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Assist Trophies function very similarly to [[Poké Ball]]s. However, no [[Pokémon]] come out of them and, once an Assist Trophy is grabbed, it is automatically activated, assuming the holder is standing on the ground and not in a [[jump]], [[attack]], or [[hitstun]]. In ''Brawl'', some Assist Trophies must be unlocked in order to be used, such as [[Gray Fox]] from ''Metal Gear''. Unlike the Poké Ball, this item can be eaten by moves such as Kirby and King Dedede's [[Inhale]], and [[Munchlax]]. In ''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate'', all of the Assist Trophies in the base game are available from the start. | Assist Trophies function very similarly to [[Poké Ball]]s. However, no [[Pokémon]] come out of them and, once an Assist Trophy is grabbed, it is automatically activated, assuming the holder is standing on the ground and not in a [[jump]], [[attack]], or [[hitstun]]. In ''Brawl'', some Assist Trophies must be unlocked in order to be used, such as [[Gray Fox]] from ''Metal Gear''. Unlike the Poké Ball, this item can be eaten by moves such as Kirby and King Dedede's [[Inhale]], and [[Munchlax]]. In ''Super Smash Bros. 4'' and ''Super Smash Bros. Ultimate'', all of the Assist Trophies in the base game are available from the start. | ||
Assist Trophies fall into three basic categories. The most common type are characters that attack opponents directly. Once an opponent is targeted, the character chases them down and attacks them with a limited moveset. While these characters are often very powerful and capable of overwhelming the opponent, they are also very predictable, meaning they can easily be avoided and tricked. A majority of damageable characters are this type of Assist Trophy. The second type are characters that act on a set script and do not directly engage in the battle. They indirectly cause collateral damage from their actions, such as flying objects or explosions. The third type are characters that act in a support role to the summoner. They either grant status effects to the summoner or the opponent or both, or | Assist Trophies fall into three basic categories. The most common type are characters that attack opponents directly. Once an opponent is targeted, the character chases them down and attacks them with a limited moveset. While these characters are often very powerful and capable of overwhelming the opponent, they are also very predictable, meaning they can easily be avoided and tricked. A majority of damageable characters are this type of Assist Trophy. The second type are characters that act on a set script and do not directly engage in the battle. They indirectly cause collateral damage from their actions, such as flying objects or explosions. The third type are characters that act in a support role to the summoner. They either grant status effects to the summoner or the opponent or both, or effect the appearance of the game itself. This is the rarest type of Assist Trophy. | ||
The majority of Assist Trophies in ''Brawl'' are undamageable, with only [[Starfy]] and [[Lakitu]] being able to be interrupted or otherwise hit or even [[KO'd]]. In ''Smash 4'', however, some Assist Trophies can be attacked, potentially interrupting their attacks or otherwise manipulating how they perform and even being able to KO them (this can be seen by their ending animations coming earlier than normal, them having their own death animation, or simply teleporting away). However, there is no reward for KOing an Assist Trophy. In ''Ultimate'', the number of damageable Assist Trophies was expanded to include nearly all that attack fighters directly. They now emit a yellowish aura when they are low on health, and grant the player who KO'd them one point as if they took an opponent's [[stock]]. When the Assist Trophy is close to becoming KO'd, the summoner can KO it to prevent other players from gaining a point. More than one Assist Trophy can now be on the stage at once, which introduced the concept of Assist Trophies fighting each other, as they are programmed as CPU characters and go after CPU characters as well. In addition, certain Assist Trophies now have the ability to teleport on command, such as teleporting closer to an opponent when too far away or when crossing a [[blast line]]. | The majority of Assist Trophies in ''Brawl'' are undamageable, with only [[Starfy]] and [[Lakitu]] being able to be interrupted or otherwise hit or even [[KO'd]]. In ''Smash 4'', however, some Assist Trophies can be attacked, potentially interrupting their attacks or otherwise manipulating how they perform and even being able to KO them (this can be seen by their ending animations coming earlier than normal, them having their own death animation, or simply teleporting away). However, there is no reward for KOing an Assist Trophy. In ''Ultimate'', the number of damageable Assist Trophies was expanded to include nearly all that attack fighters directly. They now emit a yellowish aura when they are low on health, and grant the player who KO'd them one point as if they took an opponent's [[stock]]. When the Assist Trophy is close to becoming KO'd, the summoner can KO it to prevent other players from gaining a point. More than one Assist Trophy can now be on the stage at once, which introduced the concept of Assist Trophies fighting each other, as they are programmed as CPU characters and go after CPU characters as well. In addition, certain Assist Trophies now have the ability to teleport on command, such as teleporting closer to an opponent when too far away or when crossing a [[blast line]]. |