Editing Aura

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In [[Stamina mode]], Lucario's Aura similarly increases the lower its HP becomes. The damage multipliers for all three stages remain the same, with the multipliers instead being tied to specific proportions of Lucario's remaining HP relative to its starting amount. For example, in ''Smash 4'' and ''Ultimate'', the floor multiplier is used when Lucario has 100% (all) of its HP remaining, the baseline multiplier is used when it has 50% of its starting HP remaining, then the ceiling multiplier is used when it has 10% of its starting HP remaining. In ''Brawl'', if starting with 1 HP, Lucario's Aura immediately reaches its ceiling multiplier.
In [[Stamina mode]], Lucario's Aura similarly increases the lower its HP becomes. The damage multipliers for all three stages remain the same, with the multipliers instead being tied to specific proportions of Lucario's remaining HP relative to its starting amount. For example, in ''Smash 4'' and ''Ultimate'', the floor multiplier is used when Lucario has 100% (all) of its HP remaining, the baseline multiplier is used when it has 50% of its starting HP remaining, then the ceiling multiplier is used when it has 10% of its starting HP remaining. In ''Brawl'', if starting with 1 HP, Lucario's Aura immediately reaches its ceiling multiplier.


In addition to Lucario's percent, there is another factor that affects its Aura level; the amount of [[stock]]s it has in comparison to its opponents, or score in a [[time]] or [[Coin Battle|coin]] battle, which is collectively referred to as its '''placing''' in the match. If Lucario's placing is different from its opponents', it gains an additional aura damage multiplier, which is factored alongside the multiplier obtained by its percent. This secondary multiplier is higher than 1× if Lucario is currently placing lower than its opponents, and lower than 1× if currently placing higher, further strengthening or weakening its attacks respectively. This allows Lucario's effective aura multiplier to be even higher or lower, although the resulting amount is still limited, with a minimum threshold of 0.6× and a maximum threshold of 1.8×.
In addition to Lucario's percent, there is another factor that affects its Aura level; the amount of [[stock]]s it has in comparison to its opponents, or score in a [[time]] or [[Coin Battle|coin]] battle, which is collectively referred to as its '''placing''' in the match. If Lucario's placing is different from its opponents', it gains an additional aura damage multiplier, which is factored alongside the multiplier obtained by its percent. This secondary multiplier is higher than 1× if Lucario is currently placing lower than its opponents, and lower than 1× if currently placing higher, further strengthening or weakening its attacks (respectively). This allows Lucario's effective aura multiplier to be even higher or lower, although the resulting amount is still limited, with a minimum threshold of 0.6× and a maximum threshold of 1.8×.


In ''Brawl'', Aura multipliers only apply to Lucario's attacks that use the {{b|aura|effect}}; as a result, its [[dash attack]], [[back throw]], [[down throw]], and [[floor attack]]s are not affected. From ''Smash 4'' onward, the multipliers apply to all of Lucario's attacks regardless of their effect, although they still do not affect [[item]]s used by it. Additionally, all of Lucario's [[special move]]s except [[Double Team]] have other attributes improved as its Aura level rises; [[Aura Sphere]] and [[Force Palm]]'s wave grow drastically in size, while [[Extreme Speed]] has increased travel speed and distance.
In ''Brawl'', Aura multipliers only apply to Lucario's attacks that use the {{b|aura|effect}}; as a result, its [[dash attack]], [[back throw]], [[down throw]], and [[floor attack]]s are not affected. From ''Smash 4'' onward, the multipliers apply to all of Lucario's attacks regardless of their effect, although they still do not affect [[item]]s used by it. Additionally, all of Lucario's [[special move]]s except [[Double Team]] have other attributes improved as its Aura level rises; [[Aura Sphere]] and [[Force Palm]]'s wave grow drastically in size, while [[Extreme Speed]] has increased travel speed and distance.

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