Editing Attack

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The aim of a match in the ''{{b|Super Smash Bros.|series}}'' series is to '''attack''' the opponent so that they are [[knockback|knocked back]] beyond the "[[blast line]]s", resulting in a [[KO]]. The types of attack which can be performed are:
The aim of a match in the ''{{b|Super Smash Bros.|series}}'' series is to '''attack''' the opponent so that they are [[knockback|knocked back]] beyond the "[[blast line]]s", resulting in a [[KO]]. The types of attack which can be performed are:
*'''[[Neutral attack]]s''' (officially known as '''standard attacks'''), attacks performed by pressing the button(s) assigned to the attack function (the [[A button]] in most control schemes) while one's character is standing still and the [[control stick]] or [[d-pad]] is in a neutral position.
*'''[[Neutral attack]]s''' (officially known as '''standard attacks'''), attacks performed by pressing the button(s) assigned to the attack function (the [[A button]] in most control schemes) while one's character is standing still and the [[control stick]] or [[d-pad]] is in a neutral position.
*'''[[Tilt attack]]s''' (formerly officially known as '''strong attacks'''), ground attacks performed by lightly pushing and holding, or "tilting", the control stick or D-pad in a direction and pressing the attack button. Attacking while the character is [[walking]] also results in a tilt attack.
*'''[[Smash attack]]s''', chargeable attacks performed by holding the attack button, then "[[tap]]ping" the control stick/D-pad as the button is released.  In ''Brawl'', the [[control stick]] can be pushed in order to execute an immediate smash attack in any of the four regular directions.
*'''[[Smash attack]]s''', first chargable in ''Melee'' are attacks performed by holding the attack button, then "[[tap]]ping" the control stick/D-pad as the button is released.  In ''Brawl'', the [[control stick]] can be pushed in order to execute an immediate smash attack in any of the four regular directions.
*'''[[Aerial attack]]s''', any attack performed in midair (using the [[A button]]) that is not a special move.
*'''[[Aerial attack]]s''' (officially '''air attacks''' or '''midair attacks'''), any attack performed in midair (using the [[A button]]) that is not a special move.
*'''[[Tilt attack]]s''' (officially known as '''strong attacks'''), ground attacks performed by lightly pushing and holding, or "tilting", the control stick or D-pad in a direction and pressing the attack button. Attacking while the character is [[walking]] also results in a tilt attack.
*'''[[Dash attack]]s''', any non-special attack performed while the character is [[dashing|running]].
*'''[[Dash attack]]s''', any non-special attack performed while the character is [[dashing|running]].
*'''[[Throw]]s''', attacks where a character who has [[grab]]bed an opponent ends the grab by propelling the opponent away, and '''[[pummel]]s''', attacks where a character who has grabbed an opponent inflicts damage on the opponent without ending the grab.
*'''Get-up attacks''' include '''[[floor attack]]s''', which are attacks performed when a character is sitting or lying on the ground, and '''[[edge attack]]s''', which are attacks performed while recovering from an [[edge]] hang.
*'''[[Special move]]s''', whereof some are '''special attacks''', which are attacks activated by pressing the special move button (the [[B button]] in most control schemes) along with a direction. Note that not all special moves are attacks.
*'''[[Special move]]s''', whereof some are '''special attacks''', which are attacks activated by pressing the special move button (the [[B button]] in most control schemes) along with a direction. Note that not all special moves are attacks.


{{Attacks}}
[[Category:Attacks]]
 
[[Category:Game Controls]]
[[Category:Attacks| ]]
[[Category:Game controls]]

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