Editing Aura

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{{disambig2|Lucario's fighter ability|the visual effect|Aura (effect)}}
{{disambig2|Lucario's fighter ability|the visual effect|Aura (effect)}}
:''For the smasher, see [[Smasher:Aura]]''
:''For the smasher, see [[Smasher:Aura]]''
[[File:Lucario Neutral B SSBB Max Aura.gif|thumb|300px|Lucario using [[Aura Sphere]] at high aura in ''Brawl''.]]
[[File:Lucario Final Smash SSBB Max Aura.gif|thumb|300px|Lucario using [[Aura Storm]] at high aura in ''Brawl''.]]
{{art-bulbapedia|Aura}}
{{art-bulbapedia|Aura}}


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==General properties==
==General properties==
[[File:Aura graph.svg|thumb|400px|A graph of how much damage aura attacks do based on the user's current damage.]]
[[File:Aura graph.svg|thumb|400px|A graph of how much damage aura attacks do based on the user's current damage.]]
[[File:Lucario Final Smash SSBB Max Aura.gif|left|thumb|250px|Lucario using [[Aura Storm]] at high aura in ''Brawl''.]]
The functionality of Lucario's Aura is determined by various factors. It has three main stages decided by specific damage percents; a '''floor''' percent, a '''baseline''' percent, and a '''ceiling''' percent, each with a specific damage multiplier that applies to Lucario's attacks. For example, in ''Brawl'', the floor percent is 20% with a damage multiplier of 0.7×, then the baseline percent is 75% with a multiplier of 1×, and finally, the ceiling percent is 170% with a multiplier of 1.4×. These damage multipliers are fully accounted for in the [[knockback]] formula, causing Aura to have a drastic effect on knockback, and therefore KO power. It is also worth noting that in ''Smash 4'' and ''Ultimate'', Aura stacks with [[rage]], further increasing the knockback inflicted by Lucario.
The functionality of Lucario's Aura is determined by various factors. It has three main stages decided by specific damage percents; a '''floor''' percent, a '''baseline''' percent, and a '''ceiling''' percent, each with a specific damage multiplier that applies to Lucario's attacks. For example, in ''Brawl'', the floor percent is 20% with a damage multiplier of 0.7×, then the baseline percent is 75% with a multiplier of 1×, and finally, the ceiling percent is 170% with a multiplier of 1.4×. These damage multipliers are fully accounted for in the [[knockback]] formula, causing Aura to have a drastic effect on knockback, and therefore KO power. It is also worth noting that in ''Smash 4'' and ''Ultimate'', Aura stacks with [[rage]], further increasing the knockback inflicted by Lucario.


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