Editing Aura

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====Formula====
====Formula====
In ''Brawl'' and ''Smash 4'', the formula for the Stock Aura multiplier is <code>8 / (8 + rank * players / 2)</code>, with the rank and player variables functioning as previously described. In ''Ultimate'', the formula is changed to <code>1 - 0.085 * rank * players</code> if the rank is positive, and <code>1 + 0.2 * rank * players</code> if the rank is negative.<!--Values from Lucario's vl_params are 0.66 and 1.8; the factors used in the formulas are from (value - 1) * 0.25--> As a result, after fully scaling to their changed value, these are all the possible Stock Aura multipliers:
In ''Brawl'' and ''Smash 4'', the formula for the Stock Aura multiplier is <code>8 / (8 + rank * players / 2)</code>, with the rank and player variables functioning as previously described. In ''Ultimate'', the formula is changed to <code>1 - 0.34 * rank / (6 - players)</code> if the rank is positive, and <code>1 + 0.8 * rank / (6 - players)</code> if the rank is negative. As a result, after fully scaling to their changed value, these are all the possible Stock Aura multipliers:


{|class="wikitable" style="text-align:center;"
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!0
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|colspan=3|'''1×''' (8/8)||colspan=3|'''1×'''
|colspan=6|'''1×''' (8/8)
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!-1
!-1

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