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{{ | {{move|Attack|This looks like a big enough concept for its own page.}} | ||
The aim of a match in the ''{{b|Super Smash Bros.|series}}'' series is to '''attack''' the opponent so that they are [[knockback|knocked back]] beyond the "[[blast line]]s", resulting in a [[KO]]. The types of attack which can be performed are: | The aim of a match in the ''{{b|Super Smash Bros.|series}}'' series is to '''attack''' the opponent so that they are [[knockback|knocked back]] beyond the "[[blast line]]s", resulting in a [[KO]]. The types of attack which can be performed are: | ||
*'''[[Neutral attack]]s''' (officially known as '''standard attacks'''), attacks performed by pressing the button(s) assigned to the attack function (the [[A button]] in most control schemes) while one's character is standing still and the [[control stick]] or [[d-pad]] is in a neutral position. | *'''[[Neutral attack]]s''' (officially known as '''standard attacks'''), attacks performed by pressing the button(s) assigned to the attack function (the [[A button]] in most control schemes) while one's character is standing still and the [[control stick]] or [[d-pad]] is in a neutral position. | ||
*'''[[Smash attack]]s''', chargeable attacks performed by holding the attack button, then "[[tap]]ping" the control stick/D-pad as the button is released. In ''Brawl'', the [[control stick]] can be pushed in order to execute an immediate smash attack in any of the four regular directions. | |||
*'''[[Smash attack]]s''', | *'''[[Aerial attack]]s''', any attack performed in midair (using the [[A button]]) that is not a special move. | ||
*'''[[Aerial attack]]s''' ( | *'''[[Tilt attack]]s''' (officially known as '''strong attacks'''), ground attacks performed by ''lightly'' pushing and holding, or "tilting", the control stick or D-pad in a direction and pressing the attack button. Attacking while the character is [[walking]] also results in a tilt attack. | ||
*'''[[Dash attack]]s''', any non-special attack performed while the character is [[dashing|running]]. | *'''[[Dash attack]]s''', any non-special attack performed while the character is [[dashing|running]]. | ||
*'''[[Special move]]s''', whereof some are '''special attacks''', which are attacks activated by pressing the special move button (the [[B button]] in most control schemes) along with a direction. Note that not all special moves are attacks. | *'''[[Special move]]s''', whereof some are '''special attacks''', which are attacks activated by pressing the special move button (the [[B button]] in most control schemes) along with a direction. Note that not all special moves are attacks. | ||
'''Attack''' may also refer to: | |||
*A [[CPU]] mode available in [[training mode]] in ''[[Melee]]'' and ''[[Brawl]]''. It causes the character to behave like a normal CPU opponent. In [[debug mode]], it is known as NORMAL. | |||
*A [[List of SSBB Music (Fire Emblem series)#Attack|music track]] in ''[[Super Smash Bros. Brawl]]'', used on the [[Castle Siege]] stage. | |||
[[Category:Attacks | {{disambig}} | ||
[[Category:Game | [[Category:CPU Modes]] | ||
[[Category:Attacks]] | |||
[[Category:Game Controls]] |