Editing Assist Trophy

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{{Infobox Item
{{Infobox Item
|title = Assist Trophy
|title = Assist Trophy
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU_Assist_Figure.png|220px|Assist Trophy]]|title2=SSB4|content2=[[File:AssistTrophyWiiU.png|120px]]|title3=Brawl|content3=[[File:Assist Trophy.jpg|110px]]}}
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU_Assist_Figure.png|220px|Assist Trophy]]|title2=SSB4|tab2=[[File:AssistTrophyWiiU.png|120px]]|title3=Brawl|tab3=[[File:Assist Trophy.jpg|110px]]}}
|caption = {{symbol|ssb}}<br>Official artwork of an Assist Trophy.
|caption = {{symbol|ssb}}<br>Official artwork of an Assist Trophy.
|series = {{uv|Super Smash Bros.}}
|series = {{uv|Super Smash Bros.}}
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Assist Trophies function very similarly to [[Poké Ball]]s. However, no [[Pokémon]] come out of them and, once an Assist Trophy is grabbed, it is automatically activated, assuming the holder is standing on the ground and not in a [[jump]], [[attack]], or [[hitstun]]. In ''Brawl'', some Assist Trophies must be unlocked in order to be used, such as [[Gray Fox]] from ''Metal Gear''. Unlike the Poké Ball, this item can be eaten by moves such as Kirby and King Dedede's [[Inhale]], and [[Munchlax]]. In ''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate'', all of the Assist Trophies in the base game are available from the start.
Assist Trophies function very similarly to [[Poké Ball]]s. However, no [[Pokémon]] come out of them and, once an Assist Trophy is grabbed, it is automatically activated, assuming the holder is standing on the ground and not in a [[jump]], [[attack]], or [[hitstun]]. In ''Brawl'', some Assist Trophies must be unlocked in order to be used, such as [[Gray Fox]] from ''Metal Gear''. Unlike the Poké Ball, this item can be eaten by moves such as Kirby and King Dedede's [[Inhale]], and [[Munchlax]]. In ''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate'', all of the Assist Trophies in the base game are available from the start.


Assist Trophies fall into three basic categories. The most common type are characters that attack opponents directly. Once an opponent is targeted, the character chases them down and attacks them with a limited moveset. While these characters are often very powerful and capable of overwhelming the opponent, they are also very predictable, meaning they can easily be avoided and tricked. A majority of damageable characters are this type of Assist Trophy. The second type are characters that act on a set script and do not directly engage in the battle. They indirectly cause collateral damage from their actions, such as flying objects or explosions. The third type are characters that act in a support role to the summoner. They either grant status effects to the summoner or the opponent or both, or affect the appearance of the game itself. This is the rarest type of Assist Trophy.
Assist Trophies fall into three basic categories. The most common type are characters that attack opponents directly. Once an opponent is targeted, the character chases them down and attacks them with a limited moveset. While these characters are often very powerful and capable of overwhelming the oppoenent, they are also very predictable, meaning they can easily be avoided and tricked. A majority of damageable characters are this type of Assist Trophy. The second type are characters that act on a set script and do not directly engage in the battle. They indirectly cause collateral damage from their actions, such as flying objects or explosions. The third type are characters that act in a support role to the summoner. They either grant status effects to the summoner or the opponent or both, or effect the appearance of the game itself. This is the rarest type of Assist Trophy.


The majority of Assist Trophies in ''Brawl'' are undamageable, with only [[Starfy]] and [[Lakitu]] being able to be interrupted or otherwise hit or even [[KO'd]]. In ''Smash 4'', however, some Assist Trophies can be attacked, potentially interrupting their attacks or otherwise manipulating how they perform and even being able to KO them (this can be seen by their ending animations coming earlier than normal, them having their own death animation, or simply teleporting away). However, there is no reward for KOing an Assist Trophy. In ''Ultimate'', the number of damageable Assist Trophies was expanded to include nearly all that attack fighters directly. They now emit a yellowish aura when they are low on health, and grant the player who KO'd them one point as if they took an opponent's [[stock]]. When the Assist Trophy is close to becoming KO'd, the summoner can KO it to prevent other players from gaining a point. More than one Assist Trophy can now be on the stage at once, which introduced the concept of Assist Trophies fighting each other, as they are programmed as CPU characters and go after CPU characters as well. In addition, certain Assist Trophies now have the ability to teleport on command, such as teleporting closer to an opponent when too far away or when crossing a [[blast line]].
The majority of Assist Trophies in ''Brawl'' are undamageable, with only [[Starfy]] and [[Lakitu]] being able to be interrupted or otherwise hit or even [[KO'd]]. In ''Smash 4'', however, some Assist Trophies can be attacked, potentially interrupting their attacks or otherwise manipulating how they perform and even being able to KO them (this can be seen by their ending animations coming earlier than normal, them having their own death animation, or simply teleporting away). However, there is no reward for KOing an Assist Trophy. In ''Ultimate'', more than one Assist Trophy can be on the stage at once. This by extension introduced the concept of Assist Trophies fighting each other, as they are programmed as CPU characters and go after CPU characters as well. A larger number of Assist Trophies were also made able to be KO'd, and they emit a yellowish aura the more damage they take, and grants the player who KO'd them one point. When the Assist Trophy is close to becoming KO'd, the player who summoned it can KO it to prevent other players from gaining a point. In addition, certain Assist Trophies now have the ability to teleport on command, such as teleporting closer to an opponent when too far away or when crossing a [[blast line]].


Either due to complications with the stage or the character's appearance in the background (e.g. because he's a vampire, which does not have a reflection, Alucard cannot appear in Wii Fit Studio, which features a giant mirror in the background, and because darkness would completely block out the drawings, Nikki cannot be summoned on stages that have a dark scenery (e.g. [[Gamer]])), many Assist Trophies cannot appear on certain stages in ''Ultimate''. The only stages where all Assist Trophies can appear are {{b|Training|stage}}, {{SSBU|Battlefield}}, [[Small Battlefield]], {{SSBU|Big Battlefield}}, {{SSB|Mushroom Kingdom}}, {{SSBB|Yoshi's Island}}, [[Skyworld]], [[Smashville]], [[Windy Hill Zone]], [[Yggdrasil's Altar]] and [[Northern Cave]].
Either due to complications with the stage or the character's appearance in the background (e.g. because he's a vampire, which does not have a reflection, Alucard cannot appear in Wii Fit Studio, which features a giant mirror in the background, and because darkness would completely block out the drawings, Nikki cannot be summoned on stages that have a dark scenery (e.g. [[Gamer]])), many Assist Trophies cannot appear on certain stages In ''Ultimate''.  
 
There are exceptions however due to their lack of stage hazards, obstacles, or features that would hinder the Assist Trophies such as {{b|Training|stage}}, {{SSBU|Battlefield}}, [[Small Battlefield]], {{SSBU|Big Battlefield}}, {{SSB|Mushroom Kingdom}}, {{SSBB|Yoshi's Island}}, [[Skyworld]], [[Smashville]], [[Windy Hill Zone]], [[Yggdrasil's Altar]] and [[Northern Cave]] which are the only stages where every Assist Trophy can appear.


==List of Assist Trophies==
==List of Assist Trophies==
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|[[Alucard]]
|[[Alucard]]
|Wields his blade, Crissaegrim, alongside various other moves he used in his playable appearance in ''Castlevania: Symphony of the Night''.
|Wields his blade, Crissaegrim, alongside various other moves he used in his playable appearance in ''Castlevania: Symphony of the Night''.
|{{symbol|cv|20px}}{{uv|Castlevania}}
|{{symbol|castlevania|20px}}{{uv|Castlevania}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
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|[[Ghirahim]]
|[[Ghirahim]]
|Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge, but he can be KO'd if he takes enough damage.
|Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge, but he can be KO'd if he takes enough damage.
|{{symbol|loz|20px}}{{uv|The Legend of Zelda}}
|{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
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|[[Knuckles]]
|[[Knuckles]]
|Burrows underground before emerging with a rising uppercut. Can strike using a homing attack similar to Sonic's.
|Burrows underground before emerging with a rising uppercut. Can strike using a homing attack similar to Sonic's.
|{{symbol|sth|20px}}{{uv|Sonic the Hedgehog}}
|{{symbol|sonic|20px}}{{uv|Sonic the Hedgehog}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
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|[[Midna]]
|[[Midna]]
|Grabs opponents and throws them, while dealing [[darkness]] damage. She can be KO'd if she takes enough damage.
|Grabs opponents and throws them, while dealing [[darkness]] damage. She can be KO'd if she takes enough damage.
|{{symbol|loz|20px}}{{uv|The Legend of Zelda}}
|{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
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|[[Moon]]
|[[Moon]]
|Crashes into the stage, dealing massive damage with a very large area of impact.
|Crashes into the stage, dealing massive damage with a very large area of impact.
|{{symbol|loz|20px}}{{uv|The Legend of Zelda}}
|{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
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|[[Rodin]]
|[[Rodin]]
|Attacks with giant arms similar to Bayonetta's Wicked Weaves, as well as attacks resembling After Burner Kick and heel drop. Before disappearing, he spawns a random item and tosses it at the summoner.
|Attacks with giant arms similar to Bayonetta's Wicked Weaves, as well as attacks resembling After Burner Kick and heel drop. Before disappearing, he spawns a random item and tosses it at the summoner.
|{{symbol|bayo|20px}}{{uv|Bayonetta}}
|{{symbol|bayonetta|20px}}{{uv|Bayonetta}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
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|[[Shadow]]
|[[Shadow]]
|Uses his "Chaos Control" ability to slow down the flow of time for around 7 seconds, affecting everyone except the summoner. In Ultimate, after the 7 seconds of slowdown pass, all opponents are then entirely frozen for 2-3 seconds. Functions similarly to the Timer Item though with shorter duration, and without the risk of it backfiring.
|Uses his "Chaos Control" ability to slow down the flow of time for around 7 seconds, affecting everyone except the summoner. In Ultimate, after the 7 seconds of slowdown pass, all opponents are then entirely frozen for 2-3 seconds. Functions similarly to the Timer Item though with shorter duration, and without the risk of it backfiring.
|{{symbol|sth|20px}}{{uv|Sonic the Hedgehog}}
|{{symbol|sonic|20px}}{{uv|Sonic the Hedgehog}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
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|[[Skull Kid]]
|[[Skull Kid]]
|Uses one of three disruptions: flipping the screen upside-down (similarly to [[Palkia]]), reversing the directional inputs of players, or making all fighters invisible.
|Uses one of three disruptions: flipping the screen upside-down (similarly to [[Palkia]]), reversing the directional inputs of players, or making all fighters invisible.
|{{symbol|loz|20px}}{{uv|The Legend of Zelda}}
|{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}
|{{n}}
|{{n}}
|{{y}}
|{{y}}
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|[[Squid Sisters]]
|[[Squid Sisters]]
|They perform a concert and, as the camera zooms in on them, the blast lines are brought closer, so that whoever is left outside the camera will be KOed.
|They perform a concert and, as the camera zooms in on them, the blast lines are brought closer, so that whoever is left outside the camera will be KOed.
|{{symbol|st|20px}}{{uv|Splatoon}}
|{{symbol|splatoon|20px}}{{uv|Splatoon}}
|{{n}}
|{{n}}
|{{n}}
|{{n}}
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* He can burst into flames, which gives everybody a [[Superspicy Curry]] effect.
* He can burst into flames, which gives everybody a [[Superspicy Curry]] effect.
* He can produce a flower graphic, and zoom the camera in on the summoner until he leaves.
* He can produce a flower graphic, and zoom the camera in on the summoner until he leaves.
|{{symbol|loz|20px}}{{uv|The Legend of Zelda}}
|{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}
|{{y}}
|{{y}}
|{{y}}
|{{y}}
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===In ''Super Smash Bros. Brawl''===
===In ''Super Smash Bros. Brawl''===
There are 27 Assist Trophies in ''Super Smash Bros Brawl'', 6 of which are unlockable.
There are 27 Assist Trophies in ''Super Smash Bros Brawl''.
{|class="wikitable sortable"
{|class="wikitable sortable"
|-
|-
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|[[File:Goro.jpg|100px]]||[[Samurai Goroh]]||30||Samurai Goroh slashes his swords while chasing opponents.||{{symbol|fz|20px}}{{uv|F-Zero}}||
|[[File:Goro.jpg|100px]]||[[Samurai Goroh]]||30||Samurai Goroh slashes his swords while chasing opponents.||{{symbol|fz|20px}}{{uv|F-Zero}}||
|-
|-
|[[File:ShadowAT.jpg|100px]]||[[Shadow]]||30||Uses his "Chaos Control" ability to slow down the flow of time for around 7 seconds, affecting everyone except the summoner. Functions similarly to the [[Timer]] Item though with shorter duration, and without the risk of it backfiring.||{{symbol|sth|20px}}{{uv|Sonic the Hedgehog}}||Unlocked with {{SSBB|Sonic}}
|[[File:ShadowAT.jpg|100px]]||[[Shadow]]||30||Uses his "Chaos Control" ability to slow down the flow of time for around 7 seconds, affecting everyone except the summoner. Functions similarly to the [[Timer]] Item though with shorter duration, and without the risk of it backfiring.||{{symbol|sonic|20px}}{{uv|Sonic the Hedgehog}}||Unlocked with {{SSBB|Sonic}}
|-
|-
|[[file:StarfyDojo.jpg|100px]]||[[Starfy]]||40||Starfy spins, hurting players. Can be knocked off stage.||{{symbol|other|20px}}{{uv|The Legendary Starfy}}||
|[[file:StarfyDojo.jpg|100px]]||[[Starfy]]||40||Starfy spins, hurting players. Can be knocked off stage.||{{symbol|other|20px}}{{uv|The Legendary Starfy}}||
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* He can burst into flames, which gives everybody a [[Superspicy Curry]] effect.
* He can burst into flames, which gives everybody a [[Superspicy Curry]] effect.
* He can produce a flower graphic, and zoom the camera in on the summoner until he leaves.
* He can produce a flower graphic, and zoom the camera in on the summoner until he leaves.
|{{symbol|loz|20px}}{{uv|The Legend of Zelda}}||
|{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}||
|-
|-
|[[File:Waluigi Assist Trophy.jpg|100px]]||[[Waluigi]]||30||Waluigi repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racquet.||{{symbol|smb|20px}}{{uv|Mario}}||
|[[File:Waluigi Assist Trophy.jpg|100px]]||[[Waluigi]]||30||Waluigi repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racquet.||{{symbol|smb|20px}}{{uv|Mario}}||
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===In ''Super Smash Bros. 4''===
===In ''Super Smash Bros. 4''===
Assist Trophies return in ''[[Super Smash Bros. 4]]''. They now sport their modern design, with a shorter, more iridescent design and a softer "popping" sound upon use, instead of the glass-shattering sound effect it had in ''Brawl''. Unlike in ''Brawl'', where no Assist Trophies apart from Starfy and Lakitu could even be damaged, let alone defeated, several Assist Trophies, including several returning ones who could not be attacked in ''Brawl'', can now be KO'd. There are 39 Assist Trophies in total, with 21 new ones and 18 returning from ''Brawl'', while nine were cut (with [[Little Mac|one]] of them becoming a fighter instead). Both the 3DS and Wii U versions include exactly the same Assist Trophies, and unlike in ''Brawl'', there are no unlockable Assist Trophies.
Assist Trophies return in ''[[Super Smash Bros. 4]]'' with a more iridescent design and a softer "popping" sound upon use, instead of the glass-shattering sound effect it had in ''Brawl''. Unlike in ''Brawl'', where no Assist Trophies apart from Starfy and Lakitu could even be damaged, let alone defeated, several Assist Trophies, including several returning ones who could not be attacked in ''Brawl'', can now be KO'd. There are 39 Assist Trophies in total, with 21 new ones and 18 returning from ''Brawl'', while nine were cut (with [[Little Mac|one]] of them becoming a fighter instead). Both the 3DS and Wii U versions include exactly the same Assist Trophies, and unlike in ''Brawl'', all Assist trophies are unlocked at the start.
 
{|class="wikitable sortable"
{|class="wikitable sortable"
|-
|-
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|[[File:ElecManTrophyWiiU.png|100px]]||[[Elec Man]]||38||Moves around freely and attacks characters with electric projectiles; he can be KO'd if he takes enough damage.||{{symbol|mm|20px}}{{uv|Mega Man}}||{{y}}
|[[File:ElecManTrophyWiiU.png|100px]]||[[Elec Man]]||38||Moves around freely and attacks characters with electric projectiles; he can be KO'd if he takes enough damage.||{{symbol|mm|20px}}{{uv|Mega Man}}||{{y}}
|-
|-
|[[File:GhirahimTrophyWiiU.png|100px]]||[[Ghirahim]]||38||Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge, but he can be KO'd if he takes enough damage.||{{symbol|loz|20px}}{{uv|The Legend of Zelda}}||{{y}}
|[[File:GhirahimTrophyWiiU.png|100px]]||[[Ghirahim]]||38||Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge, but he can be KO'd if he takes enough damage.||{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}||{{y}}
|-
|-
|[[File:PacGhostsTrophyWiiU.png|100px]]||[[Ghosts]]||38||Blinky, Pinky, Inky, and Clyde make their way around the stage, moving as if in a maze while damaging and pushing opponents around.||{{symbol|pm|20px}}{{uv|Pac-Man}}||{{n}}
|[[File:PacGhostsTrophyWiiU.png|100px]]||[[Ghosts]]||38||Blinky, Pinky, Inky, and Clyde make their way around the stage, moving as if in a maze while damaging and pushing opponents around.||{{symbol|pm|20px}}{{uv|Pac-Man}}||{{n}}
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|[[File:MetroidTrophyWiiU.png|100px]]||{{b|Metroid|creature}}||30||Latches onto players and hits them repeatedly. Can be attacked and shaken off temporarily. It can be KO'd if it takes enough damage.||{{symbol|metroid|20px}}{{uv|Metroid}}||{{y}}
|[[File:MetroidTrophyWiiU.png|100px]]||{{b|Metroid|creature}}||30||Latches onto players and hits them repeatedly. Can be attacked and shaken off temporarily. It can be KO'd if it takes enough damage.||{{symbol|metroid|20px}}{{uv|Metroid}}||{{y}}
|-
|-
|[[File:MidnaTrophyWiiU.png|100px]]||[[Midna]]||38||Grabs opponents and throws them, while dealing [[darkness]] damage. She can be KO'd if she takes enough damage.||{{symbol|loz|20px}}{{uv|The Legend of Zelda}}||{{y}}
|[[File:MidnaTrophyWiiU.png|100px]]||[[Midna]]||38||Grabs opponents and throws them, while dealing [[darkness]] damage. She can be KO'd if she takes enough damage.||{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}||{{y}}
|-
|-
|[[File:MotherBrainTrophyWiiU.png|100px]]||[[Mother Brain]]||38||She uses her signature laser attack when summoned, and is guarded by Rinka enemies. She can be KO'd if she takes enough damage.||{{symbol|metroid|20px}}{{uv|Metroid}}||{{y}}
|[[File:MotherBrainTrophyWiiU.png|100px]]||[[Mother Brain]]||38||She uses her signature laser attack when summoned, and is guarded by Rinka enemies. She can be KO'd if she takes enough damage.||{{symbol|metroid|20px}}{{uv|Metroid}}||{{y}}
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|[[File:SamuraiGorohTrophyWiiU.png|100px]]||[[Samurai Goroh]]||30||Samurai Goroh slashes his swords while chasing opponents. He can be KO'd if he takes enough damage.||{{symbol|fz|20px}}{{uv|F-Zero}}||{{y}}
|[[File:SamuraiGorohTrophyWiiU.png|100px]]||[[Samurai Goroh]]||30||Samurai Goroh slashes his swords while chasing opponents. He can be KO'd if he takes enough damage.||{{symbol|fz|20px}}{{uv|F-Zero}}||{{y}}
|-
|-
|[[File:ShadowTheHedgehogTrophyWiiU.png|100px]]||[[Shadow]]||30||Uses his "Chaos Control" ability to slow down the flow of time, affecting everyone except the summoner. Functions similarly to the Timer item, though with shorter duration (lasting around 7 seconds), and without the risk of it backfiring.||{{symbol|sth|20px}}{{uv|Sonic the Hedgehog}}||{{n}}
|[[File:ShadowTheHedgehogTrophyWiiU.png|100px]]||[[Shadow]]||30||Uses his "Chaos Control" ability to slow down the flow of time, affecting everyone except the summoner. Functions similarly to the Timer item, though with shorter duration (lasting around 7 seconds), and without the risk of it backfiring.||{{symbol|sonic|20px}}{{uv|Sonic the Hedgehog}}||{{n}}
|-
|-
|[[File:SheriffTrophyWiiU.png|100px]]||[[Sheriff]]||32||Sheriff walks around in the air, shooting at opponents with his pistol. He can be KO'd (complete with his original death animation) if he takes enough damage.||{{symbol|other|20px}}{{uv|Sheriff}}||{{y}}
|[[File:SheriffTrophyWiiU.png|100px]]||[[Sheriff]]||32||Sheriff walks around in the air, shooting at opponents with his pistol. He can be KO'd (complete with his original death animation) if he takes enough damage.||{{symbol|other|20px}}{{uv|Sheriff}}||{{y}}
|-
|-
|[[File:SkullKidTrophyWiiU.png|100px]]||[[Skull Kid]]||32||Uses one of three disruptions: flipping the screen upside-down (similarly to [[Palkia]]), reversing the directional inputs of players, or making all fighters invisible.||{{symbol|loz|20px}}{{uv|The Legend of Zelda}}||{{n}}
|[[File:SkullKidTrophyWiiU.png|100px]]||[[Skull Kid]]||32||Uses one of three disruptions: flipping the screen upside-down (similarly to [[Palkia]]), reversing the directional inputs of players, or making all fighters invisible.||{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}||{{n}}
|-
|-
|[[File:StarfyTrophyWiiU.png|100px]]||[[Starfy]]||24||Wanders around and spin attacks opponents. He can be KO'd if he takes enough damage.||{{symbol|other|20px}}{{uv|The Legendary Starfy}}||{{y}}
|[[File:StarfyTrophyWiiU.png|100px]]||[[Starfy]]||24||Wanders around and spin attacks opponents. He can be KO'd if he takes enough damage.||{{symbol|other|20px}}{{uv|The Legendary Starfy}}||{{y}}
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|[[File:TakamaruTrophyWiiU.png|100px]]||[[Takamaru]]||38||Throws his pinwheel knife rooks at opponents and slashes them several times with his katana. He can be KO'd if he takes enough damage.||{{symbol|other|20px}}{{uv|The Mysterious Murasame Castle}}||{{y}}
|[[File:TakamaruTrophyWiiU.png|100px]]||[[Takamaru]]||38||Throws his pinwheel knife rooks at opponents and slashes them several times with his katana. He can be KO'd if he takes enough damage.||{{symbol|other|20px}}{{uv|The Mysterious Murasame Castle}}||{{y}}
|-
|-
|[[File:TingleTrophyWiiU.png|100px]]||[[Tingle]]||24||Functions the same as ''Brawl'', in which he enacts one of a variety of strange effects.||{{symbol|loz|20px}}{{uv|The Legend of Zelda}}||{{n}}
|[[File:TingleTrophyWiiU.png|100px]]||[[Tingle]]||24||Functions the same as ''Brawl'', in which he enacts one of a variety of strange effects.||{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}||{{n}}
|-
|-
|[[File:WaluigiTrophyWiiU.png|100px]]||[[Waluigi]]||30||Waluigi repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racket. He can be KO'd if he takes enough damage.||{{symbol|smb|20px}}{{uv|Mario}}||{{y}}
|[[File:WaluigiTrophyWiiU.png|100px]]||[[Waluigi]]||30||Waluigi repeatedly stomps players into the ground. This onslaught is followed by either a strong kick or a strike from his tennis racket. He can be KO'd if he takes enough damage.||{{symbol|smb|20px}}{{uv|Mario}}||{{y}}
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===In ''[[Super Smash Bros. Ultimate]]''===
===In ''[[Super Smash Bros. Ultimate]]''===
For the first time in the series, multiple Assist Trophies can appear at once. Up to two Assist Trophies may appear on screen at a time but no two Assist Trophy items can summon the same character. Some Assist Trophies cannot appear at the same time as others. Players get points in [[Time]] battles when KOing a defeatable Assist Trophy. Occasionally, opposing Assist Trophies may fight each other. Assist Trophies also respawn if they fall off the stage accidentally. The item itself reuses the rainbow dome from ''SSB4'', though the rainbow effect is more subtle, and it no longer has a bluish tint. There are 59 total Assist Trophies, with 27 new ones, 30 returning from ''SSB4'', and [[Gray Fox|two]] [[Isaac|returning]] from ''Brawl'' after being cut from ''SSB4''. Nine Assist Trophies from ''SSB4'' were also cut (with [[Dark Samus|two]] [[Isabelle|of]] them becoming fighters instead).
Assist trophies return  in Super smash bros ultimate, though unlike in smash 4, they no longer have a greenish tint. For the first time in the series, multiple Assist Trophies can appear at once. Players get points in [[Time]] battles when KOing a defeatable Assist Trophy. Occasionally, opposing Assist Trophies may fight each other. Assist Trophies also respawn if they fall off the stage accidentally. The item itself reuses the rainbow dome from ''SSB4''. There are 59 total Assist Trophies, with 27 new ones, 30 returning from ''SSB4'', and [[Gray Fox|two]] [[Isaac|returning]] from ''Brawl'' after being cut from ''SSB4''. Nine Assist Trophies from ''SSB4'' were also cut (with [[Dark Samus|two]] [[Isabelle|of]] them becoming fighters instead).


For various reasons (such as gimmicks affecting the Assist Trophy's visibility or abilities, already appearing as a background character, or even [[Alucard]] not appearing in front of mirrors), certain Assist Trophies are unable to spawn on certain stages.
For various reasons (such as gimmicks affecting the Assist Trophy's visibility or abilities, already appearing as a background character, or even [[Alucard]] not appearing in front of mirrors), certain Assist Trophies are unable to spawn on certain stages.
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|[[File:Akira Assist Trophy (SSBU).png|100px]]||[[Akira]]||38||Runs around and attacks with various martial arts moves.||{{symbol|other|20px}}{{uv|Virtua Fighter}}||{{y}}
|[[File:Akira Assist Trophy (SSBU).png|100px]]||[[Akira]]||38||Runs around and attacks with various martial arts moves.||{{symbol|other|20px}}{{uv|Virtua Fighter}}||{{y}}
|-
|-
|[[File:Alucard Assist Trophy (SSBU).png|100px]]||[[Alucard]]||38||Wields his blade, Crissaegrim. He can also transform into a bat and fly to another portion of the stage.||{{symbol|cv|20px}}{{uv|Castlevania}}||{{y}}
|[[File:Alucard Assist Trophy (SSBU).png|100px]]||[[Alucard]]||38||Wields his blade, Crissaegrim. He can also transform into a bat and fly to another portion of the stage.||{{symbol|castlevania|20px}}{{uv|Castlevania}}||{{y}}
|-
|-
|[[File:Andross Assist Trophy (SSBU).png|100px]]||[[Andross]]||30||Spits out projectiles at players.||{{symbol|fox|20px}}{{uv|Star Fox}}||{{n}}
|[[File:Andross Assist Trophy (SSBU).png|100px]]||[[Andross]]||30||Spits out projectiles at players.||{{symbol|fox|20px}}{{uv|Star Fox}}||{{n}}
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|[[File:Flies & Hand Assist Trophy (SSBU).png|100px]]|||[[Flies & Hand]]||38||A hand holding a fly swatter moves around to swat the flies buzzing around the screen, damaging any enemy that gets in the way of its swatting.||{{symbol|smb|20px}}{{uv|Mario}}||{{y}}
|[[File:Flies & Hand Assist Trophy (SSBU).png|100px]]|||[[Flies & Hand]]||38||A hand holding a fly swatter moves around to swat the flies buzzing around the screen, damaging any enemy that gets in the way of its swatting.||{{symbol|smb|20px}}{{uv|Mario}}||{{y}}
|-
|-
|[[File:Ghirahim Assist Trophy (SSBU).png|100px]]||[[Ghirahim]]||38||Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge.||{{symbol|loz|20px}}{{uv|The Legend of Zelda}}||{{y}}
|[[File:Ghirahim Assist Trophy (SSBU).png|100px]]||[[Ghirahim]]||38||Fights with a sword and throwing knives. He will teleport back onstage if he goes over the edge.||{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}||{{y}}
|-
|-
|[[File:Ghosts Assist Trophy (SSBU).png|100px]]||[[Ghosts]]||38||Blinky, Pinky, Inky, and Clyde make their way around the stage, moving as if in a maze while damaging and pushing opponents around.||{{symbol|pm|20px}}{{uv|Pac-Man}}||{{y}}
|[[File:Ghosts Assist Trophy (SSBU).png|100px]]||[[Ghosts]]||38||Blinky, Pinky, Inky, and Clyde make their way around the stage, moving as if in a maze while damaging and pushing opponents around.||{{symbol|pm|20px}}{{uv|Pac-Man}}||{{y}}
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|[[File:Knuckle Joe Assist Trophy (SSBU).png|100px]]||[[Knuckle Joe]]||30||Like in Brawl and ''SSB4'', delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break.||{{symbol|kirby|20px}}{{uv|Kirby}}||{{y}}
|[[File:Knuckle Joe Assist Trophy (SSBU).png|100px]]||[[Knuckle Joe]]||30||Like in Brawl and ''SSB4'', delivers a series of Vulcan Jabs to his opponents and finishes with either a Smash Punch or an uppercut attack named Rising Break.||{{symbol|kirby|20px}}{{uv|Kirby}}||{{y}}
|-
|-
|[[File:Knuckles the Echidna Assist Trophy (SSBU).png|100px]]||[[Knuckles]]||38||Burrows underground before emerging with a rising uppercut. Can attack with a combination of punches, or strike using a homing attack similar to Sonic's.||{{symbol|sth|20px}}{{uv|Sonic the Hedgehog}}||{{y}}
|[[File:Knuckles the Echidna Assist Trophy (SSBU).png|100px]]||[[Knuckles]]||38||Burrows underground before emerging with a rising uppercut. Can attack with a combination of punches, or strike using a homing attack similar to Sonic's.||{{symbol|sonic|20px}}{{uv|Sonic the Hedgehog}}||{{y}}
|-
|-
|[[File:Krystal Assist Trophy (SSBU).png|100px]]||[[Krystal]]||38||Wanders around the stage and attacks opponents with her staff. Can deal freezing damage.||{{symbol|fox|20px}}{{uv|Star Fox}}||{{y}}
|[[File:Krystal Assist Trophy (SSBU).png|100px]]||[[Krystal]]||38||Wanders around the stage and attacks opponents with her staff. Can deal freezing damage.||{{symbol|fox|20px}}{{uv|Star Fox}}||{{y}}
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|[[File:Metroid Assist Trophy (SSBU).png|100px]]||{{b|Metroid|creature}}||30||Latches onto players and hits them repeatedly. Can be attacked and shaken off temporarily. Can only be KO'd if frozen.||{{symbol|metroid|20px}}{{uv|Metroid}}||{{y}}
|[[File:Metroid Assist Trophy (SSBU).png|100px]]||{{b|Metroid|creature}}||30||Latches onto players and hits them repeatedly. Can be attacked and shaken off temporarily. Can only be KO'd if frozen.||{{symbol|metroid|20px}}{{uv|Metroid}}||{{y}}
|-
|-
|[[File:Midna Assist Trophy (SSBU).png|100px]]||[[Midna]]||38||Grabs opponents and throws them, while dealing darkness damage.||{{symbol|loz|20px}}{{uv|The Legend of Zelda}}||{{y}}
|[[File:Midna Assist Trophy (SSBU).png|100px]]||[[Midna]]||38||Grabs opponents and throws them, while dealing darkness damage.||{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}||{{y}}
|-
|-
|[[File:Moon Assist Trophy (SSBU).png|100px]]||[[Moon]]||38||Crashes into the stage, dealing massive damage with a very large area of impact.||{{symbol|loz|20px}}{{uv|The Legend of Zelda}}||{{n}}
|[[File:Moon Assist Trophy (SSBU).png|100px]]||[[Moon]]||38||Crashes into the stage, dealing massive damage with a very large area of impact.||{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}||{{n}}
|-
|-
|[[File:Mother Brain Assist Trophy (SSBU).png|100px]]||[[Mother Brain]]||38||She uses her signature laser attack when summoned, and is guarded by Rinka enemies.||{{symbol|metroid|20px}}{{uv|Metroid}}||{{y}}
|[[File:Mother Brain Assist Trophy (SSBU).png|100px]]||[[Mother Brain]]||38||She uses her signature laser attack when summoned, and is guarded by Rinka enemies.||{{symbol|metroid|20px}}{{uv|Metroid}}||{{y}}
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|[[File:Riki Assist Trophy (SSBU).png|100px]]||[[Riki]]||38||He uses several different arts from ''Xenoblade Chronicles'', including Happy Happy, Bedtime, You Can Do It, Roly-Poly, Freezinate, and Yoink.||{{symbol|xb|20px}}{{uv|Xenoblade Chronicles}}||{{n}}
|[[File:Riki Assist Trophy (SSBU).png|100px]]||[[Riki]]||38||He uses several different arts from ''Xenoblade Chronicles'', including Happy Happy, Bedtime, You Can Do It, Roly-Poly, Freezinate, and Yoink.||{{symbol|xb|20px}}{{uv|Xenoblade Chronicles}}||{{n}}
|-
|-
|[[File:Rodin Assist Trophy (SSBU).png|100px]]||[[Rodin]]||38||Attacks with giant arms similar to Bayonetta's Wicked Weaves, as well with attacks resembling aerial Heel Slide and heel drop. Before disappearing, he spawns a random item and tosses it at the summoner.||{{symbol|bayo|20px}}{{uv|Bayonetta}}||{{y}}
|[[File:Rodin Assist Trophy (SSBU).png|100px]]||[[Rodin]]||38||Attacks with giant arms similar to Bayonetta's Wicked Weaves, as well with attacks resembling aerial Heel Slide and heel drop. Before disappearing, he spawns a random item and tosses it at the summoner.||{{symbol|bayonetta|20px}}{{uv|Bayonetta}}||{{y}}
|-
|-
|[[File:Sablé Prince Assist Trophy (SSBU).png|100px]]||[[Sablé Prince]]||32||Turns into either a frog or a snake. Can only be KO'd in his human form.||{{symbol|other|20px}}{{uv|Kaeru no Tame ni Kane wa Naru}}||{{y}}
|[[File:Sablé Prince Assist Trophy (SSBU).png|100px]]||[[Sablé Prince]]||32||Turns into either a frog or a snake. Can only be KO'd in his human form.||{{symbol|other|20px}}{{uv|Kaeru no Tame ni Kane wa Naru}}||{{y}}
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|[[File:Samurai Goroh Assist Trophy (SSBU).png|100px]]||[[Samurai Goroh]]||30||Samurai Goroh slashes his swords while chasing opponents.||{{symbol|fz|20px}}{{uv|F-Zero}}||{{y}}
|[[File:Samurai Goroh Assist Trophy (SSBU).png|100px]]||[[Samurai Goroh]]||30||Samurai Goroh slashes his swords while chasing opponents.||{{symbol|fz|20px}}{{uv|F-Zero}}||{{y}}
|-
|-
|[[File:Shadow Assist Trophy (SSBU).png|100px]]||[[Shadow]]||38||Takes out a green Chaos Emerald and uses Chaos Control to slow down time. After a while, he freezes time entirely before leaving.||{{symbol|sth|20px}}{{uv|Sonic the Hedgehog}}||{{n}}
|[[File:Shadow Assist Trophy (SSBU).png|100px]]||[[Shadow]]||38||Takes out a green Chaos Emerald and uses Chaos Control to slow down time. After a while, he freezes time entirely before leaving.||{{symbol|sonic|20px}}{{uv|Sonic the Hedgehog}}||{{n}}
|-
|-
|[[File:Sheriff Assist Trophy (SSBU).png|100px]]||[[Sheriff]]||32||Sheriff walks around in the air, shooting at opponents with his pistol. The pistol's shots can travel in 8 different directions.||{{symbol|other|20px}}{{uv|Sheriff}}||{{y}}
|[[File:Sheriff Assist Trophy (SSBU).png|100px]]||[[Sheriff]]||32||Sheriff walks around in the air, shooting at opponents with his pistol. The pistol's shots can travel in 8 different directions.||{{symbol|other|20px}}{{uv|Sheriff}}||{{y}}
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|[[File:Shovel Knight Assist Trophy (SSBU).png|100px]]||[[Shovel Knight]]||38||Runs and jumps around, using his Shovel Drop to bounce off of obstacles. He also digs, which flings dirt at fighters, buries them, and can occasionally produce items.||{{symbol|other|20px}}{{uv|Shovel Knight}}||{{y}}
|[[File:Shovel Knight Assist Trophy (SSBU).png|100px]]||[[Shovel Knight]]||38||Runs and jumps around, using his Shovel Drop to bounce off of obstacles. He also digs, which flings dirt at fighters, buries them, and can occasionally produce items.||{{symbol|other|20px}}{{uv|Shovel Knight}}||{{y}}
|-
|-
|[[File:Skull Kid Assist Trophy (SSBU).png|100px]]||[[Skull Kid]]||32||Uses one of three disruptions: flipping the stage upside down, reversing all players' controls, or making all fighters invisible.||{{symbol|loz|20px}}{{uv|The Legend of Zelda}}||{{n}}
|[[File:Skull Kid Assist Trophy (SSBU).png|100px]]||[[Skull Kid]]||32||Uses one of three disruptions: flipping the stage upside down, reversing all players' controls, or making all fighters invisible.||{{symbol|zelda|20px}}{{uv|The Legend of Zelda}}||{{n}}
|-
|-
|[[File:Spring Man Assist Trophy (SSBU).png|100px]]|||[[Spring Man]]||38||Jumps around and attacks with extended punches. He can also activate Rush, dealing rapid pummels before finishing with an uppercut.||{{symbol|arms|20px}}{{uv|ARMS}}||{{y}}
|[[File:Spring Man Assist Trophy (SSBU).png|100px]]|||[[Spring Man]]||38||Jumps around and attacks with extended punches. He can also activate Rush, dealing rapid pummels before finishing with an uppercut.||{{symbol|arms|20px}}{{uv|ARMS}}||{{y}}
|-
|-
|[[File:SSBUWebsiteSquidSistersArtwork.png|100px]]||[[Squid Sisters]]||38||They perform a concert and, as the camera zooms in on them, the blast lines are brought closer, so that whoever is left outside the camera will be KOed.||{{symbol|st|20px}}{{uv|Splatoon}}||{{n}}
|[[File:SSBUWebsiteSquidSistersArtwork.png|100px]]||[[Squid Sisters]]||38||They perform a concert and, as the camera zooms in on them, the blast lines are brought closer, so that whoever is left outside the camera will be KOed.||{{symbol|splatoon|20px}}{{uv|Splatoon}}||{{n}}
|-
|-
|[[File:Starfy Assist Trophy (SSBU).png|100px]]||[[Starfy]]||24||Wanders around and spin attacks opponents.||{{symbol|other|20px}}{{uv|The Legendary Starfy}}||{{y}}
|[[File:Starfy Assist Trophy (SSBU).png|100px]]||[[Starfy]]||24||Wanders around and spin attacks opponents.||{{symbol|other|20px}}{{uv|The Legendary Starfy}}||{{y}}
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==Trivia==
==Trivia==
*[[Little Mac]], [[Dark Samus]], and [[Isabelle]] all debuted in the ''Smash'' series as Assist Trophies, then became playable characters in later installments.
*[[Little Mac]], [[Dark Samus]], and [[Isabelle]] are the only Assist Trophies in the series to become playable characters in later installments.
*[[Isaac]] and [[Gray Fox]] are the only Assist Trophies to skip an installment in the franchise and return in a later game. Interestingly, both were referred to as "newcomer" Assist Trophies on the ''Ultimate'' website.
*[[Isaac]] and [[Gray Fox]] are the only Assist Trophies to skip an installment in the franchise and return in a later game. Interestingly, both were referred to as "newcomer" Assist Trophies on the ''Ultimate'' website.
*[[Andross]], [[Devil]], [[Dr. Wright]], [[Hammer Bro]], [[Jeff]], [[Knuckle Joe]], [[Lyn]], {{b|Metroid|creature}}, [[Nintendog]], [[Samurai Goroh]], [[Shadow the Hedgehog|Shadow]], [[Starfy]], and [[Waluigi]] are the only Assist Trophies to appear in all three games since their introduction in ''Brawl''.
*[[Andross]], [[Devil]], [[Dr. Wright]], [[Hammer Bro]], [[Jeff]], [[Knuckle Joe]], [[Lyn]], {{b|Metroid|creature}}, [[Nintendog]], [[Samurai Goroh]], [[Shadow the Hedgehog|Shadow]], [[Starfy]], and [[Waluigi]] are the only Assist Trophies to appear in all three games since their introduction in ''Brawl''.

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