lucario has four or more stocks and the opponent has two, the rank is +2, whereas if Lucario has one stock in the same situation, the rank is -1. In matches with more than two players, the rank is a sum of two values: Lucario's advantage over the last-placing player, and its disadvantage over the first-placing player, so for example, if Lucario has two stocks, a second player has one (+1), and a third player has four (-2), the resulting rank is -1. This calculation does not take team affiliation into account, but does count eliminated players as having zero stocks, so even if only Lucario and one other player are remaining with equal stocks, its rank will be at least +1 due to the eliminated player.
Generally, the Stock Aura multiplier increases if Lucario is placing lower than other players, and decreases if it is placing higher than them. This factor is known as Lucario's '''rank''', and is stored as an integer ranging from '''-2''' to '''+2''', indicating a lower or higher placing than opponents, respectively. In [[stock]] battles, Lucario's rank directly correlates to its stock difference with other players; for example, in a 1v1 battle, if Lucario has four or more stocks and the opponent has two, the rank is +2, whereas if Lucario has one stock in the same situation, the rank is -1. In matches with more than two players, the rank is a sum of two values: Lucario's advantage over the last-placing player, and its disadvantage over the first-placing player, so for example, if Lucario has two stocks, a second player has one (+1), and a third player has four (-2), the resulting rank is -1. This calculation does not take team affiliation into account, but does count eliminated players as having zero stocks, so even if only Lucario and one other player are remaining with equal stocks, its rank will be +1 for each player eliminated from the game.


[[File:Aura_Ult_VER12_0_0-001.png|thumb|200px|A table showing how Lucario's Aura scales with percent and stock difference in a 1v1 battle in ''Ultimate''.]]
Every time Lucario's rank changes, the Stock Aura multiplier is updated to a certain value depending not only on the rank itself, but the amount of non-CPU players in the match, with an accountable maximum of four (even with more than four players present in ''[[Super Smash Bros. for Wii U|Smash Wii U]]'' and ''Ultimate''), and the difference in the multiplier's value being higher with more players. For example, with a rank of -1 in ''Ultimate'', the multiplier is 1.2× in a 1v1 battle, and 1.4× with four or more players, whereas with a rank of +1, the respective multipliers are 0.915× and 0.83×.
Every time Lucario's rank changes, the Stock Aura multiplier is updated to a certain value depending not only on the rank itself, but the amount of non-CPU players in the match, with an accountable maximum of four (even with more than four players present in ''[[Super Smash Bros. for Wii U|Smash Wii U]]'' and ''Ultimate''), and the difference in the multiplier's value being higher with more players. For example, with a rank of -1 in ''Ultimate'', the multiplier is 1.2× in a 1v1 battle, and 1.4× with four or more players, whereas with a rank of +1, the respective multipliers are 0.915× and 0.83×.


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====Formula====
====Formula====
In ''Brawl'' and ''Smash 4'', the formula for the Stock Aura multiplier is <code>8 / (8 + rank * players / 2)</code>, with the rank and player variables functioning as previously described. In ''Ultimate'', the formula is changed to <code>1 - 0.085 * rank * players</code> if the rank is positive, and <code>1 + 0.2 * rank * players</code> if the rank is negative.<!--Values from Lucario's vl_params are 0.66 and 1.8; the factors used in the formulas are from (value - 1) * 0.25--> As a result, after fully scaling to their changed value, these are all the possible Stock Aura multipliers:
In ''Brawl'' and ''Smash 4'', the formula for the Stock Aura multiplier is <code>8 / (8 + rank * players / 2)</code>, with the rank and player variables functioning as previously described. In ''Ultimate'', the formula is changed to <code>1 - 0.34 * rank / (6 - players)</code> if the rank is positive, and <code>1 + 0.8 * rank / (6 - players)</code> if the rank is negative. As a result, after fully scaling to their changed value, these are all the possible Stock Aura multipliers:


{|class="wikitable" style="text-align:center;"
{|class="wikitable" style="text-align:center;"
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|-
|-
!0
!0
|colspan=3|'''1×''' (8/8)||colspan=3|'''1×'''
|colspan=6|'''1×''' (8/8)
|-
|-
!-1
!-1
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Unlike in ''Super Smash Bros.'', aura in the ''Pokémon'' franchise has no relationship to becoming more powerful when damaged. It has very little mechanical significance in the ''Pokémon'' games, mainly being mentioned in Pokédex entries and the name of Aura Sphere. Oftentimes, the existence of aura is presented as a theme when present, rather than a material ability. A black aura is associated with the corrupted Shadow Pokémon in ''{{iw|bulbapedia|Pokémon Colosseum}}'' and ''{{iw|bulbapedia|Pokémon XD: Gale of Darkness}}''. The player's aura is also read during the personality quiz in ''{{iw|bulbapedia|Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness}}'', as well as ''{{iw|bulbapedia|Pokémon Mystery Dungeon: Explorers of Sky}}'' prior to becoming a Pokémon.  
Unlike in ''Super Smash Bros.'', aura in the ''Pokémon'' franchise has no relationship to becoming more powerful when damaged. It has very little mechanical significance in the ''Pokémon'' games, mainly being mentioned in Pokédex entries and the name of Aura Sphere. Oftentimes, the existence of aura is presented as a theme when present, rather than a material ability. A black aura is associated with the corrupted Shadow Pokémon in ''{{iw|bulbapedia|Pokémon Colosseum}}'' and ''{{iw|bulbapedia|Pokémon XD: Gale of Darkness}}''. The player's aura is also read during the personality quiz in ''{{iw|bulbapedia|Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness}}'', as well as ''{{iw|bulbapedia|Pokémon Mystery Dungeon: Explorers of Sky}}'' prior to becoming a Pokémon.  


[[File:Ash Lucario Reversal.png|left|thumb| {{iw|bulbapedia|Reversal|move}} in ''Generation IV''.]]
The only mechanical relevance of aura in the core series games is the ability {{iw|bulbapedia|Mega Launcher}}, which powers up "aura" and "pulse" moves such as Aura Sphere and Dark Pulse, collectively referred to in Japanese with the term Hadō ({{ja|はどう|hadō}}). However, this ability is not available to Lucario, instead being given to artillery-themed Pokémon like Mega [[Blastoise]] and {{Pkmn|Clawitzer}}.  
The only mechanical relevance of aura in the core series games is the ability {{iw|bulbapedia|Mega Launcher}}, which powers up "aura" and "pulse" moves such as Aura Sphere and Dark Pulse, collectively referred to in Japanese with the term Hadō ({{ja|はどう|hadō}}). However, this ability is not available to Lucario, instead being given to artillery-themed Pokémon like Mega [[Blastoise]] and {{Pkmn|Clawitzer}}.  


The moves {{iw|bulbapedia|Flail|move}} and {{iw|bulbapedia|Reversal|move}} work similarly to how Aura works in ''Smash'', being moves that increase in power when the Pokémon has less HP, going up to 200 base power, among the highest amounts possible prior to being boosted by other effects. Reversal has been learnable by Lucario since ''{{iw|bulbapedia|Pokémon Diamond and Pearl}}'', being learned at level 19 by Riolu; however, Lucario never directly learned it until ''{{iw|bulbapedia|Pokémon Sword and Shield}}'' via Move Reminder in Pokémon Centers or TR21.
The moves {{iw|bulbapedia|Flail|move}} and {{iw|bulbapedia|Reversal|move}} work similarly to how works Aura in ''Smash'', being moves that increase in power when the Pokémon has less HP, going up to 200 base power, among the highest amounts possible prior to being boosted by other effects. Reversal has been learnable by Lucario since ''{{iw|bulbapedia|Pokémon Diamond and Pearl}}'', being learned at level 19 by Riolu; however, Lucario never directly learned it until ''{{iw|bulbapedia|Pokémon Sword and Shield}}'' via Move Reminder in Pokémon Centers or TR21.
{{clr}}
 
==Gallery==
<gallery>
Lucario Final Smash SSBB Max Aura.gif|Lucario using [[Aura Storm]] at high aura in ''Brawl''.
Lucario Neutral B SSBU High Aura.gif|Aura Sphere at max aura.
Lucario Side B SSBU High Aura.gif|Force Palm at max aura.
Lucario Side B SSBU Grab High Aura.gif|Force Palm command grab at max aura.
Lucario Up B SSBU High Aura.gif|Extreme Speed at max aura.
Lucario Down B SSBU High Aura.gif|Double Team at max aura.
Lucario Final Smash SSBU Max Aura.gif|Aura Storm at max aura.
</gallery>


==Trivia==
==Trivia==
*The Aura's visual effect around Lucario's hands grows as Aura increases. In ''Ultimate'', Lucario's hair will rise with more Aura, starting around 45% and reaches max height around 128%.
**There is a bug in training mode where Lucario’s hair will stay at its maximum height regardless of percent if training mode has been reset.
*In ''Brawl'', it is a common misconception that aura attacks reach maximum power at 182% damage instead of 170%. This is due to [[Event 25: The Aura Is With Me]] placing Lucario at 182% to start the match, implying that 182% is the maximum.
*In ''Brawl'', it is a common misconception that aura attacks reach maximum power at 182% damage instead of 170%. This is due to [[Event 25: The Aura Is With Me]] placing Lucario at 182% to start the match, implying that 182% is the maximum.
**A less common misconception is that each of Lucario's attacks has an individual aura cap. This is due to the game not displaying or otherwise acknowledging the presence of decimal figures, so for example, an attack dealing a maximum of 9.8% damage can be believed to have capped earlier than one dealing a maximum of 9%.
**A less common misconception is that each of Lucario's attacks has an individual aura cap. This is due to the game not displaying or otherwise acknowledging the presence of decimal figures, so for example, an attack dealing a maximum of 9.8% damage can be believed to have capped earlier than one dealing a maximum of 9%.

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