Editing Aura
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*Aura starts off at the floor percent, where Lucario's attacks deal much less damage than they are designed to by default. If Lucario is either at or below the floor percent, the power of its attacks matches the floor multiplier. Once Lucario exceeds the floor percent, its attacks gradually become stronger as it takes more damage. | *Aura starts off at the floor percent, where Lucario's attacks deal much less damage than they are designed to by default. If Lucario is either at or below the floor percent, the power of its attacks matches the floor multiplier. Once Lucario exceeds the floor percent, its attacks gradually become stronger as it takes more damage. | ||
*When Lucario reaches the baseline percent, its attacks reach 1× power, matching their programmed base damage. Once Lucario exceeds the baseline percent, the power of its attacks continues to increase until it reaches the ceiling percent, where its attacks become much stronger relative to their default level. | *When Lucario reaches the baseline percent, its attacks reach 1× power, matching their programmed base damage. Once Lucario exceeds the baseline percent, the power of its attacks continues to increase until it reaches the ceiling percent, where its attacks become much stronger relative to their default level. | ||
*Once | * At 190% damage taken the game states you deal 2.5x damage dealt and it is possible to go higher. Once you reach 999% damage which is the maximum amount you can receive only then is when you cannot gain more Aura bonus. I would like to add this is for Smash Ultimate where you don’t have a “ceiling” for max Aura, where the other two may stop at 190% damage. In the hints of the game Ultimate specifically says it’s possible to achieve higher aura damage bonus than 2.5x at 190% the hard part is staying alive. | ||
In [[Stamina mode]], Lucario's Aura similarly increases the lower its HP becomes. The damage multipliers for all three stages remain the same, with the multipliers instead being tied to specific proportions of Lucario's remaining HP relative to its starting amount. For example, in ''Smash 4'' and ''Ultimate'', the floor multiplier is used when Lucario has 100% (all) of its HP remaining, the baseline multiplier is used when it has 50% of its starting HP remaining, then the ceiling multiplier is used when it has 10% of its starting HP remaining. In ''Brawl'', if starting with 1 HP, Lucario's Aura immediately reaches its ceiling multiplier. | In [[Stamina mode]], Lucario's Aura similarly increases the lower its HP becomes. The damage multipliers for all three stages remain the same, with the multipliers instead being tied to specific proportions of Lucario's remaining HP relative to its starting amount. For example, in ''Smash 4'' and ''Ultimate'', the floor multiplier is used when Lucario has 100% (all) of its HP remaining, the baseline multiplier is used when it has 50% of its starting HP remaining, then the ceiling multiplier is used when it has 10% of its starting HP remaining. In ''Brawl'', if starting with 1 HP, Lucario's Aura immediately reaches its ceiling multiplier. |