Editing Aura
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[[File:Aura_Ult_VER12_0_0-001.png|thumb|300px|A table showing how Lucario's Aura scales with percent and stock difference in a 1v1 battle in ''Ultimate''.]] | [[File:Aura_Ult_VER12_0_0-001.png|thumb|300px|A table showing how Lucario's Aura scales with percent and stock difference in a 1v1 battle in ''Ultimate''.]] | ||
Generally, the Stock Aura multiplier increases if Lucario is placing lower than other players, and decreases if it is placing higher than them. This factor is known as Lucario's '''rank''', and is stored as an integer ranging from '''-2''' to '''+2''', indicating a lower or higher placing than opponents, respectively. In [[stock]] battles, Lucario's rank directly correlates to its stock difference with other players; for example, in a 1v1 battle, if Lucario has four or more stocks and the opponent has two, the rank is +2, whereas if Lucario has one stock in the same situation, the rank is -1. In matches with more than two players, the rank is a sum of two values: Lucario's advantage over the last-placing player, and its disadvantage over the first-placing player, so for example, if Lucario has two stocks, a second player has one (+1), and a third player has four (-2), the resulting rank is -1. This calculation does not take team affiliation into account, but does count eliminated players as having zero stocks, so even if only Lucario and one other player are remaining with equal stocks, its rank will be +1 | Generally, the Stock Aura multiplier increases if Lucario is placing lower than other players, and decreases if it is placing higher than them. This factor is known as Lucario's '''rank''', and is stored as an integer ranging from '''-2''' to '''+2''', indicating a lower or higher placing than opponents, respectively. In [[stock]] battles, Lucario's rank directly correlates to its stock difference with other players; for example, in a 1v1 battle, if Lucario has four or more stocks and the opponent has two, the rank is +2, whereas if Lucario has one stock in the same situation, the rank is -1. In matches with more than two players, the rank is a sum of two values: Lucario's advantage over the last-placing player, and its disadvantage over the first-placing player, so for example, if Lucario has two stocks, a second player has one (+1), and a third player has four (-2), the resulting rank is -1. This calculation does not take team affiliation into account, but does count eliminated players as having zero stocks, so even if only Lucario and one other player are remaining with equal stocks, its rank will be at least +1 due to the eliminated player. | ||
Every time Lucario's rank changes, the Stock Aura multiplier is updated to a certain value depending not only on the rank itself, but the amount of non-CPU players in the match, with an accountable maximum of four (even with more than four players present in ''[[Super Smash Bros. for Wii U|Smash Wii U]]'' and ''Ultimate''), and the difference in the multiplier's value being higher with more players. For example, with a rank of -1 in ''Ultimate'', the multiplier is 1.2× in a 1v1 battle, and 1.4× with four or more players, whereas with a rank of +1, the respective multipliers are 0.915× and 0.83×. | Every time Lucario's rank changes, the Stock Aura multiplier is updated to a certain value depending not only on the rank itself, but the amount of non-CPU players in the match, with an accountable maximum of four (even with more than four players present in ''[[Super Smash Bros. for Wii U|Smash Wii U]]'' and ''Ultimate''), and the difference in the multiplier's value being higher with more players. For example, with a rank of -1 in ''Ultimate'', the multiplier is 1.2× in a 1v1 battle, and 1.4× with four or more players, whereas with a rank of +1, the respective multipliers are 0.915× and 0.83×. | ||
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The only mechanical relevance of aura in the core series games is the ability {{iw|bulbapedia|Mega Launcher}}, which powers up "aura" and "pulse" moves such as Aura Sphere and Dark Pulse, collectively referred to in Japanese with the term Hadō ({{ja|はどう|hadō}}). However, this ability is not available to Lucario, instead being given to artillery-themed Pokémon like Mega [[Blastoise]] and {{Pkmn|Clawitzer}}. | The only mechanical relevance of aura in the core series games is the ability {{iw|bulbapedia|Mega Launcher}}, which powers up "aura" and "pulse" moves such as Aura Sphere and Dark Pulse, collectively referred to in Japanese with the term Hadō ({{ja|はどう|hadō}}). However, this ability is not available to Lucario, instead being given to artillery-themed Pokémon like Mega [[Blastoise]] and {{Pkmn|Clawitzer}}. | ||
The moves {{iw|bulbapedia|Flail|move}} and {{iw|bulbapedia|Reversal|move}} work similarly to how Aura | The moves {{iw|bulbapedia|Flail|move}} and {{iw|bulbapedia|Reversal|move}} work similarly to how works Aura in ''Smash'', being moves that increase in power when the Pokémon has less HP, going up to 200 base power, among the highest amounts possible prior to being boosted by other effects. Reversal has been learnable by Lucario since ''{{iw|bulbapedia|Pokémon Diamond and Pearl}}'', being learned at level 19 by Riolu; however, Lucario never directly learned it until ''{{iw|bulbapedia|Pokémon Sword and Shield}}'' via Move Reminder in Pokémon Centers or TR21. | ||
{{clr}} | {{clr}} | ||
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==Trivia== | ==Trivia== | ||
*The Aura's visual effect around Lucario's hands grows as Aura increases. In ''Ultimate'', Lucario's hair will rise with more Aura, starting around 45% and reaches max height around 128%. | *The Aura's visual effect around Lucario's hands grows as Aura increases. In ''Ultimate'', Lucario's hair will rise with more Aura, starting around 45% and reaches max height around 128%. | ||
*In ''Brawl'', it is a common misconception that aura attacks reach maximum power at 182% damage instead of 170%. This is due to [[Event 25: The Aura Is With Me]] placing Lucario at 182% to start the match, implying that 182% is the maximum. | *In ''Brawl'', it is a common misconception that aura attacks reach maximum power at 182% damage instead of 170%. This is due to [[Event 25: The Aura Is With Me]] placing Lucario at 182% to start the match, implying that 182% is the maximum. | ||
**A less common misconception is that each of Lucario's attacks has an individual aura cap. This is due to the game not displaying or otherwise acknowledging the presence of decimal figures, so for example, an attack dealing a maximum of 9.8% damage can be believed to have capped earlier than one dealing a maximum of 9%. | **A less common misconception is that each of Lucario's attacks has an individual aura cap. This is due to the game not displaying or otherwise acknowledging the presence of decimal figures, so for example, an attack dealing a maximum of 9.8% damage can be believed to have capped earlier than one dealing a maximum of 9%. |